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Everything posted by Wajeeh Agbariya
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- 209 comments
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- 221 comments
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- #bradley
- #bradleyapc
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A couple simple questions, if the bradley gets stuck does it unstuck itself automatically or no? and when the bradley is called and there is an outer wall to the base is there a possibility that it might spawn inside or will it spawn outside of the walls? also is this compatible with bradley tiers, will the bradley get overriden by bradley tiers?
- 221 comments
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- 1
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- #bradley
- #bradleyapc
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- 201 comments
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- 1
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- #eventmanager
- #manager
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(and 5 more)
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(00:44:14) | Failed to call hook 'OnEntityDeath' on plugin 'AutoLoot v1.0.2' (InvalidOperationException: Collection was modified; enumeration operation may not execute.) at System.ThrowHelper.ThrowInvalidOperationException (System.ExceptionResource resource) [0x0000b] in <fb001e01371b4adca20013e0ac763896>:0 at System.Collections.Generic.List`1+Enumerator[T].MoveNextRare () [0x00013] in <fb001e01371b4adca20013e0ac763896>:0 at System.Collections.Generic.List`1+Enumerator[T].MoveNext () [0x0004a] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.AutoLoot.OnEntityDeath (BaseEntity entity, HitInfo info) [0x001ab] in <d88bae8eaf7b403f97198e6b19d040f9>:0 at Oxide.Plugins.AutoLoot.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0008d] in <d88bae8eaf7b403f97198e6b19d040f9>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
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[7:27 PM] > Failed to call hook 'OnServerInitialized' on plugin 'ScrapVendingExchange v1.0.11' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Game.Rust.Libraries.Command.AddChatCommand (System.String command, Oxide.Core.Plugins.Plugin plugin, System.Action`3[T1,T2,T3] callback) [0x00000] in <c38d833f6e8141369a1f1fe174fcc9aa>:0 at Oxide.Game.Rust.Libraries.Command.AddChatCommand (System.String name, Oxide.Core.Plugins.Plugin plugin, System.String callback) [0x00014] in <c38d833f6e8141369a1f1fe174fcc9aa>:0 at Oxide.Plugins.ScrapVendingExchange.OnServerInitialized () [0x00022] in <3d2f11168f4545f9be9f475ae8e6119f>:0 at Oxide.Plugins.ScrapVendingExchange.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00279] in <3d2f11168f4545f9be9f475ae8e6119f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
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- 209 comments
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if you implement this i would buy this in a heart beat - let the plugin know if TruePVE is loaded shows a message all the time letting the player know they are in a safe area and once they go into a pvp area it lets them know that now its a pvp area - If TruePve is not loaded it shows that they are in a PVP area all the time thus keeping the pvp message on all the time and only changes when they go into a safe zone
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- 201 comments
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- 1
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- #eventmanager
- #manager
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(and 5 more)
Tagged with:
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- 209 comments
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- 201 comments
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- #eventmanager
- #manager
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(and 5 more)
Tagged with:
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- 50 comments