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Everything posted by 7SINS7
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Again the 0 option still not working.
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API for Developers int GetCurrencyAmount(string shopName, BasePlayer player) - Returns player's balance. If not found returns 0. int GetCurrencyAmount(string shopName, ulong userId) - Returns player's balance. If not found returns 0. bool TakeCurrency(string shopName, BasePlayer player, int amount) - Takes player currency. Returns true if taken and false if not. bool TakeCurrency(string shopName, ulong userId, int amount) - Takes player currency. Returns true if taken and false if not. void GiveCurrency(string shopName, ulong sellerId, int amount) - Gives player currency. string FormatCurrency(string shopName, BasePlayer player) - Returns player's formatted balance.
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We use shoppystock and its using scrap and no being disabled doesn't work it seems.
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Ok I keep clicking it revive and it does nothing, also can we get an option for it to use shoppystock for the currency?
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- 1,253 comments
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- #leveling
- #progression
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- 224 comments
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- 224 comments
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- 224 comments
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- 95 comments
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- 1
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- #panel
- #infopanel
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- 567 comments
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- #hud
- #interface
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(and 6 more)
Tagged with:
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- 35 comments
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- #drone
- #dronepatrol
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Ok sorry was just letting you know, also we noticed, and maybe intentional but a few buildings that have card access have broken glass and you can take from the crates without using a card and going inside.
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NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.SkillTree+MobileWorkbenchSkill.RunLogic () [0x00028] in <f50bb16e01a4494ba55e72a6e6193fc7>:0 at Oxide.Plugins.SkillTree+MobileWorkbenchSkill.FixedUpdate () [0x000a8] in <f50bb16e01a4494ba55e72a6e6193fc7>:0
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AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... 63% Monument Navmesh Build took 0.73 seconds Couldn't load server/my_server_identity/DecayV1.1.252.sav - file doesn't exist Spawning 4315 entities from map RECYCLER IN SAFE ZONE: False RECYCLER IN SAFE ZONE: False RECYCLER IN SAFE ZONE: False RECYCLER IN SAFE ZONE: False RECYCLER IN SAFE ZONE: False RECYCLER IN SAFE ZONE: False MissingFieldException: Field not found: single .SellOrder.priceMultiplier Due to: Could not find field in class at VendingMachine.ServerInit () [0x0003a] in <00c367a5d40540858c8bd1a438521d3d>:0 at NPCVendingMachine.ServerInit () [0x00000] in <00c367a5d40540858c8bd1a438521d3d>:0 at BaseNetworkable.Spawn () [0x0004f] in <00c367a5d40540858c8bd1a438521d3d>:0 at BaseEntity.Spawn () [0x00000] in <00c367a5d40540858c8bd1a438521d3d>:0 at BaseEntity.SpawnAsMapEntity () [0x00096] in <00c367a5d40540858c8bd1a438521d3d>:0 at SaveRestore.SpawnMapEntities (System.Collections.Generic.List`1[T] entities) [0x0003d] in <00c367a5d40540858c8bd1a438521d3d>:0 at ServerMgr.Initialize (System.Boolean loadSave, System.String saveFile, System.Boolean allowOutOfDateSaves, System.Boolean skipInitialSpawn) [0x00096] in <00c367a5d40540858c8bd1a438521d3d>:0 at Bootstrap+<StartServer>d__21.MoveNext () [0x0030c] in <00c367a5d40540858c8bd1a438521d3d>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <5f55adde392a4f559fa097c2225879c0>:0
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- 1,253 comments
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- #leveling
- #progression
- (and 13 more)
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- 1,253 comments
-
- #leveling
- #progression
- (and 13 more)