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Wrecks

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Everything posted by Wrecks

  1. Yeah artisan, bounty hunter, geodes, trapper, angler, florist
  2. Not yet I’m working on it for others but I know it’s possible. I just have to work it in to each plugin there is about 6 total that need the feature.
  3. Wrecks

    Weapons Cache

    Yes I provide keys and crate skins for each crate you can also set your own skins for crates and corresponding keys. It searches for a match with the pair to unlock.
  4. Wrecks

    command does not work

    both work
  5. Wrecks

    command does not work

    nevermind, givesemtexto wrecks 1 works in rcon givesemtex wrecks 1 works in game
  6. Wrecks

    command does not work

    Changed Status from Pending to Not a Bug
  7. Wrecks

    command does not work

    its /givesemtex wrecks 1 sorry about that ill edit desc
  8. Wrecks

    plugins

    This is now added. Do a fresh install. Add as many geode items as you like.
  9. Wrecks

    plugins

    Changed Fixed In to 2.0.0
  10. Wrecks

    Simple VIP

  11. Wrecks

    Simple VIP

    I know it works here
  12. Wrecks

    Simple VIP

    Setting the Vip Permission doesnt work?
  13. Wrecks

    Artisan Goods

    Version 1.2.1

    133 downloads

    Set up your own loot table of Custom Food and Drinks! Features Create items to meet your Servers Needs. Food and Drinks can add or take away from the players Metabolism. Drinks can even be set to blur vision for a configurable amount of time. Spawn the Artisan NPC to handle RP or Economic trades. Spawn the Artisan House, Via Copy Paste, MarkerManager & ZoneManager Or AutoSpawn at Bandit Automatically with Copy Paste to handle paste, ZoneManager to handle decay and looting prevention etc. Setup Discount purchase and Bonus purchase values to simulate supply and demand when selling to the NPC. NPC can be kitted out with kits or setup the outfit of your liking within the config. NPC sales can be logged via Discord. Goods spawn container can be set and much much more in the configuration. If adding Artisan Items to another plugin via shop, use Mushrooms as Food Items and Scrap Tea as Drinks. Commands /gi - The active hotbar item that is an Artisan Good's properties will be displayed in chat. /gg - Admin command to spawn all goods to inventory, useful for testing. /spawnartisan - Spawns an Artisan NPC in your position /removeartisan - removes the Artisan NPC you are looking at /pasteartisanhouse – places the artisan building in front of you, creating a zone if you have zone manager installed, that handles no build no decay and more. Default Config { "Debug Goods use properties in console for admin?": true, "Position of Building for Bandit Camp Spawn": { "x": -57.95, "y": 2.65, "z": -57.43 }, "Rotation Correction of The Building": 77, "NPC Positioning If using Bandit Camp Spawn": { "x": -53.68, "y": 3.31, "z": -58.35 }, "Rotation Correction of The NPC": 90, "Dynamic (Bandit Camp) Spawn Of The NPC Building and NPC Enabled?