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Wrecks

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Everything posted by Wrecks

  1. Wrecks

    Factoid

    I asked someone yesterday if it was still working for them they said it works
  2. Wrecks

    Factoid

    My config works for one server the entire wipe. But you can change to the paid api if wanted
  3. Wrecks

    Factoid

    That most likely isn’t to do with the plugin but the website we gather the fact from. is your retrieval interval the same as config? And only running the api key on one server?
    This plugin is a cool addition if you want players to experience some Train Base Setups. The config setup is straightforward which I appreciate. The Entity upgrade system is nice and easy, I would recommend adding Economics or Server Rewards so players can spend earnings to upgrade parts with configurable cost in config, & some effects on upgrade and randomized skin lists for items that spawn on the train. Overall this plugin is a great addition to anyone looking to make Trains a bit more interesting on your server and I look forward to seeing it evolve over time!
  4. Wrecks

    Scopes

    Not a problem!
  5. Wrecks

    Scopes

    I tried to get all scopes as recentered as possible, they all about match, except for the one in your screenshot, that one seems like it is off when the others are on point. Maybe it will work for you, if you want to play with the positioning some more i tweaked this RectTransform = { AnchorMin = "0.4693 0.4630", AnchorMax = "0.5293 0.5330" }, Scopes.cs
  6. Im not sure if they will load, It is either the map or NPC Spawn blocking it.
  7. Wild west may have an issue with this @Kapco411, may know more as i tried to help him troubleshoot this over the course of a few days
  8. Its working on test ^
  9. The bountys that are supposed to be pursued or the bounty hunter npc? @TheFarrier
  10. Wrecks

    The Offering

    The plugin currently isn’t structured to handle that
    The tool has a learning curve, but if you take the time to learn it you can output some UI Ideas into rust pretty quickly. I've used it to complete about 6 UI's so far, Something I wouldn't have pulled off without it
  11. Wrecks

    Weapons Cache

    lol i dont have a demo version, what you could do is make dummy items with those skin ids and if they pop up in your loot table youre good
  12. Wrecks

    Weapons Cache

    Im not sure how those really work, I dont use either. skinids for the items are provided in config, if that was is needed to insert them into your table.
  13. Wrecks

    Weapons Cache

    There is a config line for each item to spawn, one to choose where to spawn cache, then when we get to keys, one for the key item spawn
  14. Wrecks

    Weapons Cache

  15. Wrecks

    Weapons Cache

    Yes you pick the prefab
  16. Hopefully they change to where you can hover again
  17. This is due to the face punch changes of vending machines , if you click it, it should say the bounty name
  18. Wrecks

