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Wrecks

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  1. Wrecks

    The Dealer

    Version 1.2.8

    131 downloads

    Introduce a new way for players to earn Economics or SR Points selling illicit goods when you let your players become The Dealer. RELIES ON - Economics, ServerRewards, ImageLibrary OPTIONAL PLUGINS - Kits, MarkerManager The plugin autodetects any FP monument on your map, even the mini ones, and randomly finds a pos for the NPC to wait. Players use a Burner Phone (configurable), To call up a buyer to sell your configured items. When a Buyer is called, (MarkerManager if installed) will show a point on the map as well as a $ ping on Compass. You can set Min Max Bonus, and it will randomly discount or increase the amount the player earns. Sales can be logged to Discord. Majority of Messages are sent via Toast. If a player doesn't make it in time, the Buyer sends the player a message via Toast. If a player makes some sales, the Buyer thanks the player via Toast. Buyers are Locked to the caller, and will deny via message other players, that they are waiting for the original caller. Outfit your Buyer as you Like. If you have Law Enforcement on your server, They can be notified as well randomly based on your config settings. BURNER PHONE WHEN ADDING THE BURNER PHONE TO YOUR LOOT TABLE, MAKE SURE THE SKIN MATCHES, THE ITEM WORKS WELL WITH A SMALL HALLOWEEN LOOT BAG AS ITS SHORTNAME. Using a Burner Requires the Use Permission. REPUTATION SYSTEM The Reputation System Grants a boost to Base Sale Price via %, Be aware of your Variations if using this. On Reputation Level Up, This will log to discord, and also send a toast to the player. Upon Reputation Level Up, Amount Sold Difference will carry over to the next levels progress. Level Calculation is handled with the amount of items that were sold to the buyer after they leave the Island. 0.01 = 1% Boost COMMANDS /WHERE - TELLS THE PLAYER WHERE THE BUYER IS HEADED TO, OR TO USE A BURNER PHONE IF THERE IS NO PAIRED BUYER /GIVEBURNER - ADMIN COMMAND - DEPOSITS BURNER PHONES TO YOUR INVENTORY FOR TESTING /GIVEDEALERLOOT - ADMIN COMMAND - DEPOSITS MARKETABLE ITEMS TO YOUR INVENTORY FOR TESTING /CHECKREP- Will notify the player of their current Reputation Level and Percentage Boost. CONSOLE COMMAND WIPEREP - Will Wipe all Reputation Data - Requires Admin. Demonstration Video CONFIG { "Enable Reputation Levels?": true, "Wipe Reputation Levels On Wipe?": false, "Reputation Levels 0.01 = 1% Boost To Sales (Increases Base Sale Price, Keep in Mind Variation Settings)": { "1": { "Items To Be Sold To Advance Current Rep Level": 200, "Bonus Percentage For This Rep Level": 0.01 }, "2": { "Items To Be Sold To Advance Current Rep Level": 300, "Bonus Percentage For This Rep Level": 0.02 }, "3": { "Items To Be Sold To Advance Current Rep Level": 400, "Bonus Percentage For This Rep Level": 0.03 }, "4": { "Items To Be Sold To Advance Current Rep Level": 500, "Bonus Percentage For This Rep Level": 0.04 }, "5": { "Items To Be Sold To Advance Current Rep Level": 550, "Bonus Percentage For This Rep Level": 0.05 }, "6": { "Items To Be Sold To Advance Current Rep Level": 600, "Bonus Percentage For This Rep Level": 0.06 }, "7": { "Items To Be Sold To Advance Current Rep Level": 750, "Bonus Percentage For This Rep Level": 0.07 }, "8": { "Items To Be Sold To Advance Current Rep Level": 800, "Bonus Percentage For This Rep Level": 0.08 }, "9": { "Items To Be Sold To Advance Current Rep Level": 950, "Bonus Percentage For This Rep Level": 0.09 }, "10": { "Items To Be Sold To Advance Current Rep Level": 1000, "Bonus Percentage For This Rep Level": 0.1 } }, "Log Burner Phone uses to Discord?": false, "Prefab path of the Container to spawn a Burner Phone in": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Min amount of