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Wrecks

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Everything posted by Wrecks

  1. Wrecks

    Weapons Cache

    lol i dont have a demo version, what you could do is make dummy items with those skin ids and if they pop up in your loot table youre good
  2. Wrecks

    Weapons Cache

    Im not sure how those really work, I dont use either. skinids for the items are provided in config, if that was is needed to insert them into your table.
  3. Wrecks

    Weapons Cache

    There is a config line for each item to spawn, one to choose where to spawn cache, then when we get to keys, one for the key item spawn
  4. Wrecks

    Weapons Cache

  5. Wrecks

    Weapons Cache

    Yes you pick the prefab
  6. Wrecks

    Bounty Hunter

    Hopefully they change to where you can hover again
  7. Wrecks

    Bounty Hunter

    This is due to the face punch changes of vending machines , if you click it, it should say the bounty name
  8. Wrecks

    The Offering

    Thank one can get kind of spammy ill have to think on that one
  9. Wrecks

    The Woodsman

    Version 1.0.9

    77 downloads

    Grab an Axe or Chainsaw, Collect Custom Items, Profit & Survive. Works with Kits & Marker Manager. Requires Economics or Server Rewards to handle sales. Players Require the Use Permission to obtain these items, and trade with The Woodsman. With “The Woodsman” you open yet another lane of Economic gameplay for your server. Setup a custom Loot table for players to either, “Crack Open”, “Consume”, or even make them sellable, You can also make regular items that are neither consumable and crackable. For example HQ Wood. With items that are crackable, you can create any type of items you like, Say you want players to find a Birds nest or Amber, and pull another loot table of items from that item on crack, with a chance of failure as well. Set drop rates on all of your Custom Woodsman Items, Sell to the Woodsman with Economics or Server Rewards. Output all Sales to Discord to track your Economy and make Adjustments as needed to The Woodsman NPCS “Bonus Buy” & “Discount Buy” as needed to suit your taste. Trades Can be logged to Discord. Woodsman can be Dynamically Spawned at Bandit. Commands /spawnwoodsman– Requires Admin Permission – Will spawn a Woodsman NPC in your Position. /removewoodsman– Requires Admin Permission – Will remove the Woodsman NPC you are looking at. /gwood – Requires Admin Permission – Spawns all Custom Woodsman Items into your inventory – Good for testing item trade values. Video Demo { “Chat Icon”: 0, “NPC Positioning If using Bandit Spawn”: { “x”: 9.82, “y”: 1.75, “z”: -13.26 }, “Rotation Correction of The NPC”: 90, “Dynamic (Bandit) Spawn Of The NPC Building and NPC Enabled?(CopyPaste Req. MarkerManager & Zone Manager Recommended)”: false, “Discord Webhook URL”: “INSERT_WEBHOOK_URL”, “Enable Harvest Message?”: true, “Tool Blacklist”: [ “axe.salvaged” ], “Ability To Harvest With Chainsaw?”: true, “Maximum Amount of Like Wood Items Traded at a Time”: 3, “NPC Interaction Cooldown (seconds)”: 3, “Economy Plugin – 1 Economics – 2 Server Rewards”: 1, “Enable Marker Manager from UMOD, To Mark Woodsman Location?”: true, “Enable NPC Kit”: false, “NPC Kit Name”: “”, “Sales to NPC Enabled?”: true, “Wood Item Types”: [ { “Wood Item Name”: “Fossilized Amber”, “Wood Item SkinID”: 3166341059, “Wood Item Harvest Probability – 100 = 100%”: 5, “Consumable?”: false, “Is Marketable?”: true, “Sale Price?”: 100, “Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)”: 0.5, “Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)”: 0.5, “Hydration Value (Negative Values Reduce)”: 0, “Caloric Value (Negative Values Reduce)”: 0, “Healing Value (Negative Values Reduce)”: 0, “Is this item Crackable?”: true, “Woodsman Item Loot Table on Crack”: [ { “Shortname”: “sticks”, “Skin”: 3166344232, “Custom Name”: “T1 Specimen Extraction”, “Amount Min”: 1, “Amount Max”: 1, “Chance to be given this Item upon Cracking (1.0 = 100%)”: 0.7 }, { “Shortname”: “sticks”, “Skin”: 3166344849, “Custom Name”: “T2 Specimen Extraction”, “Amount Min”: 1, “Amount Max”: 1, “Chance to be given this Item upon Cracking (1.0 = 100%)”: 0.3 }, { “Shortname”: “sticks”, “Skin”: 3166345016, “Custom Name”: “T3 Specimen Extraction”, “Amount Min”: 1, “Amount Max”: 1, “Chance to be given this Item upon Cracking (1.0 = 100%)”: 0.1 } ] }, { “Wood Item Name”: “Sap”, “Wood Item SkinID”: 3166340255, “Wood Item Harvest Probability – 100 = 100%”: 5, “Consumable?”: false, “Is Marketable?”: true, “Sale Price?”: 100, “Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)”: 0.5, “Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)”: 0.5, “Hydration Value (Negative Values Reduce)”: 0, “Caloric Value (Negative Values Reduce)”: 0, “Healing Value (Negative Values Reduce)”: 0, “Is this item Crackable?”: false, “Woodsman Item Loot Table on Crack”: [ { “Shortname”: “scrap”, “Skin”: 0, “Custom Name”: “”, “Amount Min”: 10, “Amount Max”: 20, “Chance to be given this Item upon Cracking (1.0 = 100%)”: 0.5 }, { “Shortname”: “metal.fragments”, “Skin”: 0, “Custom Name”: “”, “Amount Min”: 6, “Amount Max”: 15, “Chance to be given this Item upon Cracking (1.0 = 100%)”: 0.5 } ] }, { “Wood Item Name”: “Morel”, “Wood Item SkinID”: 3166390029, “Wood Item Harvest Probability – 100 = 100%”: 3, “Consumable?”: true, “Is Marketable?”: true, “Sale Price?”: 100, “Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)”: 0.5, “Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)”: 0.5, “Hydration Value (Negative Values Reduce)”: 25, “Caloric Value (Negative Values Reduce)”: 50, “Healing Value (Negative Values Reduce)”: 20, “Is this item Crackable?”: false, “Woodsman Item Loot Table on Crack”: [ { “Shortname”: “lowgradefuel”, “Skin”: 0, “Custom Name”: “”, “Amount Min”: 10, “Amount Max”: 20, “Chance to be given this Item upon Cracking (1.0 = 100%)”: 0.5 }, { “Shortname”: “hq.metal.ore”, “Skin”: 0, “Custom Name”: “”, “Amount Min”: 4, “Amount Max”: 12, “Chance to be given this Item upon Cracking (1.0 = 100%)”: 0.5 } ] }, { “Wood Item Name”: “Chanterelle”, “Wood Item SkinID”: 3166395636, “Wood Item Harvest Probability – 100 = 100%”: 5, “Consumable?”: true, “Is Marketable?”: true, “Sale Price?”: 100, “Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)”: 0.5, “Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)”: 0.5, “Hydration Value (Negative Values Reduce)”: 40, “Caloric Value (Negative Values Reduce)”: 30, “Healing Value (Negative Values Reduce)”: 35, “Is this item Crackable?”: false, “Woodsman Item Loot Table on Crack”: [ { “Shortname”: “lowgradefuel”, “Skin”: 0, “Custom Name”: “”, “Amount Min”: 10, “Amount Max”: 20, “Chance to be given this Item upon Cracking (1.0 = 100%)”: 0.5 }, { “Shortname”: “hq.metal.ore”, “Skin”: 0, “Custom Name”: “”, “Amount Min”: 4, “Amount Max”: 12, “Chance to be given this Item upon Cracking (1.0 = 100%)”: 0.5 } ] } ], “NPC Clothing Options”: [ { “Shortname”: “pants”, “Skin”: 969289969 }, { “Shortname”: “hoodie”, “Skin”: 959900137 }, { “Shortname”: “shoes.boots”, “Skin”: 2090776132 }, { “Shortname”: “gloweyes”, “Skin”: 0 }, { “Shortname”: “metal.facemask”, “Skin”: 3166404810 }, { “Shortname”: “tactical.gloves”, “Skin”: 0 }, { “Shortname”: “metal.plate.torso”, “Skin”: 3166394735 } ] } { “WoodsmanCooldownMessage”: “[<color=#25591f>The Woodsman</color>] Give me <color=#818c3c>{0}</color> seconds, Let me put this Chainsaw down…”, “EmptyAmberMessage”: “[<color=#25591f>The Woodsman</color>] Your <color=#818c3c>{0}</color> was empty!”, “NoPerms”: “[<color=#25591f>The Woodsman</color>] You don’t have permission to run this command!”, “NoGoods”: “[<color=#25591f>The Woodsman</color>] :nervous: nnYou have no <color=#818c3c>Items</color> Im looking for.nn Come back soon! nn:happy:”, “EconomicsMessage”: “[<color=#25591f>The Woodsman</color>] :eyes: nn Best I can do is <color=#85bb65>$</color><color=yellow>{0}</color> for your <color=orange>{1}x</color> <color=green>{2}</color>(s).”, “SrMessage”: “[<color=#25591f>The Woodsman</color>] :eyes: nn Best I can do is <color=orange>{0}</color> <color=#cd5c5c>RP</color> for your <color=yellow>{1}x</color> <color=green>{2}</color>(s).”, “WoodItemHarvestMessage”: “[<color=#25591f>The Woodsman</color>] <color=#818c3c>{0}</color> Harvested!”, “SaleDisabled”: “[<color=#25591f>The Woodsman</color>] <color=orange>Sales</color> are Disabled in the Config, Enable and Try again.” }
    $13.00
  10. Wrecks

