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Wrecks

Curator
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Everything posted by Wrecks

  1. Wrecks

    Epic Loot

    Whoever developed your team deathmatch event plugin, will need to save the item.name and .text field and restore them upon redistributing them.
  2. When you updated from the old version did you reset config?
  3. Wrecks

    Error Log

    Changed Status from Pending to No Response
  4. Wrecks

    error

    Changed Status from Pending to Cant Reproduce
  5. Wrecks

    Furnace

    Changed Status from Pending to No Response
  6. Wrecks

    Multiple triggers on completion

    Changed Status from Pending to Fixed
  7. It it working for you?
  8. Plus it only spawns in whatever path you have it set at, with the latest update I add capacity and that worked for another user the other day. So if you are on the latest let me know
  9. I don’t have alpha loot so I can’t really troubleshoot. Show me what the container loot slots looks like though.
  10. Wrecks

    Error Log

    Nevermind it’s on item take, does this error throw in every interaction?
  11. Wrecks

    Error Log

    Is this happening all the time? Try going a data delete while unloaded for chop shop
  12. Wrecks

    bug

    Changed Status from Pending to Closed Changed Fixed In to 1.1.8
  13. Wrecks

    bug

    disabled by default in current version
  14. Wrecks

    Sound error (red)

    Changed Status from Pending to Closed Changed Fixed In to 1.1.8
  15. Changed Status from Pending to Not a Bug
  16. Helped on Discord.
  17. Wrecks

    bug

    See that for now
  18. Wrecks

    bug

    https://codefling.com/files/support/24708-sound-error-red/
  19. Wrecks

    Sound error (red)

    You can actually comment this out in the .cs DeathEffect(container); make it //DeathEffect(container); looks like line 864. That’s the only time I call it from what I can see been a while since I checked it but I plan a rewrite to use NpcSpawn soon
  20. Wrecks

    Sound error (red)

    Probably happening on a proc gen map it’s due to rust not loading them to make the game load faster for people. It doesn’t happen on customs from what I’ve seen.
  21. Wrecks

    error

    Changed Status from Pending to Not a Bug Changed Fixed In to Next Version
  22. Wrecks

    error

    I updated this to expose all prefab paths to config, This includes my default pool of random paths it would pool on default path use if not using custom, some effects just dont work on some maps from one of the recent updates. Now you can remove trouble ones if needed and add working ones.
  23. Wrecks

    Zombie Hunter

    yeah you can, and no limit. The default config is just a starting point for ideas.
  24. Wrecks

    error

    Disable sway effects as it has that chewy prefab. that’s all I see in my .cs the rest must be a custom config.
  25. Wrecks

    error

    I need to know what asset paths are bugging for you and what you have in your config, if the asset path also exists in the .cs I’ll have to remove it there too as Proc Gen maps won’t have all the assets loaded.
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