Burners to spawn": 1, "Max amount of Burners to spawn": 2, "Chance to spawn a Burner Phone in a container (0 = 0%, 100 = 100%)": 20.0, "Burner Skin": 3273293561, "Chance To Notify Police?": 80, "Mini Toast Image": "https://www.dropbox.com/scl/fi/hjfifjdd5esv01i5xxylf/miniGlow.png?rlkey=iz8gher6qynaro9oj3r8niamp&st=ei6x54qf&dl=1", "How long before Dealer Despawns in Seconds": 60, "Use Permission Name": "TheDealer.Use", "Discord Webhook URL": "INSERT_WEBHOOK_URL", "Chat Icon": 0, "NPC Kit Enabled?": false, "NPC Kit Name?": "", "Map Markers Enabled via Marker Manager Plugin?": false, "Maximum Amount of Items Sold at a Time": 3, "NPC Interaction Cooldown In Seconds": 3.0, "Economy Plugin - 1 Economics - 2 Server Rewards": 1, "Enable Custom Currency? (OVERRIDES ECONOMY PLUGIN)": false, "Custom Currency": { "Shortname": "paper", "Skin": 3347697156, "Custom Name": "Dirty Cash" }, "Tradeable Items": [ { "Item ShortName": "blood", "Item CustomName": "", "Skin ID": 0, "Is Marketable?": true, "Sale Price?": 40.0, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10.0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5.0 }, { "Item ShortName": "sticks", "Item CustomName": "", "Skin ID": 0, "Is Marketable?": true, "Sale Price?": 100.0, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10.0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5.0 }, { "Item ShortName": "glue", "Item CustomName": "", "Skin ID": 0, "Is Marketable?": true, "Sale Price?": 250.0, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10.0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5.0 }, { "Item ShortName": "bleach", "Item CustomName": "", "Skin ID": 0, "Is Marketable?": true, "Sale Price?": 20.0, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10.0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5.0 } ], "NPC Clothing Options": [ { "Shortname": "pants", "Skin": 838673197 }, { "Shortname": "hoodie", "Skin": 792923214 }, { "Shortname": "shoes.boots", "Skin": 2956831315 }, { "Shortname": "hat.cap", "Skin": 1492905789 } ] } LANG { "NoPerms": "[<color=#ef6500>The Dealer</color>] We shouldn't even be Talking...", "NoWares": "[<color=#ef6500>The Dealer</color>] :mask: You have no <color=green>Items</color> on you worth Buying. \nDid you Call me up for nothing?!", "TraderCooldownMessage": "[<color=#ef6500>The Dealer</color>] :mask: Hold up, <color=green>{0}</color> second(s), I think you were tailed here...", "EconomicsMessage": "[<color=#ef6500>The Dealer</color>] :mask: \n\n I can give you <color=#85bb65>$</color><color=yellow>{0}</color> for your <color=orange>{1}x</color> <color=green>{2}</color>(s).", "SrMessage": "[<color=#ef6500>The Dealer</color>] :mask: \n\n I can give you <color=orange>{0}</color> <color=#cd5c5c>RP</color> for your <color=yellow>{1}x</color> <color=green>{2}</color>(s).", "HydraMessage": "[<color=#ef6500>The Dealer</color>] :mask: \n\n I can give you <color=orange>{0}</color> <color=#cd5c5c>BTC</color> for your <color=yellow>{1}x</color> <color=green>{2}</color>(s).", "WhoAreYou": "[<color=#ef6500>The Dealer</color>] Hold up, You aren't <color=green>{0}</color>, Are you a <color=yellow>Cop</color>? \n :mask:", "InRoute": "[<color=#ef6500>The Dealer</color>] The <color=red>Buyer</color> is already on the way\n to <color=#ef6500>{0}</color> near <color=#ef6500>{1}</color>.", "NoRoute": "[<color=#ef6500>The Dealer</color>] Use a <color=red>Burner Phone</color>\n to meet up with a <color=red>Buyer</color>.", "MeetupMessage": "{0}, near {1}, be there.\nHave the work Packaged", "BusinessMessage": "{0}!\n Nice doing Business.", "WasteTimeMessage": "{0}!\nDon't waste my time!", "NotifyCops": "[<color=#ef6500>The Dealer</color>] An Anonymous Tip says a Deal is going down, The Marked Location can be found on your Map." } ATTRIBUTION https://www.vecteezy.com/free-videos/money-on-fire
    $20.00
  2. Version 1.0.2

