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Wajeeh Agbariya

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Everything posted by Wajeeh Agbariya

  1. (23:43:11) | Failed to call hook 'OnEntityDeath' on plugin 'BradleyGuards v1.4.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BradleyGuards.SpawnGuardAndMount (Oxide.Plugins.BradleyGuards+GuardSetting settings, UnityEngine.Vector3 position, UnityEngine.Vector3 eventPos) [0x00052] in <e28fb9a025054bd393c2a183d738848b>:0 at Oxide.Plugins.BradleyGuards.SpawnGuards () [0x000b0] in <e28fb9a025054bd393c2a183d738848b>:0 at Oxide.Plugins.BradleyGuards.SpawnEvent () [0x000a2] in <e28fb9a025054bd393c2a183d738848b>:0 at Oxide.Plugins.BradleyGuards.OnAPCDeath (BradleyAPC bradley) [0x00038] in <e28fb9a025054bd393c2a183d738848b>:0 at Oxide.Plugins.BradleyGuards.OnEntityDeath (BradleyAPC bradley, HitInfo info) [0x00000] in <e28fb9a025054bd393c2a183d738848b>:0 at Oxide.Plugins.BradleyGuards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00251] in <e28fb9a025054bd393c2a183d738848b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 getting this error for the plugin
  2. yes, i looked everywhere around them and nothing seems to be spawning other than 1 bot and sometimes 2 and when i kill them i dont see any still standing
  3. this is still an issue. no matter what i do with the config i cant get the right amount of bots to spawn ive attached my config for you to look at and tell me if there is something that im not doing right. also for you to test outStoreRobbery.json
  4. this is still an issue. no matter what i do with the config i cant get the right amount of bots to spawn ive attached my config for you to look at and tell me if there is something that im not doing right. also for you to test out StoreRobbery.json
  5. would it be possible to add support for abandoned bases by nivex? and when can we expect the next update?
  6. you would have to set it by using the actual dates and having two options for that day, the first would be from 00:00 - 01:59 and then the next would be from 8:00: - 23:59 or something like that. but not sure if that would actually work
  7. Would a resources collection section be a future update to be added to the plugin? i would buy the plugin if it gets integrated as i run a PVE server
  8. (01:58:40) | [StructureUpgrade] Prepare Pending Job exception: System.NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.StructureUpgrade.PreparePendingJob () [0x00140] in <064f33fee10841d18af8b93dabf0d61b>:0 (01:58:40) | Failed to initialize plugin 'StructureUpgrade v0.6.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.StructureUpgrade.PreparePendingJob () [0x00239] in <064f33fee10841d18af8b93dabf0d61b>:0 at Oxide.Plugins.StructureUpgrade.Init () [0x0012c] in <064f33fee10841d18af8b93dabf0d61b>:0 at Oxide.Plugins.StructureUpgrade.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00038] in <064f33fee10841d18af8b93dabf0d61b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.CSPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00043] in <bae5f1223fce49c493b01571c99dce02>:0
  9. keep getting this spammed in console (07:25:16) | Failed to call hook 'CanLootEntity' on plugin 'Cooking v1.4.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Cooking.CanLootEntity (BasePlayer player, StorageContainer container) [0x00019] in <ead2288c48b147bc95615e2d8808ba96>:0 at Oxide.Plugins.Cooking.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02bd0] in <ead2288c48b147bc95615e2d8808ba96>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0
  10. alright, sounds good. also could you add an option to where we can execute console commands when the raid period gets activated? so that we can enable and disable specific plugins during those times?
  11. in the ui would it be possible to show what time zone the raid time manager is using so that players know how to convert it to their time? so if i have it set at utc it would show 5:00 AM UTC or GMT +3
  12. try using this one and see if it helps https://umod.org/plugins/automated-events
  13. Dope, thank you. Have you added compatibility to Furnace Levels??
  14. also if you could stop them from using the F1 console to send commands
  15. also would it be possible for you to block all the use of the f1 menu through options and not just the weapons section?
  16. i checked roof i checked around and nothing only 1 or 2 spawn i can send you my config
  17. can i get an answer to this?
  18. will you be able to allow us to do so in a future update? and as for abandoned bases it was an error on my part using the permissions where i had one permission that i should not have had set it looks like its fixed now
  19. IF a furnace is placed by someone with a certain permission you want it to use their slot amount?? this is what i mean so i can have different amount of slots for different groups but other people can still use them. so default would have 16 discord 24 vip 32 ......... and so on
  20. also is it possible to switch groups without changing the auth level? cause it could become real handy for managing mods and staff members
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