Jump to content

Wrecks

Creator
  • Posts

    627
  • Joined

  • Last visited

Everything posted by Wrecks

  1. Wrecks

    The Offering

    o.unload Truepve , or whatever you use to block damage
  2. Wrecks

    Simple VIP

    for sure ill keep it in mind!
  3. Wrecks

    Simple VIP

    I had just rewrote it not too long ago from scratch, ill add it to the list as I have private rust stuff and other projects that aren't Rust that I work on in my free time.
  4. Wrecks

    Kits and spawn locations?

    Changed Status from Pending to Not a Bug
  5. Wrecks

    Kits and spawn locations?

    As of right now no I dont have an easy way to do this
  6. Wrecks

    Simple VIP

    As of right now no id have to rewrite it to support unlimited permission tiers
  7. Wrecks

    RATS

    This map is INSANE! The reactions from players when they log in for the first time are pretty funny. It’s amazing how different map concepts throw off some Rust players, but this map and its secrets really seem capture their interest as there is so many building spots and easter eggs. I was no-clipping around, but I had to stop exploring some areas because I want to experience them from the normal player perspective. You can really see the creativity and passion that went into this map, badgyver definitely thought outside the box and took a risk, and in my opinion, it paid off.
  8. Wrecks

    Gift Boomer

    Version 1.0.3

    15 downloads

    Reward your Players in a new way, Set the Gift Boomer Item in your loot table, or monetize via your Server Store. When Players deploy, Gifts fall from the Sky, 3 gift drops will be chosen, your Min Max amount of selected via config and gifts will drop from the Sky. Within the Config you can create as many "Gifts", and within each loot table, set as many items with rarity settings and more within. Items are fully customizable. When issuing the item via another plugin in game, I used a small wooden box item id as placeholder. The placeholder entity will be killed upon placement. GIFT BOOMER SKINID - 3256605222 COMMANDS Executable Via Rcon giveallgb AMOUNT GIVES ALL PLAYERS ONLINE X AMOUNT OF GIFT BOOMERS givegb playername AMOUNT IF PLAYER IS ONLINE, WILL GIVE PLAYER X AMOUNT OF GIFT BOOMERS givegb playerid AMOUNT IF PLAYER IS ONLINE, WILL GIVE PLAYER X AMOUNT OF GIFT BOOMERS DEMO CONFIG { "Gift Boomer SkinID": 3256605222, "Notify Effect": "assets/bundled/prefabs/fx/notice/stack.world.fx.prefab", "Placement Effect": "assets/prefabs/misc/easter/painted eggs/effects/gold_open.prefab", "Open Effect": "assets/prefabs/misc/pinata/effects/pinata-destroy.prefab", "Enable Cooldown?": true, "Gift Configurations": [ { "Gift Custom Name": "Basic Gift", "Minimum Gift Amount": 1, "Maximum Gift Amount": 3, "Gift Skin ID": 3256605391, "Probability out of 100 to drop this Gift?": 60, "Minimum Items Per Gift": 1, "Maximum Items Per Gift": 3, "Loot Table": [ { "Item ShortName": "scrap", "Item Custom Name": "", "Minimum Item Amount": 1, "Maximum Item Amount": 3, "Item Skin ID": 0, "Probability out of 100 to unwrap this item from this Gift?": 30 }, { "Item ShortName": "paper", "Item Custom Name": "", "Minimum Item Amount": 1, "Maximum Item Amount": 3, "Item Skin ID": 0, "Probability out of 100 to unwrap this item from this Gift?": 30 }, { "Item ShortName": "wood", "Item Custom Name": "", "Minimum Item Amount": 15, "Maximum Item Amount": 35, "Item Skin ID": 0, "Probability out of 100 to unwrap this item from this Gift?": 30 } ] }, { "Gift Custom Name": "Uncommon Gift", "Minimum Gift Amount": 1, "Maximum Gift Amount": 2, "Gift Skin ID": 3256605469, "Probability out of 100 to drop this Gift?": 40, "Minimum Items Per Gift": 1, "Maximum Items Per Gift": 3, "Loot Table": [ { "Item ShortName": "scrap", "Item Custom Name": "", "Minimum Item Amount": 1, "Maximum Item Amount": 3, "Item Skin ID": 0, "Probability out of 100 to unwrap this item from this Gift?": 30 }, { "Item ShortName": "metal.refined", "Item Custom Name": "", "Minimum Item Amount": 5, "Maximum Item Amount": 10, "Item Skin ID": 0, "Probability out of 100 to unwrap this item from this Gift?": 30 }, { "Item ShortName": "maxhealthtea.advanced", "Item Custom Name": "", "Minimum Item Amount": 1, "Maximum Item Amount": 2, "Item Skin ID": 0, "Probability out of 100 to unwrap this item from this Gift?": 5 } ] }, { "Gift Custom Name": "Rare Gift", "Minimum Gift Amount": 1, "Maximum Gift Amount": 3, "Gift Skin ID": 3256605695, "Probability out of 100 to drop this Gift?": 20, "Minimum Items Per Gift": 1, "Maximum Items Per Gift": 3, "Loot Table": [ { "Item ShortName": "scrap", "Item Custom Name": "", "Minimum Item Amount": 100, "Maximum Item Amount": 300, "Item Skin ID": 0, "Probability out of 100 to unwrap this item from this Gift?": 30 }, { "Item ShortName": "metal.refined", "Item Custom Name": "", "Minimum Item Amount": 200, "Maximum Item Amount": 300, "Item Skin ID": 0, "Probability out of 100 to unwrap this item from this Gift?": 10 }, { "Item ShortName": "supertea", "Item Custom Name": "", "Minimum Item Amount": 1, "Maximum Item Amount": 1, "Item Skin ID": 0, "Probability out of 100 to unwrap this item from this Gift?": 5 } ] } ] } LANG { "GiftComing": "[<color=#ff8000>Gift Boomer</color>] <color=#00ff80>Gifts Incoming</color>!", "Cooldown": "[<color=#ff8000>Gift Boomer</color>] <color=#00ff80>Admin says you need to enjoy this show first</color>! \n\n:laugh: ", "GiftNotif": "[<color=#ff8000>Gift Boomer</color>] Heads up, you have received <color=#00ff80>{0} {1}(s)</color> from the <color=#00ff80>Boomer</color>!" }
    $10.00
  9. Wrecks

