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Wrecks

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Everything posted by Wrecks

  1. Wrecks

    Timer

  2. Wrecks

    Timer

    i used your config, set to true, and false, reloaded both and no error.
  3. Wrecks

    Timer

    what happens if you paste the geodes copypaste in game. /paste geodes
  4. Wrecks

    Timer

    I only get that, if dynamic is true, and the base isnt in the copypaste data folder
  5. Wrecks

    Timer

  6. Wrecks

    Timer

    with dynamic on or off, I dont get that error
  7. Wrecks

    Timer

    Send your config , i just got home ill throw it on test.
  8. Wrecks

    Timer

    Oxide.Plugins.Geodes.PasteGeodeShedFromConfig(Vector3 spawnPoint) if dynamic is on, make sure the base is in the copy paste data folder
  9. Wrecks

    Timer

    Well you have dynamic on if it’s trying to paste the npc building
  10. Wrecks

    Timer

    I run this on my carbon server too
  11. Wrecks

    Timer

    Make sure you have the dependencies if you’re using dynamic spawn
  12. Message Karuza on discord for more info
  13. Wrecks

    Custom Ore

    you would have to get it via the skinid, search up another skin , and replace the skinid in that url with the skin id of one of these. Then copy the url, make take some playing with but thats a workaround
  14. Wrecks

    Custom Ore

    I haven’t finished it yet life got in the way I might work on it more in the future
  15. Wrecks

    Custom Ore

    I had another plugin I was working on for this.
  16. I’ll look into blocking it if it’s damaged more than X percent via config when I’m back to this.
  17. Yeah it has a cooldown though so it can’t be spammed like crazy unless you allow it
  18. Yes
  19. Wrecks

    Geodes

    https://codefling.com/plugins/check
  20. Wrecks

    Geodes

    Use my check plugin with the item in hand to see I am away from my pc. you can find check on my page it’s simple to use and will help you get skin id as well.
  21. Wrecks

    Geodes

    The last hit of the ore
  22. Wrecks

    Geodes

    To make it even more rare you can issue chance only on bonus hit as well
  23. Wrecks

    Geodes

    Yeah
  24. Wrecks

    Geodes

    Yes it can handle 0.1 to represent 1 percent probability. and Yes just make it the same geode base item and skin id.
  25. Wrecks

    StackMan

    Version 2.0.1

    65 downloads

    Are your players bummed about stack sizes for certain resources? Now they can Pay with Economics or RP to consolidate stacks for a cost. StackMan Is an NPC you can Dynamically spawn at a monument of your choice, select your monument path and position to have him spawn there on Plugin Load. You can customize the StackMan's Clothing and style him as you like. In config you can set what items he can stack and the cost per bundle that he will combine, ultimately bypassing vanilla or other preset stack limits for the determined cost. Upon players talking to the StackMan, if they have no stackables or they already have combined stacks, the player will be messaged of what items he can stack for them. If the players do have valid stackables, the UI will break down what items he will stack and for how much RP / Eco. Permissions StackMan.Admin - Needed to run commands. Commands Dynamic Must Be Disabled for these points to load /SpawnStackMan - Spawns NPC on your Pos /RemoveStackMan - Removes the NPC from data Credits to - @Chill Roleplay for the Initial Idea. Video Demo (UI outdated see screenshots) Config { "Enable Dynamic Spawning? If disabled, set point via chat command": true, "Dynamic Spawn at this Monument (Requires your Position Input to be set to match Monument if Changing from Default.)": "assets/bundled/prefabs/autospawn/monument/medium/compound.prefab", "Dynamic Spawn Points (Relative to Monument)": [ { "x": -8.34, "y": 1.45, "z": 24.75 } ], "Dynamic Spawn Rotation Correction": 90.0, "Economy Plugin - 1 Economics - 2 Server Rewards": 1, "Enable Custom Currency? (OVERRIDES ECONOMY PLUGIN)": true, "Custom Currency": { "Shortname": "paper", "Skin": 3347697156, "Custom Name": "Dirty Cash" }, "Allowed Resources": [ { "Item Shortname": "stones", "Skin ID": 0, "Custom Name": null, "Cost Per Bundle Stacked?": 100 }, { "Item Shortname": "wood", "Skin ID": 0, "Custom Name": null, "Cost Per Bundle Stacked?": 50 }, { "Item Shortname": "sulfur.ore", "Skin ID": 0, "Custom Name": null, "Cost Per Bundle Stacked?": 200 }, { "Item Shortname": "antiradpills", "Skin ID": 3027373420, "Custom Name": "Hydros", "Cost Per Bundle Stacked?": 200 } ], "NPC Clothing Options": [ { "Shortname": "metal.plate.torso", "Skin": 0 }, { "Shortname": "metal.facemask", "Skin": 0 }, { "Shortname": "shoes.boots", "Skin": 0 }, { "Shortname": "hoodie", "Skin": 0 }, { "Shortname": "pants", "Skin": 0 }, { "Shortname": "gloweyes", "Skin": 0 } ] } { "Prefix": "[<color=#9e5cff>StackMan</color>] ", "InsufficientFunds": "You need {0} to combine your <color=#9e5cff>{1}</color>, but you're short.", "StackSuccess": "Combined your <color=#9e5cff>{0}</color> for {1}.", "StackAllSuccess": "Combined <color=#9e5cff>{0}</color> resource type(s) for {1}.", "RemovedNPC": "Removed StackMan.", "NotFound": "StackMan not Detected.", "NoStackablesUI": "I'm not set up to combine anything right now.\nCheck back later.", "StackedOutUI": "All combined.\nDon't drop your stack.", "CatalogNote": "Carry 2+ stacks of any of these and I'll combine them.", "Button.Stack": "Stack", "Button.StackAll": "Stack Everything", "StackAllShort": "Short on funds for <color=#9e5cff>{0}</color> resource type(s)." }
    $15.00

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