    MiningFarm

    I have been using Mining Farm for a few years now and players have always been crazy about finding the Rig Components and having another way to gain Economics Credit. For a PVE Server this makes the Computer Station a lot more handy and the chance of the station overheating with improper components adds another layer of gameplay and risk management for the players to deal with. Great work here CASHR!
  11. Wrecks

    Bounty Hunter

    You can add tiers in, this supports it
  12. Wrecks

    help)

    Changed Status from Pending to Not a Bug
  13. Wrecks

    help)

    A random bounty you have set up in config spawns at a FP monument, the chat sees an announcement that the bounty is "spotted", a marker is shown on the map, and players can apprehend said bounty on bounty takedown, a pouch is spawned and contains a token , that is tradable to the npc if you allow it, if not, you can fill the pouch with random items of your choosing up to 36 total slots you can fill. 35 if you spawn a token. Bounty Licenses are optional in config, otherwise, you can charge x amount of RP or Economics to be able to "Legally" cash in on bounty take downs. This follows the theme of all my other RP "Role" Style Plugins. And we do not target players. Scientists you setup via config, are the bounties, you can add as many custom bounties as you like in the configuration.
  14. Wrecks

    help)

    @BenDer
  15. Wrecks

    help)

    I will record a video of apprehending a bounty target shortly. @BenDer
  16. Wrecks

    help)

    You set up bounty targets (scientists) they are configurable on what you kit them with , weapons skins etc, damage health etc. players get notified in chat a target is active. Players engage the bounty, a pouch drops. Players claim the item, and can exchange that item for RP or $. you can also add other items to that loot table if you don’t want to drop a bounty token, all that is optional.
  17. Wrecks

    help)

    Outfit your Bounties, You are able to set whatever outfit or clothing you like, as well as skin, weapon and skin id for that Bounty Tier. Once the bounty is taken down players can cashout tokens with Economics or Server Rewards.
  18. Wrecks

    help)

    Did you check the description of the plugin?
  19. Thank you I'm glad I can provide some resources for the RP Community. Keep me updated with any issues and ill be here to help! 🙂
  20. Changed Status from Work in Progress to Closed
  21. Wrecks

