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Flint Monkey

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Everything posted by Flint Monkey

  1. Possibly - I've asked in the forum there.
  2. Hey @LosGranada, Thanks again for all your work to make this app so easy to use. Can you add the ability to track updates for plugins sourced from Game4freak (url in title)? Thanks!
  3. Is it possible to allow people to minimize the event bar? Players in combate want to see how many players are online etc, but want to be able to minimize the viewing of the events themselves. Alternatively (or as another option) is it possible to be able to only show which events are live/on/up? I have 21 different events on my server and would love to do this.
  4. Flint Monkey

    PVE Status problem

    I am looking forward to this update also.
  5. I was able to fix this issue by rolling back ti version 1.2.4, in case others have similar issues.
  6. Hey David, I've been playing around a bit more with this and discovered errors in the console when I flip from tab to tab. Here's a screenshot:
  7. After updating to the latest version, the /shop command opens the shop but items are no longer displayed in each category:
  8. Flint Monkey

    Shop UI

    Has anyone used Shop to serve up raidable bases? I've tried using commands as well as the ability to putchase throwable supply signals that spawn the bases. Neither works.
  9. Flint Monkey

    Team Fix

    Getting the following error in console:
  10. Same here: OfflineRaidProtection - Failed to compile: 'BasePlayer.EncryptedValue' does not contain a definition for 'HasPermission' and the best extension method overload 'ExtensionMethods.HasPermission(BasePlayer, string)' requires a receiver of type 'BasePlayer' | Line: 2613, Pos: 69
  11. Is it possible to use kits such that specific kitted bounties spawn at specific locations by tier? Thanks!
  12. Checking in on this as I'd like to add it as a perk for players to earn. Also, does it work with the minigun?
  13. Hi @AhigaO, Thanks for making this plugin available. Is there a way to add a command to allow an admin to release all horses for a specific player? Here's the usecase: I have a player who has been unable to claim any horses for multiple wipes, I suspect because the oxide/data/privatehorse file is not clearing/resetting (based on other posts). Other players do not have the issue. Alternatively, is it possible to add a command that allows a player to release all their horses, not just the one they are on/looking at? Thanks!
  14. I am looking to use this plugin with a PvE plugin (in my case, Simple PvE), such that: PvP is enabled the last 12 hours of a wipe cycle Offline raid protection is enabled for players who are not online during that last 12 hour period. If a player logs offline, their base can only be damaged for 15 minutes after they log off. From what I can tell, this plugin will work to cover that time period if I: Set no values for "Scale of damage depending on the offline time in hours": {} And "Cooldown in minutes": 15, Do I have this right?
    When Facepunch rolled out the train network, RobJ was the first map maker to embrace connected train networks on maps smaller than 4k. This is especially important (and high demand) for low-population servers. Red Sands is a medium-sized map brilliantly designed to integrate seamlessly with plugins like CargoTrain and ArmoredTrain. The subway and above-ground rail networks are not only practical but also add an extra layer of depth to the map. Coupled with the river system, players can navigate and explore with ease, making every journey across the map an adventure in itself. The custom monuments in Red Sands are a real highlight. The Cobalt Vaults bring an intense, action-packed experience. Working through puzzles in multiple vaults guarded by scientists and a Bradley is challenging, and the rewards are worth the effort. It’s a perfect monument. The attention to detail in replicating the real-world Red Sands forts and integrating them into the game is impressive, offering a rich and immersive experience for players. As with any RobJ map, the custom terrain of Red Sands is a visual treat, bringing a fresh and distinctive look to our server. It’s clear that a lot of thought and effort has gone into crafting an environment that is both beautiful and functional, making exploration and building a joy. I highly recommend this map for anyone looking to add a unique and immersive experience that brings players together on their Rust server.
    As a Rust server owner, I've rolled out many maps over the years, from Rustmaps generated, to paid and free custom maps, to rolling my own via RustEdit. Combustion Isle stands out as a community favorite. From the moment my players set foot on this expansive, well-designed map, they are hooked—and even my most particular players look forward to seeing it again. Versatile Build Options and Stunning Terrain: Combustion Isle offers a variety of build locations that cater to every play style. Whether you prefer constructing in secluded forest clearings, on picturesque riverbanks, or atop rugged cliffs with stunning views, this map has it all. The terrain is thoughtfully crafted, providing both challenge and beauty in equal measure. A Map Made for Vehicles: One of the standout features of Combustion Isle is its meticulous design tailored for vehicle enthusiasts. The roads are an exhilarating mix of smooth stretches and bumpy trails, making driving a thrill. The network of interlacing roads ensures that players can easily traverse the map. The inclusion of a rail network and a full river system also enhances transportation options. This makes using mods like Convoy, ArmoredTrain, CargoTrain, and WaterPatrol easy. Unique and Immersive Monuments: The custom monuments on Combustion Isle provide variety for players with unique puzzles and bridges that are particularly impressive, adding both functionality and a sense of grandeur to the landscape. Combustion Isle has transforms my Rust server into a vibrant, engaging, and visually stunning world. RobJ's thoughtful design, diverse build options, and unique features make it a favorite among our community. If you're looking for a map that offers both beauty and practicality, look no further than Combustion Isle. Highly recommended!
  15. For the custom build locations, is it possible to set up the doors so that locks can be added by players?
  16. Is there an option to set this as a permission to grant?
  17. Flint Monkey

    error while compiling

    I have this error as well. TeamFix - Failed to compile: 'BasePlayer' does not contain a definition for 'ClientRPCPlayerAndSpectators' and no accessible extension method 'ClientRPCPlayerAndSpectators' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 211, Pos: 28
  18. Flint Monkey

    Server Hud

    Without seeing your config file, it's hard to troubleshoot based on the above. Did you try running your config through a validator like jsonlint (https://jsonlint.com/)?
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