(CopyPaste Req. MarkerManager & Zone Manager Recommended)": true, "Discord Webhook URL": "INSERT_WEBHOOK_URL", "Chat Icon": 0, "Enable Goods Found Message?": true, "Goods Found Message Cooldown Time in Minutes": 120, "Blur Intensity - (0.1 to 1) Higher Values Blackout": 0.1, "NPC Kit Enabled?": false, "NPC Kit Name?": "", "Sales to NPC Enabled?": true, "Map Markers Enabled via Marker Manager Plugin?": true, "Maximum Amount of Items Sold at a Time": 3, "NPC Interaction Cooldown In Seconds": 3, "Economy Plugin - 1 Economics - 2 Server Rewards": 1, "Enable Crate Spawns?": true, "Amount of each Item to spawn via Command?": 5, "Custom Goods": [ { "Base Item - 1 Mushroom (Food) - 2 (Drink)": 1, "Item Name": "Wasteland Burger", "Skin ID": 3146069004, "Hydration Value (Negative Values Reduce)": 2, "Caloric Value (Negative Values Reduce)": 75, "Healing Value (Negative Values Reduce)": 75, "How long Before Vision is Obscured? (0 to disable)": 0, "How long to Obscure Vision? (0 to disable)": 0, "Is Marketable?": true, "Sale Price?": 30, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5, "Minimum Amount To Spawn into a Container": 1, "Maximum Amount To Spawn into a Container": 1, "Chance out of 100% to Spawn into a Container": 15, "Container to Spawn this Item in": "dm food" }, { "Base Item - 1 Mushroom (Food) - 2 (Drink)": 2, "Item Name": "Slightly Irradiated Brew", "Skin ID": 3146074155, "Hydration Value (Negative Values Reduce)": 30, "Caloric Value (Negative Values Reduce)": 10, "Healing Value (Negative Values Reduce)": -10, "How long Before Vision is Obscured? (0 to disable)": 10, "How long to Obscure Vision? (0 to disable)": 30, "Is Marketable?": true, "Sale Price?": 50, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5, "Minimum Amount To Spawn into a Container": 1, "Maximum Amount To Spawn into a Container": 1, "Chance out of 100% to Spawn into a Container": 15, "Container to Spawn this Item in": "foodbox" }, { "Base Item - 1 Mushroom (Food) - 2 (Drink)": 1, "Item Name": "Rustic Jam", "Skin ID": 3146834342, "Hydration Value (Negative Values Reduce)": 10, "Caloric Value (Negative Values Reduce)": 35, "Healing Value (Negative Values Reduce)": 30, "How long Before Vision is Obscured? (0 to disable)": 0, "How long to Obscure Vision? (0 to disable)": 0, "Is Marketable?": true, "Sale Price?": 75, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5, "Minimum Amount To Spawn into a Container": 1, "Maximum Amount To Spawn into a Container": 2, "Chance out of 100% to Spawn into a Container": 10, "Container to Spawn this Item in": "dm food" }, { "Base Item - 1 Mushroom (Food) - 2 (Drink)": 2, "Item Name": "Imported Wine", "Skin ID": 3146836410, "Hydration Value (Negative Values Reduce)": 40, "Caloric Value (Negative Values Reduce)": 10, "Healing Value (Negative Values Reduce)": -10, "How long Before Vision is Obscured? (0 to disable)": 14, "How long to Obscure Vision? (0 to disable)": 36, "Is Marketable?": true, "Sale Price?": 90, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5, "Minimum Amount To Spawn into a Container": 1, "Maximum Amount To Spawn into a Container": 1, "Chance out of 100% to Spawn into a Container": 10, "Container to Spawn this Item in": "foodbox" }, { "Base Item - 1 Mushroom (Food) - 2 (Drink)": 1, "Item Name": "Not Wolf Jerky", "Skin ID": 