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Everything posted by Wajeeh Agbariya
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(23:43:11) | Failed to call hook 'OnEntityDeath' on plugin 'BradleyGuards v1.4.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BradleyGuards.SpawnGuardAndMount (Oxide.Plugins.BradleyGuards+GuardSetting settings, UnityEngine.Vector3 position, UnityEngine.Vector3 eventPos) [0x00052] in <e28fb9a025054bd393c2a183d738848b>:0 at Oxide.Plugins.BradleyGuards.SpawnGuards () [0x000b0] in <e28fb9a025054bd393c2a183d738848b>:0 at Oxide.Plugins.BradleyGuards.SpawnEvent () [0x000a2] in <e28fb9a025054bd393c2a183d738848b>:0 at Oxide.Plugins.BradleyGuards.OnAPCDeath (BradleyAPC bradley) [0x00038] in <e28fb9a025054bd393c2a183d738848b>:0 at Oxide.Plugins.BradleyGuards.OnEntityDeath (BradleyAPC bradley, HitInfo info) [0x00000] in <e28fb9a025054bd393c2a183d738848b>:0 at Oxide.Plugins.BradleyGuards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00251] in <e28fb9a025054bd393c2a183d738848b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 getting this error for the plugin
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- 82 comments
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- #stats
- #statistics
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- 209 comments
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- 82 comments
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- #stats
- #statistics
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(01:58:40) | [StructureUpgrade] Prepare Pending Job exception: System.NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.StructureUpgrade.PreparePendingJob () [0x00140] in <064f33fee10841d18af8b93dabf0d61b>:0 (01:58:40) | Failed to initialize plugin 'StructureUpgrade v0.6.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.StructureUpgrade.PreparePendingJob () [0x00239] in <064f33fee10841d18af8b93dabf0d61b>:0 at Oxide.Plugins.StructureUpgrade.Init () [0x0012c] in <064f33fee10841d18af8b93dabf0d61b>:0 at Oxide.Plugins.StructureUpgrade.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00038] in <064f33fee10841d18af8b93dabf0d61b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.CSPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00043] in <bae5f1223fce49c493b01571c99dce02>:0
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- #performant
- #qol tools
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keep getting this spammed in console (07:25:16) | Failed to call hook 'CanLootEntity' on plugin 'Cooking v1.4.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Cooking.CanLootEntity (BasePlayer player, StorageContainer container) [0x00019] in <ead2288c48b147bc95615e2d8808ba96>:0 at Oxide.Plugins.Cooking.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02bd0] in <ead2288c48b147bc95615e2d8808ba96>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0
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also if you could stop them from using the F1 console to send commands
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also would it be possible for you to block all the use of the f1 menu through options and not just the weapons section?
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- 110 comments
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will you be able to allow us to do so in a future update? and as for abandoned bases it was an error on my part using the permissions where i had one permission that i should not have had set it looks like its fixed now
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- 1,279 comments
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- #leveling
- #progression
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also is it possible to switch groups without changing the auth level? cause it could become real handy for managing mods and staff members