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Everything posted by nashslash
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Is there a way to get the raiders to raid players main bases? Maybe by counting entities per build/TC . I dont know how difficult this would be to implement. Problem being on my server players can build up to 10 buildings that contain a TC, many are just TP's bases when a raid is called as well as the chance for a raid, they may just raid a TP of the players rather than there man base.
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- 220 comments
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- 1
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- #event
- #cargoplane
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Simple to configure plugin that spawns a cargo plane that drops crates at the airfield at random times. Bringing players together for a concentrated PVP event. Dare I say it, far too cheap. Developer offers excellent support for this product should you run in to any problems. Well recommended, and a great addition to any modded server.
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Simple to configure plugin that spawns a cargo plane that crashes on the island at random times depending on the number of players online. Bringing players together for a concentrated PVP event. Dare I say it, far too cheap. Developer offers excellent support for this product should you run in to any problems. Well recommended.
- 220 comments
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- 1
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- #event
- #cargoplane
- (and 18 more)
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Sir got it sussed. thanks or checking and noticing the plane was going fast.. i had edited the tick rate in the server.cfg for the server to reduce kicks from invaled steam auth. after stopping server removed the server.cfg and a restart the plugin works flawlessly. many thanks again sir for your great plugin which may i say you sell far to cheaply... i will give a glowing support responce and plugin review shortly... sorry for wasting your time sir ...
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fresh download only vanish and airfield events loaded sorry about the shite video quality. but still dropping outside heres my config i havent touch anything in the cs file map is 4500 seed is 700 { "Time to event start(in seconds, minimum 900)": 3900, "Random time to event start": true, "Minimum time to event start(in seconds, minimum 900)": 7200, "Maximum time to event start(in seconds)": 10800, "Drops amount(number of cargo spawns after plane landing, maximum 10)": 3, "Crates amount(spawn every cargo drop)": 1, "Crates lifetime(in seconds). The crate will not be destroyed if it has been activated": 3600, "Airdrops amount(spawn every cargo drop)": 0, "Airdrops lifetime(in seconds)": 3600, "NPCs amount(spawn every cargo drop)": 3, "NPCs lifetime(in seconds)": 3600, "NPCs type(NPCs prefab, experimental setting, it is not known how the NPCs will behave) 0 - tunneldweller; 1 - underwaterdweller; 2 - excavator; 3 - full_any; 4 - lr300; 5 - mp5; 6 - pistol; 7 - shotgun; 8 - heavy; 9 - junkpile_pistol; 10 - oilrig; 11 - patrol; 12 - peacekeeper; 13 - roam; 14 - roamtethered; 15 - bandit_guard; 16 - cargo; 17 - cargo_turret_any; 18 - cargo_turret_lr300; 19 - ch47_gunner": 11, "NPCs health(0 - default)": 150, "NPCs damage multiplier": 1.0, "NPCs attack range": 75.0, "Forcibly immobilize an NPC": false, "List of kits for each NPC(requires Kits plugin)": [ "kit1", "kit2", "kit3" ], "Event message(if empty, no message will be displayed)": "<color=green>Cargo Supply</color> Will be Dropped at Air Field", "Calls a helicopter to the airfield after landing a cargo plane": false, "How long the helicopter will patrol the airfield (in minutes)": 5, "Helicopter damage multiplier": 1.0, "Helicopter health": 10000.0, "Event marker on the map(will spawn a marker immediately after the start of the event)": true, "If true, spawn the marker only after the plane lands": true, "Event marker name": "Cargo Drop", "Event marker lifetime(in seconds)": 3600, "Event marker transparency(0-1)": 0.75, "Event marker radius": 0.3, "Event marker color.R(0-1)": 1.0, "Event marker color.G(0-1)": 0.0, "Event marker color.B(0-1)": 0.0 }
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yes any idea how to resolve the plane not dropping cargo at airfield? i have tried this "Drops amount(number of cargo spawns after plane landing, maximum 10)": 3, "Crates amount(spawn every cargo drop)": 1, it drops 2 boxes outside airfield like this https://ibb.co/F4j93BN and "Drops amount(number of cargo spawns after plane landing, maximum 10)": 1, "Crates amount(spawn every cargo drop)": 3, drops all 3 boxes together at the 2nd postition outside airfield
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i cant do that its a live server i will try tomorrow on a test server see if i can track it ... i posted in dissicssion the cargo is dropping crates well off the airfield
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just got the pluging installed then ran both the quicktest or the run now console commands
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if i call or quick test plugin i get this in console Failed to run a 1.00 timer in 'AirfieldEvent v1.1.3' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.AirfieldEvent+<SpawnDrop>c__AnonStorey2.<>m__0 () [0x00000] in <588b734fd6ae4303a6b40a92c83707fd>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <bae5f1223fce49c493b01571c99dce02>:0 (16:02:57) | Failed to run a 1.00 timer in 'AirfieldEvent v1.1.3' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.AirfieldEvent+<SpawnDrop>c__AnonStorey2.<>m__0 () [0x00000] in <588b734fd6ae4303a6b40a92c83707fd>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <bae5f1223fce49c493b01571c99dce02>:0
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i did edit it here it is { "warningRevengeGrid": "<color=red>[Incoming Transmission]</color> So you Raided a {0} Base. Now we are coming for You at {1}", "warningRevengeGridNpc": "<color=red>[Incoming Transmission]</color> You keep Killing Scientists! Now we are Coming for You at {0}", "gridMessageDirection": "<color=red>[RANDOM RAID DETECTION]</color> In Grid {0}, {1} of you {2} yards!", "RaidersLeaving": "<color=red>[Incoming Transmission]</color> We are leaving, Do Not make us Come Back Here!", "msgNorth": "North", "msgNorthEast": "NorthEast", "msgEast": "East", "msgSouthEast": "SouthEast", "msgSouth": "South", "msgSouthWest": "SouthWest", "msgWest": "West", "msgNorthWest": "NorthWest", "usageHere": "/randomraid here <raid type>", "NoConfigType": "You do not have a config type of {0}", "BaseToSmallYet": "This base is to small yet!", "AdminRaidStarted": "You just started a raid here!", "terrainBlocked": "This base in on unradable terrain!", "usageChatAdmin": "/randomraid <here/random/reload>" }
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Failed to call hook 'OnPlayerDeath' on plugin 'RandomRaids v1.0.15' (FormatException: Index (zero based) must be greater than or equal to zero and less than the size of the argument list.) at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ff] in <fb001e01371b4adca20013e0ac763896>:0 at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <fb001e01371b4adca20013e0ac763896>:0 at System.String.Format (System.String format, System.Object[] args) [0x00020] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.RustPlugin.PrintToChat (BasePlayer player, System.String format, System.Object[] args) [0x0000e] in <b3c786758786469b81b2b30f54cf55c5>:0 at Oxide.Plugins.RustPlugin.SendReply (BasePlayer player, System.String format, System.Object[] args) [0x00000] in <b3c786758786469b81b2b30f54cf55c5>:0 at Oxide.Plugins.RandomRaids.CallRaidOnNpcKills (BasePlayer p, System.String Rtype) [0x00378] in <f10ad2f3acc245b183898f91ca74c876>:0 at Oxide.Plugins.RandomRaids.OnPlayerDeath (BasePlayer player, HitInfo info) [0x001ae] in <f10ad2f3acc245b183898f91ca74c876>:0 at Oxide.Plugins.RandomRaids.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00751] in <f10ad2f3acc245b183898f91ca74c876>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0
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- 196 comments
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- #bradley
- #krunghcrow
- (and 4 more)