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Wrecks

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Everything posted by Wrecks

  1. Wrecks

    StackMan

    Added
    Very easy to pick up if you have used similar tools in the past. What I made in editor reflected cleanly in game without needing to adjust anything. The app is full of tools and options to make exactly what you want. Dev is very welcoming & fast to respond. Nice work! I am looking forward to see this continue to improve.
  2. There is nothing to Refund you
  3. Wrecks

    Error: JUNE WIPE

    Changed Status from Pending to Fixed Changed Fixed In to 1.0.0
  4. Wrecks

    Error: JUNE WIPE

    working on them
  5. Wrecks

    Hello

    I am not getting the error with your config. This is what I recommend using if you're after NPCS that shoot.
  6. Wrecks

    Hello

    what are you on carbon / oxide? Custom map or proc gen map? do o.version or c.version send that info over. also kill a ZH zombie and kill an f1 spawned scarecrow and see what that does shoot a video for that over. I don’t think your config is needed as that effect isn’t something in config but I’ll try it later after work
  7. Wrecks

    Hello

    Changed Status from Pending to Can't Reproduce
  8. Wrecks

    Hello

    The effect does not error on fp native scarecrow or ZH scarecrows, but it does error if i run it manually via my effect tester plugin. ZH does not call that prefab at all so i dont know how youre getting that error.
  9. Wrecks

    Hello

    Rust - 2026-05-31 8-33-56 PM.mp4
  10. Wrecks

    Timer failure

    Changed Status from Pending to Fixed Changed Fixed In to 2.0.81
  11. Changed Status from Pending to Not a Bug
  12. Wrecks

    Bots on the deep seas

    Changed Status from Pending to No Response
  13. Wrecks

    DEATHS

    Changed Status from Pending to No Response
  14. Wrecks

    Hello

    This isn’t even a valid prefab where are you getting your info from? assets/prefabs/npc/scarecrow/effects/scarecrow_death.prefab
  15. Wrecks

    Hello

    I cannot load the props if it’s not a custom map that’s just not possible lol what are you on carbon or oxide? I don’t think it really matters but I don’t call the effect to even play anymore it’s commented out. the aura feature was in works before you even created this ticket. the zombies are not intended to even be shooting on my side. Shooting isn’t a thing that is going to be happening here unless I move over to NPCSpawn dependency. But there is no guarantee on that.
  16. Wrecks

    Hello

  17. Wrecks

    Hello

    I am on a vanilla test map i do not get that error for the death sound prefab
  18. Wrecks

    Hello

    They are zombies they are supposed to use melee weapons only per design. Bounty Hunter is the plugin with the shooting logic / npc spawn setup. in v 1.1.9 i commented that prefab out so if its still erroring its due to you being on a vanilla map not much i can do on that, but i don't call it. which option in config are you talking about?
  19. Wrecks

    karuza Vehicle Hammer

    try diff parts of the vehicle may be a lack of collider in some spots Karuza said this, im trying to see if i can test it myself soon
  20. Wrecks

    karuza Vehicle Hammer

    cool its not broken then ill have to get those others and debug them
  21. Wrecks

    karuza Vehicle Hammer

    Does it work on any other?
  22. Wrecks

    karuza Vehicle Hammer

    Did it ever work on those? I don’t have all the vehicles
  23. Wrecks

    karuza Vehicle Hammer

    I have another user on the 1.21.0 karuza patch , with these protocols and its working on multiple vehicles Oxide.Rust Version: 2.0.7354 Protocol: 2625.284.1
  24. Wrecks

    karuza Vehicle Hammer

    Karuza said he didn’t change logic, if you can send a video so I can see what’s going on, this is the only report though so I’m asking around

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