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LizardMods

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Everything posted by LizardMods

  1. I just tested the use of server rewords and it does work. In TalkingNpc talkerSpawner file you will have to set "CallOnUseNpc": true," for that NPC, reload talkingNpc then run the /srnpc add from server rewords. you will lose the talking bet of the plugin if you do it this way, but only for that NPC.
  2. I just tested the use of server rewords and it does work. you will have to set "CallOnUseNpc": true," reload talkingNpc then run the /srnpc add from server rewords. you will lose the talking bet of the plugin if you do it this way, but only for that NPC.
  3. LizardMods

    Jet Event

    its jet nuke <playername or ID>
  4. LizardMods

    FishR

    this is a copy of the fishing plugin on umod.
  5. I know this will work on Linux but what about Windows?
    I have been doing locally hosted test servers for years and I can tell you this is what I needed. now I can concentrate on more important things instead of +server.queryport thanks.
  6. I use this site to help me set up ui stuff. There's a small learning curve but it works great. cui editor tool
  7. hummm currently there are no permissions for the random triggered events however I will talk to razor about this we'll see what we can do no promises I'm just the tester.
  8. I can't are you that they are very similar. This will award a player an AirDrop that can be customized with custom loop plugin. there is a juggernaut class that has been added. mlrs and attack helicopter profile. I guess the better question is what is in NPC Raiders that you think is missing?
  9. you could turn off the random event triggers and sell the flairs that start the event at whatever shop/crafting/vending plugin you want.
  10. LizardMods

    HuntsMan

    I might try this when the beers wear off.
  11. LizardMods

    HuntsMan

    humm I might try this when the beers where off.
  12. No it would not and in the extremely rare instance it would it would be noted in the update logs.
  13. LizardMods

    Better Npc

    so no fix for NpcSpawn NPC? I only need them to do two things take damage when they get hit by other NPC's and to defend themselves if they are attacked by other NPC's. This kind of behavior must be intentionally set by other plugins as well because most plugins use the scientist class in the vanilla behavior they do not attack each other. I don't know of any other NPC plugin out there that doesn't have this option by default. At least not any paid ones.
  14. LizardMods

    Better Npc

    I was updating Zombie horde and a user by the name of USPatriot posted stating that BetterNpc could not kill by the Zombie horde. He also stated that the dev told him to go and talk to k1lly0u to fix zombie horde. will k1lly0u told him that it was NpcSpawn.cs at fault. this is concerning to me because I have several plugins that use NpcSpawn.cs. so I tested it and this is what I came up with. https://www.youtube.com/watch?v=zOC9vCNgiE4
  15. you might have the mlrs rockets drooping after the Bradly is defeated. those rocked absolutely destroy every thang. try disabling them in the config.
  16. I am working on a video for this plugin.
  17. originally we did not intend to market this anywhere else but we got a huge backlash and it seemed reasonable enough to go ahead and post it here as well. The other site that shall not be named has some nice tools in regards to web interface to make the documentation section much cleaner. However each site has its pros and cons nevertheless I hope this pleases people.
  18. LizardMods

    HuntsMan

  19. update the plugin.
  20. What would @Razor need to do to keep your bots from spawning on BaseCall? BaseCall is a plugin that skins a survey charge. When a player throughs the skinned survey charge an the ground it will call in a cargo plane and drop a supply crate. when the supply crate hits the ground it past in a base and looks cool as shit. the problem is when the supply crate drops the bots spawn as well. is there a why to prevent this?
  21. found this little bug last night
  22. but it works for me, the guards come out and everything. ok ok, so it works for your other plugin. but there is no conflict.

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