    The Offering

    Version 1.2.9

    474 downloads

    Get your Entire Server to Grind towards a Common Goal. With The Offering, Set Item Requirement amounts, either custom or vanilla. REQUIRED FOR UI - IMAGELIBRARY REQUIRED FOR MAPMARKER - MARKERMANAGER Top Contributors can now be rewarded via Commands in Config. What will you reward your Players with? Skill Points? Unload TruePVE and let a purge play out? Or just run a command for Economics deposit and fill everyone's account to congratulate everyone's hard work. At Offering Fulfilled you can run as many commands as you like to reward your Players. You can also Utilize The Offering to get rid of excess items. Maybe Players have too much scrap at the end of the wipe, add scrap as a requirement and let the excess scrap serve a purpose. Upon Valid Item Deposit, The Box shoots a flame and accepts The Offering, Invalid Items get tossed back out of the Box for the player to recollect. Players can utilize an optional UI to track resources that are needed towards completion. It can be toggled on via /OUI or disabled by clicking the x on the UI Tab. UI position can be easily set via UI Location Config Option. Update interval for multiple item requirements can be set, to update the UI to show the other unfulfilled items. If there is a placeholder image and it doesn't retrieve, you can use the custom URL for a PNG as well. This is also useful for custom items. Skin for the box can be set in config. Discord Tracking of the Offering Box Status can be set in config. If an Offering is complete, you have the option to respawn the box at a certain time frame, or disable the respawn completely and have it a one off event, or an event whenever you feel like holding it. MULTIPLIER INFORMATION Default Multiplier in config can be used to quick modify your requirement amounts. You can have this dynamically increase on Offering Completions by enabling this option. Default Multiplier of 1 is a 1:1 of your current requirements. If you increment by .5, Your multiplier becomes 1.5 on the next offering. Keep in mind giving items with 1 value, you can't issue half of an AK. Requirements will round up or down depending on the amount when the math is done. Max Multiplier will never be passed, and will always reset to this value upon it being hit. A multiplier can dynamically effect your Global Commands and Top Contributor Rewards. Use {x} to modify the amount, for example - a command for economics. "deposit * 1000{x}" Use {x}{d} or {x}{u} to round a decimal value if needed. Some commands will not parse a float. This will multiply that integer value by your current multiplier, More info can be seen in default config below. This can also be used in your Rewards Description field, if you want to say, Everyone will get 100{x} SP. Multiplier does not apply towards Rush Mode. Multiplier Demonstration Rush Mode Info Rush is an optional mode, it uses separate reward methods and requirements for a condensed version of The Offering for small events. The player with the highest score (If point mode is on) Or Deposits. Will win x Commands you issue. If the plugin unloads an early end will trigger and issue commands to the winners you specify in config. If the plugin is unloading during a server reboot, the plugin will save those commands to run on next boot due to some plugins being unloaded, by the time The Offering is unloaded. The Item Amount in the Rush Requirement is a field you can ignore. Since highest deposits are what counts, item deposits are unlimited. If discord