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Everything posted by Wrecks
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Version 1.2.5
367 downloads
Get your Entire Server to Grind towards a Common Goal. With The Offering, Set Item Requirement amounts, either custom or vanilla. REQUIRED FOR UI - IMAGELIBRARY REQUIRED FOR MAPMARKER - MARKERMANAGER Top Contributors can now be rewarded via Commands in Config. What will you reward your Players with? Skill Points? Unload TruePVE and let a purge play out? Or just run a command for Economics deposit and fill everyone's account to congratulate everyone's hard work. At Offering Fulfilled you can run as many commands as you like to reward your Players. You can also Utilize The Offering to get rid of excess items. Maybe Players have too much scrap at the end of the wipe, add scrap as a requirement and let the excess scrap serve a purpose. Upon Valid Item Deposit, The Box shoots a flame and accepts The Offering, Invalid Items get tossed back out of the Box for the player to recollect. Players can utilize an optional UI to track resources that are needed towards completion. It can be toggled on via /OUI or disabled by clicking the x on the UI Tab. UI position can be easily set via UI Location Config Option. Update interval for multiple item requirements can be set, to update the UI to show the other unfulfilled items. If there is a placeholder image and it doesn't retrieve, you can use the custom URL for a PNG as well. This is also useful for custom items. Skin for the box can be set in config. Discord Tracking of the Offering Box Status can be set in config. If an Offering is complete, you have the option to respawn the box at a certain time frame, or disable the respawn completely and have it a one off event, or an event whenever you feel like holding it. MULTIPLIER INFORMATION Default Multiplier in config can be used to quick modify your requirement amounts. You can have this dynamically increase on Offering Completions by enabling this option. Default Multiplier of 1 is a 1:1 of your current requirements. If you increment by .5, Your multiplier becomes 1.5 on the next offering. Keep in mind giving items with 1 value, you can't issue half of an AK. Requirements will round up or down depending on the amount when the math is done. Max Multiplier will never be passed, and will always reset to this value upon it being hit. A multiplier can dynamically effect your Global Commands and Top Contributor Rewards. Use {x} to modify the amount, for example - a command for economics. "deposit * 1000{x}" This will multiply that integer value by your current multiplier, More info can be seen in default config below. This can also be used in your Rewards Description field, if you want to say, Everyone will get 100{x} SP. Multiplier does not apply towards Rush Mode. Multiplier Demonstration Rush Mode Info Rush is an optional mode, it uses separate reward methods and requirements for a condensed version of The Offering for small events. The player with the highest score (If point mode is on) Or Deposits. Will win x Commands you issue. If the plugin unloads an early end will trigger and issue commands to the winners you specify in config. If the plugin is unloading during a server reboot, the plugin will save those commands to run on next boot due to some plugins being unloaded, by the time The Offering is unloaded. The Item Amount in the Rush Requirement is a field you can ignore. Since highest deposits are what counts, item deposits are unlimited. If discord logging is enabled, it will log your top contributors, and will also notify if an event ended during a shutdown. NEW COMMANDS FOR RUSH MODE ARE FOUND BELOW IN THE COMMANDS SECTION Video Demos clip_1,739,245,073,739.mp4 https://youtube.com/clip/Ugkxz8_UG6AqGRZSrwF5JVippAvCPIgWfIHs?si=IKL6D46gwn5MHDrw COMMANDS CONSOLE COMMAND - RESETMULTIPLIER - RESETS YOUR MULTIPLIER TO YOUR DEFAULT VALUE /OUI - Toggles the UI on or off /beginoffering - console or chat, To start an offering if one isnt pending respawn, or if one isnt ongoing in the world, only Works with Dynamic Spawn. /ConvertToOffering - Allows you to convert an already placed Large Wooden Box, To an Offering Box - THEOFFERING.ADMIN - PERMISSION REQUIRED /RemoveOffering - Removes The Offering Box you are looking at - THEOFFERING.ADMIN - PERMISSION REQUIRED /givebox - Gives the player a placeable box that will convert to an offering box on placement - THEOFFERING.ADMIN - PERMISSION REQUIRED /offeringstatus - Will print the offering status to the executing player /offeringtop - Will print the top offering contributors to the executing player /giveofferingitems - Will Send all your offering items to your inventory - admin /myofferingstats - Will show the players current standings if any. /offeringleaderboard - Will show the top standings via UI,, with different banner text depending on point mode or regular mode. /rush on - Will reload the plugin with rush enabled, use beginoffering or place a box if you don't have a dynamic pos enabled. /rush off- Will reload with regular offering mode enabled NOTE - IF RUSH ON / OFF IS RAN WHILE IT IS IN THAT MODE, IT WONT SWAP MODES HOOKS OnOfferingActive - Void OnOfferingInactive - Void OnOfferingSatisfied - Returns a StorageContainer to run custom code at container at end. OnOfferingRushModeStarted - Void OnOfferingRushModeEnded - Void Support for ServerPanel by Mevent - To Set up - Type - "Plugin" - Hook - "OpenOfferingLeaderboard" CONFIG { "Box Options": { "Enable Incrementing Requirements on Regular Offering Completions?": true, "Starting Multiplier - Default 1 - This Value is used even if Increment Requirements is Disabled, it can be used to Quick Increase each needed Item totals": 1.0, "Increase Multiplier by This Value on Completion, A Starting Multiplier of 1 Incremented by 0.5 will be a 1.5 multiplier resulting in a 50% Requirement Increase": 0.5, "Maximum Offering Multiplier to Reach by Incrementing": 5.5, "Allow Multiplier to Multiply Global Commands? (Int Value must be followed with {x} - Ex:10{x})": true, "Allow Multiplier to Multiply Top Contributor Commands? (Int Value must be followed with {x} - Ex:10{x})": true, "Enable UI on Offering Box Open?": true, "Path for Image on Offering Box Opened": "https://www.dropbox.com/scl/fi/2zkykpsa05q2nn9xfhxlg/OfferingBox.png?rlkey=dmmropc8u5x2wqo1ot7ad00l1&st=qldojnor&dl=1", "Enable Effect on Box Open?": true, "Path for Effect on Offering Box Opened": "assets/content/vehicles/attackhelicopter/effects/pfx_flares_attackhelicopter.prefab", "Enable Point Mode for Leaderboard?": false, "Enable The Offering Rush Mode? (This mode does not Data Track, Is meant for quick, Contribution Competitions)": false, "Rush Mode Duration?": 600, "Dynamic Spawn Of The Box Enabled?": false, "Dynamic