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Wrecks

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Everything posted by Wrecks

  1. Sent a DM
  2. Not a prob! Once I test it and stuff , I’ll hit you up
  3. Changed Status from Pending to Not a Bug Changed Fixed In to 1.2.7
  4. No it was just for the NPC for now , maybe in the future I’ll check it out , but as of now the items are given to the bounties via short names and skinid
  5. Changed Status from Pending to Closed Changed Fixed In to Next Version
  6. Yeah I’ll have to delay those methods too if you want to reload it at load that’s fine too until k I get to it
  7. Should be fine I tested it multiple times.
  8. Yeah Delaying it worked. Thats odd it works fine on Oxide lol ill send you this let me know how it goes
  9. Rebooting for one more test then ill send this over in a message. ill have to tweak the other npc plugins i have as they use the same methods.
  10. With Delay i see the marker there, getting on to verify, but it should be there, if the entity was null the marker would not be there, relogging with auth 2
  11. It spawned, It seems onserverinitialized gets called quicker on oxide than carbon, - might be vice versa, i been up too long testing with an offset of the methods that rely on others being loaded. I see it spawned by placing debug further in the code. logging on to see
  12. if the marker loads on reload, i dont think marker manager is the issue
  13. unless its just loading before everything else somehow, on oxide it loads fine on initialization, and through debug i see it spawning on init on carbon. Im trying to figure out how to logon on local, never done it before
  14. Yeah that’s not an issue it spawns it still, I have economics and MM loaded.
  15. I see it spawning, trying to log on to see now if i set up local host right I
  16. In the meantime you can just do a timed execute and restart it a few seconds after server init, until i get a chance to figure out how to setup carbon on local
  17. Ill try to load a carbon server, but yeah it works here on test
  18. After reboot he is there, send your config if you want me to try off that
  19. Id also use marker manager as a test, make sure you set allow marking the npc with marker manager to true, reload, and if you see the marker he is there. Marker doesnt stay if the entity doesnt exist.
  20. The plugin just uses regular oxide hooks so it should work fine with carbon.
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