3146836992, "Hydration Value (Negative Values Reduce)": 2, "Caloric Value (Negative Values Reduce)": 70, "Healing Value (Negative Values Reduce)": 60, "How long Before Vision is Obscured? (0 to disable)": 0, "How long to Obscure Vision? (0 to disable)": 0, "Is Marketable?": true, "Sale Price?": 125, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5, "Minimum Amount To Spawn into a Container": 1, "Maximum Amount To Spawn into a Container": 2, "Chance out of 100% to Spawn into a Container": 5, "Container to Spawn this Item in": "dm food" }, { "Base Item - 1 Mushroom (Food) - 2 (Drink)": 1, "Item Name": "Fresh Bread", "Skin ID": 3146837480, "Hydration Value (Negative Values Reduce)": 1, "Caloric Value (Negative Values Reduce)": 60, "Healing Value (Negative Values Reduce)": 40, "How long Before Vision is Obscured? (0 to disable)": 0, "How long to Obscure Vision? (0 to disable)": 0, "Is Marketable?": true, "Sale Price?": 150, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5, "Minimum Amount To Spawn into a Container": 1, "Maximum Amount To Spawn into a Container": 1, "Chance out of 100% to Spawn into a Container": 3, "Container to Spawn this Item in": "dm food" } ], "NPC Clothing Options": [ { "Shortname": "pants", "Skin": 2869683028 }, { "Shortname": "hoodie", "Skin": 2886142716 }, { "Shortname": "shoes.boots", "Skin": 2454376365 }, { "Shortname": "hat.boonie", "Skin": 2838981168 } ] } Lang { "GoodsFound": "[<color=yellow>Artisan Goods</color>] You found an <color=yellow>Artisan Good</color> you can consume this item for added benefits:exclamation:", "GoodsFoundEconomics": "[<color=yellow>Artisan Goods</color>] You found an <color=yellow>Artisan Good</color> you can consume this item or sell it to The Artisan Goods Collector for <color=#85bb65>$</color>:exclamation:", "GoodsFoundSR": "[<color=yellow>Artisan Goods</color>] You found an <color=yellow>Artisan Good</color> you can consume this item or sell it to The Artisan Goods Collector for <color=#cd5c5c>RP</color>:exclamation:", "NoPerms": "[<color=yellow>Artisan Goods</color>] You do not have permission to run this <color=red>Command</color>!", "NoGoods": "[<color=yellow>The Artisan</color>] :nervous: You have no <color=yellow>Goods</color> on you that I am in the Market for. \nSwing by when you do, though! \n\n:happy:", "GoodsSpawned": "[<color=yellow>Artisan Goods</color>] :wave: <color=green>All</color> <color=yellow>Artisan Goods</color> have been deposited to your Inventory.", "ArtisanCooldownMessage": "[<color=yellow>The Artisan</color>] :wave: Just wait <color=green>{0}</color> seconds, I have to finish putting stuff away...", "EconomicsMessage": "[<color=yellow>The Artisan</color>] :eyes: \n\n Best I can do is <color=#85bb65>$</color><color=yellow>{0}</color> for your <color=orange>{1}x</color> <color=green>{2}</color>(s).", "SrMessage": "[<color=yellow>The Artisan</color>] :eyes: \n\n Best I can do is <color=orange>{0}</color> <color=#cd5c5c>RP</color> for your <color=yellow>{1}x</color> <color=green>{2}</color>(s).", "SaleDisabled": "[<color=yellow>Artisan Goods</color>] <color=orange>Sales</color> are Disabled in the Config, Enable and Try again." }
    $16.00
  14. Wrecks