Spawn at this Monument (Requires your Position Input to be set to match Monument if Changing from Default.)": "assets/bundled/prefabs/autospawn/monument/medium/compound.prefab", "Dynamic Spawn Point (Relative to Monument)": { "x": -18.17, "y": 0.42, "z": 20.64 }, "Dynamic Spawn Rotation Correction": 90.0, "Offering Box Skin Id": 1900496901, "Placeholder SkinID for /givebox Command, Box Reverts to the above skin on placement.": 3174587477, "Respawn Offering Box a Few Seconds after Previous Box Completion?": true, "Respawn Delay in Seconds": 10, "Clear Data on Wipe?": false }, "Rush Mode Options": { "Item Requirements": [ { "Item Shortname": "blood", "Amount Of This Item Required": 0, "Point Value": 1, "Custom SkinID": 0, "Item Custom Name": "", "Item Image URL (For UI)": "" }, { "Item Shortname": "sticks", "Amount Of This Item Required": 0, "Point Value": 1, "Custom SkinID": 0, "Item Custom Name": "", "Item Image URL (For UI)": "" } ], "Contributor Rewards": [ { "Rank Rewards (1 for 1st place, 2 for 2nd, etc.)": 1, "Commands to Run for this Contributor": [ "inventory.giveto {id} rifle.ak 1" ] }, { "Rank Rewards (1 for 1st place, 2 for 2nd, etc.)": 2, "Commands to Run for this Contributor": [ "inventory.giveto {id} rifle.ak 1" ] }, { "Rank Rewards (1 for 1st place, 2 for 2nd, etc.)": 3, "Commands to Run for this Contributor": [ "inventory.giveto {id} rifle.ak 1" ] } ], "Rush Mode Rewards Description": "Top Players Will Receive x Commands Upon Offering Rush Win" }, "Items Needed For Fulfillment Message Cooldown Time in Seconds?": 30, "Items Added to Box Message Cooldown Time in Seconds?": 5, "Item Fulfilled Message Cooldown Time in Seconds?": 30, "Enable UI?": true, "UI Location (top right, lower top right, bottom right, top left, lower top left, bottom left": "lower top right", "UI Update Interval In Seconds": 30, "Announcement Interval In Seconds": 600, "Use Announcement FX?": false, "Broadcast Updates on Status To Discord?": false, "Broadcast Top Contributors To Chat?": false, "Amount of Players to Announce on Top Contributors?": 5, "Discord Webhook URL?": "", "Item Requirements": [ { "Item Shortname": "blood", "Amount Of This Item Required": 100, "Point Value": 1, "Custom SkinID": 0, "Item Custom Name": "", "Item Image URL (For UI)": "" }, { "Item Shortname": "sticks", "Amount Of This Item Required": 100, "Point Value": 1, "Custom SkinID": 0, "Item Custom Name": "", "Item Image URL (For UI)": "" } ], "Commands To Run On Offering Satisfied": { "Commands List": [ "say The offering has been satisfied!", "say Another command goes here", "say Yet another command", "here you can unload TruePve", "say The Current Offering Multiplier is 1{x}", "say depositing 1000{x} to all", "deposit * 1000{x}" ] }, "Rewards Description": "The server will award 1000{x} XP Upon Offering Satisfied", "Enable Top Contributor Rewards?": true, "Top Contributor Rewards": [ { "Rank Rewards (1 for 1st place, 2 for 2nd, etc.)": 1, "Commands to Run for this Contributor": [ "inventory.giveto {id} sulfur 10{x}" ] }, { "Rank Rewards (1 for 1st place, 2 for 2nd, etc.)": 2, "Commands to Run for this Contributor": [ "inventory.giveto {id} rifle.ak 1{x}" ] }, { "Rank Rewards (1 for 1st place, 2 for 2nd, etc.)": 3, "Commands to Run for this Contributor": [ "inventory.giveto {id} rifle.ak 1{x}" ] }, { "Rank Rewards (1 for 1st place, 2 for 2nd, etc.)": 4, "Commands to Run for this Contributor": [ "say Add More Like Me!", "say You can Run Multiple Commands!", "say Target players id with {id}", "say you can use 1{x} to multiply your reward by your multiplier" ] } ] } Thank you to @Chill Roleplay for the help testing. ATTRIBUTION FOR GIF - https://www.vecteezy.com/free-videos/money-on-fire$29.99- 30 comments
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Version 1.3.0
491 downloads
Unlock a new lane of economic gameplay in Rust with the Bounty Hunter plugin: purchase a license, hunt NPC scientists, cash out rewards, and profit, with full customization and Discord integration. The Bounties are not Players, They are Scientists That you set up in config & Spawn in Randomly At FP Monuments. Works with Kits. Requires Economics or Server Rewards to handle cashout. With “Bounty Hunter” you open a new lane of Economic gameplay for your server. Set a License fee in order to be able to "Legally" Cashout Bounty Tokens (License is optional) to sell for monetary gain. Outfit your Bounties, You are able to set whatever outfit or clothing you like, as well as skin, weapon and skin id for that Bounty Tier. Once the bounty is taken down players can cashout tokens with Economics or Server Rewards. Spawn in the Bounty Hunter NPC, With Marker Manager Enabled, the cashout location will be displayed on the map. Output all Sales to Discord to track your Economy and make Adjustments as needed to The Bounty Hunter NPCS “Bonus Buy” & “Discount Buy” as needed to suit your taste. Commands *OPTIONS HAVE BEEN ADDED TO SPAWN THE NPC DYNAMICALLY ACROSS MAPS AT BANDIT CAMP, THIS WILL OVVERIDE THE COMMAND SPAWNED NPC /spawnbountyhunter – Requires Admin Permission – Will spawn a Bounty Hunter NPC in your Position. /removebountyhunter – Requires Admin Permission – Will remove the Bounty Hunter NPC you are looking at. /BuyBL – With Sufficient funds, the player can purchase a Bounty Hunter License (Configurable to be disabled and bypassed) /ab - Will Setup a custom spawn point in data for bounties to spawn at BuyBL is configurable, target your players id and sell them the license via shop. Usage "BuyBL playerid Quick Demo HOOKS OnBountyActive OnBountyInactive Config { "Discord Webhook URL": "INSERT_WEBHOOK_URL", "Enable Skill Tree Xp Gain?": false, "Require License for Xp Gain?": true, "Enable Monument Spawns?": true, "Enable Custom Spawns?": false, "Clear Custom Spawns File On Wipe?": false, "Chat Icon": 0, "Maximum Active Bounties": 3, "Drop Bounty Tokens In Pouch?": true, "Base Item for the Bounty Tokens?": "blood", "Tokens Marketable to the Bounty NPC?": true, "Console Command to Purchase a Bounty License? (For GUI Shops)": "buybl", "Require a Bounty License To Cash In Tokens to the Bounty NPC?": true, "Price to Purchase a Bounty License?": 10000, "Lose Bounty License on Death?": true, "Clear Licenses on Wipe?": false, "Dynamic (Bandit Camp) Spawn Of The NPC Enabled?": true, "Economy Plugin - 1 Economics - 2 Server Rewards": 1, "Maximum Amount of Like Tokens Sold at a Time": 3, "NPC Interaction Cooldown In Seconds": 3, "NPC Kit Enabled?": false, "NPC Kit Name?": "", "Amount of Time In Seconds Between Bounty Spawns": 600, "Amount of Time In Seconds for a Bounty to Despawn": 1200, "Enable Spawn SFX?": true, "Enable Despawn SFX?": true, "Announce to Chat When Bounty is Active?": true, "Announce to Chat When Bounty is Claimed?": true, "Enable Marker Manager from UMOD, To Mark