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Wrecks

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Everything posted by Wrecks

  1. Wrecks

    Geodes

    The last hit of the ore
  2. Wrecks

    Geodes

    To make it even more rare you can issue chance only on bonus hit as well
  3. Wrecks

    Geodes

    Yeah
  4. Wrecks

    Geodes

    Yes it can handle 0.1 to represent 1 percent probability. and Yes just make it the same geode base item and skin id.
  5. Wrecks

    StackMan

    Version 1.0.2

    7 downloads

    Are your players bummed about stack sizes for certain resources? Now they can Pay with Economics or RP to consolidate stacks for a cost. StackMan Is an NPC you can Dynamically spawn at a monument of your choice, select your monument path and position to have him spawn there on Plugin Load. You can customize the StackMan's Clothing and style him as you like. In config you can set what items he can stack and the cost per bundle that he will combine, ultimately bypassing vanilla or other preset stack limits for the determined cost. Upon players talking to the StackMan, if they have no stackables or they already have combined stacks, the player will be messaged of what items he can stack for them. If the players do have valid stackables, the UI will break down what items he will stack and for how much RP / Eco. Credits to - @Chill Roleplay for the Initial Idea. Video Demo Config { "Dynamic Spawn at this Monument (Requires your Position Input to be set to match Monument if Changing from Default.)": "assets/bundled/prefabs/autospawn/monument/medium/compound.prefab", "Dynamic Spawn Points (Relative to Monument)": [ { "x": -8.34, "y": 1.45, "z": 24.75 } ], "Dynamic Spawn Rotation Correction": 90.0, "Economy Plugin - 1 Economics - 2 Server Rewards": 1, "Allowed Resources": { "stones": { "Cost Per Bundle Stacked?": 100 }, "wood": { "Cost Per Bundle Stacked?": 50 }, "sulfur.ore": { "Cost Per Bundle Stacked?": 200 } }, "NPC Clothing Options": [ { "Shortname": "metal.plate.torso", "Skin": 0 }, { "Shortname": "metal.facemask", "Skin": 0 }, { "Shortname": "shoes.boots", "Skin": 0 }, { "Shortname": "hoodie", "Skin": 0 }, { "Shortname": "pants", "Skin": 0 }, { "Shortname": "gloweyes", "Skin": 0 } ] }
    $9.99
  6. Wrecks

    Custom Crops

    It did but it required api I had to add, I don’t think razor ever added it on his side though. I sent him the code though. This was months ago
  7. Wrecks

    Bot Purge Event

    Yeah for sure, this one is one of my first plugins and a top seller. it uses pretty simple hooks that will most likely not change. when it’s updated I’ll let you know
  8. Wrecks

    Bot Purge Event

    Yeah i have a rewritten version i need to test a bit, I have another user thats been testing for a month or so and they said it was fine. Just because a plugin hasn't been updated in a while doesn't mean it doesn't work
  9. Wrecks

    hello

    Changed Status from Pending to Not a Bug Changed Fixed In to 1.0.3
  10. Wrecks

    hello

    That would have to be done with another plugin, Im sure there is a free one that does this to give certain items on spawn.
  11. Version 1.0.1

    12 downloads

    If your players forgot where they parked their Little Bird , Give them the Karuza Vehicle Detector to help them Ping Their Custom Vehicle Locations! CHAT COMMAND - /GIVEKVD - GIVES PLAYERS WITH ADMIN PERMISSION THESE TRANSMITTERS BASE ITEM SHORTNAME IS - "rf.detonator" Simply add this item to your loot table via your loot table plugin or sell via shop, skin an rf detonator, with your detector skin of your choosing set in config to inherit its properties. { "Karuza Vehicle Detector SkinID": 3403374509, "Vehicle Detection Range": 20.0, "Vehicle Ping Time": 60.0, "Sphere Color - 1 Green, 2 Red, 3 Purple": 1, "Cooldown Time": 1, "Only Show Owned Vehicles": false } Video Demo
    $6.99
  12. You look to have found it.
  13. Add username - Karuza on discord to check them out.
  14. Wrecks

    Custom Ore

    What is it a furnace?
  15. Check my instructions in the description.
  16. Version 1.0.5