logging is enabled, it will log your top contributors, and will also notify if an event ended during a shutdown. NEW COMMANDS FOR RUSH MODE ARE FOUND BELOW IN THE COMMANDS SECTION Video Demos clip_1,739,245,073,739.mp4 https://youtube.com/clip/Ugkxz8_UG6AqGRZSrwF5JVippAvCPIgWfIHs?si=IKL6D46gwn5MHDrw COMMANDS CONSOLE COMMAND - RESETMULTIPLIER - RESETS YOUR MULTIPLIER TO YOUR DEFAULT VALUE /OUI - Toggles the UI on or off /beginoffering - console or chat, To start an offering if one isnt pending respawn, or if one isnt ongoing in the world, only Works with Dynamic Spawn. /ConvertToOffering - Allows you to convert an already placed Large Wooden Box, To an Offering Box - THEOFFERING.ADMIN - PERMISSION REQUIRED /RemoveOffering - Removes The Offering Box you are looking at - THEOFFERING.ADMIN - PERMISSION REQUIRED /givebox - Gives the player a placeable box that will convert to an offering box on placement - THEOFFERING.ADMIN - PERMISSION REQUIRED /offeringstatus - Will print the offering status to the executing player /offeringtop - Will print the top offering contributors to the executing player /giveofferingitems - Will Send all your offering items to your inventory - admin /myofferingstats - Will show the players current standings if any. /offeringleaderboard - Will show the top standings via UI,, with different banner text depending on point mode or regular mode. /rush on - Will reload the plugin with rush enabled, use beginoffering or place a box if you don't have a dynamic pos enabled. /rush off- Will reload with regular offering mode enabled NOTE - IF RUSH ON / OFF IS RAN WHILE IT IS IN THAT MODE, IT WONT SWAP MODES /offeringwhere - If an offering is active, it will ping the location to the player. HOOKS OnOfferingActive - Void OnOfferingInactive - Void OnOfferingSatisfied - Returns a StorageContainer to run custom code at container at end. OnOfferingRushModeStarted - Void OnOfferingRushModeEnded - Void Support for ServerPanel by Mevent - To Set up - Type - "Plugin" - Hook - "OpenOfferingLeaderboard" CONFIG { "Box Options": { "Enable Incrementing Requirements on Regular Offering Completions?": true, "Starting Multiplier - Default 1 - This Value is used even if Increment Requirements is Disabled, it can be used to Quick Increase each needed Item totals": 1.0, "Increase Multiplier by This Value on Completion, A Starting Multiplier of 1 Incremented by 0.5 will be a 1.5 multiplier resulting in a 50% Requirement Increase": 0.5, "Maximum Offering Multiplier to Reach by Incrementing": 5.5, "Allow Multiplier to Multiply Global Commands? (Int Value must be followed with {x} - Ex:10{x})": true, "Allow Multiplier to Multiply Top Contributor Commands? (Int Value must be followed with {x} - Ex:10{x})": true, "Enable UI on Offering Box Open?": true, "Path for Image on Offering Box Opened": "https://www.dropbox.com/scl/fi/2zkykpsa05q2nn9xfhxlg/OfferingBox.png?rlkey=dmmropc8u5x2wqo1ot7ad00l1&st=qldojnor&dl=1", "Enable Effect on Box Open?": true, "Path for Effect on Offering Box Opened": "assets/content/vehicles/attackhelicopter/effects/pfx_flares_attackhelicopter.prefab", "Enable Point Mode for Leaderboard?": false, "Enable The Offering Rush Mode? (This mode does not Data Track, Is meant for quick, Contribution Competitions)": false, "Rush Mode Duration?": 600, "Dynamic Spawn Of The Box Enabled?": false, "Dynamic Spawn at this Monument (Requires your Position Input to be set to match Monument if Changing from Default.)": "assets/bundled/prefabs/autospawn/monument/medium/compound.prefab", "Dynamic