Probably happening on a proc gen map it’s due to rust not loading them to make the game load faster for people. It doesn’t happen on customs from what I’ve seen.
I updated this to expose all prefab paths to config, This includes my default pool of random paths it would pool on default path use if not using custom, some effects just dont work on some maps from one of the recent updates. Now you can remove trouble ones if needed and add working ones.
I need to know what asset paths are bugging for you and what you have in your config, if the asset path also exists in the .cs I’ll have to remove it there too as Proc Gen maps won’t have all the assets loaded.
If it’s not a custom map it will throw these errors you will have to remove the bad prefabs from config as Facepunch blocks some prefabs to speed up loading time.
if these asset paths aren’t in config and are hard coded (they shouldn’t be) I can remove them.
yeah hard to target idk if its a constant thing or just a random one time here and there, harder to track down, i check the player and container for null too right at the start
So what I’ve seen on another one of my plugins they were able to take the EN, and translate it to whatever language and put it in the respective folder, and it displays that language to whatever they are set to.
This uses that same language function
It’s on catch not on gut, and they aren’t new it’s just a config restructure, instead of loot rolled across any catch it is controlled over specific fish tables.
Add more keys using fish.FISHNAME
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