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LizardMods

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Everything posted by LizardMods

  1. Small bug, the Atm System plugin is checking too early to see the Economics plugin on server start. [ATM System] Wulfs Economics Not Detected, It is required for this plugin [ATM System] ZoneManager Not Detected, /setatmzone command won't work. Loaded plugin ATM System v1.8.3 by David Loaded plugin 80+ that has been cut out to save space XD Loaded plugin Economics v3.9.1 by Wulf vibe check I report things on plugins I love. it does eventually catch it so maybe it's a non-issue but it looks gross. Calling 'OnServerInitialized' on 'ATMSystem v1.8.3' took 175ms
  2. The plugin in its basic setup is easy to do. BUT there is no documentation on how to set this up with rust edit or monument addons. would you be willing to provide some documentation on how to set up the ATM with rust edit or monument addons? edit so after placing a vending machine with monument addons running this command /setvendingskins will set that vending machine to be an atm. it will stay after the server restarts and map swops. this is exactly what I needed.
  3. thanks for the update
  4. this just popped up in the console today. I just got back from a trip so I don't know how long this has been happening. Failed to run a 7200.00 timer in 'BradleyOptions v2.1.8' (NullReferenceException: Object reference not set to an instance of an object) at BasePlayer.SendConsoleCommand (System.String command, System.Object[] obj) [0x00000] in <67151e0b423a4c77ac1a680c08548a62>:0 at Oxide.Game.Rust.Libraries.Player.Message (BasePlayer player, System.String message, System.String prefix, System.UInt64 userId, System.Object[] args) [0x00038] in <2ef4a134cfaf41c9bbcaa0c9dbd896d7>:0 at Oxide.Game.Rust.Libraries.Player.Message (BasePlayer player, System.String message, System.UInt64 userId) [0x0000a] in <2ef4a134cfaf41c9bbcaa0c9dbd896d7>:0 0b/s in, 0b/s out at Oxide.Plugins.BradleyOptions+<OnEntityDeath>c__AnonStorey1.<>m__0 () [0x00094] in <fc234e014894442d880774b22748d194>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <46ff2b534abb4b35952608167523b7ec>:0
  5. shit, I didn't even look. that power outed I had even null the config. sorry bro
  6. so the update broke all kinds of things including this plugin. and it's a bit spammy lol Failed to call hook 'OnPlayerInput' on plugin 'FacePunch v2.4.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.FacePunch.OnPlayerInput (BasePlayer initiatorPlayer, InputState input) [0x0017b] in <e2febc4256f84467b790186b469dd68c>:0 at Oxide.Plugins.FacePunch.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0012b] in <e2febc4256f84467b790186b469dd68c>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e23ba2c0f246426296d81c842cbda3af>:0 5kb/s in, 35kb/s out at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <46ff2b534abb4b35952608167523b7ec>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <46ff2b534abb4b35952608167523b7ec>:0 Failed to call hook 'OnPlayerInput' on plugin 'FacePunch v2.4.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.FacePunch.OnPlayerInput (BasePlayer initiatorPlayer, InputState input) [0x0017b] in <e2febc4256f84467b790186b469dd68c>:0 at Oxide.Plugins.FacePunch.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0012b] in <e2febc4256f84467b790186b469dd68c>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e23ba2c0f246426296d81c842cbda3af>:0 5kb/s in, 37kb/s out at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <46ff2b534abb4b35952608167523b7ec>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <46ff2b534abb4b35952608167523b7ec>:0
  7. LizardMods

    Raidable Bases

    so selling a random raid no. but you can sell specific types with /buyraid . I have a talking npc with conversation button set to execute /buyraid . you could just have player do /buyraid . maybe custom buttons with the command. hope that helps.
    This plugin is dope. you can add anything to be looted. the workflow to set things up is easy to do. plus being able to set skins and display names on the loot is icing on the cake.
  8. LizardMods

    Raidable Bases

    this is google translate for above message. Good afternoon. There is a problem with raid bases. The player buys a base or activates on himself, then leaves the server, waiting for the cooldown time. After the registration time expires, the dome on the base disappears, and the base remains with the first player who registered for himself. The player enters the server and starts picking up doors and turrets from this base with a mallet Please help me deal with this issue. There are no logs - because there are no errors. Thanks
  9. I have got some updates with the BackPackPro. players are reporting that when trying to open their backpack that it pops open and in the next frame it closes. this was the case with the button and key bind. I tried looking through the logs for something suspicious but honestly, I have no idea what I'm looking for it's not spitting out the usual error. But I attached the log file for the period in which the problem what's present. maybe it'll be useful. 2022-05-10-00-00-45.log.txt
  10. Thank you MikeHawke, my player will be happy to here that there is a fix in the works.
  11. I have the backpack to drop on death. when a player comes back to loot their backpack only the first page is available. I was able to reproducer by adding random loot to all 4 pages and f1 kill. for now, I guess I will just run with just one page.
    I had a player buy this and gift it to me on Codefling. The default configuration is a little OP in some areas but fortunately, it's all configurable. My final thoughts are players enjoy this and it gives them something else to work towards on your server while rewarding them with interesting skills that are in some cases borderline hack lol. I would recommend this to anyone who wants some kind of skill tree XP system. With that said make sure you thoroughly go through the configuration file, otherwise, Camomo might ban your players lol
  12. LizardMods