    45 downloads

    This Plugin allows you to turn Karuza Custom Vehicles back into Deployable Items! It also features Server Rewards and Economics as optional Dependencies, to have the option for players to pay for pickup and prevent exploiting the Pickup Feature. Config features command changing, cooldown options, and price for pickup and option to disable charging. There is safety checks in line, if a vehicles inventory has contents it wont allow pickup so those items wont be lost, if there is infinite ammo or fuel, this check is bypassed, Otherwise the player is notified via Game Tip. Video Demo COMMAND DEFAULT /VH - Requires KaruzaVehicleHammer.use - Allows the Players hammer to pickup a Karuza Vehicle Back into a Deployable. PERMISSIONS KaruzaVehicleHammer.use - Allows Use KaruzaVehicleHammer.bypass - Allows unrestricted use CONFIG { "Hammer Options": { "Chat Command To Enable Hammer": "vh", "How Long to Enable Hammer Via Command": 30, "How Long of a Cooldown After Successful Pickup": 600 }, "Economy Options": { "Disabled = 0 - Economics = 1 - ServerRewards = 2": 2, "Price to Pickup Vehicle": 10000 } } LANG { "ALREADYACTIVE": "[<color=red>K</color><color=yellow>VH</color>] Vehicle Hammer is already active.", "DEACTIVATED": "[<color=red>K</color><color=yellow>VH</color>] Vehicle Hammer Deactivated.", "ACTIVATED": "[<color=red>K</color><color=yellow>VH</color>] Vehicle Hammer Activated for <color=yellow>{0}</color> Seconds.", "COOLDOWN": "[<color=red>K</color><color=yellow>VH</color>] You are on Cooldown.", "NOOWNERSHIP": "[<color=red>K</color><color=yellow>VH</color>] You do not own this Vehicle.", "REMOVEITEMS": "[<color=red>K</color><color=yellow>VH</color>] Remove your <color=yellow>Items</color> before Pickup.", "REMOVEFUEL": "[<color=red>K</color><color=yellow>VH</color>] Remove your <color=green>Fuel</color> before Pickup.", "REMOVEAMMO": "[<color=red>K</color><color=yellow>VH</color>] Remove your <color=red>Ammo</color> before Pickup.", "PICKEDUP": "[<color=red>K</color><color=yellow>VH</color>] Picked up your <color=yellow>{0}</color>.", "CANTAFFORD": "[<color=red>K</color><color=yellow>VH</color>] It costs <color=green>{0}</color> <color=yellow>{1}</color> to pickup a Vehicle." }
    $9.99
  17. Wrecks

    Commands not being executed

    Changed Status from Pending to Fixed Changed Fixed In to 1.2.4
  18. Wrecks

    Commands not being executed

    Figured out what i had did wrong in the update
  19. Wrecks

    Commands not being executed

    I’ll check it out when I get a chance, for now you can enable top and just put no commands
  20. Wrecks

    Custom Ore

    That’s up to your imagination, I just provide a way to add new items into the game that have x output. You can create new economy items, you can create components to craft other things. Just depends what you can come up with using this as a framework to get you there.
  21. Wrecks