    The Offering

    Thank one can get kind of spammy ill have to think on that one
  19. Wrecks

    The Woodsman

    Version 1.1.2

    138 downloads

    Grab an Axe or Chainsaw, Collect Custom Items, Profit & Survive. Works with Kits & Marker Manager. Requires Economics or Server Rewards to handle sales. Players Require the Use Permission to obtain these items, and trade with The Woodsman. With "The Woodsman” you open yet another lane of Economic gameplay for your server. Setup a custom Loot table for players to either, "Crack Open”, "Consume”, or even make them sellable, You can also make regular items that are neither consumable and crackable. For example HQ Wood. With items that are crackable, you can create any type of items you like, Say you want players to find a Birds nest or Amber, and pull another loot table of items from that item on crack, with a chance of failure as well. Set drop rates on all of your Custom Woodsman Items, Sell to the Woodsman with Economics or Server Rewards. Output all Sales to Discord to track your Economy and make Adjustments as needed to The Woodsman NPCS "Bonus Buy” & "Discount Buy” as needed to suit your taste. Trades Can be logged to Discord. Woodsman can be Dynamically Spawned at Bandit. Commands /spawnwoodsman– Requires Admin Permission – Will spawn a Woodsman NPC in your Position. /removewoodsman– Requires Admin Permission – Will remove the Woodsman NPC you are looking at. /gwood – Requires Admin Permission – Spawns all Custom Woodsman Items into your inventory – Good for testing item trade values. Video Demo { "Chat Icon”: 0, "NPC Positioning If using Bandit Spawn”: { "x”: 9.82, "y”: 1.75, "z”: -13.26 }, "Rotation Correction of The NPC”: 90, "Dynamic (Bandit) Spawn Of The NPC Building and NPC Enabled?(CopyPaste Req. MarkerManager & Zone Manager Recommended)”: false, "Discord Webhook URL”: "INSERT_WEBHOOK_URL”, "Enable Harvest Message?”: true, "Tool Blacklist”: [ "axe.salvaged” ], "Ability To Harvest With Chainsaw?”: true, "Maximum Amount of Like Wood Items Traded at a Time”: 3, "NPC Interaction Cooldown (seconds)”: 3, "Economy Plugin – 1 Economics – 2 Server Rewards”: 1, "Enable Marker Manager from UMOD, To Mark Woodsman Location?”: true, "Enable NPC Kit”: false, "NPC Kit Name”: "”, "Sales to NPC Enabled?”: true, "Wood Item Types”: [ { "Wood Item Name”: "Fossilized Amber”, "Wood Item SkinID”: 3166341059, "Wood Item Harvest Probability – 100 = 100%”: 5, "Consumable?”: false, "Is Marketable?”: true, "Sale Price?”: 100, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)”: 0.5, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)”: 0.5, "Hydration Value (Negative Values Reduce)”: 0, "Caloric Value (Negative Values Reduce)”: 0, "Healing Value (Negative Values Reduce)”: 0, "Is this item Crackable?”: true, "Woodsman Item Loot Table on Crack”: [ { "Shortname”: "sticks”, "Skin”: 3166344232, "Custom Name”: "T1 Specimen Extraction”, "Amount Min”: 1, "Amount Max”: 1, "Chance to be given this Item upon Cracking (1.0 = 100%)”: 0.7 }, { "Shortname”: "sticks”, "Skin”: 3166344849, "Custom Name”: "T2 Specimen Extraction”, "Amount Min”: 1, "Amount Max”: 1, "Chance to be given this Item upon Cracking (1.0 = 100%)”: 0.3 }, { "Shortname”: "sticks”, "Skin”: 3166345016, "Custom Name”: "T3 Specimen Extraction”, "Amount Min”: 1, "Amount Max”: 1, "Chance to be given this Item upon Cracking (1.0 = 100%)”: 0.1 } ] }, { "Wood Item Name”: "Sap”, "Wood Item SkinID”: 3166340255, "Wood Item Harvest Probability – 100 = 100%”: 5, "Consumable?”: false, "Is Marketable?”: true, "Sale Price?”: 100, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)”: 0.5, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)”: 0.5, "Hydration Value (Negative Values Reduce)”: 0, "Caloric Value (Negative Values Reduce)”: 0, "Healing Value (Negative Values Reduce)”: 0, "Is this item Crackable?”: false, "Woodsman Item Loot Table on Crack”: [ { "Shortname”: "scrap”, "Skin”: 0, "Custom Name”: "”, "Amount Min”: 10, "Amount Max”: 20, "Chance to be given this Item upon Cracking (1.0 = 100%)”: 0.5 }, { "Shortname”: "metal.fragments”, "Skin”: 0, "Custom Name”: "”, "Amount Min”: 6, "Amount Max”: 15, "Chance to be given this Item upon Cracking (1.0 = 100%)”: 0.5 } ] }, { "Wood Item Name”: "Morel”, "Wood Item SkinID”: 3166390029, "Wood Item Harvest Probability – 100 = 100%”: 3, "Consumable?”: true, "Is Marketable?”: true, "Sale Price?”: 100, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)”: 0.5, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)”: 0.5, "Hydration Value (Negative Values Reduce)”: 25, "Caloric Value (Negative Values Reduce)”: 50, "Healing Value (Negative Values Reduce)”: 20, "Is this item Crackable?”: false, "Woodsman Item Loot Table on Crack”: [ { "Shortname”: "lowgradefuel”, "Skin”: 0, "Custom Name”: "”, "Amount Min”: 10, "Amount Max”: 20, "Chance to be given this Item upon Cracking (1.0 = 100%)”: 0.5 }, { "Shortname”: "hq.metal.ore”, "Skin”: 0, "Custom Name”: "”, "Amount Min”: 4, "Amount Max”: 12, "Chance to be given this Item upon Cracking (1.0 = 100%)”: 0.5 } ] }, { "Wood Item Name”: "Chanterelle”, "Wood Item SkinID”: 3166395636, "Wood Item Harvest Probability – 100 = 100%”: 5, "Consumable?”: true, "Is Marketable?”: true, "Sale Price?”: 100, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)”: 0.5, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)”: 0.5, "Hydration Value (Negative Values Reduce)”: 40, "Caloric Value (Negative Values Reduce)”: 30, "Healing Value (Negative Values Reduce)”: 35, "Is this item Crackable?”: false, "Woodsman Item Loot Table on Crack”: [ { "Shortname”: "lowgradefuel”, "Skin”: 0, "Custom Name”: "”, "Amount Min”: 10, "Amount Max”: 20, "Chance to be given this Item upon Cracking (1.0 = 100%)”: 0.5 }, { "Shortname”: "hq.metal.ore”, "Skin”: 0, "Custom Name”: "”, "Amount Min”: 4, "Amount Max”: 12, "Chance to be given this Item upon Cracking (1.0 = 100%)”: 0.5 } ] } ], "NPC Clothing Options”: [ { "Shortname”: "pants”, "Skin”: 969289969 }, { "Shortname”: "hoodie”, "Skin”: 959900137 }, { "Shortname”: "shoes.boots”, "Skin”: 2090776132 }, { "Shortname”: "gloweyes”, "Skin”: 0 }, { "Shortname”: "metal.facemask”, "Skin”: 3166404810 }, { "Shortname”: "tactical.gloves”, "Skin”: 0 }, { "Shortname”: "metal.plate.torso”, "Skin”: 3166394735 } ] } { "WoodsmanCooldownMessage”: "[<color=#25591f>The Woodsman</color>] Give me <color=#818c3c>{0}</color> seconds, Let me put this Chainsaw down…”, "EmptyAmberMessage”: "[<color=#25591f>The Woodsman</color>] Your <color=#818c3c>{0}</color> was empty!”, "NoPerms”: "[<color=#25591f>The Woodsman</color>] You don’t have permission to run this command!”, "NoGoods”: "[<color=#25591f>The Woodsman</color>] :nervous: nnYou have no <color=#818c3c>Items</color> Im looking for.nn Come back soon! nn:happy:”, "EconomicsMessage”: "[<color=#25591f>The Woodsman</color>] :eyes: nn Best I can do is <color=#85bb65>$</color><color=yellow>{0}</color> for your <color=orange>{1}x</color> <color=green>{2}</color>(s).”, "SrMessage”: "[<color=#25591f>The Woodsman</color>] :eyes: nn Best I can do is <color=orange>{0}</color> <color=#cd5c5c>RP</color> for your <color=yellow>{1}x</color> <color=green>{2}</color>(s).”, "WoodItemHarvestMessage”: "[<color=#25591f>The Woodsman</color>] <color=#818c3c>{0}</color> Harvested!”, "SaleDisabled”: "[<color=#25591f>The Woodsman</color>] <color=orange>Sales</color> are Disabled in the Config, Enable and Try again.” }
    $13.00
  20. Wrecks

    MiningFarm

    I have been using Mining Farm for a few years now and players have always been crazy about finding the Rig Components and having another way to gain Economics Credit. For a PVE Server this makes the Computer Station a lot more handy and the chance of the station overheating with improper components adds another layer of gameplay and risk management for the players to deal with. Great work here CASHR!
  21. You can add tiers in, this supports it
2.3m

Downloads

Total number of downloads.

10.6k

Customers

Total customers served.

153.7k

Files Sold

Total number of files sold.

3.3m

Payments Processed

Total payments processed.

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