    21 downloads

    Create Custom Firework’s with Firework Builder. HOW IT WORKS The config comes preset with 7 fireworks. Viewing the examples you can see how positions, can be tweaked to create a custom build on your specified firework, with certain skins. Base path, is the Main firework you set. Additions, spawn after main is set. Auto ignite is toggleable. Delay is settable for initial and each part you add. PERMISSION fireworkbuilder.admin COMMANDS /GFW - GIVES ADMIN ALL FIREWORK BUILDS /STARTSHOW FIREWORKNAME X Y Z OPTIONALROTATION - THIS WORKS THROUGH RCON OR IN GAME - BE SURE TO ESCAPE QUOTES WHEN USING IN GAME AND TO INCLUDE QOUTES WHEN USING RCON IF MULTI WORD XYZ IS REQUIRED WHEN USING RCON FIND USABLE PREFABS HERE Corrosion Hour Demo Video CONFIG { "Firework Builds": [ { "Firework Name": "Red Y Boomer", "Firework SkinID": 3376839515, "Firework BasePath": "assets/prefabs/deployable/fireworks/mortarred.prefab", "Auto Ignite": true, "Ignite Delay": 0, "Additions": [ { "Firework Path": "assets/prefabs/deployable/fireworks/mortarred.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": 30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/mortarred.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": -30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/romancandle.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0, "z": 0 }, "Rotation": { "x": 0, "y": 0, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/romancandle.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": 30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/romancandle.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": -30, "y": 90, "z": 0 } } ] }, { "Firework Name": "Blue Y Boomer", "Firework SkinID": 3376857049, "Firework BasePath": "assets/prefabs/deployable/fireworks/mortarblue.prefab", "Auto Ignite": true, "Ignite Delay": 0, "Additions": [ { "Firework Path": "assets/prefabs/deployable/fireworks/mortarblue.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": 30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/mortarblue.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": -30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/romancandleblue.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0, "z": 0 }, "Rotation": { "x": 0, "y": 0, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/romancandleblue.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": 30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/romancandleblue.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": -30, "y": 90, "z": 0 } } ] }, { "Firework Name": "Green Y Boomer", "Firework SkinID": 3376856584, "Firework BasePath": "assets/prefabs/deployable/fireworks/mortargreen.prefab", "Auto Ignite": true, "Ignite Delay": 0, "Additions": [ { "Firework Path": "assets/prefabs/deployable/fireworks/mortargreen.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": 30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/mortargreen.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": -30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/romancandlegreen.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0, "z": 0 }, "Rotation": { "x": 0, "y": 0, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/romancandlegreen.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": 30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/romancandlegreen.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": -30, "y": 90, "z": 0 } } ] }, { "Firework Name": "Violet Y Boomer", "Firework SkinID": 3376856830, "Firework BasePath": "assets/prefabs/deployable/fireworks/mortarviolet.prefab", "Auto Ignite": true, "Ignite Delay": 0, "Additions": [ { "Firework Path": "assets/prefabs/deployable/fireworks/mortarviolet.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": 30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/mortarviolet.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": -30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/romancandleviolet.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0, "z": 0 }, "Rotation": { "x": 0, "y": 0, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/romancandleviolet.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": 30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/romancandleviolet.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": -30, "y": 90, "z": 0 } } ] }, { "Firework Name": "Orange Y Boomer", "Firework SkinID": 3376857264, "Firework BasePath": "assets/prefabs/deployable/fireworks/mortarorange.prefab", "Auto Ignite": true, "Ignite Delay": 0, "Additions": [ { "Firework Path": "assets/prefabs/deployable/fireworks/mortarorange.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": 30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/mortarorange.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": -30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/romancandle.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0, "z": 0 }, "Rotation": { "x": 0, "y": 0, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/romancandle.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": 30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/romancandle.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": -30, "y": 90, "z": 0 } } ] }, { "Firework Name": "Champagne Y Boomer", "Firework SkinID": 3376857610, "Firework BasePath": "assets/prefabs/deployable/fireworks/mortarchampagne.prefab", "Auto Ignite": true, "Ignite Delay": 0, "Additions": [ { "Firework Path": "assets/prefabs/deployable/fireworks/mortarchampagne.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": 30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/mortarchampagne.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": -30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/romancandle.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0, "z": 0 }, "Rotation": { "x": 0, "y": 0, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/romancandle.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": 30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/romancandle.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": -30, "y": 90, "z": 0 } } ] }, { "Firework Name": "Wrecks 2025 Boomer", "Firework SkinID": 3379519345, "Firework BasePath": "assets/prefabs/deployable/fireworks/mortarchampagne.prefab", "Auto Ignite": true, "Ignite Delay": 0, "Additions": [ { "Firework Path": "assets/prefabs/deployable/fireworks/mortarred.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0, "z": 0 }, "Rotation": { "x": 0, "y": 0, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/volcanofirework.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0, "z": 0 }, "Rotation": { "x": 0, "y": 0, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/mortarred.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": 30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/volcanofirework.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": 30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/mortarorange.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.14, "z": 0 }, "Rotation": { "x": 45, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/volcanofirework.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.14, "z": 0 }, "Rotation": { "x": 45, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/mortarred.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": -30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/mortarorange.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.14, "z": 0 }, "Rotation": { "x": -45, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/volcanofirework.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": -30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/volcanofirework.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.14, "z": 0 }, "Rotation": { "x": -45, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/romancandle.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0, "z": 0 }, "Rotation": { "x": 0, "y": 0, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/romancandle.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": 30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/romancandle.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": -30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/romancandle.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.14, "z": 0 }, "Rotation": { "x": 45, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/romancandle.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": -30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/romancandle.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.14, "z": 0 }, "Rotation": { "x": -45, "y": 90, "z": 0 } } ] } ] }
    $10.00
  3. Wrecks

