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nashslash

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Everything posted by nashslash

  1. nashslash

    Raidable Bases

    "Spawn On Beds": true, look in data folder, RB profiles
  2. nashslash

    Raidable Bases

    Make sure this is set to false "Empty All Containers Before Spawning Loot": false, its found in your data folder profiles. recopy and re save raidbases including the loot you wanted into the cupbaords and furnaces.
  3. nashslash

    Npc Random Raids

    Is there a way to get the raiders to raid players main bases? Maybe by counting entities per build/TC . I dont know how difficult this would be to implement. Problem being on my server players can build up to 10 buildings that contain a TC, many are just TP's bases when a raid is called as well as the chance for a raid, they may just raid a TP of the players rather than there man base.
  4. nashslash

    Npc Random Raids

    in the data folder theres the randomraider folder containnbg 3 files player logs player tc and raiddata the raid data remains empty just showing {} does this need setting up with RB for work correctly ?
  5. There isnt a lang file for this plugin. Text can be edited in the config after this . "Event message(if empty, no message will be displayed)":
    Simple to configure plugin that spawns a cargo plane that drops crates at the airfield at random times. Bringing players together for a concentrated PVP event. Dare I say it, far too cheap. Developer offers excellent support for this product should you run in to any problems. Well recommended, and a great addition to any modded server.
    Simple to configure plugin that spawns a cargo plane that crashes on the island at random times depending on the number of players online. Bringing players together for a concentrated PVP event. Dare I say it, far too cheap. Developer offers excellent support for this product should you run in to any problems. Well recommended.
  6. nashslash

    Raidable Bases

    This is for AFTER THE DECEMBER UPDATE
  7. Sir got it sussed. thanks or checking and noticing the plane was going fast.. i had edited the tick rate in the server.cfg for the server to reduce kicks from invaled steam auth. after stopping server removed the server.cfg and a restart the plugin works flawlessly. many thanks again sir for your great plugin which may i say you sell far to cheaply... i will give a glowing support responce and plugin review shortly... sorry for wasting your time sir ...
  8. fresh download only vanish and airfield events loaded sorry about the shite video quality. but still dropping outside heres my config i havent touch anything in the cs file map is 4500 seed is 700 { "Time to event start(in seconds, minimum 900)": 3900, "Random time to event start": true, "Minimum time to event start(in seconds, minimum 900)": 7200, "Maximum time to event start(in seconds)": 10800, "Drops amount(number of cargo spawns after plane landing, maximum 10)": 3, "Crates amount(spawn every cargo drop)": 1, "Crates lifetime(in seconds). The crate will not be destroyed if it has been activated": 3600, "Airdrops amount(spawn every cargo drop)": 0, "Airdrops lifetime(in seconds)": 3600, "NPCs amount(spawn every cargo drop)": 3, "NPCs lifetime(in seconds)": 3600, "NPCs type(NPCs prefab, experimental setting, it is not known how the NPCs will behave) 0 - tunneldweller; 1 - underwaterdweller; 2 - excavator; 3 - full_any; 4 - lr300; 5 - mp5; 6 - pistol; 7 - shotgun; 8 - heavy; 9 - junkpile_pistol; 10 - oilrig; 11 - patrol; 12 - peacekeeper; 13 - roam; 14 - roamtethered; 15 - bandit_guard; 16 - cargo; 17 - cargo_turret_any; 18 - cargo_turret_lr300; 19 - ch47_gunner": 11, "NPCs health(0 - default)": 150, "NPCs damage multiplier": 1.0, "NPCs attack range": 75.0, "Forcibly immobilize an NPC": false, "List of kits for each NPC(requires Kits plugin)": [ "kit1", "kit2", "kit3" ], "Event message(if empty, no message will be displayed)": "<color=green>Cargo Supply</color> Will be Dropped at Air Field", "Calls a helicopter to the airfield after landing a cargo plane": false, "How long the helicopter will patrol the airfield (in minutes)": 5, "Helicopter damage multiplier": 1.0, "Helicopter health": 10000.0, "Event marker on the map(will spawn a marker immediately after the start of the event)": true, "If true, spawn the marker only after the plane lands": true, "Event marker name": "Cargo Drop", "Event marker lifetime(in seconds)": 3600, "Event marker transparency(0-1)": 0.75, "Event marker radius": 0.3, "Event marker color.R(0-1)": 1.0, "Event marker color.G(0-1)": 0.0, "Event marker color.B(0-1)": 0.0 }
  9. https://www.dropbox.com/s/w6lcvv1x257uyqf/cargo drop.MOV?dl=1
  10. nashslash

    Airfield Event

    Confirmed fault with no plugins map size 4500 seed 700 setup test server only 2 plugins loaded crates fail to drop within airport. https://i.ibb.co/ZJ5yhkz/drops.png https://i.ibb.co/nbL6D13/plugins.png
  11. nashslash