Bounties?": true, "Bounty Tiers": [ { "Tier Name": "Tier 1 Bounty Target", "Skill Tree Xp Value": 100, "Bounty Clothing Options": [ { "Shortname": "hazmatsuittwitch", "Skin": 0 } ], "Bounty Total Health": 150, "Bounty Damage Scaling": 1, "Aim Cone Scale": 2, "Weapon to Equip?": "rifle.ak", "Weapon Skin ID": 3140321604, "Bounty Token Name": "Tier 1 Bounty Token", "Bounty Token Skin": 3155517347, "Is the Token Marketable to the Bounty NPC?": true, "Sale Price?": 1000, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5, "Bounty Optional Drops": [ { "Shortname": "stones", "Skin": 0, "Custom Name": "", "Amount Min": 3, "Amount Max": 10, "Chance to Drop": 20 }, { "Shortname": "scrap", "Skin": 0, "Custom Name": "", "Amount Min": 5, "Amount Max": 30, "Chance to Drop": 30 }, { "Shortname": "paper", "Skin": 3048132587, "Custom Name": "Cash", "Amount Min": 1, "Amount Max": 3, "Chance to Drop": 40 } ] }, { "Tier Name": "Tier 2 Bounty Target", "Skill Tree Xp Value": 200, "Bounty Clothing Options": [ { "Shortname": "hazmatsuit.arcticsuit", "Skin": 0 } ], "Bounty Total Health": 225, "Bounty Damage Scaling": 1.5, "Aim Cone Scale": 2.5, "Weapon to Equip?": "rifle.lr300", "Weapon Skin ID": 2715918380, "Bounty Token Name": "Tier 2 Bounty Token", "Bounty Token Skin": 3155517539, "Is the Token Marketable to the Bounty NPC?": true, "Sale Price?": 2000, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -5, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 15, "Bounty Optional Drops": [ { "Shortname": "metal.fragments", "Skin": 0, "Custom Name": "", "Amount Min": 200, "Amount Max": 500, "Chance to Drop": 30 }, { "Shortname": "scrap", "Skin": 0, "Custom Name": "", "Amount Min": 240, "Amount Max": 300, "Chance to Drop": 30 }, { "Shortname": "paper", "Skin": 3048132587, "Custom Name": "Cash", "Amount Min": 10, "Amount Max": 15, "Chance to Drop": 40 } ] }, { "Tier Name": "Tier 3 Bounty Target", "Skill Tree Xp Value": 300, "Bounty Clothing Options": [ { "Shortname": "scientistsuit_heavy", "Skin": 0 } ], "Bounty Total Health": 325, "Bounty Damage Scaling": 2, "Aim Cone Scale": 3, "Weapon to Equip?": "rifle.ak.ice", "Weapon Skin ID": 0, "Bounty Token Name": "Tier 3 Bounty Token", "Bounty Token Skin": 3155517732, "Is the Token Marketable to the Bounty NPC?": true, "Sale Price?": 3200, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -3, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 20, "Bounty Optional Drops": [ { "Shortname": "metal.refined", "Skin": 0, "Custom Name": "", "Amount Min": 200, "Amount Max": 500, "Chance to Drop": 30 }, { "Shortname": "scrap", "Skin": 0, "Custom Name": "", "Amount Min": 440, "Amount Max": 600, "Chance to Drop": 30 }, { "Shortname": "paper", "Skin": 3048132587, "Custom Name": "Cash", "Amount Min": 20, "Amount Max": 35, "Chance to Drop": 40 } ] } ], "NPC Clothing Options": [ { "Shortname": "burlap.trousers", "Skin": 1760352876 }, { "Shortname": "burlap.shirt", "Skin": 1760350097 }, { "Shortname": "shoes.boots", "Skin": 547978997 }, { "Shortname": "hat.boonie", "Skin": 3077061771 }, { "Shortname": "burlap.gloves", "Skin": 1338273501 } ] } LANG { "NoPerms": "[<color=#b5a642>Bounty Hunter</color>] You do not have permission to run this <color=#b54251>Command</color>!", "NoTokens": "[<color=#b5a642>Bounty Hunter</color>] :coffeecan: You have no <color=#b5a642>Bounty Tokens</color> on you that I can cash out. \nBe on the look out, see you soon!\n\n:exclamation:", "BountyHunterCooldownMessage": "[<color=#b5a642>Bounty Hunter</color>] :angry: Wait <color=#a642b5>{0}</color> second(s)!, I think I spotted a [<color=#b5a642>Bounty</color>...", "EconomicsMessage": "[<color=#b5a642>Bounty Hunter</color>] :eyes: \n\n I can net you <color=#85bb65>$</color><color=#42b5a6>{0}</color> for your <color=#42b5a6>{1}x</color> <color=#a642b5>{2}</color>(s).", "SrMessage": "[<color=#b5a642>Bounty Hunter</color>] :eyes: \n\n I can net you <color=#42b5a6>{0}</color> <color=#cd5c5c>RP</color> for your <color=#42b5a6>{1}x</color> <color=#a642b5>{2}</color>(s).", "SaleDisabled": "[<color=#b5a642>Bounty Hunter</color>] <color=#42b5a6>Sales</color> are Disabled in the Config, Enable and Try again.", "NoBountyHunterLicense": "[<color=#b5a642>Bounty Hunter</color>] :eyebrow: Are you out there targeting Bounties without a <color=#42b5a6>License</color>? \nUse <color=#42b5a6>/BuyBL</color> to purchase one.", "AlreadyHasLicense": "[<color=#b5a642>Bounty Hunter</color>] You already have a <color=#b54251>Bounty Hunter License</color>.", "BuyBountyHunterLicenseSuccess": "[<color=#b5a642>Bounty Hunter</color>] <color=#b54251>Bounty Hunter License</color> Obtained. \nYou were charged {0}<color=#3e9c35>{1}</color>, Stay Vigilant, <color=#8bb542>{2}</color>!", "InsufficientFunds": "[<color=#b5a642>Bounty Hunter</color>] You don't have enough funds to purchase a <color=#b5a642>Bounty Hunter License</color>. \nIt costs <color=#42b5a6>{0}</color><color=#a642b5>{1}</color>.", "Despawn": "[<color=#b5a642>Bounty Hunter</color>] The <color=#42b5a6>{0}</color> has <color=#b54251>Fled</color> the Island.", "BountySpotted": "[<color=#b5a642>Bounty Hunter</color>] A <color=#42b5a6>{0}</color> has been spotted.", "BountyEliminated": "[<color=#b5a642>Bounty Hunter</color>] The <color=#42b5a6>{0}</color> was <color=#b5a642>Eliminated</color> by <color=#8bb542>{1}</color>!", "BountyDrop": "[<color=#b5a642>Bounty Hunter</color>] The <color=#42b5a6>Bounty</color> dropped a pouch! Open it and deliver the <color=#42b5a6>Bounty Token</color> to the Bounty Hunter for your Reward!", "Revoked":"[<color=#b5a642>Bounty Hunter</color>] Your <color=#42b5a6>Bounty License</color> has been <color=#42b5a6>Revoked</color> be wary of Death next time!" }$20.00 -
Sent you a version that uses dynamic spawning check messages
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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Do you think its better to spawn an angler npc at every fishing village or randomly each reload at a fishing village
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Yeah artisan, bounty hunter, geodes, trapper, angler, florist
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Not yet I’m working on it for others but I know it’s possible. I just have to work it in to each plugin there is about 6 total that need the feature.
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- 13 comments
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nevermind, givesemtexto wrecks 1 works in rcon givesemtex wrecks 1 works in game
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Changed Status from Pending to Not a Bug
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its /givesemtex wrecks 1 sorry about that ill edit desc
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This is now added. Do a fresh install. Add as many geode items as you like.