    need help

    Added in next version @AlaEddine Yahia
  4. Wrecks

    need help

    working on it
  5. Will have to look into ui repos in the future, and the skin is just a skin from the workshop, I dont have control over it loading on your side. https://steamcommunity.com/sharedfiles/filedetails/?id=3182747023
  6. Wrecks

    buyzl gives error

    Changed Status from Pending to Closed
  7. Wrecks

    Having Difficulties

    Changed Status from Pending to Closed Changed Fixed In to 1.0.1
  8. Changed Status from Pending to Not a Bug Changed Fixed In to 1.1.6
  9. "wood_0": 1000000000, "stones_0": 1000000000, if those total your config setting they are considered completed and don’t show on offering status
  10. Everything looks to be correct looking at your data totals. For better accuracy unload it save data, calculate those totals and compare to what is left in offering status.
  11. There should be another file that tracks player contributions totals if you want to add that up.
  12. There should be a config for the interval to announce
  13. If you know how to comment it out you can remove that line for now until I get to it. The data looks correct. And offering top only shows the top not all that have contributed
  14. Check your data file totals as well
  15. Wrecks

    Scopes

    Nice glad I could help
  16. Wrecks

    Scopes

    Did it help? It’s been a while since I did this
  17. Wrecks

    Having Difficulties

    yeah seems to be working here, I put out an update that makes the damage area more consistent, there isnt much more to tweak as other stuff appears to be private.
  18. Wrecks

    Having Difficulties

    This is with damage and radius turned up. Appears to be splashing outwards. clip_1,733,428,281,756.mp4
  19. Wrecks

    Having Difficulties

    Im updating and will boot test real quick
  20. Wrecks

    Having Difficulties

    If you have other plugins loaded id check on a test environment, I would max out these settings on test to confirm these things were working as it should. It would kill or damage things if I set it to a very high damage and radius
  21. Wrecks

