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Everything posted by Kleementin
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Never saw a Sledge use a beancan. I even set "The probability of Beancan Grenade appearance": 7.5 to 100. Same with F1 grenades. Also, how do I let the npcs use C4 or any other explosives? I see it's in that list but I only see a line for beancans and one for grenades in the config:: "NPC damage multipliers depending on the attacker's weapon": { "grenade.beancan.deployed": 1, "grenade.f1.deployed": 1, "explosive.satchel.deployed": 1, "explosive.timed.deployed": 1, "rocket_hv": 1, "rocket_basic": 1, "40mm_grenade_he": 1
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Interesting thing. Builr another base in the desert. Here the event started and works. Why not in the snow?
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What's that? I just tried the plugin for the first time to configure it but it's not working. I use a custom generated map from RustMaps.com as many do. It's the only way to get a smaller map with most monuments and trains and all. So, my server depends on it. Please don't tell me that makes this plugin not work.
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I guess the problem is that the convoy won't use a road til its end on maps with no ring road. It always just drives from one monument to another instead of using the whole road till the end. In this case for example the convoy only goes from Water Treatment to Satelliite or from Satellite to Power Plant but never just turns right/left to go the whole way. This should be changed.
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I unloaded MovableCCTV and AutoCCTVStations, the only plugins I have regarding cameras but still the Harbor event cam won't show a picture. This used to work normally even with those 2 plugins installed. but one day it wasn't working anymore. Other cameras in monuments and other events like Cargo Train do work as intended. So, I think it's something on your end that needs to be fixed. So, I hear the sounds but have this picture:
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- 45 comments
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- #broken cars
- #cargoplane
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Make it possible to attach ziplines to monuments/powerlines and stuff
Kleementin replied to Kleementin's Support Request in Support
Ok. Just wanted to ask. Would have been a nice thing to connect these. Thank you anyway. Maybe you can change the landing point more towards the end of the zipline, as I mentioned in another thread here. It's always hard to make the ziplines work without having to place 2 unnecessary floors.
