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Everything posted by nashslash
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- 16 comments
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- #skin
- #skin rust
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(and 4 more)
Tagged with:
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- 220 comments
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- #event
- #cargoplane
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Failed to call hook 'PinApplyCommand' on plugin 'StaticLootables v2.9.0' (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.StaticLootables.PinApplyCommand (ConsoleSystem+Arg arg) [0x0001a] in <fe1c507077ae4a8188a9a9a0fb4d8144>:0 at Oxide.Plugins.StaticLootables.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001d8] in <fe1c507077ae4a8188a9a9a0fb4d8144>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
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had a report of npcs being invisible and firing rockets during a raid player was unable to see the bots. i asked if they were behind walls rocks or topography and he said they weren't just couldn't see them.. correction the player built a base on an ice lake .. the bots were spawning on the frozen part of the lake but under the regular topology. is there a way to stop that .. i already have "iceberg", "ice_berg", "ice_sheet", "icesheet",
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check the config try searching using the find feature in notepad .. "Max Amount Allowed To Automatically Spawn Per Difficulty (0 = infinite, -1 = disabled)": { "Allow Max Amount Increase From Difficulties Disabled On A Specific Day Of The Week": false, "Easy": 4, "Medium": 4, "Hard": 4, "Expert": 4, "Nightmare": -1 and "Maintained Events": { "Always Maintain Max Events": true, "Max Maintained Events": 16, "Chance To Randomly Spawn PVP Bases (0 = Ignore Setting)": 0.0, "Include PVE Bases": true, "Include PVP Bases": true, "Minimum Required Players Online": 0, "Maximum Limit Of Players Online": 300, "Time To Wait Between Spawns": 15.0,
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config file "Map Markers": { "Marker Name": "Raidable Base Event", "Radius": 0.25, "Radius (Map Size 3600 Or Less)": 0.25, "Use Vending Map Marker": true, "Show Owners Name on Map Marker": false, "Use Explosion Map Marker": false, "Create Markers For Buyable Events": false, "Create Markers For Maintained Events": true, "Create Markers For Scheduled Events": false, "Create Markers For Manual Events": true
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if you want then to drop scrap every time try changing this to 4. "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 4, change this to . "Minimum numbers of items": 1, "Maximum numbers of items": 1, and add this as loot "ShortName": "scrap", "Minimum": 10, "Maximum": 30, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" that way you should get the default loot spawn plus also your custom loot of scrap every drop.
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What is there to reconfigure on an update? Drop the .cs in the plugin folder and it recompiles and it's done. Sure you can tweak any NEW FEATURES Nivex adds but if you don't want to then don't. Without question, Raidable Bases is the BEST plugin any Rust server can use. it should also be a subscription service. £50 is way too cheap, considering the hours Nivex has put and continues to put into it.... I am a maggot among Gods... All Hail Nivex