    Having Difficulties

    Splash isnt a property that exists in the Timed Explosive Class im checking the .dll now I do access and tweak what is exposed here, radius tweak is prob what you need. It may take tweaking to get what you want.
  22. Wrecks

    Having Difficulties

    Splash damage or something else?
  23. Wrecks

    Having Difficulties

    By splash what do you mean?
  24. Wrecks

    Having Difficulties

    It tweaks the native rust functions to tweak splash damage without the explosive class. And the other things I’ll have to think about, no guarantee
  25. Wrecks

    Stunt Jumps

    Version 1.0.5

    6 downloads

    Are your Players getting wicked air with motorbikes all risk and no reward? Now you can reward your players with Stunt Jumps. Create Stunt Jumps around the world, and Players can earn $, RP, XP and More! Works with - Economics, ServerRewards, Skill Tree, MarkerManager. Marker Manager is used to Display Jump Locations around your Map. Config comes preset with 3 tiers, but you can create more tiers of jumps. Jumps are editable via command after setting one, if you want to change its loot tier or completion time limit, easily do so by typing in the jump name and enter its new tier and time. CONFIG { "Misc Options": { "Clear Jumps on Wipe?": false, "Block Sleds (Useful for blocking Jet Sled by Adem)": true }, "Fail Condition Options": { "How Quick to Check if Player is on the Ground In Seconds?": 1, "Max Distance to be above Ground before a Stunt Jump Fails?": 1 }, "Trigger Options": { "How big of a Radius for Triggers": 5, "Enable Fireworks on Completion?": true, "Broadcast Completion to Server? (False Notifies Player Only)": true, "Time to Prevent Players from Triggering Stunt Jumps after a Completed Jump?": 30 }, "Gizmo Options": { "How long to keep Gizmos Drawn when setting Jumps and Viewing Jumps": 15 }, "Economy Options": { "Disabled = 0 - Economics = 1 - ServerRewards = 2": 1, "Enable Skill Tree XP Gain": true, "Enable Stunt Item Reward?": true }, "Marker Settings": { "Enable Marker": true, "Marker Radius": 0.2, "Marker Color": "22628e", "Marker Outline": "22628e", "Marker Alpha": 0.5 }, "Stunt Rewards": [ { "Stunt Reward Tier (Must Be a Unique Number)": 1, "Stunt XP Reward": 100, "Stunt Economy Reward": 50, "Min Amount of Items To Drop": 1, "Max Amount of Items To Drop": 2, "Loot Drop": [ { "Shortname": "metal.refined", "Skin": 0, "Custom Name": "", "Amount Min": 200, "Amount Max": 500, "Chance to Drop": 30 }, { "Shortname": "scrap", "Skin": 0, "Custom Name": "", "Amount Min": 440, "Amount Max": 600, "Chance to Drop": 30 }, { "Shortname": "paper", "Skin": 3048132587, "Custom Name": "Cash", "Amount Min": 20, "Amount Max": 35, "Chance to Drop": 40 } ] }, { "Stunt Reward Tier (Must Be a Unique Number)": 2, "Stunt XP Reward": 200, "Stunt Economy Reward": 100, "Min Amount of Items To Drop": 1, "Max Amount of Items To Drop": 3, "Loot Drop": [ { "Shortname": "metal.refined", "Skin": 0, "Custom Name": "", "Amount Min": 200, "Amount Max": 500, "Chance to Drop": 30 }, { "Shortname": "scrap", "Skin": 0, "Custom Name": "", "Amount Min": 440, "Amount Max": 600, "Chance to Drop": 30 }, { "Shortname": "paper", "Skin": 3048132587, "Custom Name": "Cash", "Amount Min": 20, "Amount Max": 35, "Chance to Drop": 40 } ] }, { "Stunt Reward Tier (Must Be a Unique Number)": 3, "Stunt XP Reward": 300, "Stunt Economy Reward": 150, "Min Amount of Items To Drop": 2, "Max Amount of Items To Drop": 4, "Loot Drop": [ { "Shortname": "metal.refined", "Skin": 0, "Custom Name": "", "Amount Min": 200, "Amount Max": 500, "Chance to Drop": 30 }, { "Shortname": "scrap", "Skin": 