    The Florist

    Version 0.1.9

    111 downloads

    Purchase a Guide, Forage, Sell, Profit. Works with Kits & Marker Manager. Requires Economics or Server Rewards to handle sales. With “The Florist” you open yet another lane of Economic gameplay for your server. Set a Guide fee in order to be able to handle and identify flora that are bonus customizable items, for players to sell for monetary gain. Set drop rates on all of your Custom Florist Items, Sell to the Florist with Economics or Server Rewards. Output all Sales to Discord to track your Economy and make Adjustments as needed to The Florist NPCS “Bonus Buy” & “Discount Buy” as needed to suit your taste. Dispensers of Florist Items Auto Spawned Dispensers berry-black berry-blue berry-green berry-red berry-white berry-yellow hemp mushroom-cluster-5 mushroom-cluster-6 corn potato pumpkin Video Demo Commands /gf – Requires Admin Permission – Will spawn your custom Florist items into your inventory, Good for testing sale rates. /spawnflorist – Requires Admin Permission – Will spawn a Florist NPC in your Position. /removeflorist– Requires Admin Permission – Will remove the Florist NPC you are looking at. /BuyFG – With Sufficient funds, the player can purchase a Florist Guide Config { "Discord Webhook URL": "INSERT_WEBHOOK_URL", "Chat Icon": 0, "NPC Kit Enabled?": false, "NPC Kit Name?": "", "Florist license Fee?": 10000, "Remove license on Death?": true, "Sales to NPC Enabled?": true, "Maximum Amount of Items Sold at a Time": 3, "NPC Interaction Cooldown In Seconds": 3, "Economy Plugin - 1 Economics - 2 Server Rewards": 1, "Amount of each Item to spawn via Command?": 5, "Custom Wares": [ { "Item Name": "Wild BlueBonnet", "Skin ID": 3152163439, "Is Marketable?": true, "Sale Price?": 15, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5, "Chance out of 100% to Spawn on AutoSpawn Growable Collect?": 9 }, { "Item Name": "Orchid", "Skin ID": 3152186892, "Is Marketable?": true, "Sale Price?": 29, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5, "Chance out of 100% to Spawn on AutoSpawn Growable Collect?": 12 }, { "Item Name": "Creeping Thyme", "Skin ID": 3152188419, "Is Marketable?": true, "Sale Price?": 79, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5, "Chance out of 100% to Spawn on AutoSpawn Growable Collect?": 4 }, { "Item Name": "Tobacco", "Skin ID": 3152190238, "Is Marketable?": true, "Sale Price?": 39, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5, "Chance out of 100% to Spawn on AutoSpawn Growable Collect?": 6 }, { "Item Name": "Chrysanthemum", "Skin ID": 3152191313, "Is Marketable?": true, "Sale Price?": 48, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5, "Chance out of 100% to Spawn on AutoSpawn Growable Collect?": 8 } ], "NPC Clothing Options": [ { "Shortname": "burlap.trousers", "Skin": 922959091 }, { "Shortname": "shirt.tanktop", "Skin": 922934835 }, { "Shortname": "burlap.shoes", "Skin": 922966471 }, { "Shortname": "hat.beenie", "Skin": 922870775 }, { "Shortname": "burlap.gloves", "Skin": 922904866 }, { "Shortname": "jacket", "Skin": 922872799 } ] } Lang { "NoPerms": "[<color=#12ffb8>The Florist</color>] You do not have permission to run this <color=red>Command</color>!", "NoWares": "[<color=#12ffb8>The Florist</color>] :nervous: You have no <color=yellow>Items</color> on you that I am in the Market for. \nSwing by when you do, though! \n\n:happy:", "WaresSpawned": "[<color=#12ffb8>The Florist</color>] :wave: <color=green>All</color> <color=#12ffb8>Florist Items</color> have been deposited to your Inventory.", "FloristCooldownMessage": "[<color=#12ffb8>The Florist</color>] :wave: If you dont mind, give me <color=green>{0}</color> second(s), I'm pressing this specimen...", "EconomicsMessage": "[<color=#12ffb8>The Florist</color>] :eyes: \n\n Best I can value this at is <color=#85bb65>$</color><color=yellow>{0}</color> for your <color=orange>{1}x</color> <color=green>{2}</color>(s).", "SrMessage": "[<color=#12ffb8>The Florist</color>] :eyes: \n\n Best I can value this at is <color=orange>{0}</color> <color=#cd5c5c>RP</color> for your <color=yellow>{1}x</color> <color=green>{2}</color>(s).", "SaleDisabled": "[<color=#12ffb8>The Florist</color>] <color=orange>Sales</color> are Disabled in the Config, Enable and Try again.", "NoFloristLicense": "[<color=#12ffb8>The Florist</color>] You don't remember how to forage delicate <color=orange>Floral Items</color>. \nUse <color=orange>/BuyFG</color> to purchase the Guide from <color=#12ffb8>The Florist</color>.", "AlreadyHasLicense": "[<color=#12ffb8>The Florist</color>] You already have the <color=orange>Florist Guide</color>.", "BuyFloristLicenseSuccess": "[<color=#12ffb8>The Florist</color>] Florist Guide Obtained. \nYou were charged {0}<color=#3e9c35>{1}</color> Happy foraging <color=#12ffb8>{2}</color>!", "InsufficientFunds": "[<color=#12ffb8>The Florist</color>] You don't have enough funds to purchase <color=#12ffb8>The Florist</color> Guide. \nIt costs <color=orange>{0}</color><color=green>{1}</color>.", "ItemObtained": "[<color=#12ffb8>The Florist</color>] You found a <color=green>{0}</color> swaying in the breeze." }
    $12.00
  15. Wrecks

