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Everything posted by Wrecks
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- 30 comments
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- #community goal
- #commands
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Changed Status from Pending to Not a Bug
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As of right now no I dont have an easy way to do this
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This map is INSANE! The reactions from players when they log in for the first time are pretty funny. It’s amazing how different map concepts throw off some Rust players, but this map and its secrets really seem capture their interest as there is so many building spots and easter eggs. I was no-clipping around, but I had to stop exploring some areas because I want to experience them from the normal player perspective. You can really see the creativity and passion that went into this map, badgyver definitely thought outside the box and took a risk, and in my opinion, it paid off.
- 41 comments
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- #rats
- #miniature
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Version 1.0.3
15 downloads
Reward your Players in a new way, Set the Gift Boomer Item in your loot table, or monetize via your Server Store. When Players deploy, Gifts fall from the Sky, 3 gift drops will be chosen, your Min Max amount of selected via config and gifts will drop from the Sky. Within the Config you can create as many "Gifts", and within each loot table, set as many items with rarity settings and more within. Items are fully customizable. When issuing the item via another plugin in game, I used a small wooden box item id as placeholder. The placeholder entity will be killed upon placement. GIFT BOOMER SKINID - 3256605222 COMMANDS Executable Via Rcon giveallgb AMOUNT GIVES ALL PLAYERS ONLINE X AMOUNT OF GIFT BOOMERS givegb playername AMOUNT IF PLAYER IS ONLINE, WILL GIVE PLAYER X AMOUNT OF GIFT BOOMERS givegb playerid AMOUNT IF PLAYER IS ONLINE, WILL GIVE PLAYER X AMOUNT OF GIFT BOOMERS DEMO CONFIG { "Gift Boomer SkinID": 3256605222, "Notify Effect": "assets/bundled/prefabs/fx/notice/stack.world.fx.prefab", "Placement Effect": "assets/prefabs/misc/easter/painted eggs/effects/gold_open.prefab", "Open Effect": "assets/prefabs/misc/pinata/effects/pinata-destroy.prefab", "Enable Cooldown?": true, "Gift Configurations": [ { "Gift Custom Name": "Basic Gift", "Minimum Gift Amount": 1, "Maximum Gift Amount": 3, "Gift Skin ID": 3256605391, "Probability out of 100 to drop this Gift?": 60, "Minimum Items Per Gift": 1, "Maximum Items Per Gift": 3, "Loot Table": [ { "Item ShortName": "scrap", "Item Custom Name": "", "Minimum Item Amount": 1, "Maximum Item Amount": 3, "Item Skin ID": 0, "Probability out of 100 to unwrap this item from this Gift?": 30 }, { "Item ShortName": "paper", "Item Custom Name": "", "Minimum Item Amount": 1, "Maximum Item Amount": 3, "Item Skin ID": 0, "Probability out of 100 to unwrap this item from this Gift?": 30 }, { "Item ShortName": "wood", "Item Custom Name": "", "Minimum Item Amount": 15, "Maximum Item Amount": 35, "Item Skin ID": 0, "Probability out of 100 to unwrap this item from this Gift?": 30 } ] }, { "Gift Custom Name": "Uncommon Gift", "Minimum Gift Amount": 1, "Maximum Gift Amount": 2, "Gift Skin ID": 3256605469, "Probability out of 100 to drop this Gift?": 40, "Minimum Items Per Gift": 1, "Maximum Items Per Gift": 3, "Loot Table": [ { "Item ShortName": "scrap", "Item Custom Name": "", "Minimum Item Amount": 1, "Maximum Item Amount": 3, "Item Skin ID": 0, "Probability out of 100 to unwrap this item from this Gift?": 30 }, { "Item ShortName": "metal.refined", "Item Custom Name": "", "Minimum Item Amount": 5, "Maximum Item Amount": 10, "Item Skin ID": 0, "Probability out of 100 to unwrap this item from this Gift?": 30 }, { "Item ShortName": "maxhealthtea.advanced", "Item Custom Name": "", "Minimum Item Amount": 1, "Maximum Item Amount": 2, "Item Skin ID": 0, "Probability out of 100 to unwrap this item from this Gift?": 5 } ] }, { "Gift Custom Name": "Rare Gift", "Minimum Gift Amount": 1, "Maximum Gift Amount": 3, "Gift Skin ID": 3256605695, "Probability out of 100 to drop this Gift?": 20, "Minimum Items Per Gift": 1, "Maximum Items Per Gift": 3, "Loot Table": [ { "Item ShortName": "scrap", "Item Custom Name": "", "Minimum Item Amount": 100, "Maximum Item Amount": 300, "Item Skin ID": 0, "Probability out of 100 to unwrap this item from this Gift?": 30 }, { "Item ShortName": "metal.refined", "Item Custom Name": "", "Minimum Item Amount": 200, "Maximum Item Amount": 300, "Item Skin ID": 0, "Probability out of 100 to unwrap this item from this Gift?": 10 }, { "Item ShortName": "supertea", "Item Custom Name": "", "Minimum Item Amount": 1, "Maximum Item Amount": 1, "Item Skin ID": 0, "Probability out of 100 to unwrap this item from this Gift?": 5 } ] } ] } LANG { "GiftComing": "[<color=#ff8000>Gift Boomer</color>] <color=#00ff80>Gifts Incoming</color>!", "Cooldown": "[<color=#ff8000>Gift Boomer</color>] <color=#00ff80>Admin says you need to enjoy this show first</color>! \n\n:laugh: ", "GiftNotif": "[<color=#ff8000>Gift Boomer</color>] Heads up, you have received <color=#00ff80>{0} {1}(s)</color> from the <color=#00ff80>Boomer</color>!" }$10.00-
- #fireworks
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- 41 comments
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- 1
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- #rats
- #miniature
- (and 23 more)
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- 3 comments
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- #custom item
- #dev tool
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- 3 comments
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- #custom item
- #dev tool
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(and 2 more)
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- 30 comments
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- #community goal
- #commands
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(and 1 more)
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- 30 comments
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- #community goal
- #commands
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(and 1 more)
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- 30 comments
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- #community goal
- #commands
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(and 1 more)
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- 30 comments
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- #community goal
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(and 1 more)
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Changed Status from Pending to Not a Bug Changed Fixed In to 1.0.81
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its working for me on test. Confirm it on your side.
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dynamic means it will pull bandit if bandit exists in your world and spawn your npc no matter what map, as long as bandit is there. with dynamic off, command spawned npcs will spawn on your pos every restart and clear on wipe to be ready for your next map
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set "Dynamic (Bandit Camp) Spawn Of The Zombie Hunter NPC Enabled?": true, to false reload the plugin spawn the npc via command where you want it reload the plugin once he is spawned in confirm
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"Dynamic (Bandit Camp) Spawn Of The Zombie Hunter NPC Enabled?": true, make sure your setting isn’t true.
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@RKidsend your config