    Zombie Hunter

    It is only implemented with Server Rewards and Economics right now
  10. Wrecks

    Zombie Hunter

    If you have Bounty and Zombie set to both 60 minutes, it will have timers go off at the same time. For the meantime you can offset the timers until I get some time to get it added.
  11. Wrecks

    RATS

    I appreciate you taking me on the grand tour of the map! It is the most outside of the box map I have seen in a while.
  12. Wrecks

    Item Creator

    Added
  13. Wrecks

    Item Creator

    Right now only through chat but I’ll try to add it soon
  14. Wrecks

    The Offering

    If this sounds good I’ll whip something up soon and shoot it your way to try out
  15. Wrecks

    The Offering

    I don’t see how this is possible without a good rewrite as the commands are pretty much set in stone when the offering is up. The only thing I see is pulling top offering steam ids, store that and run a command only to those before it wipes data
  16. Wrecks

    The Offering

    I don’t see this coming, but what do you have in mind
  17. Wrecks

    The Offering

    Well if they aren’t online, how am I to reward them with anything?
  18. Wrecks

    combined outpost Issue

    Changed Status from Pending to Not a Bug Changed Fixed In to 1.0.81
  19. Wrecks

    combined outpost Issue

    its working for me on test. Confirm it on your side.
  20. Wrecks

    combined outpost Issue

    dynamic means it will pull bandit if bandit exists in your world and spawn your npc no matter what map, as long as bandit is there. with dynamic off, command spawned npcs will spawn on your pos every restart and clear on wipe to be ready for your next map
  21. Wrecks

    combined outpost Issue

    set "Dynamic (Bandit Camp) Spawn Of The Zombie Hunter NPC Enabled?": true, to false reload the plugin spawn the npc via command where you want it reload the plugin once he is spawned in confirm
  22. Wrecks

    combined outpost Issue

    "Dynamic (Bandit Camp) Spawn Of The Zombie Hunter NPC Enabled?": true, make sure your setting isn’t true.
  23. Wrecks

    combined outpost Issue

    @RKidsend your config
  24. Wrecks

    Geodes

    Anytime!
  25. Wrecks

    Geodes

    @Waylvin
1.6m

Downloads

Total number of downloads.

7.7k

Customers

Total customers served.

115.3k

Files Sold

Total number of files sold.

2.3m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.