    Custom Ore

    Version 1.0.8

    85 downloads

    Introduce some new ore to your server for your players to Mine for, Smelt or Recycle. ***DISCLAIMER*** I CANNOT GUARANTEE COMPATIBILITY WITH OTHER FURNACE PLUGINS EX. SPLITTERS, FURNACE UPGRADES ETC. REFRAIN FROM PURCHASE IF YOU USE ANY OF THESE. REASON FOR SPLITTERS, ON CUSTOM ORE INSERTION, SINCE OUR "ORE" ISNT REALLY ORE, IT DOESNT GET DETECTED AS REGULAR ORE DOES. REASON FOR FURNACE UPGRADES, API WILL MOST LIKELY NEED TO BE IN PLACE IN ORDER TO GET THINGS TO WORK RIGHT. ***DISCLAIMER*** ***NOTES*** I RECOMMEND USING COAL AS THE ITEM SHORTNAME - IF YOU NEED TO CHANGE IT DO NOT USE ORE ITEMS. ORE GATHER CAN BE LOCKED BEHIND PERMISSION - IF YOU NEED TO ADD A PERMISSION USE - customore.yourpermissionname ***NOTES*** The Plugin comes preset with 7 Custom Ore items & 2 output possibilities for each, depending on if its smelted or recycled. Recycling is optional for each ore. Smelting time is configurable per each ore. Make Rare ore longer to smelt if using it as an ingredient in a currency item ex. using it as an item needed to craft gold bars etc. Set tools needed to mine for custom ore, and set what ore types can give which ore, set stone metal and sulfur to give or one type if needed. Works with Skill Tree for Ore Yield. COMMANDS /C.GI - REQUIRES CUSTOMORE.ADMIN - GIVES ALL INPUT ITEMS TO INVENTORY /C.GO - REQUIRES CUSTOMORE.ADMIN - GIVES ALL OUTPUT ITEMS TO INVENTORY /SmeltTime- Will message the player if they have a custom ore item highlighted in hotbar, that ores smelt time, and output item. { "Global Settings": { "Tools Allowed to Gather Custom Ore": [ "stone.pickaxe", "concretepickaxe" ], "Allow Stack Handling?": false, "Ore Shortname": "coal", "If using Stack Handling - Max Stackable for Ore Shortname": 1000, "Enable Skill Tree Yield Boost": true, "Enable Message on Regular Gather": true, "Enable Message on Bonus Gather": true }, "Ore Items": [ { "Ore Setup": { "Input CustomName": "Jade Ore", "Input SkinID": 3422508408, "Input Cook Time In Seconds": 5.0, "Gather Options": { "Able to be Mined for?": true, "Requires Permission to find while Mining?": true, "Permission Name": "CustomOre.Jade", "Nodes to Find this Ore? 1 - Stone, 2 - Metal, 3 - Sulfur": [ 1 ], "Gather Min": 1, "Gather Max": 1, "Gather Bonus Multiplier On Bonus Hit": 2, "Probability - 1.0 is 100%": 0.5 } }, "Output Setup": { "Smelting Output ShortName": "coal", "Smelting Output CustomName": "Refined Jade", "Smelting Output SkinID": 3422508525, "Smelting Output Amount Min": 1, "Smelting Output Amount Max": 1, "Can Be Recycled?": false, "Recycler Output ShortName": "coal", "Recycler Output CustomName": "Jade Shard", "Recycler Output Amount Min": 1, "Recycler Output Amount Max": 1, "Recycler Output SkinID": 3424669338 } }, { "Ore Setup": { "Input CustomName": "Ocean Ore", "Input SkinID": 3422508784, "Input Cook Time In Seconds": 425.0, "Gather Options": { "Able to be Mined for?": false, "Requires Permission to find while Mining?": false, "Permission Name": "", "Nodes to Find this Ore? 1 - Stone, 2 - Metal, 3 - Sulfur": [ 1, 2, 3 ], "Gather Min": 1, "Gather Max": 1, "Gather Bonus Multiplier On Bonus Hit": 2, "Probability - 1.0 is 100%": 0.5 } }, "Output Setup": { "Smelting Output ShortName": "coal", "Smelting Output CustomName": "Refined Ocean Gem", "Smelting Output SkinID": 3422508907, "Smelting Output Amount Min": 1, "Smelting Output Amount Max": 1, "Can Be Recycled?": false, "Recycler Output ShortName": "coal", "Recycler Output CustomName": "Ocean Shard", "Recycler Output Amount Min": 1, "Recycler Output Amount Max": 1, "Recycler Output SkinID": 3424669283 } }, { "Ore Setup": { "Input CustomName": "Lightning Ore", "Input SkinID": 3422508998, "Input Cook Time In Seconds": 525.0, "Gather Options": { "Able to be Mined for?": false, "Requires Permission to find while Mining?": false, "Permission Name": "", "Nodes to Find this Ore? 1 - Stone, 2 - Metal, 3 - Sulfur": [ 1, 2, 3 ], "Gather Min": 1, "Gather Max": 1, "Gather Bonus Multiplier On Bonus Hit": 2, "Probability - 1.0 is 100%": 0.5 } }, "Output Setup": { "Smelting Output ShortName": "coal", "Smelting Output CustomName": "Refined Lightning Gem", "Smelting Output SkinID": 3422509109, "Smelting