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Everything posted by LizardMods
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I just tested the use of server rewords and it does work. In TalkingNpc talkerSpawner file you will have to set "CallOnUseNpc": true," for that NPC, reload talkingNpc then run the /srnpc add from server rewords. you will lose the talking bet of the plugin if you do it this way, but only for that NPC.
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- #oxide
- #krunghcrow
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Introducing Carbon - A high performance mod framework
LizardMods replied to Death's topic in Announcements
I know this will work on Linux but what about Windows? -
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- #server
- #installer
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so no fix for NpcSpawn NPC? I only need them to do two things take damage when they get hit by other NPC's and to defend themselves if they are attacked by other NPC's. This kind of behavior must be intentionally set by other plugins as well because most plugins use the scientist class in the vanilla behavior they do not attack each other. I don't know of any other NPC plugin out there that doesn't have this option by default. At least not any paid ones.
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I was updating Zombie horde and a user by the name of USPatriot posted stating that BetterNpc could not kill by the Zombie horde. He also stated that the dev told him to go and talk to k1lly0u to fix zombie horde. will k1lly0u told him that it was NpcSpawn.cs at fault. this is concerning to me because I have several plugins that use NpcSpawn.cs. so I tested it and this is what I came up with. https://www.youtube.com/watch?v=zOC9vCNgiE4
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originally we did not intend to market this anywhere else but we got a huge backlash and it seemed reasonable enough to go ahead and post it here as well. The other site that shall not be named has some nice tools in regards to web interface to make the documentation section much cleaner. However each site has its pros and cons nevertheless I hope this pleases people.
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What would @Razor need to do to keep your bots from spawning on BaseCall? BaseCall is a plugin that skins a survey charge. When a player throughs the skinned survey charge an the ground it will call in a cargo plane and drop a supply crate. when the supply crate hits the ground it past in a base and looks cool as shit. the problem is when the supply crate drops the bots spawn as well. is there a why to prevent this?
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- 35 comments