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Changed Fixed In to 2.0.0
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Version 1.1.9
100 downloads
Set up your own loot table of Custom Food and Drinks! Features Create items to meet your Servers Needs. Food and Drinks can add or take away from the players Metabolism. Drinks can even be set to blur vision for a configurable amount of time. Spawn the Artisan NPC to handle RP or Economic trades. Spawn the Artisan House, Via Copy Paste, MarkerManager & ZoneManager Or AutoSpawn at Bandit Automatically with Copy Paste to handle paste, ZoneManager to handle decay and looting prevention etc. Setup Discount purchase and Bonus purchase values to simulate supply and demand when selling to the NPC. NPC can be kitted out with kits or setup the outfit of your liking within the config. NPC sales can be logged via Discord. Goods spawn container can be set and much much more in the configuration. If adding Artisan Items to another plugin via shop, use Mushrooms as Food Items and Scrap Tea as Drinks. Commands /gi - The active hotbar item that is an Artisan Good's properties will be displayed in chat. /gg - Admin command to spawn all goods to inventory, useful for testing. /spawnartisan - Spawns an Artisan NPC in your position /removeartisan - removes the Artisan NPC you are looking at /pasteartisanhouse – places the artisan building in front of you, creating a zone if you have zone manager installed, that handles no build no decay and more. Default Config { "Debug Goods use properties in console for admin?": true, "Position of Building for Bandit Camp Spawn": { "x": -57.95, "y": 2.65, "z": -57.43 }, "Rotation Correction of The Building": 77, "NPC Positioning If using Bandit Camp Spawn": { "x": -53.68, "y": 3.31, "z": -58.35 }, "Rotation Correction of The NPC": 90, "Dynamic (Bandit Camp) Spawn Of The NPC Building and NPC Enabled?(CopyPaste Req. MarkerManager & Zone Manager Recommended)": true, "Discord Webhook URL": "INSERT_WEBHOOK_URL", "Chat Icon": 0, "Enable Goods Found Message?": true, "Goods Found Message Cooldown Time in Minutes": 120, "Blur Intensity - (0.1 to 1) Higher Values Blackout": 0.1, "NPC Kit Enabled?": false, "NPC Kit Name?": "", "Sales to NPC Enabled?": true, "Map Markers Enabled via Marker Manager Plugin?": true, "Maximum Amount of Items Sold at a Time": 3, "NPC Interaction Cooldown In Seconds": 3, "Economy Plugin - 1 Economics - 2 Server Rewards": 1, "Enable Crate Spawns?": true, "Amount of each Item to spawn via Command?": 5, "Custom Goods": [ { "Base Item - 1 Mushroom (Food) - 2 (Drink)": 1, "Item Name": "Wasteland Burger", "Skin ID": 3146069004, "Hydration Value (Negative Values Reduce)": 2, "Caloric Value (Negative Values Reduce)": 75, "Healing Value (Negative Values Reduce)": 75, "How long Before Vision is Obscured? (0 to disable)": 0, "How long to Obscure Vision? (0 to disable)": 0, "Is Marketable?": true, "Sale Price?": 30, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5, "Minimum Amount To Spawn into a Container": 1, "Maximum Amount To Spawn into a Container": 1, "Chance out of 100% to Spawn into a Container": 15, "Container to Spawn this Item in": "dm food" }, { "Base Item - 1 Mushroom (Food) - 2 (Drink)": 2, "Item Name": "Slightly Irradiated Brew", "Skin ID": 3146074155, "Hydration Value (Negative Values Reduce)": 30, "Caloric Value (Negative Values Reduce)": 10, "Healing Value (Negative Values Reduce)": -10, "How long Before Vision is Obscured? (0 to disable)": 10, "How long to Obscure Vision? (0 to disable)": 30, "Is Marketable?": true, "Sale Price?": 50, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5, "Minimum Amount To Spawn into a Container": 1, "Maximum Amount To Spawn into a Container": 1, "Chance out of 100% to Spawn into a Container": 15, "Container to Spawn this Item in": "foodbox" }, { "Base Item - 1 Mushroom (Food) - 2 (Drink)": 1, "Item Name": "Rustic Jam", "Skin ID": 3146834342, "Hydration Value (Negative Values Reduce)": 10, "Caloric Value (Negative Values Reduce)": 35, "Healing Value (Negative Values Reduce)": 30, "How long Before Vision is Obscured? (0 to disable)": 0, "How long to Obscure Vision? (0 to disable)": 0, "Is Marketable?": true, "Sale Price?": 75, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5, "Minimum Amount To Spawn into a Container": 1, "Maximum Amount To Spawn into a Container": 2, "Chance out of 100% to Spawn into a Container": 10, "Container to Spawn this Item in": "dm food" }, { "Base Item - 1 Mushroom (Food) - 2 (Drink)": 2, "Item Name": "Imported Wine", "Skin ID": 3146836410, "Hydration Value (Negative Values Reduce)": 40, "Caloric Value (Negative Values Reduce)": 10, "Healing Value (Negative Values Reduce)": -10, "How long Before Vision is Obscured? (0 to disable)": 14, "How long to Obscure Vision? (0 to disable)": 36, "Is Marketable?": true, "Sale Price?": 90, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5, "Minimum Amount To Spawn into a Container": 1, "Maximum Amount To Spawn into a Container": 1, "Chance out of 100% to Spawn into a Container": 10, "Container to Spawn this Item in": "foodbox" }, { "Base Item - 1 Mushroom (Food) - 2 (Drink)": 1, "Item Name": "Not Wolf Jerky", "Skin ID": 3146836992, "Hydration Value (Negative Values Reduce)": 2, "Caloric Value (Negative Values Reduce)": 70, "Healing Value (Negative Values Reduce)": 60, "How long Before Vision is Obscured? (0 to disable)": 0, "How long to Obscure Vision? (0 to disable)": 0, "Is Marketable?": true, "Sale Price?": 125, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5, "Minimum Amount To Spawn into a Container": 1, "Maximum Amount To Spawn into a Container": 2, "Chance out of 100% to Spawn into a Container": 5, "Container to Spawn this Item in": "dm food" }, { "Base Item - 1 Mushroom (Food) - 2 (Drink)": 1, "Item Name": "Fresh Bread", "Skin ID": 3146837480, "Hydration Value (Negative Values Reduce)": 1, "Caloric Value (Negative Values Reduce)": 60, "Healing Value (Negative Values Reduce)": 40, "How long Before Vision is Obscured? (0 to disable)": 0, "How long to Obscure Vision? (0 to disable)": 0, "Is Marketable?": true, "Sale Price?": 150, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5, "Minimum Amount To Spawn into a Container": 1, "Maximum Amount To Spawn into a Container": 1, "Chance out of 100% to Spawn into a Container": 3, "Container to Spawn this Item in": "dm food" } ], "NPC Clothing Options": [ { "Shortname": "pants", "Skin": 2869683028 }, { "Shortname": "hoodie", "Skin": 2886142716 }, { "Shortname": "shoes.boots", "Skin": 2454376365 }, { "Shortname": "hat.boonie", "Skin": 2838981168 } ] } Lang { "GoodsFound": "[<color=yellow>Artisan Goods</color>] You found an <color=yellow>Artisan Good</color> you can consume this item for added benefits:exclamation:", "GoodsFoundEconomics": "[<color=yellow>Artisan Goods</color>] You found an <color=yellow>Artisan Good</color> you can consume this item or sell it to The Artisan Goods Collector for <color=#85bb65>$</color>:exclamation:", "GoodsFoundSR": "[<color=yellow>Artisan Goods</color>] You found an <color=yellow>Artisan Good</color> you can consume this item or sell it to The Artisan Goods Collector for <color=#cd5c5c>RP</color>:exclamation:", "NoPerms": "[<color=yellow>Artisan Goods</color>] You do not have permission to run this <color=red>Command</color>!", "NoGoods": "[<color=yellow>The Artisan</color>] :nervous: You have no <color=yellow>Goods</color> on you that I am in the Market for. \nSwing by when you do, though! \n\n:happy:", "GoodsSpawned": "[<color=yellow>Artisan Goods</color>] :wave: <color=green>All</color> <color=yellow>Artisan Goods</color> have been deposited to your Inventory.", "ArtisanCooldownMessage": "[<color=yellow>The Artisan</color>] :wave: Just wait <color=green>{0}</color> seconds, I have to finish putting stuff away...", "EconomicsMessage": "[<color=yellow>The Artisan</color>] :eyes: \n\n Best I can do is <color=#85bb65>$</color><color=yellow>{0}</color> for your <color=orange>{1}x</color> <color=green>{2}</color>(s).", "SrMessage": "[<color=yellow>The Artisan</color>] :eyes: \n\n Best I can do is <color=orange>{0}</color> <color=#cd5c5c>RP</color> for your <color=yellow>{1}x</color> <color=green>{2}</color>(s).", "SaleDisabled": "[<color=yellow>Artisan Goods</color>] <color=orange>Sales</color> are Disabled in the Config, Enable and Try again." }$16.00 -
