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Wrecks

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Everything posted by Wrecks

  1. I’ll look into blocking it if it’s damaged more than X percent via config when I’m back to this.
  2. Yeah it has a cooldown though so it can’t be spammed like crazy unless you allow it
  3. Wrecks

    Geodes

    https://codefling.com/plugins/check
  4. Wrecks

    Geodes

    Use my check plugin with the item in hand to see I am away from my pc. you can find check on my page it’s simple to use and will help you get skin id as well.
  5. Wrecks

    Geodes

    The last hit of the ore
  6. Wrecks

    Geodes

    To make it even more rare you can issue chance only on bonus hit as well
  7. Wrecks

    Geodes

    Yeah
  8. Wrecks

    Geodes

    Yes it can handle 0.1 to represent 1 percent probability. and Yes just make it the same geode base item and skin id.
  9. Wrecks

    StackMan

    Version 1.0.4

    17 downloads

    Are your players bummed about stack sizes for certain resources? Now they can Pay with Economics or RP to consolidate stacks for a cost. StackMan Is an NPC you can Dynamically spawn at a monument of your choice, select your monument path and position to have him spawn there on Plugin Load. You can customize the StackMan's Clothing and style him as you like. In config you can set what items he can stack and the cost per bundle that he will combine, ultimately bypassing vanilla or other preset stack limits for the determined cost. Upon players talking to the StackMan, if they have no stackables or they already have combined stacks, the player will be messaged of what items he can stack for them. If the players do have valid stackables, the UI will break down what items he will stack and for how much RP / Eco. Permissions StackMan.Admin - Needed to run commands. Commands Dynamic Must Be Disabled for these points to load /SpawnStackMan - Spawns NPC on your Pos /RemoveStackMan - Removes the NPC from data Credits to - @Chill Roleplay for the Initial Idea. Video Demo Config { "Enable Dynamic Spawning? If disabled, set point via chat command": true, "Dynamic Spawn at this Monument (Requires your Position Input to be set to match Monument if Changing from Default.)": "assets/bundled/prefabs/autospawn/monument/medium/compound.prefab", "Dynamic Spawn Points (Relative to Monument)": [ { "x": -8.34, "y": 1.45, "z": 24.75 } ], "Dynamic Spawn Rotation Correction": 90.0, "Economy Plugin - 1 Economics - 2 Server Rewards": 1, "Allowed Resources": { "stones": { "Cost Per Bundle Stacked?": 100 }, "wood": { "Cost Per Bundle Stacked?": 50 }, "sulfur.ore": { "Cost Per Bundle Stacked?": 200 } }, "NPC Clothing Options": [ { "Shortname": "metal.plate.torso", "Skin": 0 }, { "Shortname": "metal.facemask", "Skin": 0 }, { "Shortname": "shoes.boots", "Skin": 0 }, { "Shortname": "hoodie", "Skin": 0 }, { "Shortname": "pants", "Skin": 0 }, { "Shortname": "gloweyes", "Skin": 0 } ] } { "Prefix": "[<color=#FFAA00>StackMan</color>] ", "NotStackable": "Here are the items I can stack for you:\n\n<color=#FFAA00>{0}</color>.", "NothingToStack": "No stackable resources found.", "InsufficientFunds": "You need {0} to stack your <color=#FFAA00>{1}</color> bundles, but you don't have enough.", "StackSuccess": "Your <color=#FFAA00>{0}</color> has been combined for {1}.", "WhatHappened": "What Happened?", "RemovedNPC": "Removed StackMan.", "NotFound": "StackMan not Detected.", "StackUI.Text": "You have <color=#FFAA00>{0}</color> bundles of <color=#FFAA00>{1}</color> totaling <color=#FFAA00>{2}</color> units.\n\nStacking them will cost {3}.", "Button.Stack": "Stack", "Button.Close": "Close" }
    $9.99
  10. Wrecks

    Custom Crops

    It did but it required api I had to add, I don’t think razor ever added it on his side though. I sent him the code though. This was months ago
  11. Wrecks

    Bot Purge Event

    Yeah for sure, this one is one of my first plugins and a top seller. it uses pretty simple hooks that will most likely not change. when it’s updated I’ll let you know
  12. Wrecks