Spawn Point (Relative to Monument)": { "x": -18.17, "y": 0.42, "z": 20.64 }, "Dynamic Spawn Rotation Correction": 90.0, "Offering Box Skin Id": 1900496901, "Placeholder SkinID for /givebox Command, Box Reverts to the above skin on placement.": 3174587477, "Respawn Offering Box a Few Seconds after Previous Box Completion?": true, "Respawn Delay in Seconds": 10, "Clear Data on Wipe?": false }, "Rush Mode Options": { "Item Requirements": [ { "Item Shortname": "blood", "Amount Of This Item Required": 0, "Point Value": 1, "Custom SkinID": 0, "Item Custom Name": "", "Item Image URL (For UI)": "" }, { "Item Shortname": "sticks", "Amount Of This Item Required": 0, "Point Value": 1, "Custom SkinID": 0, "Item Custom Name": "", "Item Image URL (For UI)": "" } ], "Contributor Rewards": [ { "Rank Rewards (1 for 1st place, 2 for 2nd, etc.)": 1, "Commands to Run for this Contributor": [ "inventory.giveto {id} rifle.ak 1" ] }, { "Rank Rewards (1 for 1st place, 2 for 2nd, etc.)": 2, "Commands to Run for this Contributor": [ "inventory.giveto {id} rifle.ak 1" ] }, { "Rank Rewards (1 for 1st place, 2 for 2nd, etc.)": 3, "Commands to Run for this Contributor": [ "inventory.giveto {id} rifle.ak 1" ] } ], "Rush Mode Rewards Description": "Top Players Will Receive x Commands Upon Offering Rush Win" }, "Items Needed For Fulfillment Message Cooldown Time in Seconds?": 30, "Items Added to Box Message Cooldown Time in Seconds?": 5, "Item Fulfilled Message Cooldown Time in Seconds?": 30, "Enable UI?": true, "UI Location (top right, lower top right, bottom right, top left, lower top left, bottom left": "lower top right", "UI Update Interval In Seconds": 30, "Announcement Interval In Seconds": 600, "Use Announcement FX?": false, "Broadcast Updates on Status To Discord?": false, "Broadcast Top Contributors To Chat?": false, "Amount of Players to Announce on Top Contributors?": 5, "Discord Webhook URL?": "", "Item Requirements": [ { "Item Shortname": "blood", "Amount Of This Item Required": 100, "Point Value": 1, "Custom SkinID": 0, "Item Custom Name": "", "Item Image URL (For UI)": "" }, { "Item Shortname": "sticks", "Amount Of This Item Required": 100, "Point Value": 1, "Custom SkinID": 0, "Item Custom Name": "", "Item Image URL (For UI)": "" } ], "Commands To Run On Offering Satisfied": { "Commands List": [ "say The offering has been satisfied!", "say Another command goes here", "say Yet another command", "here you can unload TruePve", "say The Current Offering Multiplier is 1{x}", "say depositing 1000{x} to all", "deposit * 1000{x}" ] }, "Rewards Description": "The server will award 1000{x} XP Upon Offering Satisfied", "Enable Top Contributor Rewards?": true, "Top Contributor Rewards": [ { "Rank Rewards (1 for 1st place, 2 for 2nd, etc.)": 1, "Commands to Run for this Contributor": [ "inventory.giveto {id} sulfur 10{x}" ] }, { "Rank Rewards (1 for 1st place, 2 for 2nd, etc.)": 2, "Commands to Run for this Contributor": [ "inventory.giveto {id} rifle.ak 1{x}" ] }, { "Rank Rewards (1 for 1st place, 2 for 2nd, etc.)": 3, "Commands to Run for this Contributor": [ "inventory.giveto {id} rifle.ak 1{x}" ] }, { "Rank Rewards (1 for 1st place, 2 for 2nd, etc.)": 4, "Commands to Run for this Contributor": [ "say Add More Like Me!", "say You can Run Multiple Commands!", "say Target players id with {id}", "say you can use 1{x} to multiply your reward by your multiplier" ] } ] } Thank you to @Chill Roleplay for the help testing. ATTRIBUTION FOR GIF - https://www.vecteezy.com/free-videos/money-on-fire
    $29.99
  22. Wrecks

