I got it running now so I’ll see if it stops counting up I’ll let you know tomorrow night if I see it happen, in the code these is no reason it shouldn’t end, it only does 1 timer and at the end, ends it
Probably not most of the plugins logic works off a certain few hooks and I’m not looking to change that up as it’s been working as intended for a long time without issues
What you’re changing is damage scale, vehicles and certain entities take damage different
if the output damage base is 75, and you scale it 10
you’re doing 75x10
Just an example of how that is coded
You’ll prob have to find a balance somehow
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