0, "Custom Name": "", "Amount Min": 440, "Amount Max": 600, "Chance to Drop": 30 }, { "Shortname": "paper", "Skin": 3048132587, "Custom Name": "Cash", "Amount Min": 20, "Amount Max": 35, "Chance to Drop": 40 } ] } ] } DEMO VIDEOS Demo 1 Demo 2 New Sphere Demo Creating a Jump COMMANDS /setjump <name> <tier> <time> - Set the start position for a new stunt jump. Requires a name, tier and time argument Admin permission required /endjump - Set the end position for the currently creating stunt jump Admin permission required /editjump <name> <tier> <time> - Edit an existing stunt jump. Admin permission required /removejump <name> - Remove an existing stunt jump by name. Admin permission required /canceljump - Cancel the current stunt jump creation process. Admin permission required /showjumps - draws all created stunt jumps, showing their start and end positions. Admin permission required /listjumps - Lists all created stunt jumps. /stunthelp - Displays info on commands. LANG { "SkillTreeReward": "You received <color=#ffa200>{0}</color> Xp for completing the stunt!", "StuntJumpCompleted": "Stunt Jump <color=#22628e>{0}</color> was completed.", "StuntJumpBroadcast": "Stunt Jump <color=#22628e>{0}</color> was completed by <color=#ffa200>{1}</color>.", "StuntJumpAttempt": "You are attempting a Stunt Jump! Reach the end point in Time!", "CopterJumpRestriction": "You cannot Stunt Jump in a <color=red>Copter</color>.", "EndCurrentJump": "End the current Jump first using /endjump or use /canceljump to cancel.", "SetJumpUsage": "Usage: /setjump <name> <tier> <time>", "InvalidTier": "Invalid Tier. Please enter a valid Number.", "InvalidTime": "Invalid Time. Please enter a valid Number.", "JumpExists": "A Stunt Jump with the name <color=#22628e>{0}</color> already exists. Please choose a different name or use /removejump <color=#22628e>{1}</color> to remove the entry.", "StartPositionSet": "Stunt Jump <color=#22628e>{0}</color> start position set with reward tier <color=#ffa200>{1}</color>!", "SetJumpStartPosition": "Set the Jump start position first using /setjump.", "EndPositionSet": "Stunt Jump <color=#22628e>{0}</color> end position set!", "RemoveJumpPermission": "You do not have permission to use this command.", "RemoveJumpUsage": "Usage: /removejump <color=#22628e><name></color>", "RemoveJumpSuccess": "Stunt Jump <color=#22628e>{0}</color> removed.", "RemoveJumpNotFound": "No Stunt Jump found with name <color=#22628e>{0}</color>.", "CancelJumpNoCreation": "No jump creation in progress.", "CancelJumpSuccess": "Jump creation canceled.", "EditJumpUsage": "Usage: /editjump <color=#22628e><name></color> <color=#00feff><tier></color> <color=#ae0038><time></color>", "JumpNotFound": "Jump with name <color=#22628e>{0}</color> not found.", "JumpUpdated": "Jump <color=#22628e>{0}</color> updated: Tier = <color=#00feff>{1}</color>, Time = <color=#ae0038>{2}</color>.", "JumpNotCompletedInTime": "Stunt Jump <color=#22628e>{0}</color> was not completed in time.", "ReceivedLoot": "You received <color=#f3001d>{0}</color> items for completing the stunt!", "ReceivedStuntMoney": "You received <color=#bb9b65>$</color><color=#85bb65>{0}</color> for completing the stunt!", "ReceivedStuntPoints": "You received <color=#f6f6f6>{0}</color> <color=#ce422b>RP</color> for completing the stunt!", "CooldownMessage": "You are on Stunt Jump Cooldown for <color=#22628e>{0}</color> seconds.", "StillOnCooldown": "You are still on Stunt Jump Cooldown.", "CooldownRemovalMessage": "You are no longer on Cooldown for Stunt Jumps." }
    $20.00
1.7m

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