    Team Fix

    It works as intended. Khan enlisted my services with 6 others to try and break the plugin. we worked out multiple scenarios to break it, but it works great.
  13. LizardMods

    Autokit Prioritization?

    ya I just ran into this problem myself
  14. LizardMods

    auto kit command

    I will try to de-escalate the dispute on PayPal. Otherwise, I'll resend the payment.
    WhiteThunder told me about this. and well this is the greatest thing ever. add more sharks today with monument addons and put laser beams on them. too much fun lol.
  15. couldn't you just use monument addons to do this?
  16. LizardMods

    Raidable Bases

    I know that plain crash will spawn NPC down there, but then they get tp to where they're supposed to be. Any plug-in that spawns in NPC'S could potentially cause this. Unloading or vice versa loading plugins could give you Clues to the plug-in causing this problem.
  17. LizardMods

    Anti items

    well F#$*, hope you get better.
  18. LizardMods

    auto kit command

    Realizing that can give command does not equal can run command. Ugggg Ok can we please make this a thing? it will open up so many possibilities.
  19. LizardMods

    auto kit command

    I am trying to setup 3 autokits that will run commands. I tested the command with TimedPermissions and GUIShop as a proof of concept. this is the GUIShop example "chad": { "DisplayName": "chad", "CraftAsDisplayName": false, "Shortname": "pack 12", // not inportent "MakeBlueprint": false, "AllowSellOfUsedItems": false, "Condition": 0.0, "EnableBuy": true, "EnableSell": false, "Image": "https://i.imgur.com/QlUrCgl.png", "SellPrice": 1.0, "BuyPrice": 1.0, "BuyCooldown": 0, "SellCooldown": 0, "BuyQuantity": [ "1" ], "SellQuantity": [], "BuyLimit": 0, "BuyLimitResetCoolDown": 0, "SellLimit": 0, "SellLimitResetCoolDown": 0, "KitName": "", "Command": [ "addgroup $player.id chad 30d" // the goods ], "RunCommandAndCustomShopItem": false, "GeneTypes": [], "SkinId": 0 }, this is what I have set for Kits { "Kits": [ { "Name": "autokit", "Display Name": "AutoKit", "Color": "#A0A935", "Permission": "Kits.default", "Description": null, "Image": null, "Hide": true, "Amount": 0, "Cooldown": 1.0, "Wipe Block": 0.0, "Building": null, "Enable sale": false, "Selling price": 0, "Items": [ { "Type": "Item", "Command": "", "ShortName": "jumpsuit.suit.blue", "Amount": 1, "Blueprint": 0, "SkinID": 2691839789, "Container": "wear", "Condition": 100.0, "Chance": 100, "Position": 6, "Image": null, "Weapon": null, "Content": null }, { "Type": "Command", "Command": "addgroup $player.id chad 30d", "ShortName": "chad", "Amount": 1, "Blueprint": 0, "SkinID": 0, "Container": "null", "Condition": 0.0, "Chance": 100, "Position": 0, "Image": null, "Weapon": null, "Content": null } ] } ] } I am assuming that this only works with custom items? anyways the reason I am trying to do this is so a player will be put in a group when they get an auto kit. by doing so better chat will give them a tag. the idea would be the first auto kit "44min" would put them into group chad, auto kit 2 "22min" would put them into group Failed, and the 3 auto kit would put them into group NOOB lol. it is the only reason I bought this plugin because I thought this could bridge the gap. any help would be appreciated.
  20. LizardMods

    to many code locks

    I don't think so. although orange did mention that copy-paste should be handling this. I don't know if that's valid or not but I thought I should mention it.
  21. my server startup is long because I have lots of plugins, so this might have been happening for x amount of time. but I noticed it today and thought you should know. Failed to call hook 'OnEntitySpawned' on plugin 'HuntsMan v1.3.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HuntsMan.OnEntitySpawned (NPCPlayerCorpse corpse) [0x00042] in <74ed46b9cbbe4163935220bad5e08102>:0 at Oxide.Plugins.HuntsMan.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002d5] in <74ed46b9cbbe4163935220bad5e08102>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <12678b905a6d43c3a9cc366104306651>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <12678b905a6d43c3a9cc366104306651>:0 Failed to call hook 'OnEntitySpawned' on plugin 'HuntsMan v1.3.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HuntsMan.OnEntitySpawned (NPCPlayerCorpse corpse) [0x00042] in <74ed46b9cbbe4163935220bad5e08102>:0 at Oxide.Plugins.HuntsMan.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002d5] in <74ed46b9cbbe4163935220bad5e08102>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <12678b905a6d43c3a9cc366104306651>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <12678b905a6d43c3a9cc366104306651>:0
  22. LizardMods

    to many code locks

    I'm so pleased to hear you say that. And yet here I am arguing with orange even after biscuit showed him how to fix it.
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