steampunkvalley's Wishlist
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Inferno Arena Lite
- Inferno Arena Lite
Inferno Arena Lite is an optimized version of Inferno Arena. Inferno Arena is a battlefield with traps, death and fire. Enter the real hell in this scenario full of traps and fire, survive your opponent, watch your back. There can only be one left. - Includes:
Gods of War (Giant statues). Traps, Watchtowers, Barricades, Poisonous liquid and fire.- #arena
- #arenas
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(and 43 more)
Tagged with:
- #arena
- #arenas
- #war
- #pvp
- #pve
- #gladiator
- #prefab
- #monument
- #inferno
- #hell
- #halloween
- #battle
- #epic
- #fire
- #burn
- #burning
- #skeleton
- #skull
- #kill
- #die
- #evil
- #inferno arena
- #inferno arena lite
- #lite
- #lite version
- #rust
- #rust prefab
- #rust monument
- #custom arena
- #custom
- #traps
- #trap
- #glow
- #dead
- #vs
- #player
- #playervsplayer
- #event
- #event manager
- #zone manager
- #zone
- #zones
- #gun
- #guns
- #badgyver
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Sleeper Teleporter
Teleport sleepers to a random position within a range of coordinates
Choose between 3 types of target areas - Circle, Square, Zone
[Features]
✯ Can manually set Min/Max range for (X,Y,Z) teleport location (square area)
✯ Can set radius range for teleport location (circle area)
✯ Can set Zone ID for teleport location (Zone Manager Required)
✯ Can use Zone radius for teleport location (Zone Manager Required)
✯ Can Set auto height option so players spawn at ground level
✯ Option to adjust offset height above ground
✯ Can set to auto scan/teleport sleepers on plugin loading or player disconnect
✯ Chat/Console command to scan/teleport sleepers
✯ Option to ignore players within authorized TC range
✯ Chat command to show your current (X,Y,Z) location
✯ Option to teleport players back to previous location on reconnect
✯ Chat command to return all sleepers to previous location
[Commands] - Default Chat/Console Commands
All commands require server admin permissions
[Chat]
✯ /scansleepers - scans for sleepers outside of coordinates and teleports them
✯ /scansleepers true - scan all sleepers and force teleports them
✯ /returnsleepers - returns all sleepers to their old location
✯ /scanme - posts your current (X,Y,Z) location in chat and console
✯ /marker <#> - Set marker (#) to your current location (1 - 4 required)
✯ /marker save - Saves current settings and markers
✯ /marker show - Lists all 4 (X,Y,Z) markers in chat
✯ /marker range - Lists current min/max (X,Y,Z) settings for teleport
✯ /marker update - Generates min/max (X,Y,Z) values from markers 1 - 4 if available
✯ /stsetting <setting> <value> - changes the selected setting to the value you enter
[Settings]
on - enables sleeper teleporter (no value needed) off - disables sleeper teleporter (no value needed) debug - requires value (on/off) - turns on/off debug mode for troubleshooting save - saves settings/markers (no value needed) kill - requires value (on/off) - If on this will kill sleepers outside of TC range instead of teleporting them kill delay - requires value (#) - sets the delay in seconds before a sleeper is killed disconnect - requires value (on/off) - turns on/off teleport player on disconnect reconnect - requires value (on/off) - turns on/off teleport player back on reconnect autoheight - requires value (on/off) - let the plugin determain height by terrain excludeadmins - requires value (on/off) - excludes admins from being teleported or killed height - requires value (#) - adds x value to the height when teleporting tcblock - requires value (on/off) - blocks players within auth TC range from being teleported tcrange - requires value (#) - sets TC range players must be within from being teleported areatype - requires value (circle/square) - sets the target area to use radius or all 4 markers radius - requires value (#) - sets the target area radius around marker #1 retry - requires value (#) - sets the teleport retry limit when target location is blocked or invalid zone - requires values: [Zone Manage Options]
* on/off - set teleport location to use ZoneManager
* id - requires value (#) - sets the zone id to use from zone manager
* radius - requires value (on/off) - on use zone radius or off use config radius
[Console:]
✯ scansleepers - scans for sleepers outside of coordinates and teleports them
✯ scansleepers true - scan for sleepers and force teleports them
NOTES:
* If using circle area type only marker 1 will be used and radius must be set
* If using square area type you must set all 4 markers
* Report all issues or bugs in our discord
Sleeper Teleporter Setup Instructions:
You must have server admin auth to use commands. These instructions are shown using the default commands, if you change the chat commands the prefix will be that command.