    The Angler

    Version 0.1.5

    100 downloads

    Purchase a License, Fish, Sell, Profit. Works with Kits & Marker Manager. Requires Economics or Server Rewards to handle sales. With “The Angler” you open yet another lane of Economic gameplay for your server. Set a License fee in order to be able to catch fish with bonus customizable items, for players to sell for monetary gain. Set drop rates on all of your Custom Angler Items, Sell to the Angler with Economics or Server Rewards. Output all Sales to Discord to track your Economy and make Adjustments as needed to The Angler NPCS “Bonus Buy” & “Discount Buy” as needed to suit your taste. Commands /gaw – Requires Admin Permission – Will spawn your custom Angler items into your inventory, Good for testing sale rates. /spawnangler – Requires Admin Permission – Will spawn an Angler NPC in your Position. /removeangler– Requires Admin Permission – Will remove the Angler NPC you are looking at. /BuyAL – With Sufficient funds, the player can purchase an Angler License Config { “Discord Webhook URL”: “”, “Chat Icon”: 0, “NPC Kit Enabled?”: false, “NPC Kit Name?”: “”, “Angler license Fee?”: 10000, “Remove license on Death?”: true, “Sales to NPC Enabled?”: true, “Maximum Amount of Items Sold at a Time”: 3, “NPC Interaction Cooldown In Seconds”: 3, “Economy Plugin – 1 Economics – 2 Server Rewards”: 1, “Amount of each Item to spawn via Command?”: 5, “Custom Wares”: [ { “Item Name”: “Silver Scale”, “Skin ID”: 3151770645, “Is Marketable?”: true, “Sale Price?”: 40, “Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)”: -10, “Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)”: 5, “Chance out of 100% to Spawn on Catch?”: 16 }, { “Item Name”: “Gold Scale”, “Skin ID”: 3151771073, “Is Marketable?”: true, “Sale Price?”: 100, “Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)”: -10, “Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)”: 5, “Chance out of 100% to Spawn on Catch?”: 8 }, { “Item Name”: “Rainbow Scale”, “Skin ID”: 3151771508, “Is Marketable?”: true, “Sale Price?”: 250, “Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)”: -10, “Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)”: 5, “Chance out of 100% to Spawn on Catch?”: 2 }, { “Item Name”: “Magic Conch”, “Skin ID”: 3151772594, “Is Marketable?”: true, “Sale Price?”: 20, “Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)”: -10, “Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)”: 5, “Chance out of 100% to Spawn on Catch?”: 20 } ], “NPC Clothing Options”: [ { “Shortname”: “burlap.trousers”, “Skin”: 2365579502 }, { “Shortname”: “burlap.shirt”, “Skin”: 2365505183 }, { “Shortname”: “burlap.shoes”, “Skin”: 2215057317 }, { “Shortname”: “burlap.headwrap”, “Skin”: 2359491836 }, { “Shortname”: “burlap.gloves”, “Skin”: 2372084042 } ] } Language { “NoPerms”: “[<color=#009dc4>The Angler</color>] You do not have permission to run this <color=red>Command</color>!”, “NoWares”: “[<color=#009dc4>The Angler</color>] :nervous: You have no <color=yellow>Items</color> on you that I am in the Market for. nSwing by when you do, though! nn:happy:”, “WaresSpawned”: “[<color=#009dc4>The Angler</color>] :wave: <color=green>All</color> <color=#009dc4>Angler Wares</color> have been deposited to your Inventory.”, “AnglerCooldownMessage”: “[<color=#009dc4>The Angler</color>] :wave: Hold on, give me <color=green>{0}</color> second(s), I’m filleting this catch…”, “EconomicsMessage”: “[<color=#009dc4>The Angler</color>] :eyes: nn Best I can part with is <color=#85bb65>$</color><color=yellow>{0}</color> for your <color=orange>{1}x</color> <color=green>{2}</color>(s).”, “SrMessage”: “[<color=#009dc4>The Angler</color>] :eyes: nn Best I can part with is <color=orange>{0}</color> <color=#cd5c5c>RP</color> for your <color=yellow>{1}x</color> <color=green>{2}</color>(s).”, “SaleDisabled”: “[<color=#009dc4>The Angler</color>] <color=orange>Sales</color> are Disabled in the Config, Enable and Try again.”, “NoAnglerLicense”: “[<color=#009dc4>The Angler</color>] You don’t have a valid <color=orange>Angler License</color>. nUse <color=orange>/BuyAL</color> to purchase one if you have the cash.”, “AlreadyHasLicense”: “[<color=#009dc4>The Angler</color>] You already have an <color=orange>Angler License</color>.”, “BuyAnglerLicenseSuccess”: “[<color=#009dc4>The Angler</color>] Angler License Obtained. nYou were charged {0}<color=#3e9c35>{1}</color> Happy Fishing <color=#009dc4>{2}</color>!”, “InsufficientFunds”: “[<color=#009dc4>The Angler</color>] You don’t have enough funds to purchase The Angler License. nIt costs <color=orange>{0}</color><color=green>{1}</color>.”, “ItemObtained”: “[<color=#009dc4>The Angler</color>] You found a <color=green>{0}</color> tangled in the line.” }
    $12.00
  16. Wrecks