Version 0.1.9
102 downloads
Purchase a Guide, Forage, Sell, Profit. Works with Kits & Marker Manager. Requires Economics or Server Rewards to handle sales. With “The Florist” you open yet another lane of Economic gameplay for your server. Set a Guide fee in order to be able to handle and identify flora that are bonus customizable items, for players to sell for monetary gain. Set drop rates on all of your Custom Florist Items, Sell to the Florist with Economics or Server Rewards. Output all Sales to Discord to track your Economy and make Adjustments as needed to The Florist NPCS “Bonus Buy” & “Discount Buy” as needed to suit your taste. Dispensers of Florist Items Auto Spawned Dispensers berry-black berry-blue berry-green berry-red berry-white berry-yellow hemp mushroom-cluster-5 mushroom-cluster-6 corn potato pumpkin Video Demo Commands /gf – Requires Admin Permission – Will spawn your custom Florist items into your inventory, Good for testing sale rates. /spawnflorist – Requires Admin Permission – Will spawn a Florist NPC in your Position. /removeflorist– Requires Admin Permission – Will remove the Florist NPC you are looking at. /BuyFG – With Sufficient funds, the player can purchase a Florist Guide Config { "Discord Webhook URL": "INSERT_WEBHOOK_URL", "Chat Icon": 0, "NPC Kit Enabled?": false, "NPC Kit Name?": "", "Florist license Fee?": 10000, "Remove license on Death?": true, "Sales to NPC Enabled?": true, "Maximum Amount of Items Sold at a Time": 3, "NPC Interaction Cooldown In Seconds": 3, "Economy Plugin - 1 Economics - 2 Server Rewards": 1, "Amount of each Item to spawn via Command?": 5, "Custom Wares": [ { "Item Name": "Wild BlueBonnet", "Skin ID": 3152163439, "Is Marketable?": true, "Sale Price?": 15, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5, "Chance out of 100% to Spawn on AutoSpawn Growable Collect?": 9 }, { "Item Name": "Orchid", "Skin ID": 3152186892, "Is Marketable?": true, "Sale Price?": 29, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5, "Chance out of 100% to Spawn on AutoSpawn Growable Collect?": 12 }, { "Item Name": "Creeping Thyme", "Skin ID": 3152188419, "Is Marketable?": true, "Sale Price?": 79, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5, "Chance out of 100% to Spawn on AutoSpawn Growable Collect?": 4 }, { "Item Name": "Tobacco", "Skin ID": 3152190238, "Is Marketable?": true, "Sale Price?": 39, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5, "Chance out of 100% to Spawn on AutoSpawn Growable Collect?": 6 }, { "Item Name": "Chrysanthemum", "Skin ID": 3152191313, "Is Marketable?": true, "Sale Price?": 48, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5, "Chance out of 100% to Spawn on AutoSpawn Growable Collect?": 8 } ], "NPC Clothing Options": [ { "Shortname": "burlap.trousers", "Skin": 922959091 }, { "Shortname": "shirt.tanktop", "Skin": 922934835 }, { "Shortname": "burlap.shoes", "Skin": 922966471 }, { "Shortname": "hat.beenie", "Skin": 922870775 }, { "Shortname": "burlap.gloves", "Skin": 922904866 }, { "Shortname": "jacket", "Skin": 922872799 } ] } Lang { "NoPerms": "[<color=#12ffb8>The Florist</color>] You do not have permission to run this <color=red>Command</color>!", "NoWares": "[<color=#12ffb8>The Florist</color>] :nervous: You have no <color=yellow>Items</color> on you that I am in the Market for. \nSwing by when you do, though! \n\n:happy:", "WaresSpawned": "[<color=#12ffb8>The Florist</color>] :wave: <color=green>All</color> <color=#12ffb8>Florist Items</color> have been deposited to your Inventory.", "FloristCooldownMessage": "[<color=#12ffb8>The Florist</color>] :wave: If you dont mind, give me <color=green>{0}</color> second(s), I'm pressing this specimen...", "EconomicsMessage": "[<color=#12ffb8>The Florist</color>] :eyes: \n\n Best I can value this at is <color=#85bb65>$</color><color=yellow>{0}</color> for your <color=orange>{1}x</color> <color=green>{2}</color>(s).", "SrMessage": "[<color=#12ffb8>The Florist</color>] :eyes: \n\n Best I can value this at is <color=orange>{0}</color> <color=#cd5c5c>RP</color> for your <color=yellow>{1}x</color> <color=green>{2}</color>(s).", "SaleDisabled": "[<color=#12ffb8>The Florist</color>] <color=orange>Sales</color> are Disabled in the Config, Enable and Try again.", "NoFloristLicense": "[<color=#12ffb8>The Florist</color>] You don't remember how to forage delicate <color=orange>Floral Items</color>. \nUse <color=orange>/BuyFG</color> to purchase the Guide from <color=#12ffb8>The Florist</color>.", "AlreadyHasLicense": "[<color=#12ffb8>The Florist</color>] You already have the <color=orange>Florist Guide</color>.", "BuyFloristLicenseSuccess": "[<color=#12ffb8>The Florist</color>] Florist Guide Obtained. \nYou were charged {0}<color=#3e9c35>{1}</color> Happy foraging <color=#12ffb8>{2}</color>!", "InsufficientFunds": "[<color=#12ffb8>The Florist</color>] You don't have enough funds to purchase <color=#12ffb8>The Florist</color> Guide. \nIt costs <color=orange>{0}</color><color=green>{1}</color>.", "ItemObtained": "[<color=#12ffb8>The Florist</color>] You found a <color=green>{0}</color> swaying in the breeze." }$12.00 -
Version 0.1.4
90 downloads
Purchase a License, Fish, Sell, Profit. Works with Kits & Marker Manager. Requires Economics or Server Rewards to handle sales. With “The Angler” you open yet another lane of Economic gameplay for your server. Set a License fee in order to be able to catch fish with bonus customizable items, for players to sell for monetary gain. Set drop rates on all of your Custom Angler Items, Sell to the Angler with Economics or Server Rewards. Output all Sales to Discord to track your Economy and make Adjustments as needed to The Angler NPCS “Bonus Buy” & “Discount Buy” as needed to suit your taste. Commands /gaw – Requires Admin Permission – Will spawn your custom Angler items into your inventory, Good for testing sale rates. /spawnangler – Requires Admin Permission – Will spawn an Angler NPC in your Position. /removeangler– Requires Admin Permission – Will remove the Angler NPC you are looking at. /BuyAL – With Sufficient funds, the player can purchase an Angler License Config { “Discord Webhook URL”: “”, “Chat Icon”: 0, “NPC Kit Enabled?”: false, “NPC Kit Name?”: “”, “Angler license Fee?”: 10000, “Remove license on Death?”: true, “Sales to NPC Enabled?”: true, “Maximum Amount of Items Sold at a Time”: 3, “NPC Interaction