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Wajeeh Agbariya

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Everything posted by Wajeeh Agbariya

  1. Recent update still hasn't fixed the issue with the UI not showing up when connecting to the server. Even when the plugin was manually reloaded, the UI still doesn't show up for players unless they were online when the plugin was reloaded, thus still having the same issue that i was facing in the first place.
  2. This has been fixed but after the bots down the player they no longer target them
  3. Guards that spawn with the event do not shoot back, they just mindlessly walk around and can be easily killed
  4. Wajeeh Agbariya

    Error in console

    | Failed to call hook 'cmdChat' on plugin 'TeamInfo v1.2.14' (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.TeamInfo.cmdChat (BasePlayer player, System.String command, System.String[] args) [0x0001d] in <69a63412f6674ca1bd711a3ee5c8002b>:0 at Oxide.Plugins.TeamInfo.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00a78] in <69a63412f6674ca1bd711a3ee5c8002b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 i think this error is stopping the UI from showing until the plugin is reloaded after start up
  5. You can do this with Abandoned Bases by Nivex highly recommend getting that for your case
  6. can ig et an answer on this?
  7. just to be clear, the plugin cycles through all the commands one by one every set amount of time, and doesnt use the same command twice? if so is that also for random cycling as well or is it only for the in order option being set to true?
  8. A couple simple questions, if the bradley gets stuck does it unstuck itself automatically or no? and when the bradley is called and there is an outer wall to the base is there a possibility that it might spawn inside or will it spawn outside of the walls? also is this compatible with bradley tiers, will the bradley get overriden by bradley tiers?
  9. 1. alright ill keep that in mind next time 2. im just going around destroying barrels and not getting anything, i check the console and that error pops up
  10. (00:44:14) | Failed to call hook 'OnEntityDeath' on plugin 'AutoLoot v1.0.2' (InvalidOperationException: Collection was modified; enumeration operation may not execute.) at System.ThrowHelper.ThrowInvalidOperationException (System.ExceptionResource resource) [0x0000b] in <fb001e01371b4adca20013e0ac763896>:0 at System.Collections.Generic.List`1+Enumerator[T].MoveNextRare () [0x00013] in <fb001e01371b4adca20013e0ac763896>:0 at System.Collections.Generic.List`1+Enumerator[T].MoveNext () [0x0004a] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.AutoLoot.OnEntityDeath (BaseEntity entity, HitInfo info) [0x001ab] in <d88bae8eaf7b403f97198e6b19d040f9>:0 at Oxide.Plugins.AutoLoot.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0008d] in <d88bae8eaf7b403f97198e6b19d040f9>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
  11. damn it still doesnt show PVE while just roaming around
  12. any ETA on the update?
  13. Wajeeh Agbariya

    Ammo HUD

    when i load the plguin it is not showing for me, it also doesnt throw any errors any idea why that would happen?
  14. I agree with everyone else on here, this plugin is one of a kind. I've tried to imitate its functions by using other plugins but nothing comes close to it. So I also would love to have this be worked on more and if not have it passed on to someone else willing to maintain it
  15. yeah would be cool to have it work with BGrade from umod where when you build with bgrade it auto skins the base and also being able to skin full structures that have already been built
  16. is it possible to make it remove stuff symmetrically as well?
  17. [7:27 PM] > Failed to call hook 'OnServerInitialized' on plugin 'ScrapVendingExchange v1.0.11' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Game.Rust.Libraries.Command.AddChatCommand (System.String command, Oxide.Core.Plugins.Plugin plugin, System.Action`3[T1,T2,T3] callback) [0x00000] in <c38d833f6e8141369a1f1fe174fcc9aa>:0 at Oxide.Game.Rust.Libraries.Command.AddChatCommand (System.String name, Oxide.Core.Plugins.Plugin plugin, System.String callback) [0x00014] in <c38d833f6e8141369a1f1fe174fcc9aa>:0 at Oxide.Plugins.ScrapVendingExchange.OnServerInitialized () [0x00022] in <3d2f11168f4545f9be9f475ae8e6119f>:0 at Oxide.Plugins.ScrapVendingExchange.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00279] in <3d2f11168f4545f9be9f475ae8e6119f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
  18. Would it be Possible to add support for Abandoned bases by nivex ( Abandoned Bases - Plugins - Codefling )? players are repoting they cant raid the abandoned bases during safe time
  19. if you implement this i would buy this in a heart beat - let the plugin know if TruePVE is loaded shows a message all the time letting the player know they are in a safe area and once they go into a pvp area it lets them know that now its a pvp area - If TruePve is not loaded it shows that they are in a PVP area all the time thus keeping the pvp message on all the time and only changes when they go into a safe zone
  20. any info on when the leveling system will be implemented?
  21. would it be possible to do it every half hour?
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