    The Trapper

    Version 0.1.9

    141 downloads

    Purchase a License, Trap, Sell, Profit. Works with Kits. Requires Economics or Server Rewards to handle sales. With “The Trapper” you open a new lane of Economic gameplay for your server. Set a License fee in order to be able to skin and claim customizable items from animals and sell for monetary gain. Set drop rates on all of your Custom Trapper Items, Sell to the Trapper with Economics or Server Rewards. Spawn the Trapper House, Via Copy Paste, MarkerManager & ZoneManager Or AutoSpawn at Outpost Automatically with Copy Paste to handle paste, ZoneManager to handle decay and looting prevention etc. Output all Sales to Discord to track your Economy and make Adjustments as needed to The Trapper NPCS “Bonus Buy” & “Discount Buy” as needed to suit your taste. Commands /gw – Requires Admin Permission – Will spawn your custom Trapper items into your inventory, Good for testing sale rates. /spawntrapper – Requires Admin Permission – Will spawn a Trapper NPC in your Position. /removetrapper – Requires Admin Permission – Will remove the Trapper NPC you are looking at. /BuyTL – With Sufficient funds, the player can purchase a Trapper License /pastetrapperhouse - places the trapper building in front of you, creating a zone if you have zone manager installed, that handles no build no decay and more. Config { "Enable Skill Tree Yield Boost": true, "Tool Blacklist": [ "axe.salvaged", "knife.bone", "knife.combat", "rock" ], "Position of Building for Outpost Spawn": { "x": 89.42, "y": 0.34, "z": 81.47 }, "Rotation Correction of The Building": 77.0, "NPC Positioning If using Outpost Spawn": { "x": 88.03, "y": 0.74, "z": 81.56 }, "Rotation Correction of The NPC": -90.0, "Dynamic (Outpost) Spawn Of The NPC Building and NPC Enabled?(CopyPaste Req. MarkerManager & Zone Manager Recommended)": true, "Discord Webhook URL": "", "Chat Icon": 0, "NPC Kit Enabled?": false, "NPC Kit Name?": "", "Trapper license Fee?": 10000, "Console Command to Purchase a Trapper License? (For GUI Shops)": "buytl", "Chat Command to Purchase a Trapper License?": "buytl", "Remove license on Death?": true, "Sales to NPC Enabled?": true, "Map Markers Enabled via Marker Manager Plugin?": true, "Maximum Amount of Items Sold at a Time": 50, "NPC Interaction Cooldown In Seconds": 2.0, "Economy Plugin - 1 Economics - 2 Server Rewards": 1, "Amount of each Item to spawn via Command?": 5, "Custom Wares": [ { "Item Name": "Common Pelt", "Item Shortname": "blood", "Min Item Amount": 2, "Max Item Amount": 5, "Skin ID": 3150749844, "Is Marketable?": true, "Sale Price?": 40.0, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10.0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5.0, "Chance out of 100% to Spawn on Skinning?": 10.0 }, { "Item Name": "Rare Pelt", "Item Shortname": "blood", "Min Item Amount": 2, "Max Item Amount": 5, "Skin ID": 3150751184, "Is Marketable?": true, "Sale Price?": 124.0, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10.0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5.0, "Chance out of 100% to Spawn on Skinning?": 5.0 }, { "Item Name": "Legendary Pelt", "Item Shortname": "blood", "Min Item Amount": 2, "Max Item Amount": 5, "Skin ID": 3150751925, "Is Marketable?": true, "Sale Price?": 