Cooldown In Seconds”: 3, “Economy Plugin – 1 Economics – 2 Server Rewards”: 1, “Amount of each Item to spawn via Command?”: 5, “Custom Wares”: [ { “Item Name”: “Silver Scale”, “Skin ID”: 3151770645, “Is Marketable?”: true, “Sale Price?”: 40, “Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)”: -10, “Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)”: 5, “Chance out of 100% to Spawn on Catch?”: 16 }, { “Item Name”: “Gold Scale”, “Skin ID”: 3151771073, “Is Marketable?”: true, “Sale Price?”: 100, “Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)”: -10, “Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)”: 5, “Chance out of 100% to Spawn on Catch?”: 8 }, { “Item Name”: “Rainbow Scale”, “Skin ID”: 3151771508, “Is Marketable?”: true, “Sale Price?”: 250, “Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)”: -10, “Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)”: 5, “Chance out of 100% to Spawn on Catch?”: 2 }, { “Item Name”: “Magic Conch”, “Skin ID”: 3151772594, “Is Marketable?”: true, “Sale Price?”: 20, “Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)”: -10, “Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)”: 5, “Chance out of 100% to Spawn on Catch?”: 20 } ], “NPC Clothing Options”: [ { “Shortname”: “burlap.trousers”, “Skin”: 2365579502 }, { “Shortname”: “burlap.shirt”, “Skin”: 2365505183 }, { “Shortname”: “burlap.shoes”, “Skin”: 2215057317 }, { “Shortname”: “burlap.headwrap”, “Skin”: 2359491836 }, { “Shortname”: “burlap.gloves”, “Skin”: 2372084042 } ] } Language { “NoPerms”: “[<color=#009dc4>The Angler</color>] You do not have permission to run this <color=red>Command</color>!”, “NoWares”: “[<color=#009dc4>The Angler</color>] :nervous: You have no <color=yellow>Items</color> on you that I am in the Market for. nSwing by when you do, though! nn:happy:”, “WaresSpawned”: “[<color=#009dc4>The Angler</color>] :wave: <color=green>All</color> <color=#009dc4>Angler Wares</color> have been deposited to your Inventory.”, “AnglerCooldownMessage”: “[<color=#009dc4>The Angler</color>] :wave: Hold on, give me <color=green>{0}</color> second(s), I’m filleting this catch…”, “EconomicsMessage”: “[<color=#009dc4>The Angler</color>] :eyes: nn Best I can part with is <color=#85bb65>$</color><color=yellow>{0}</color> for your <color=orange>{1}x</color> <color=green>{2}</color>(s).”, “SrMessage”: “[<color=#009dc4>The Angler</color>] :eyes: nn Best I can part with is <color=orange>{0}</color> <color=#cd5c5c>RP</color> for your <color=yellow>{1}x</color> <color=green>{2}</color>(s).”, “SaleDisabled”: “[<color=#009dc4>The Angler</color>] <color=orange>Sales</color> are Disabled in the Config, Enable and Try again.”, “NoAnglerLicense”: “[<color=#009dc4>The Angler</color>] You don’t have a valid <color=orange>Angler License</color>. nUse <color=orange>/BuyAL</color> to purchase one if you have the cash.”, “AlreadyHasLicense”: “[<color=#009dc4>The Angler</color>] You already have an <color=orange>Angler License</color>.”, “BuyAnglerLicenseSuccess”: “[<color=#009dc4>The Angler</color>] Angler License Obtained. nYou were charged {0}<color=#3e9c35>{1}</color> Happy Fishing <color=#009dc4>{2}</color>!”, “InsufficientFunds”: “[<color=#009dc4>The Angler</color>] You don’t have enough funds to purchase The Angler License. nIt costs <color=orange>{0}</color><color=green>{1}</color>.”, “ItemObtained”: “[<color=#009dc4>The Angler</color>] You found a <color=green>{0}</color> tangled in the line.” }$12.00 -
Version 0.1.9
125 downloads
Purchase a License, Trap, Sell, Profit. Works with Kits. Requires Economics or Server Rewards to handle sales. With “The Trapper” you open a new lane of Economic gameplay for your server. Set a License fee in order to be able to skin and claim customizable items from animals and sell for monetary gain. Set drop rates on all of your Custom Trapper Items, Sell to the Trapper with Economics or Server Rewards. Spawn the Trapper House, Via Copy Paste, MarkerManager & ZoneManager Or AutoSpawn at Outpost Automatically with Copy Paste to handle paste, ZoneManager to handle decay and looting prevention etc. Output all Sales to Discord to track your Economy and make Adjustments as needed to The Trapper NPCS “Bonus Buy” & “Discount Buy” as needed to suit your taste. Commands /gw – Requires Admin Permission – Will spawn your custom Trapper items into your inventory, Good for testing sale rates. /spawntrapper – Requires Admin Permission – Will spawn a Trapper NPC in your Position. /removetrapper – Requires Admin Permission – Will remove the Trapper NPC you are looking at. /BuyTL – With Sufficient funds, the player can purchase a Trapper License /pastetrapperhouse - places the trapper building in front of you, creating a zone if you have zone manager installed, that handles no build no decay and more. Config { "Enable Skill Tree Yield Boost": true, "Tool Blacklist": [ "axe.salvaged", "knife.bone", "knife.combat", "rock" ], "Position of Building for Outpost Spawn": { "x": 89.42, "y": 0.34, "z": 81.47 }, "Rotation Correction of The Building": 77.0, "NPC Positioning If using Outpost Spawn": { "x": 88.03, "y": 0.74, "z": 81.56 }, "Rotation Correction of The NPC": -90.0, "Dynamic (Outpost) Spawn Of The NPC Building and NPC Enabled?(CopyPaste Req. MarkerManager & Zone Manager Recommended)": true, "Discord Webhook URL": "", "Chat Icon": 0, "NPC Kit Enabled?": false, "NPC Kit Name?": "", "Trapper license Fee?": 10000, "Console Command to Purchase a Trapper License? (For GUI Shops)": "buytl", "Chat Command to Purchase a Trapper License?": "buytl", "Remove license on Death?": true, "Sales to NPC Enabled?": true, "Map Markers Enabled via Marker Manager Plugin?": true, "Maximum Amount of Items Sold at a Time": 50, "NPC Interaction Cooldown In Seconds": 2.0, "Economy Plugin - 1 Economics - 2 Server Rewards": 1, "Amount of each Item to spawn via Command?": 5, "Custom Wares": [ { "Item Name": "Common Pelt", "Item Shortname": "blood", "Min Item Amount": 2, "Max Item Amount": 5, "Skin ID": 3150749844, "Is Marketable?": true, "Sale Price?": 40.0, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10.0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5.0, "Chance out of 100% to Spawn on Skinning?": 10.0 }, { "Item Name": "Rare Pelt", "Item Shortname": "blood", "Min Item Amount": 2, "Max Item Amount": 5, "Skin ID": 3150751184, "Is Marketable?": true, "Sale Price?": 124.0, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10.0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5.0, "Chance out of 100% to Spawn on Skinning?": 5.0 }, { "Item Name": "Legendary Pelt", "Item Shortname": "blood", "Min Item Amount": 2, "Max Item Amount": 5, "Skin ID": 3150751925, "Is Marketable?": true, "Sale Price?": 220.0, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10.0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5.0, "Chance out of 100% to Spawn on Skinning?": 1.0 }, { "Item Name": "Low Quality Meat Cut", "Item Shortname": "blood", "Min Item Amount": 2, "Max Item Amount": 5, "Skin ID": 3150796688, "Is Marketable?": true, "Sale Price?": 40.0, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10.0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5.0, "Chance out of 100% to Spawn on Skinning?": 10.0 }, { "Item Name": "Mid Quality Meat Cut", "Item Shortname": "blood", "Min Item Amount": 2, "Max Item Amount": 5, "Skin ID": 3150796598, "Is Marketable?": true, "Sale