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Dead Nasty

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Everything posted by Dead Nasty

    After being handed off to a new dev, price has doubled and discussions go unanswered. Random start button never fixed.
  1. Dead Nasty

    Boss Monster

    Would it be possible to add a spawnboss random command at all? Just curious and thanks in advance.
  2. Any possibility of adding ach-47's that drop some npc's like the jet event? 🙂 think it would be a neat addition that could be enabled/disabled in config options.
    This plugin is perfect for PvE. As stated in the description, the call-out system is there, but there are always a few bad apples that don't abide. With this plugin, you'll never hear "I was here first or Thief!" again!! The functionality and customizability of the config is great. Rustonauts has also been quick to respond to any questions/concerns. 12/10 recommend for PvE server owners.
  3. ahh, big sadge lol, i was hoping to use/replace them 😞 when the time comes would you recommend they be 512x512?
    I recommend this for any PvE server. Players always asking "Where'd that bot/boss kill me from, I didn't even see them!"? Add this to your server and this will become a thing of the past!! Full Functionality and customizability of the UAV and Jet. Personal use case is a custom skill in the Skill Tree plugin using Custom Chat Commands. This would make any server with skill tree able to have custom skills and stick out in the server list even more!! Also, Yac is a great dev, He answers FAST and is always on top of anything. 12/10 recommend anything he releases.
    Awesome and fun event for PvP or PvE. PvE personally and it is great, the zombies and guards prove a challenge. Yac is very responsive and listens to suggestions as well as concerns. Having built in PvE mode is beautiful. Config is completely customizable for your needs/wants.
  4. The monument icons don't seem to work for me, any ideas?
  5. It works in oxide perfectly for me, even without the removed code lines.
  6. Dead Nasty

    Raidable Bases

    Just curious as to what this is when pasting in a base sometimes: [Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) Only does it sometimes and doesnt affect anything, just always been curious what it is.
  7. There is not.
  8. Dead Nasty

    Caravan

    Def not fixed. Spams constantly. I did leave a ticket in mm dc for about 4 days to a week and never got answered, about as long as ive been ignored here. I'm alr on joining back when you know the issue already. Best regards.
  9. nvm
  10. Dead Nasty

    failed to call hook spam

    Still getting this error, has never been resolved after all this time, today spammed the console 1000x, brought the server fps down by at least 30 spamming this and had to unload the plugin. I am just removing this plugin since it needs fixed along with the drunk ai. Hopefully this overhaul comes soon, been hearing it for over a year now... Failed to call hook 'OnEntityTakeDamage' on plugin 'BradleyDrops v1.1.11' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BradleyDrops.OnEntityTakeDamage (BradleyAPC bradley, HitInfo info) [0x00216] in <7128ab8c6a824d6d98061d8971a9a860>:0 at Oxide.Plugins.BradleyDrops.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x005bd] in <7128ab8c6a824d6d98061d8971a9a860>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0
  11. Dead Nasty

    Error

    Since you don't respond to discussions; Failed to call hook 'OnPlayerSleepEnded' on plugin 'CustomButtons v2.0.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CustomButtons.CreateCui (BasePlayer player) [0x00000] in <951d5308c86141069384484c21a8120a>:0 at Oxide.Plugins.CustomButtons.OnPlayerSleepEnded (BasePlayer player) [0x00000] in <951d5308c86141069384484c21a8120a>:0 at Oxide.Plugins.CustomButtons.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00c70] in <951d5308c86141069384484c21a8120a>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0 Maybe I'll actually receive a response.
  12. Dead Nasty

    Abandoned Bases

    Any way to add a message to players saying they have a timer etc or make it so players with timers can't even enter the bubble? Players never realize there is a timer/cool down and complain they do no damage to bases they have cool downs on.
  13. Dead Nasty

    Caravan

    Just wondering if this will be addressed as every time the event is running and an npc is kiilled this spams the console a few times. I reported it in the mm discord never got a response as well as here.
  14. You need to upload them to Dropbox, imgur and use the link provided like in the config of the plugin. The Dropbox/linksblahblahblah=1
  15. Still waiting. Lol. That's 3 devs now that say they're fixing their plugins but just blowing smoke
  16. Dead Nasty

    Crit Knife

    Just curios why it does this after installing the plugin: After any plugin gets reloaded [Crit Knife] is there. Cooldown between chat calls would bee cool too [Crit Knife] Plugin 'Oxide.Plugins.SkillTree' has been loaded at 04/12/2024 18:26:13
  17. Dead Nasty

    Custom Buttons

    Failed to call hook 'OnPlayerSleepEnded' on plugin 'CustomButtons v2.0.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CustomButtons.CreateCui (BasePlayer player) [0x00000] in <951d5308c86141069384484c21a8120a>:0 at Oxide.Plugins.CustomButtons.OnPlayerSleepEnded (BasePlayer player) [0x00000] in <951d5308c86141069384484c21a8120a>:0 at Oxide.Plugins.CustomButtons.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00c70] in <951d5308c86141069384484c21a8120a>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0
  18. Dead Nasty

    Litum Airship

    Not sure if it is intended but players can build on almost the entire ship.
  19. Dead Nasty

    Abandoned Bases

    Just curios of a couple things: I have it set so twig is enabled but twig bases still down show up or say twig is not able to be raided, and second is there a way to have it so 0 foundations and 1 wall setting work in the config? I have the better no stability plugin and when bases are raidable it says "doesnt meet requirements 0/0 foundations and #/1 walls. thanks in advance.
  20. After latest update getting: Exception while calling NextTick callback (KeyNotFoundException: The given key 'Scientist' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <4889cca7f3644a7fa341501beb4caacb>:0 at Oxide.Plugins.RustRewards+<>c__DisplayClass67_1.<OnDispenserGather>b__0 () [0x00087] in <763c260c347846748dcc8b7d066f5b65>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0
  21. Dead Nasty

    Train Homes

    We no longer use the plugin. Too many bugs. 28$ for being a beta tester and having players constantly losing their stuff along with the trains.
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