    Bot Purge Event

    Yeah i have a rewritten version i need to test a bit, I have another user thats been testing for a month or so and they said it was fine. Just because a plugin hasn't been updated in a while doesn't mean it doesn't work
  13. Wrecks

    hello

    Changed Status from Pending to Not a Bug Changed Fixed In to 1.0.3
  14. Wrecks

    hello

    That would have to be done with another plugin, Im sure there is a free one that does this to give certain items on spawn.
  15. Version 1.0.2

    33 downloads

    If your players forgot where they parked their Little Bird , Give them the Karuza Vehicle Detector to help them Ping Their Custom Vehicle Locations! CHAT COMMAND - /GIVEKVD - GIVES PLAYERS WITH ADMIN PERMISSION THESE TRANSMITTERS BASE ITEM SHORTNAME IS - "rf.detonator" Simply add this item to your loot table via your loot table plugin or sell via shop, skin an rf detonator, with your detector skin of your choosing set in config to inherit its properties. { "Karuza Vehicle Detector SkinID": 3403374509, "Vehicle Detection Range": 20.0, "Vehicle Ping Time": 60.0, "Sphere Color - 1 Green, 2 Red, 3 Purple": 1, "Cooldown Time": 1, "Only Show Owned Vehicles": false } Video Demo
    $6.99
  16. You look to have found it.
  17. Add username - Karuza on discord to check them out.
  18. Wrecks

    Custom Ore

    What is it a furnace?
  19. Check my instructions in the description.
  20. Version 1.0.8

    114 downloads

    This Plugin allows you to turn Karuza Custom Vehicles back into Deployable Items! It also features Server Rewards and Economics as optional Dependencies, to have the option for players to pay for pickup and prevent exploiting the Pickup Feature. Config features command changing, cooldown options, and price for pickup and option to disable charging. There is safety checks in line, if a vehicles inventory has contents it wont allow pickup so those items wont be lost, if there is infinite ammo or fuel, this check is bypassed, Otherwise the player is notified via Game Tip. Video Demo COMMAND DEFAULT /VH - Requires KaruzaVehicleHammer.use - Allows the Players hammer to pickup a Karuza Vehicle Back into a Deployable. PERMISSIONS KaruzaVehicleHammer.use - Allows Use KaruzaVehicleHammer.bypass - Allows unrestricted use CONFIG { "Hammer Options": { "Chat Command To Enable Hammer": "vh", "How Long to Enable Hammer Via Command": 30, "How Long of a Cooldown After Successful Pickup": 600 }, "Economy Options": { "Disabled = 0 - Economics = 1 - ServerRewards = 2": 2, "Price to Pickup Vehicle": 10000 } } LANG { "ALREADYACTIVE": "[<color=red>K</color><color=yellow>VH</color>] Vehicle Hammer is already active.", "DEACTIVATED": "[<color=red>K</color><color=yellow>VH</color>] Vehicle Hammer Deactivated.", "ACTIVATED": "[<color=red>K</color><color=yellow>VH</color>] Vehicle Hammer Activated for <color=yellow>{0}</color> Seconds.", "COOLDOWN": "[<color=red>K</color><color=yellow>VH</color>] You are on Cooldown.", "NOOWNERSHIP": "[<color=red>K</color><color=yellow>VH</color>] You do not own this Vehicle.", "REMOVEITEMS": "[<color=red>K</color><color=yellow>VH</color>] Remove your <color=yellow>Items</color> before Pickup.", "REMOVEFUEL": "[<color=red>K</color><color=yellow>VH</color>] Remove your <color=green>Fuel</color> before Pickup.", "REMOVEAMMO": "[<color=red>K</color><color=yellow>VH</color>] Remove your <color=red>Ammo</color> before Pickup.", "PICKEDUP": "[<color=red>K</color><color=yellow>VH</color>] Picked up your <color=yellow>{0}</color>.", "CANTAFFORD": "[<color=red>K</color><color=yellow>VH</color>] It costs <color=green>{0}</color> <color=yellow>{1}</color> to pickup a Vehicle." }
    $9.99
  21. Wrecks

    Commands not being executed

    Changed Status from Pending to Fixed Changed Fixed In to 1.2.4
  22. Wrecks

    Commands not being executed

    Figured out what i had did wrong in the update
2.1m

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Total number of downloads.

9.8k

Customers

Total customers served.

142.9k

Files Sold

Total number of files sold.

3m

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