Price?": 124.0, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10.0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5.0, "Chance out of 100% to Spawn on Skinning?": 5.0 }, { "Item Name": "High Quality Meat Cut", "Item Shortname": "blood", "Min Item Amount": 2, "Max Item Amount": 5, "Skin ID": 3150796490, "Is Marketable?": true, "Sale Price?": 220.0, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10.0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5.0, "Chance out of 100% to Spawn on Skinning?": 1.0 } ], "NPC Clothing Options": [ { "Shortname": "burlap.trousers", "Skin": 1760352876 }, { "Shortname": "burlap.shirt", "Skin": 719989461 }, { "Shortname": "burlap.shoes", "Skin": 1594058564 }, { "Shortname": "hat.wolf", "Skin": 0 } ] } Lang { "NoPerms": "[<color=#8b0101>The Trapper</color>] You do not have permission to run this <color=red>Command</color>!", "NoWares": "[<color=#8b0101>The Trapper</color>] :nervous: You have no <color=yellow>Items</color> on you that I am in the Market for. \nSwing by when you do, though! \n\n:happy:", "WaresSpawned": "[<color=#8b0101>The Trapper</color>] :wave: <color=green>All</color> <color=#8b0101>Trapper Wares</color> have been deposited to your Inventory.", "TrapperCooldownMessage": "[<color=#8b0101>The Trapper</color>] :wave: Hold on, give me <color=green>{0}</color> second(s), I'm cleaning this carcass...", "EconomicsMessage": "[<color=#8b0101>The Trapper</color>] :eyes: \n\n Best I can offer is <color=#85bb65>$</color><color=yellow>{0}</color> for your <color=orange>{1}x</color> <color=green>{2}</color>(s).", "SrMessage": "[<color=#8b0101>The Trapper</color>] :eyes: \n\n Best I can offer is <color=orange>{0}</color> <color=#cd5c5c>RP</color> for your <color=yellow>{1}x</color> <color=green>{2}</color>(s).", "SaleDisabled": "[<color=#8b0101>The Trapper</color>] <color=orange>Sales</color> are Disabled in the Config, Enable and Try again.", "NoTrapperLicense": "[<color=#8b0101>The Trapper</color>] You don't have a valid <color=orange>Trapper License</color>. \nUse <color=orange>/BuyTL</color> to purchase one if you have the means.", "AlreadyHasLicense": "[<color=#8b0101>The Trapper</color>] You already have a <color=orange>Trapper License</color>.", "BuyTrapperLicenseSuccess": "[<color=#8b0101>The Trapper</color>] Trapper License Obtained. \nYou were charged {0}<color=#3e9c35>{1}</color> Happy Hunting <color=#8b0101>{2}</color>!", "InsufficientFunds": "[<color=#8b0101>The Trapper</color>] You don't have enough funds to purchase the Trapper License. \nIt costs <color=orange>{0}</color><color=green>{1}</color>." }$16.00 -
Version 1.0.4
24 downloads
Keep your Players Online Longer with Lucky Drop. Set a Loot Table for a Randomized Player Selecting Drop. You can set the time between events in Seconds. (Default 1 Hour) The plugin will detect the min player threshold in order to keep events going. Winners can be broadcasted via Chat. Winners info can be pushed to Discord Via Webhook Features and Parameters can be seen in config. Once you have your loot table set, Don't forget to toggle on the Drop Timer! Lang included for Server Customization. HOOKS OnLuckyDropActive OnLuckyDropInactive Config { "Turn on the Lucky Drop Timer?": false, "Block Admins From Participating?": true, "Minimum Amount of Players Online to enable Drops": 3, "Cancel Drop Event if a Player drops out to bring Min Players Below Threshold?": false, "Amount of Time in Seconds between Lucky Drops": 3600, "Broadcast when the Lucky Drop timer Starts?": true, "Announce Lucky Drop Winner?": true, "Chat Icon": 0, "Announce Winner to Discord?": false, "Discord Webhook URL": "INSERTWEBHOOKURLHERE", "Minimum Amount of Items to be Pulled from the Lucky Drop": 1, "Maximum Amount of Items to be Pulled from the Lucky Drop": 1, "Amount of Drops to Give the Winner?": 1, "Loot Table": [ { "Item ShortName": "scrap", "Item Custom Name": "", "Minimum Item Amount": 200, "Maximum Item Amount": 400, "Item Skin ID": 0, "Probability out of 100 to pull this item from the Lucky Drop?": 50 }, { "Item ShortName": "explosive.timed", "Item Custom Name": "", "Minimum Item Amount": 1, "Maximum Item Amount": 3, "Item Skin ID": 0, "Probability out of 100 to pull this item from the Lucky Drop?": 50 } ] } Lang { "Win": "[<color=#00aba9>Lucky</color> <color=#f09609>Drop</color>] <color=#a200ff>{0}</color>, has Won this Rounds <color=#00aba9>Lucky</color> <color=#f09609>Drop</color>, Stick around for your Chance to <color=#f09609>Win</color>.", "DropScheduled": "[<color=#00aba9>Lucky</color> <color=#f09609>Drop</color>] A <color=#00aba9>Lucky</color> <color=#f09609>Drop</color> Event has started and will choose a random winner when the Timer is up.", "Cancelled": "[<color=#00aba9>Lucky</color> <color=#f09609>Drop</color>] The <color=#00aba9>Lucky</color> <color=#f09609>Drop</color> was Cancelled due to lack of <color=#f09609>Players</color>.", "Dropped": "[<color=#00aba9>Lucky</color> <color=#f09609>Drop</color>] The <color=#00aba9>Lucky</color> <color=#f09609>Drop</color> was dropped near you due to Lack of Space.", "DroppedContents": "[<color=#00aba9>Lucky</color> <color=#f09609>Drop</color>] The <color=#00aba9>Lucky</color> <color=#f09609>Drop</color> <color=#00aba9>Contents</color> were dropped at your feet due to Lack of Space." } Thanks to @Luuxen for the help with testing.$8.00 -
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- #rust weather control
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Version 1.0.6
52 downloads
Create an assortment of Weapons Caches to add to your players Looting Experience. Each Cache can have a unique name, skin, and loot table, and spawn Container allowing for diverse and thematic caches. PERMISSIONS WeaponsCache.Admin - Grants the ability to spawn in a Configurable amount of caches via command. COMMANDS /GWC - Users with perms will have the set amount of caches & keys if applicable, deposited to your inventory, good for testing your drop rates. CONSOLE COMMAND GCB PLAYERID/NAME AMOUNT Demo { "Enable Cache Spawns?": true, "Amount of each Cache to spawn via Command?": 5, "WeaponCache": [ { "Cache Name": "Mercenary Cache", "Skin ID": 3144631710, "LootTable": [ { "Item ShortName": "smg.2", "Item Custom Name": "Chameleon SMG", "Minimum Item Amount": 1, "Maximum Item Amount": 1, "Item Skin ID": 3128727224, "Probability out of 100 to pull this item from this Cache?": 20 }, { "Item ShortName": "pistol.python", "Item Custom Name": "Pirate Python", "Minimum Item Amount": 1, "Maximum Item Amount": 1, "Item Skin ID": 3044058473, "Probability out of 100 to pull this item from this Cache?": 20 }, { "Item ShortName": "smg.thompson", "Item Custom Name": "Thompsonana", "Minimum Item Amount": 1, "Maximum Item Amount": 1, "Item Skin ID": 2988410818, "Probability out of 100 to pull this item from this Cache?": 20 }, { "Item ShortName": "ammo.pistol", "Item Custom Name": "", "Minimum Item Amount": 32, "Maximum Item Amount": 64, "Item Skin ID": 0, "Probability out of 100 to pull this item from this Cache?": 20 }, { "Item ShortName": "ammo.pistol.fire", "Item Custom Name": "", "Minimum Item Amount": 32, "Maximum Item Amount": 64, "Item Skin ID": 0, "Probability out of 100 to pull this item from this Cache?": 20 } ], "Minimum amount of items to be extracted from a Cache?": 2, "Maximum amount of items to be extracted from a Cache?": 3, "Minimum Amount of Caches