Plus it only spawns in whatever path you have it set at, with the latest update I add capacity and that worked for another user the other day. So if you are on the latest let me know
You can actually comment this out in the .cs
DeathEffect(container);
make it
//DeathEffect(container);
looks like line 864. That’s the only time I call it from what I can see
been a while since I checked it but I plan a rewrite to use NpcSpawn soon
Probably happening on a proc gen map it’s due to rust not loading them to make the game load faster for people. It doesn’t happen on customs from what I’ve seen.
I updated this to expose all prefab paths to config, This includes my default pool of random paths it would pool on default path use if not using custom, some effects just dont work on some maps from one of the recent updates. Now you can remove trouble ones if needed and add working ones.
I need to know what asset paths are bugging for you and what you have in your config, if the asset path also exists in the .cs I’ll have to remove it there too as Proc Gen maps won’t have all the assets loaded.
If it’s not a custom map it will throw these errors you will have to remove the bad prefabs from config as Facepunch blocks some prefabs to speed up loading time.
if these asset paths aren’t in config and are hard coded (they shouldn’t be) I can remove them.
Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.
We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.