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nashslash

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Everything posted by nashslash

  1. nashslash

    Raidable Bases

    possibly because there are copy pasted furnaces old style.. most players raid bases for loot not go through the furnaces ..
  2. nashslash

    Better Npc

    YES, this plugin has nothing to do with the heavy scientists that land with the CH47
  3. Thanks for the feature add Fruster definately time for a product price review.
  4. FEATURE REQUEST This plugin needs "Minimum amount of online players to trigger the event": 5, I've found over the night if there a low pop if only 1 or 2 players are online its free loot for them as theres no challange them.
  5. nashslash

    Raidable Bases

    /paste raidbase1 height 2 still low then /paste raidbase1 height - change the number around
  6. nashslash

    Raidable Bases

    its not in the config its in the profiles in the data folder for each raidbase profile
  7. nashslash

    Raidable Bases

    rather a criptic question.. not really sure what youre asking ? But if you are talking about teamates having the ability to kill each other then check your profiles and change "Allow PVP": false, "Allow Friendly Fire (Teams)": true, to FALSE
  8. nashslash

    Raidable Bases

    if you /paste then /undo thats copypaste plugin... dont think those commands would have anything to do with RB.
  9. nashslash

    Raidable Bases

    log in in game as admin fly around abit and type /rb grid to see spawns points that are available for RB i susspect its probably that garbage map if it used to work on proc gen
  10. nashslash

    Raidable Bases

    have they ever spawned or you only just put the plugin on ? need more details post one of your profiles
  11. nashslash

    Raidable Bases

    for raidbases deathnotes will always show something like a playername was killed by an unknown users autoturret. this is because you have taken the AUTH out of the base during the copy paste process. a normal players placed turret when killing another player will read something like playername was killed by playername autoturret. you could try editing copypaste config and changing this "Paste Options": { "Auth (true/false)": false, to TRUE
  12. nashslash

    Raidable Bases

    look inside your data folder at raidable bases.. look at each difficulty json NPC's "Spawn Inside Bases": { "Spawn On Floors": false, "Spawn On Beds": true, "Spawn On Rugs": false, "Spawn On Rugs With Skin Only": 1, "Bed Health Multiplier": 1.0, "Rug Health Multiplier": 1.0, "Spawn Murderers Outside": false, "Spawn Scientists Outside": false, "Minimum Inside (-1 = ignore)": -1, "Maximum Inside (-1 = ignore)": -1 "Random Names": [], "Enabled": true, "Amount That Can Throw Weapons": 2, "Amount Of Murderers To Spawn": 0, "Minimum Amount Of Murderers To Spawn": 0, "Spawn Random Amount Of Murderers": false, "Amount Of Scientists To Spawn": 6, "Minimum Amount Of Scientists To Spawn": 6, "Spawn Random Amount Of Scientists": false, "Allow Npcs To Roofcamp": false, "Allow Npcs To Counter Raid": true, "Allow Npcs To Leave Dome When Attacking": true, "Allow Npcs To Shoot Players Outside Of The Dome": true, "Allow Npcs To Play Catch When Equipped With Explosives": false, "Aggression Range": 100.0, "Block Damage Outside To Npcs When Not Allowed To Leave Dome": true, "Block Damage Outside Of The Dome To Npcs Inside": false, "Despawn Inventory On Death": false, "Health For Murderers (100 min, 5000 max)": 275.0, "Health For Scientists (100 min, 5000 max)": 275.0, "Kill Underwater Npcs": true, "Kits Are Unique When Applicable": false, "Player Traps And Turrets Ignore Npcs": false, "Use Dangerous Treasures NPCs": false
  13. enough of the updates please.. 5 updates over 48 hours is to much thanks ... great work ... but no !
  14. nashslash

    Raidable Bases

    just wondering i use smooth restarter daily and have never had a base inside a base... trying to track the problem
  15. nashslash

    Raidable Bases

    how are you guys restarting ?
  16. nashslash

    Raidable Bases

    Is this meat to be impressive? you know a rust server uses 2 cores ? 2.4 GHz is little more than a file server these days but what has that got to do with the Raidable bases plugin?
  17. nashslash

    Raidable Bases

    You fail to give any substance to your statement, and simply give a cryptic opinion. Do you even own the Plugin? Keep eating those crayons dude ! I've heard the green one are the tastiest. Pathetic troller !
    Excellent pluin with quick support from the dev. Add that little bit more to any server. Recommended and Man! why is it so cheap !
  18. can this be made to work with Convoy by Adem ?
  19. Failed to call hook 'OnEntityTakeDamage' on plugin 'BradleyTiers v1.0.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BradleyTiers.OnEntityTakeDamage (BradleyAPC bradley, HitInfo info) [0x00029] in <3f8ae8b7d9064cada696221b9a2e294b>:0 at Oxide.Plugins.BradleyTiers.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0046d] in <3f8ae8b7d9064cada696221b9a2e294b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e23ba2c0f246426296d81c842cbda3af>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <50629aa0e75d4126b345d8d9d64da28d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <50629aa0e75d4126b345d8d9d64da28d>:0
  20. nashslash

    Raidable Bases

    https://umod.org/plugins/bot-names
  21. thing is im not always available my servers are fully automated using dynamic config. as i said i create several configs to automate the server. twig and especcially laddders can be a pian on a pve server on players bases. looking forward to an update. regards.
  22. Suggestion. Is there a way you could add a config for this plugin so it could be turned on or off within the config. I have a pve server but also it goes into a purge event. I use dynamic config so the switch process is automatic. Eg enable anti twig and ladder: true
  23. nashslash

    Raidable Bases

    backup first before deleting anything. but you could delete the file then copy the medium then just rename it EasyBases.json and re upload and edit accordinly. or try a "o.reload RaidableBases" to see if it re generates a blank easybase file for you ..
  24. nashslash

    Raidable Bases

    have you tried checking the code within the file using a json checker ? https://jsonlint.com/ if not if you havent got a server backup id assume just delete the file and o.reload RB to re generate then re added bases "rb.config add EasyBases EasyBase??? 0" and re edit the file as you like it.
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