Output Amount Min": 1, "Smelting Output Amount Max": 1, "Can Be Recycled?": false, "Recycler Output ShortName": "coal", "Recycler Output CustomName": "Lightning Shard", "Recycler Output Amount Min": 1, "Recycler Output Amount Max": 1, "Recycler Output SkinID": 3424669228 } }, { "Ore Setup": { "Input CustomName": "Firestone Ore", "Input SkinID": 3422509169, "Input Cook Time In Seconds": 700.0, "Gather Options": { "Able to be Mined for?": false, "Requires Permission to find while Mining?": false, "Permission Name": "", "Nodes to Find this Ore? 1 - Stone, 2 - Metal, 3 - Sulfur": [ 1, 2, 3 ], "Gather Min": 1, "Gather Max": 1, "Gather Bonus Multiplier On Bonus Hit": 2, "Probability - 1.0 is 100%": 0.5 } }, "Output Setup": { "Smelting Output ShortName": "coal", "Smelting Output CustomName": "Refined Firestone Gem", "Smelting Output SkinID": 3422509268, "Smelting Output Amount Min": 1, "Smelting Output Amount Max": 1, "Can Be Recycled?": false, "Recycler Output ShortName": "coal", "Recycler Output CustomName": "Firestone Shard", "Recycler Output Amount Min": 1, "Recycler Output Amount Max": 1, "Recycler Output SkinID": 3424669152 } }, { "Ore Setup": { "Input CustomName": "Copper Ore", "Input SkinID": 3423923076, "Input Cook Time In Seconds": 30.0, "Gather Options": { "Able to be Mined for?": false, "Requires Permission to find while Mining?": false, "Permission Name": "", "Nodes to Find this Ore? 1 - Stone, 2 - Metal, 3 - Sulfur": [ 1, 2, 3 ], "Gather Min": 1, "Gather Max": 1, "Gather Bonus Multiplier On Bonus Hit": 2, "Probability - 1.0 is 100%": 0.5 } }, "Output Setup": { "Smelting Output ShortName": "coal", "Smelting Output CustomName": "Copper Chunk", "Smelting Output SkinID": 3423923167, "Smelting Output Amount Min": 1, "Smelting Output Amount Max": 1, "Can Be Recycled?": false, "Recycler Output ShortName": "coal", "Recycler Output CustomName": "Copper Dust", "Recycler Output Amount Min": 1, "Recycler Output Amount Max": 1, "Recycler Output SkinID": 3424669038 } }, { "Ore Setup": { "Input CustomName": "Silver Ore", "Input SkinID": 3423923258, "Input Cook Time In Seconds": 60.0, "Gather Options": { "Able to be Mined for?": false, "Requires Permission to find while Mining?": false, "Permission Name": "", "Nodes to Find this Ore? 1 - Stone, 2 - Metal, 3 - Sulfur": [ 1, 2, 3 ], "Gather Min": 1, "Gather Max": 1, "Gather Bonus Multiplier On Bonus Hit": 2, "Probability - 1.0 is 100%": 0.5 } }, "Output Setup": { "Smelting Output ShortName": "coal", "Smelting Output CustomName": "Silver Chunk", "Smelting Output SkinID": 3423923356, "Smelting Output Amount Min": 1, "Smelting Output Amount Max": 1, "Can Be Recycled?": false, "Recycler Output ShortName": "coal", "Recycler Output CustomName": "Silver Dust", "Recycler Output Amount Min": 1, "Recycler Output Amount Max": 1, "Recycler Output SkinID": 3424668983 } }, { "Ore Setup": { "Input CustomName": "Gold Ore", "Input SkinID": 3423923435, "Input Cook Time In Seconds": 90.0, "Gather Options": { "Able to be Mined for?": false, "Requires Permission to find while Mining?": false, "Permission Name": "", "Nodes to Find this Ore? 1 - Stone, 2 - Metal, 3 - Sulfur": [ 1, 2, 3 ], "Gather Min": 1, "Gather Max": 1, "Gather Bonus Multiplier On Bonus Hit": 2, "Probability - 1.0 is 100%": 0.5 } }, "Output Setup": { "Smelting Output ShortName": "coal", "Smelting Output CustomName": "Gold Chunk", "Smelting Output SkinID": 3423923558, "Smelting Output Amount Min": 1, "Smelting Output Amount Max": 1, "Can Be Recycled?": false, "Recycler Output ShortName": "coal", "Recycler Output CustomName": "Gold Dust", "Recycler Output Amount Min": 1, "Recycler Output Amount Max": 1, "Recycler Output SkinID": 3424668919 } } ] } Video Demo
    $18.00
  22. Wrecks

    The Dealer

    Its just lumberjack npc, npcs attack that?
  23. Wrecks

    timing

    Fade it in for 5 seconds, let it stay for 5, fade it out for 5, that’s 15 seconds add another one to that list with a new image and do the same timing. Thats 30 seconds
1.8m

Downloads

Total number of downloads.

8.4k

Customers

Total customers served.

127.3k

Files Sold

Total number of files sold.

2.6m

Payments Processed

Total payments processed.

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