    Bounty Hunter

    Version 1.3.1

    534 downloads

    Unlock a new lane of economic gameplay in Rust with the Bounty Hunter plugin: purchase a license, hunt NPC scientists, cash out rewards, and profit, with full customization and Discord integration. The Bounties are not Players, They are Scientists That you set up in config & Spawn in Randomly At FP Monuments. Works with Kits. Requires Economics or Server Rewards to handle cashout. With “Bounty Hunter” you open a new lane of Economic gameplay for your server. Set a License fee in order to be able to "Legally" Cashout Bounty Tokens (License is optional) to sell for monetary gain. Outfit your Bounties, You are able to set whatever outfit or clothing you like, as well as skin, weapon and skin id for that Bounty Tier. Once the bounty is taken down players can cashout tokens with Economics or Server Rewards. Spawn in the Bounty Hunter NPC, With Marker Manager Enabled, the cashout location will be displayed on the map. Output all Sales to Discord to track your Economy and make Adjustments as needed to The Bounty Hunter NPCS “Bonus Buy” & “Discount Buy” as needed to suit your taste. Commands *OPTIONS HAVE BEEN ADDED TO SPAWN THE NPC DYNAMICALLY ACROSS MAPS AT BANDIT CAMP, THIS WILL OVVERIDE THE COMMAND SPAWNED NPC /spawnbountyhunter – Requires Admin Permission – Will spawn a Bounty Hunter NPC in your Position. /removebountyhunter – Requires Admin Permission – Will remove the Bounty Hunter NPC you are looking at. /BuyBL – With Sufficient funds, the player can purchase a Bounty Hunter License (Configurable to be disabled and bypassed) /ab - Will Setup a custom spawn point in data for bounties to spawn at BuyBL is configurable, target your players id and sell them the license via shop. Usage "BuyBL playerid Quick Demo HOOKS OnBountyActive OnBountyInactive Config { "Discord Webhook URL": "INSERT_WEBHOOK_URL", "Enable Skill Tree Xp Gain?": false, "Require License for Xp Gain?": true, "Enable Monument Spawns?": true, "Enable Custom Spawns?": false, "Clear Custom Spawns File On Wipe?": false, "Chat Icon": 0, "Maximum Active Bounties": 3, "Drop Bounty Tokens In Pouch?": true, "Base Item for the Bounty Tokens?": "blood", "Tokens Marketable to the Bounty NPC?": true, "Console Command to Purchase a Bounty License? (For GUI Shops)": "buybl", "Require a Bounty License To Cash In Tokens to the Bounty NPC?": true, "Price to Purchase a Bounty License?": 10000, "Lose Bounty License on Death?": true, "Clear Licenses on Wipe?": false, "Dynamic (Bandit Camp) Spawn Of The NPC Enabled?": true, "Economy Plugin - 1 Economics - 2 Server Rewards": 1, "Maximum Amount of Like Tokens Sold at a Time": 3, "NPC Interaction Cooldown In Seconds": 3, "NPC Kit Enabled?": false, "NPC Kit Name?": "", "Amount of Time In Seconds Between Bounty Spawns": 600, "Amount of Time In Seconds for a Bounty to Despawn": 1200, "Enable Spawn SFX?": true, "Enable Despawn SFX?": true, "Announce to Chat When Bounty is Active?": true, "Announce to Chat When Bounty is Claimed?": true, "Enable Marker Manager from UMOD, To Mark Bounties?": true, "Bounty Tiers": [ { "Tier Name": "Tier 1 Bounty Target", "Skill Tree Xp Value": 100, "Bounty Clothing Options": [ { "Shortname": "hazmatsuittwitch", "Skin": 0 } ], "Bounty Total Health": 150, "Bounty Damage Scaling": 1, "Aim Cone Scale": 2, "Weapon to Equip?": "rifle.ak", "Weapon Skin ID": 3140321604, "Bounty Token Name": "Tier 1 Bounty Token", "Bounty Token Skin": 3155517347, "Is the Token Marketable to the Bounty NPC?": true, "Sale Price?": 1000, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5, "Bounty Optional Drops": [ { "Shortname": "stones", "Skin": 0, "Custom Name": "", "Amount Min": 3, "Amount Max": 10, "Chance to Drop": 20 }, { "Shortname": "scrap", "Skin": 0, "Custom Name": "", "Amount Min": 5, "Amount Max": 30, "Chance to Drop": 30 }, { "Shortname": "paper", "Skin": 3048132587, "Custom Name": "Cash", "Amount Min": 1, "Amount Max": 3, "Chance to Drop": 40 } ] }, { "Tier Name": "Tier 2 Bounty Target", "Skill Tree Xp Value": 200, "Bounty Clothing Options": [ { "Shortname": "hazmatsuit.arcticsuit", "Skin": 0 } ], "Bounty Total Health": 225, "Bounty Damage Scaling": 1.5, "Aim Cone Scale": 2.5, "Weapon to Equip?": "rifle.lr300", "Weapon Skin ID": 2715918380, "Bounty Token Name": "Tier 2 Bounty Token", "Bounty Token Skin": 3155517539, "Is the Token Marketable to the Bounty NPC?": true, "Sale Price?": 2000, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -5, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 15, "Bounty