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nashslash

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Everything posted by nashslash

  1. nashslash

    Npc Random Raids

    sorry another question ... wondering players often build raid bases when raiding a RB for example. do the npcraider attack ANY base owned by the player? so there is a chance they could attack the raidbase only and not there main base ? does this work for teams? say 2 players were teamed but both had bases and they done a RB together ... What base would the npc raiders raid ? each of them or only 1 of them ?
  2. nashslash

    Npc Random Raids

    im a tight bastard is this going to be in the black friday sale ?
  3. nashslash

    Raidable Bases

    first make sure all your bases are saved correctly at the correct height ..then try this in your data profiles "Advanced Setup Settings": { "Amount Of Entities To Spawn Per Batch": 1, "Amount Of Entities To Despawn Per Batch": 10, "Height Adjustment Applied To This Paste": 0.3, "Force All Bases To Spawn At Height Level (0 = Water)": -1.0,
  4. nashslash

    Better Npc

    thats exactly what you can do with "timed executables".. after server restart you can unlond the plugins you wish then load plugins when you want and in what order you want. ive read what you said you need it to do and this plugin does that. if youve tried it and it no good then fair enough .. but give it a try.
  5. nashslash

    Better Npc

    look on umod for "timed executables"... after a server restart you can set it to o.reload whatever plugin you want in what ever sequence you want
  6. nashslash

    Raidable Bases

    look in base profiles "Scientist (Items)": { "Helm": [ "metal.facemask" ], "Torso": [ "metal.plate.torso" ], "Pants": [ "pants" ], "Gloves": [ "tactical.gloves" ], "Boots": [ "shoes.boots" ], "Shirt": [ "hoodie" ], "Kilts": [ "roadsign.kilt" ], "Weapon": [ "rifle.lr300" ]
  7. simply remove the plugin and retest. no one else is reporting this problem.
  8. nashslash

    Better Npc

    I don’t think youre cut out to be a plugin developer for rust servers youre 100 percent correct im just a rust server admin . perhaps you had problems reading my post.
  9. nashslash

    Better Npc

    I don’t think youre cut out to be a server admin. Every month without fail for as long as I can remember FP break something with the monthly update. As admin you have to expect that and fix it. This plugin IS Ready to go out of the box. If you want to tweak alter or change some aspects to suit your server more then do it. Every plugin needs configuring. So what if you had to wait a few days for support. Ive been waiting for 2 months for another DEV to fix there shite plugin. If I won Euromillions and bough myself a F1 race car, who should I complain to when I don’t win next seasons championship? NO ONE, because first I’d have to learn how to drive it correctly. the same goes for rust plugins. if you need help then ask for it but don’t burst into tears because someone hasn’t responded to you within the hour.
  10. nashslash

    Heli Crash Event

    Does the plug in have the ability ONLY to run if a minimum number of players are online. "Minimum amount of online players to trigger the event": 5, without this feature it just means free loot to anyone online overnight when server pop is low and they won be challanged
  11. nashslash

    Raidable Bases

    delete the RB loot tables and set "Empty All Containers Before Spawning Loot": false, found in the profiles or each RB level
  12. nashslash

    Raidable Bases

    just change "Minimum Respawn Npc X Seconds After Death": 9999.0, the base will be long gone before they respawn.
  13. nashslash

    Raidable Bases

    possibly because there are copy pasted furnaces old style.. most players raid bases for loot not go through the furnaces ..
  14. nashslash

    Better Npc

    YES, this plugin has nothing to do with the heavy scientists that land with the CH47
  15. Thanks for the feature add Fruster definately time for a product price review.
  16. FEATURE REQUEST This plugin needs "Minimum amount of online players to trigger the event": 5, I've found over the night if there a low pop if only 1 or 2 players are online its free loot for them as theres no challange them.
  17. Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.GetToDaChoppa+<OnEntitySpawned>c__AnonStorey0.<>m__0 () [0x00021] in <efc9c551f16f4d0987f2cbb2f075045b>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <bae5f1223fce49c493b01571c99dce02>:0
  18. nashslash

    Raidable Bases

    /paste raidbase1 height 2 still low then /paste raidbase1 height - change the number around
  19. nashslash

    Raidable Bases

    its not in the config its in the profiles in the data folder for each raidbase profile
  20. nashslash

    Raidable Bases

    rather a criptic question.. not really sure what youre asking ? But if you are talking about teamates having the ability to kill each other then check your profiles and change "Allow PVP": false, "Allow Friendly Fire (Teams)": true, to FALSE
  21. nashslash

    Raidable Bases

    if you /paste then /undo thats copypaste plugin... dont think those commands would have anything to do with RB.
  22. nashslash

    Raidable Bases

    log in in game as admin fly around abit and type /rb grid to see spawns points that are available for RB i susspect its probably that garbage map if it used to work on proc gen
  23. nashslash

    Raidable Bases

    have they ever spawned or you only just put the plugin on ? need more details post one of your profiles
  24. nashslash

    Raidable Bases

    for raidbases deathnotes will always show something like a playername was killed by an unknown users autoturret. this is because you have taken the AUTH out of the base during the copy paste process. a normal players placed turret when killing another player will read something like playername was killed by playername autoturret. you could try editing copypaste config and changing this "Paste Options": { "Auth (true/false)": false, to TRUE
  25. nashslash

    Raidable Bases

    look inside your data folder at raidable bases.. look at each difficulty json NPC's "Spawn Inside Bases": { "Spawn On Floors": false, "Spawn On Beds": true, "Spawn On Rugs": false, "Spawn On Rugs With Skin Only": 1, "Bed Health Multiplier": 1.0, "Rug Health Multiplier": 1.0, "Spawn Murderers Outside": false, "Spawn Scientists Outside": false, "Minimum Inside (-1 = ignore)": -1, "Maximum Inside (-1 = ignore)": -1 "Random Names": [], "Enabled": true, "Amount That Can Throw Weapons": 2, "Amount Of Murderers To Spawn": 0, "Minimum Amount Of Murderers To Spawn": 0, "Spawn Random Amount Of Murderers": false, "Amount Of Scientists To Spawn": 6, "Minimum Amount Of Scientists To Spawn": 6, "Spawn Random Amount Of Scientists": false, "Allow Npcs To Roofcamp": false, "Allow Npcs To Counter Raid": true, "Allow Npcs To Leave Dome When Attacking": true, "Allow Npcs To Shoot Players Outside Of The Dome": true, "Allow Npcs To Play Catch When Equipped With Explosives": false, "Aggression Range": 100.0, "Block Damage Outside To Npcs When Not Allowed To Leave Dome": true, "Block Damage Outside Of The Dome To Npcs Inside": false, "Despawn Inventory On Death": false, "Health For Murderers (100 min, 5000 max)": 275.0, "Health For Scientists (100 min, 5000 max)": 275.0, "Kill Underwater Npcs": true, "Kits Are Unique When Applicable": false, "Player Traps And Turrets Ignore Npcs": false, "Use Dangerous Treasures NPCs": false
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