220.0, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10.0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5.0, "Chance out of 100% to Spawn on Skinning?": 1.0 }, { "Item Name": "Low Quality Meat Cut", "Item Shortname": "blood", "Min Item Amount": 2, "Max Item Amount": 5, "Skin ID": 3150796688, "Is Marketable?": true, "Sale Price?": 40.0, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10.0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5.0, "Chance out of 100% to Spawn on Skinning?": 10.0 }, { "Item Name": "Mid Quality Meat Cut", "Item Shortname": "blood", "Min Item Amount": 2, "Max Item Amount": 5, "Skin ID": 3150796598, "Is Marketable?": true, "Sale Price?": 124.0, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10.0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5.0, "Chance out of 100% to Spawn on Skinning?": 5.0 }, { "Item Name": "High Quality Meat Cut", "Item Shortname": "blood", "Min Item Amount": 2, "Max Item Amount": 5, "Skin ID": 3150796490, "Is Marketable?": true, "Sale Price?": 220.0, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10.0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5.0, "Chance out of 100% to Spawn on Skinning?": 1.0 } ], "NPC Clothing Options": [ { "Shortname": "burlap.trousers", "Skin": 1760352876 }, { "Shortname": "burlap.shirt", "Skin": 719989461 }, { "Shortname": "burlap.shoes", "Skin": 1594058564 }, { "Shortname": "hat.wolf", "Skin": 0 } ] } Lang { "NoPerms": "[<color=#8b0101>The Trapper</color>] You do not have permission to run this <color=red>Command</color>!", "NoWares": "[<color=#8b0101>The Trapper</color>] :nervous: You have no <color=yellow>Items</color> on you that I am in the Market for. \nSwing by when you do, though! \n\n:happy:", "WaresSpawned": "[<color=#8b0101>The Trapper</color>] :wave: <color=green>All</color> <color=#8b0101>Trapper Wares</color> have been deposited to your Inventory.", "TrapperCooldownMessage": "[<color=#8b0101>The Trapper</color>] :wave: Hold on, give me <color=green>{0}</color> second(s), I'm cleaning this carcass...", "EconomicsMessage": "[<color=#8b0101>The Trapper</color>] :eyes: \n\n Best I can offer is <color=#85bb65>$</color><color=yellow>{0}</color> for your <color=orange>{1}x</color> <color=green>{2}</color>(s).", "SrMessage": "[<color=#8b0101>The Trapper</color>] :eyes: \n\n Best I can offer is <color=orange>{0}</color> <color=#cd5c5c>RP</color> for your <color=yellow>{1}x</color> <color=green>{2}</color>(s).", "SaleDisabled": "[<color=#8b0101>The Trapper</color>] <color=orange>Sales</color> are Disabled in the Config, Enable and Try again.", "NoTrapperLicense": "[<color=#8b0101>The Trapper</color>] You don't have a valid <color=orange>Trapper License</color>. \nUse <color=orange>/BuyTL</color> to purchase one if you have the means.", "AlreadyHasLicense": "[<color=#8b0101>The Trapper</color>] You already have a <color=orange>Trapper License</color>.", "BuyTrapperLicenseSuccess": "[<color=#8b0101>The Trapper</color>] Trapper License Obtained. \nYou were charged {0}<color=#3e9c35>{1}</color> Happy Hunting <color=#8b0101>{2}</color>!", "InsufficientFunds": "[<color=#8b0101>The Trapper</color>] You don't have enough funds to purchase the Trapper License. \nIt costs <color=orange>{0}</color><color=green>{1}</color>." }
    $16.00
  17. Wrecks