    Npc Random Raids

    Any chance of adding the feature to intensify raids? For example 1st raid on a player EASY … 2nd raid then goes to MEDIUM 3rd raid to HARD etc. or percentages... 1sr raid easy 100 med 0 hard 0 2nd raid easy 30 med 60 hard 10 3rd raid easy 10 med 20 hard 70
  12. yes any idea how to resolve the plane not dropping cargo at airfield? i have tried this "Drops amount(number of cargo spawns after plane landing, maximum 10)": 3, "Crates amount(spawn every cargo drop)": 1, it drops 2 boxes outside airfield like this https://ibb.co/F4j93BN and "Drops amount(number of cargo spawns after plane landing, maximum 10)": 1, "Crates amount(spawn every cargo drop)": 3, drops all 3 boxes together at the 2nd postition outside airfield
  13. i cant do that its a live server i will try tomorrow on a test server see if i can track it ... i posted in dissicssion the cargo is dropping crates well off the airfield
  14. just got the pluging installed then ran both the quicktest or the run now console commands
  15. nashslash

    Airfield Event

    cargo plane dropping crates well short of airport. 2 dopped outside only 1 on the runway just rerun several time
  16. if i call or quick test plugin i get this in console Failed to run a 1.00 timer in 'AirfieldEvent v1.1.3' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.AirfieldEvent+<SpawnDrop>c__AnonStorey2.<>m__0 () [0x00000] in <588b734fd6ae4303a6b40a92c83707fd>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <bae5f1223fce49c493b01571c99dce02>:0 (16:02:57) | Failed to run a 1.00 timer in 'AirfieldEvent v1.1.3' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.AirfieldEvent+<SpawnDrop>c__AnonStorey2.<>m__0 () [0x00000] in <588b734fd6ae4303a6b40a92c83707fd>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <bae5f1223fce49c493b01571c99dce02>:0
  17. i did edit it here it is { "warningRevengeGrid": "<color=red>[Incoming Transmission]</color> So you Raided a {0} Base. Now we are coming for You at {1}", "warningRevengeGridNpc": "<color=red>[Incoming Transmission]</color> You keep Killing Scientists! Now we are Coming for You at {0}", "gridMessageDirection": "<color=red>[RANDOM RAID DETECTION]</color> In Grid {0}, {1} of you {2} yards!", "RaidersLeaving": "<color=red>[Incoming Transmission]</color> We are leaving, Do Not make us Come Back Here!", "msgNorth": "North", "msgNorthEast": "NorthEast", "msgEast": "East", "msgSouthEast": "SouthEast", "msgSouth": "South", "msgSouthWest": "SouthWest", "msgWest": "West", "msgNorthWest": "NorthWest", "usageHere": "/randomraid here <raid type>", "NoConfigType": "You do not have a config type of {0}", "BaseToSmallYet": "This base is to small yet!", "AdminRaidStarted": "You just started a raid here!", "terrainBlocked": "This base in on unradable terrain!", "usageChatAdmin": "/randomraid <here/random/reload>" }
  18. nashslash

    Npc Random Raids

    spammed into console please help fullerror posted in support Failed to call hook 'OnPlayerDeath' on plugin 'RandomRaids v1.0.15' (FormatException: Index (zero based) must be greater than or equal to zero and less than the size of the argument list.)
  19. Failed to call hook 'OnPlayerDeath' on plugin 'RandomRaids v1.0.15' (FormatException: Index (zero based) must be greater than or equal to zero and less than the size of the argument list.) at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ff] in <fb001e01371b4adca20013e0ac763896>:0 at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <fb001e01371b4adca20013e0ac763896>:0 at System.String.Format (System.String format, System.Object[] args) [0x00020] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.RustPlugin.PrintToChat (BasePlayer player, System.String format, System.Object[] args) [0x0000e] in <b3c786758786469b81b2b30f54cf55c5>:0 at Oxide.Plugins.RustPlugin.SendReply (BasePlayer player, System.String format, System.Object[] args) [0x00000] in <b3c786758786469b81b2b30f54cf55c5>:0 at Oxide.Plugins.RandomRaids.CallRaidOnNpcKills (BasePlayer p, System.String Rtype) [0x00378] in <f10ad2f3acc245b183898f91ca74c876>:0 at Oxide.Plugins.RandomRaids.OnPlayerDeath (BasePlayer player, HitInfo info) [0x001ae] in <f10ad2f3acc245b183898f91ca74c876>:0 at Oxide.Plugins.RandomRaids.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00751] in <f10ad2f3acc245b183898f91ca74c876>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0
  20. no. bradley tiers doesnt affect Convoy/armoured train or any other plugin. it just mean the bradley spawned with the plugin isnt affected.
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