Optional Drops": [ { "Shortname": "metal.fragments", "Skin": 0, "Custom Name": "", "Amount Min": 200, "Amount Max": 500, "Chance to Drop": 30 }, { "Shortname": "scrap", "Skin": 0, "Custom Name": "", "Amount Min": 240, "Amount Max": 300, "Chance to Drop": 30 }, { "Shortname": "paper", "Skin": 3048132587, "Custom Name": "Cash", "Amount Min": 10, "Amount Max": 15, "Chance to Drop": 40 } ] }, { "Tier Name": "Tier 3 Bounty Target", "Skill Tree Xp Value": 300, "Bounty Clothing Options": [ { "Shortname": "scientistsuit_heavy", "Skin": 0 } ], "Bounty Total Health": 325, "Bounty Damage Scaling": 2, "Aim Cone Scale": 3, "Weapon to Equip?": "rifle.ak.ice", "Weapon Skin ID": 0, "Bounty Token Name": "Tier 3 Bounty Token", "Bounty Token Skin": 3155517732, "Is the Token Marketable to the Bounty NPC?": true, "Sale Price?": 3200, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -3, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 20, "Bounty Optional Drops": [ { "Shortname": "metal.refined", "Skin": 0, "Custom Name": "", "Amount Min": 200, "Amount Max": 500, "Chance to Drop": 30 }, { "Shortname": "scrap", "Skin": 0, "Custom Name": "", "Amount Min": 440, "Amount Max": 600, "Chance to Drop": 30 }, { "Shortname": "paper", "Skin": 3048132587, "Custom Name": "Cash", "Amount Min": 20, "Amount Max": 35, "Chance to Drop": 40 } ] } ], "NPC Clothing Options": [ { "Shortname": "burlap.trousers", "Skin": 1760352876 }, { "Shortname": "burlap.shirt", "Skin": 1760350097 }, { "Shortname": "shoes.boots", "Skin": 547978997 }, { "Shortname": "hat.boonie", "Skin": 3077061771 }, { "Shortname": "burlap.gloves", "Skin": 1338273501 } ] } LANG { "NoPerms": "[<color=#b5a642>Bounty Hunter</color>] You do not have permission to run this <color=#b54251>Command</color>!", "NoTokens": "[<color=#b5a642>Bounty Hunter</color>] :coffeecan: You have no <color=#b5a642>Bounty Tokens</color> on you that I can cash out. \nBe on the look out, see you soon!\n\n:exclamation:", "BountyHunterCooldownMessage": "[<color=#b5a642>Bounty Hunter</color>] :angry: Wait <color=#a642b5>{0}</color> second(s)!, I think I spotted a [<color=#b5a642>Bounty</color>...", "EconomicsMessage": "[<color=#b5a642>Bounty Hunter</color>] :eyes: \n\n I can net you <color=#85bb65>$</color><color=#42b5a6>{0}</color> for your <color=#42b5a6>{1}x</color> <color=#a642b5>{2}</color>(s).", "SrMessage": "[<color=#b5a642>Bounty Hunter</color>] :eyes: \n\n I can net you <color=#42b5a6>{0}</color> <color=#cd5c5c>RP</color> for your <color=#42b5a6>{1}x</color> <color=#a642b5>{2}</color>(s).", "SaleDisabled": "[<color=#b5a642>Bounty Hunter</color>] <color=#42b5a6>Sales</color> are Disabled in the Config, Enable and Try again.", "NoBountyHunterLicense": "[<color=#b5a642>Bounty Hunter</color>] :eyebrow: Are you out there targeting Bounties without a <color=#42b5a6>License</color>? \nUse <color=#42b5a6>/BuyBL</color> to purchase one.", "AlreadyHasLicense": "[<color=#b5a642>Bounty Hunter</color>] You already have a <color=#b54251>Bounty Hunter License</color>.", "BuyBountyHunterLicenseSuccess": "[<color=#b5a642>Bounty Hunter</color>] <color=#b54251>Bounty Hunter License</color> Obtained. \nYou were charged {0}<color=#3e9c35>{1}</color>, Stay Vigilant, <color=#8bb542>{2}</color>!", "InsufficientFunds": "[<color=#b5a642>Bounty Hunter</color>] You don't have enough funds to purchase a <color=#b5a642>Bounty Hunter License</color>. \nIt costs <color=#42b5a6>{0}</color><color=#a642b5>{1}</color>.", "Despawn": "[<color=#b5a642>Bounty Hunter</color>] The <color=#42b5a6>{0}</color> has <color=#b54251>Fled</color> the Island.", "BountySpotted": "[<color=#b5a642>Bounty Hunter</color>] A <color=#42b5a6>{0}</color> has been spotted.", "BountyEliminated": "[<color=#b5a642>Bounty Hunter</color>] The <color=#42b5a6>{0}</color> was <color=#b5a642>Eliminated</color> by <color=#8bb542>{1}</color>!", "BountyDrop": "[<color=#b5a642>Bounty Hunter</color>] The <color=#42b5a6>Bounty</color> dropped a pouch! Open it and deliver the <color=#42b5a6>Bounty Token</color> to the Bounty Hunter for your Reward!", "Revoked":"[<color=#b5a642>Bounty Hunter</color>] Your <color=#42b5a6>Bounty License</color> has been <color=#42b5a6>Revoked</color> be wary of Death next time!" }
    $20.00
  23. Sent you a version that uses dynamic spawning check messages
  24. Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  25. Do you think its better to spawn an angler npc at every fishing village or randomly each reload at a fishing village
1.7m

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