To Spawn into its set Container?": 1, "Maximum Amount of Caches To Spawn into its set Container?": 2, "Cache Spawn Chance out of 100 Percent To Spawn into a Container?": 50, "Container to Spawn Cache Into?": "crate_normal", "Require a Key To Unlock?": true, "Key SkinID": 3162342587, "Key Name": "Mercenary Cache Key", "Container to Spawn Key Into?": "crate_normal", "Key Spawn Chance out of 100 Percent To Spawn into a Container?": 50, "Minimum Amount of Keys To Spawn into its set Container?": 1, "Maximum Amount of Keys To Spawn into its set Container?": 2 }, { "Cache Name": "Tactical Cache", "Skin ID": 3144649146, "LootTable": [ { "Item ShortName": "rifle.ak", "Item Custom Name": "Fern47", "Minimum Item Amount": 1, "Maximum Item Amount": 1, "Item Skin ID": 3134902944, "Probability out of 100 to pull this item from this Cache?": 20 }, { "Item ShortName": "rifle.semiauto", "Item Custom Name": "Armageddon SAR", "Minimum Item Amount": 1, "Maximum Item Amount": 1, "Item Skin ID": 3066498341, "Probability out of 100 to pull this item from this Cache?": 20 }, { "Item ShortName": "rifle.lr300", "Item Custom Name": "Modern Military LR-300", "Minimum Item Amount": 1, "Maximum Item Amount": 1, "Item Skin ID": 3074330534, "Probability out of 100 to pull this item from this Cache?": 20 }, { "Item ShortName": "ammo.rifle", "Item Custom Name": "", "Minimum Item Amount": 32, "Maximum Item Amount": 64, "Item Skin ID": 0, "Probability out of 100 to pull this item from this Cache?": 20 }, { "Item ShortName": "ammo.rifle.explosive", "Item Custom Name": "", "Minimum Item Amount": 32, "Maximum Item Amount": 64, "Item Skin ID": 0, "Probability out of 100 to pull this item from this Cache?": 20 } ], "Minimum amount of items to be extracted from a Cache?": 2, "Maximum amount of items to be extracted from a Cache?": 3, "Minimum Amount of Caches To Spawn into its set Container?": 1, "Maximum Amount of Caches To Spawn into its set Container?": 2, "Cache Spawn Chance out of 100 Percent To Spawn into a Container?": 40, "Container to Spawn Cache Into?": "crate_elite", "Require a Key To Unlock?": true, "Key SkinID": 3162342772, "Key Name": "Tactical Cache Key", "Container to Spawn Key Into?": "crate_elite", "Key Spawn Chance out of 100 Percent To Spawn into a Container?": 40, "Minimum Amount of Keys To Spawn into its set Container?": 1, "Maximum Amount of Keys To Spawn into its set Container?": 2 }, { "Cache Name": "Exotic Armament Cache", "Skin ID": 3144632346, "LootTable": [ { "Item ShortName": "rifle.l96", "Item Custom Name": "Black Gold L96", "Minimum Item Amount": 1, "Maximum Item Amount": 1, "Item Skin ID": 3122572406, "Probability out of 100 to pull this item from this Cache?": 10 }, { "Item ShortName": "lmg.m249", "Item Custom Name": "Redemption M249", "Minimum Item Amount": 1, "Maximum Item Amount": 1, "Item Skin ID": 2979503014, "Probability out of 100 to pull this item from this Cache?": 10 }, { "Item ShortName": "rocket.launcher", "Item Custom Name": "Ancient Curse Launcher", "Minimum Item Amount": 1, "Maximum Item Amount": 1, "Item Skin ID": 2876350194, "Probability out of 100 to pull this item from this Cache?": 20 }, { "Item ShortName": "ammo.rocket.hv", "Item Custom Name": "", "Minimum Item Amount": 5, "Maximum Item Amount": 8, "Item Skin ID": 0, "Probability out of 100 to pull this item from this Cache?": 10 }, { "Item ShortName": "ammo.rocket.basic", "Item Custom Name": "", "Minimum Item Amount": 5, "Maximum Item Amount": 8, "Item Skin ID": 0, "Probability out of 100 to pull this item from this Cache?": 10 }, { "Item ShortName": "ammo.rifle.hv", "Item Custom Name": "", "Minimum Item Amount": 32, "Maximum Item Amount": 64, "Item Skin ID": 0, "Probability out of 100 to pull this item from this Cache?": 20 }, { "Item ShortName": "ammo.rifle", "Item Custom Name": "", "Minimum Item Amount": 32, "Maximum Item Amount": 64, "Item Skin ID": 0, "Probability out of 100 to pull this item from this Cache?": 20 } ], "Minimum amount of items to be extracted from a Cache?": 2, "Maximum amount of items to be extracted from a Cache?": 3, "Minimum Amount of Caches To Spawn into its set Container?": 1, "Maximum Amount of Caches To Spawn into its set Container?": 1, "Cache Spawn Chance out of 100 Percent To Spawn into a Container?": 30, "Container to Spawn Cache Into?": "bradley_crate", "Require a Key To Unlock?": true, "Key SkinID": 3162342879, "Key Name": "Exotic Armament Cache Key", "Container to Spawn Key Into?": "bradley_crate", "Key Spawn Chance out of 100 Percent To Spawn into a Container?": 30, "Minimum Amount of Keys To Spawn into its set Container?": 1, "Maximum Amount of Keys To Spawn into its set Container?": 2 } ] }$14.00- 13 comments
- 2 reviews
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Version 1.0.3
34 downloads
Create new levels to the old F1 Grenade with F1 Tiers! With F1 Tiers, you can customize just about every aspect and make grenades to your liking. Customize Spawn Container for each Tier, amount to go into that container, Name, SkinID and much more! Permissions F1Tiers.use - Allow you to use the altered grenades, without this perm, the item cannot be equipped into hotbar. F1Tiers.admin - Allow you to view debug info if toggled in config, and spawn in all your tiers for Testing if needed. Commands /givetiers - Will send all Tiered Grenades to your inventory. - Req. Admin Permission /f1info - Will Print info on all Tiered Grenades to Chat - Req. Use Permission Config { "Debug Tiers in console for admin?": true, "Enable Crate Spawns?": true, "Amount of grenades to spawn on command?": 5, "F1Tiers": [ { "Tier Name": "Tier 1 Grenade", "Skin ID": 3005050493, "Explode On Impact?": true, "Make Grenade Sticky?": false, "Splash Damage": 2, "Explosion Radius": 3, "Explosion Damage": 100, "Minimum Amount To Spawn into Container": 1, "Maximum Amount To Spawn into Container": 3, "Chance out of 100 Percent To Spawn into Container": 50, "Container to Spawn Into": "crate_normal" }, { "Tier Name": "Tier 2 Grenade", "Skin ID": 917828833, "Explode On Impact?": false, "Make Grenade Sticky?": true, "Splash Damage": 4, "Explosion Radius": 6, "Explosion Damage": 200, "Minimum Amount To Spawn into Container": 1, "Maximum Amount To Spawn into Container": 2, "Chance out of 100 Percent To Spawn into Container": 50, "Container to Spawn Into": "crate_elite" }, { "Tier Name": "Tier 3 Grenade", "Skin ID": 896773854, "Explode On Impact?": false, "Make Grenade Sticky?": false, "Splash Damage": 5, "Explosion Radius": 7, "Explosion Damage": 300, "Minimum Amount To Spawn into Container": 1, "Maximum Amount To Spawn into Container": 1, "Chance out of 100 Percent To Spawn into Container": 50, "Container to Spawn Into": "bradley_crate" }, { "Tier Name": "ADD ANOTHER TIER HERE", "Skin ID": ANOTHER SKIN HERE, "Explode On Impact?": false, "Make Grenade Sticky?": false, "Splash Damage": 5, "Explosion Radius": 7, "Explosion Damage": 300, "Minimum Amount To Spawn into Container": 1, "Maximum Amount To Spawn into Container": 1, "Chance out of 100 Percent To Spawn into Container": 50, "Container to Spawn Into": "bradley_crate" } ] }$9.99- 3 comments
- 2 reviews
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- 3
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- #grenade
- #customization
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(and 1 more)
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