Choose the area type for teleport location you want to use. A) Square B) Circle C) Use Zone Manager Depending on your chosen area type you must follow the correct setup for the location to work properly. There are other options you can use for all area types: /stsetting tcblock on/off - blocks players within auth TC range from being teleported /stsetting disconnect on/off - teleport player to area when they disconnect /stsetting reconnect on/off - teleport player back to last location when reconnecting Area Type Options & Setup: A) Square: 1. Set the area type to square by typing "/stsetting areatype square" in chat 2. Stand in each corner 1 at a time and type the "/marker 1-4" commands for each corner. The order does not matter 3. Once all 4 markers are set then use chat command "/marker update" to allow the system to generate the min/max location values 4. Then save all current markers and settings by typing "/marker save" in chat 5. Now you must define the limits in the square area. Set the height to auto/random & height adjustment /stsetting autoheight on/off - on will detect terrain height and place player on the ground, off will use random height from the 4 markers /stsetting height # - adds x to the height to make sure players do not spawn in foundations B) Circle: 1. Set the area type to circle by typing "/stsetting areatype circle" in chat 2. Stand in the center of the area you want to use and type "/marker 1" in chat 3. Set the radius of the location "/stsetting radius #" - change # to the value you want 4. Now you must define the limits in the circle area. Set the height to auto, adjusted, or random /stsetting autoheight on/off - turn on/off auto height /stsetting height # - adds x to the height to make sure players do not spawn in foundations C) Use Zone Manager: 1. Set the area type to circle by typing "/stsetting areatype circle" in chat 2. Set use zone manager to on - "/stsetting zone on" 3. Set the zone ID for the zone to use "/stsetting zone id #" replace # with the zone ID 4. Set to use zone radius or config radius "/stsetting zone radius on/off" if off will use the radius defined using "/stsetting radius #"
Config: Example only
{ "Settings": { "chatscansleepers": "scansleepers", "chatreturn": "returnsleepers", "chatmylocation": "scanme", "chatmarker": "marker", "chatsetting": "stsetting", "areatype": "circle", "enable": true, "moveonload": false, "moveonconnect": false, "moveondisconnect": true, "radius": 4.0, "x_min": 116, "x_max": 123, "y_min": 21, "y_max": 21, "z_min": 318, "z_max": 326, "autoheight": false, "aboveground": 1, "ignoretcplayers": true, "retry": 5 }, "Markers": { "marker1": { "x": 120.221924, "y": 21.3408051, "z": 322.4336 }, "marker2": { "x": 121.245216, "y": 21.3484211, "z": 326.7593 }, "marker3": { "x": 116.610687, "y": 21.348423, "z": 325.452423 }, "marker4": { "x": 123.968338, "y": 21.348423, "z": 320.143555 } }, "ZoneManager": { "usezone": true, "zoneID": "66592319", "usezoneradius": false } }
Language:
{ "st_001": "My Position: {0}\n X: {1}\n Y: {2}\n Z: {3}\n", "st_002": "{0} has been moved to {1}", "st_003": "Missing marker number - /marker (#)", "st_004": "Marker #{0} has been set for {1}", "st_005": "Marker Locations:\n #1 = {0} \n #2 = {1} \n #3 = {2} \n #4 = {3}", "st_006": "Location Range:\n X = {0} - {1} \n Y = {2} - {3} \n Z = {4} - {5}", "st_007": "Missing Marker: #{0}", "st_008": "Setting/Markers Saved", "st_009": "Sleeper Teleporter is now {0}", "st_010": "Teleport player on {0} is now {1}", "st_011": "missing setting/values - /stsetting <setting> <value>", "st_012": "Auto Height is now {0}", "st_013": "Height adjustment is now {0}", "st_014": "TC Block is now {0}", "st_015": "Teleport Area Type is now {0}", "st_016": "Teleport Area Radius is now {0}", "st_017": "Teleport Retry limit is now {0}", "st_018": "Use Zone Manager is now {0}", "st_019": "Zone ID is now {0}", "st_020": "Zone radius is now {0}" }
- #sleeper
- #protection
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(and 3 more)
Tagged with:
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Custom Item UI Crafter
Looking for a way for your players to craft and research some of them custom items you have?
Check out the video to see how the ExtendedCrafting & ExtendedTechTree plugin works and take a look at the config & datafiles.
Permissions needed for Admins
extendedtechtree.admin
Belt setup to have when clicking Add Item button
{
"Auto Add Items Created With Plugin ExtendedTeachTree": true,
"Craft Settings": {
"Craft Configs": {
"2684773856182272": {
"Permission Needed To Craft": "ExtendedTechTree.2684773856182272",
"Group Needed To See In Craft Menu": null,
"ItemID to craft": 963906841,
"Item SkinID": 0,
"Item Custom Name": "testrock",
"Item Craft Time In Seconds": 60,
"Amount Of Item To Craft": 1,
"Required Workbench Level": 0,
"Items Required To Craft": [
{
"Item ItemID": 200773292,
"Item SkinID": 0,
"Item Custom Name": null,
"Item Amount": 1
}
]
}
}
},
"Version": {
"Major": 1,
"Minor": 3,
"Patch": 1
}
}
{
"Basic Settings": {
"Box Image URL": "https://i.ibb.co/2nrLPF9/ui-box.png"
},
"Version": {
"Major": 1,
"Minor": 3,
"Patch": 1
}
}
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Heavy Sky Monument
The sky has turned to steel and the air grows thick with engine exhaust. Fight the red giant and her crew to take the loot onboard.
An excellent quality rust prefab for any custom rust map or server.
Instructions
For the prefab to function correctly, you will need the Oxide.Ext.RustEdit.dll extension installed on your server..
Place one of the three airship types (Easy/ Medium) or a third variant with no electrical puzzle.
Once placed, save the map file and upload it to your server, you are ready to fly!
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ChaosCave [HDRP]
This cave is designed to build a base inside it
Building ✅ Radiation 🚫 Loot Spawn 🚫 Total prefabs - 2️⃣7️⃣7️⃣1️⃣
Easy install in map
Prefab is now much neater Prefab is easier to install on the map and it takes up less space. Increased the number of prefabs to 2771 The eyes of the skull are steel with gold edging Added electrics and controlled lighting
Added a pentagram indicating the player's approach to the cave
Added the ability to include Tesla coils in the spikes at the top of the prefab. To do this, I installed a button inside the prefab.Electricity works for 5 seconds and its recharge is 15 seconds.Players will not be able to spam with electricity