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SlayersRust

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Everything posted by SlayersRust

  1. SlayersRust

    Floating Trees

    Ended up being DeployableNature Data plugin not clearing on wipe I think. You can close
  2. SlayersRust

    Floating Trees

    I found floating Trees all over this area of C17
  3. How the bug exploit works. You call a helicopter, kill it, and while you have a pause between calls of the next helicopter, you throw grenades of the call, and they multiply. I have video of it as well I can send on Discord, file too large for here. My config: Only Plugins I use for Supply Signals is DropEvent but it doesnt give any supply signal item just spawns planes to drop them. I also tested with this plugin unloaded and bug still exists. I have no other plugins at all that deal with supply signals only AutomatedEvents that calls events but I also unloaded that and the bug still exists. Please fix this its currently a major bug HeliSignals.json
  4. Happy to hear it! I'll keep an eye out for this update. Appreciate your time as this is a very popular plugin <31
  5. I've actually never experienced this issue before on any of my maps nor other maps. Have you tested yourself F1 Killing then respawning over and over a dozen or so times and seeing if you can recreate the issue? It might be good to make a copy of your server and placing it on a test server and trying to recreate the bug with no plugins loaded and another map maybe. But I don't think its the map because I cannot seem to recreate your issue. Its also important to TEST on a NEW SAVE FILE as your sav file could be corrupted
  6. I found some bases that give 5 fps to players when raiding please fix here is one I was able to get the name of. boom-expert-Camelot
  7. The RustEdit Program Beta is no longer working and we are waiting for a fix from the dev so I apologize for the delays. But in order to update a map midwipe you have to be very careful and also no terrain changes can be made. If I have to change topologies yes a wipe will be needed.
  8. I am also seeing the weather randomly switching back to normal and I don't use any other weather related plugins
  9. They must have changed spawning of these types of rocks! I apologize I wasn't aware. I'll have a look today and see what can be done then push an update. Should be as simple as changing the topology for clutter maybe.
  10. SlayersRust

    Tons of console spam

    Getting tons of console spam could you fix? Failed to call hook 'OnLootEntityEnd' on plugin 'CustomButtons v2.0.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CustomButtons.CreatePartialCui (BasePlayer player, System.Collections.Generic.List`1[T] list) [0x00011] in <5dd2da93a0364166b1aabf07c65f1bf9>:0 at Oxide.Plugins.CustomButtons.OnLootEntityEnd (BasePlayer player, BaseEntity entity) [0x00012] in <5dd2da93a0364166b1aabf07c65f1bf9>:0 at Oxide.Plugins.CustomButtons.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00df9] in <5dd2da93a0364166b1aabf07c65f1bf9>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
  11. SlayersRust

    Huge BUG

    Okay thank you so much for the help
  12. SlayersRust

    Huge BUG

    So the Bug is that the player respawns with all their loot, but their loot is also left on their corpse essentially doubling the amount of loot players can get. One player had 1000 C4 on his dead body bag and then he respawned using death modifier and now he has 2000 C4. How can we fix this @Khan? Here is my config. Also if I set it not to have any allowed containers the corpse has no loot on it at all and erases it. "Permissions": { "vip": { "Resets Cost Increment after x seconds, 0 = disabled": 0, "Sets Increment penalty for quick repeated use, 0 = disabled": 0.0, "Sets price": 15.0, "Sets default currency, 0 = disabled, 1 = Economics, 2 = ServerRewards": 0, "Seconds for how long after respawn until you can take damage, 0 = disabled": 0, "Sets allowed containers, Belt = 0 | Main = 1 | Wear = 2 | All = 3": [ 3 This appears to only happen within the Raidable Bases spheres of a raidable base plugin by nivex maybe from corpses turning into body bags in raidable bases zones too fast for your plugin to erase?? Eject Corpses From Enemy Raids is in the profiles. not an issue with RB though. it is an issue with his plugin and I don't have it so I can't tell you. probably isn't using the eject hooks or API provided by RB (edited) object OnRaidablePlayerCorpseCreate(PlayerCorpse corpse, Vector3 raidPos, bool pvp, int mode, BasePlayer owner, List<BasePlayer> raiders, string BaseName) object OnRaidableBaseBackpackEject(DroppedItemContainer backpack, ulong playerSteamID, Vector3 raidPos, bool pvp, int mode, BasePlayer owner, List<BasePlayer> raiders, string BaseName) bool EventTerritory(Vector3)
  13. SlayersRust

    Convoy

    Anyone else getting this console spam? Failed to call hook 'OnExplosiveThrown' on plugin 'Convoy v2.6.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Convoy.OnExplosiveThrown (BasePlayer player, BaseEntity entity, ThrownWeapon item) [0x00019] in <ccae05eb900145e3a518a9b9d404fa2d>:0 at Oxide.Plugins.Convoy.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00d63] in <ccae05eb900145e3a518a9b9d404fa2d>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
  14. If I were to place this plugin on my server then remove it will the sky go back to normal upon unloading the plugin?
  15. SlayersRust

    Heli Signals

    Getting this spam in my console Entity is NULL but is still in saveList - not destroyed properly? Heli Signal (Easy) Entity is NULL but is still in saveList - not destroyed properly? Heli Signal (Easy) Entity is NULL but is still in saveList - not destroyed properly? oilfireballsmall Entity is NULL but is still in saveList - not destroyed properly? oilfireballsmall Entity is NULL but is still in saveList - not destroyed properly? oilfireballsmall Entity is NULL but is still in saveList - not destroyed properly? oilfireballsmall Entity is NULL but is still in saveList - not destroyed properly? oilfireballsmall
  16. SlayersRust

    Convoy

    How do I remove the Sam Sites from the top of the new bradley nightmare? Also remove it from other things
  17. Lots of players are engaging in PVP in the open world and sometimes accidently break a players twig structures on their base causing the plugin to eat up a raid point. Is it possible to have breaking twig not consume a raid point?
  18. SlayersRust

    Sky Base

    Broken after recent update
    Amazing Plugin by Mabel that does exactly everything it says it does! Very quick setup and easy customization. Everything worked smoothly and flawlessly. I highly recommend!
  19. Just purchased this and I think it would be really cool if we could also adjust the speed, damage and accuracy of the NPCS as well! This would allow you to make the Hard Mode Dungeon much harder and more fun compared to the easy one. Just increasing HP isn't challenging enough. Also maybe being able to change the amount of zombies in each event would allow you to create crazy zombie waves! Also adding Scrap/ServerRewards/Economics as a way to purchase these would help make use of in-game currencies in order to spawn these dungeons. Thanks for thinking about my idea
  20. Same here it would be nice to spawn it and test it
    My players love using this plugin on my servers and so do I! Players who were using tons of water pumps and water purifiers were causing some server lag so now using this plugin players no longer need to have these intricate water setups and can just throw up sprinklers and have them automatically water their plants. Super useful plugin over all and makes the farming experience more smooth and faster as well for the player. Would recommend 10/10!

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