    Lucky Drop

    Version 1.0.4

    24 downloads

    Keep your Players Online Longer with Lucky Drop. Set a Loot Table for a Randomized Player Selecting Drop. You can set the time between events in Seconds. (Default 1 Hour) The plugin will detect the min player threshold in order to keep events going. Winners can be broadcasted via Chat. Winners info can be pushed to Discord Via Webhook Features and Parameters can be seen in config. Once you have your loot table set, Don't forget to toggle on the Drop Timer! Lang included for Server Customization. HOOKS OnLuckyDropActive OnLuckyDropInactive Config { "Turn on the Lucky Drop Timer?": false, "Block Admins From Participating?": true, "Minimum Amount of Players Online to enable Drops": 3, "Cancel Drop Event if a Player drops out to bring Min Players Below Threshold?": false, "Amount of Time in Seconds between Lucky Drops": 3600, "Broadcast when the Lucky Drop timer Starts?": true, "Announce Lucky Drop Winner?": true, "Chat Icon": 0, "Announce Winner to Discord?": false, "Discord Webhook URL": "INSERTWEBHOOKURLHERE", "Minimum Amount of Items to be Pulled from the Lucky Drop": 1, "Maximum Amount of Items to be Pulled from the Lucky Drop": 1, "Amount of Drops to Give the Winner?": 1, "Loot Table": [ { "Item ShortName": "scrap", "Item Custom Name": "", "Minimum Item Amount": 200, "Maximum Item Amount": 400, "Item Skin ID": 0, "Probability out of 100 to pull this item from the Lucky Drop?": 50 }, { "Item ShortName": "explosive.timed", "Item Custom Name": "", "Minimum Item Amount": 1, "Maximum Item Amount": 3, "Item Skin ID": 0, "Probability out of 100 to pull this item from the Lucky Drop?": 50 } ] } Lang { "Win": "[<color=#00aba9>Lucky</color> <color=#f09609>Drop</color>] <color=#a200ff>{0}</color>, has Won this Rounds <color=#00aba9>Lucky</color> <color=#f09609>Drop</color>, Stick around for your Chance to <color=#f09609>Win</color>.", "DropScheduled": "[<color=#00aba9>Lucky</color> <color=#f09609>Drop</color>] A <color=#00aba9>Lucky</color> <color=#f09609>Drop</color> Event has started and will choose a random winner when the Timer is up.", "Cancelled": "[<color=#00aba9>Lucky</color> <color=#f09609>Drop</color>] The <color=#00aba9>Lucky</color> <color=#f09609>Drop</color> was Cancelled due to lack of <color=#f09609>Players</color>.", "Dropped": "[<color=#00aba9>Lucky</color> <color=#f09609>Drop</color>] The <color=#00aba9>Lucky</color> <color=#f09609>Drop</color> was dropped near you due to Lack of Space.", "DroppedContents": "[<color=#00aba9>Lucky</color> <color=#f09609>Drop</color>] The <color=#00aba9>Lucky</color> <color=#f09609>Drop</color> <color=#00aba9>Contents</color> were dropped at your feet due to Lack of Space." } Thanks to @Luuxen for the help with testing.
    $8.00
  18. Wrecks

    Weather

    Been using this a few months, it works great. I haven't had any issues on my side, and the UI makes it very simple to get your Weather System set to your liking.
  19. Wrecks

    Weapons Cache

    Version 1.0.7

    65 downloads

    Create an assortment of Weapons Caches to add to your players Looting Experience. Each Cache can have a unique name, skin, and loot table, and spawn Container allowing for diverse and thematic caches. PERMISSIONS WeaponsCache.Admin - Grants the ability to spawn in a Configurable amount of caches via command. COMMANDS /GWC - Users with perms will have the set amount of caches & keys if applicable, deposited to your inventory, good for testing your drop rates. CONSOLE COMMAND GCB PLAYERID/NAME AMOUNT Demo { "Enable Cache Spawns?": true, "Amount of each Cache to spawn via Command?": 5, "WeaponCache": [ { "Cache Name": "Mercenary Cache", "Skin ID": 3144631710, "LootTable": [ { "Item ShortName": "smg.2", "Item Custom Name": "Chameleon SMG", "Minimum Item Amount": 1, "Maximum Item Amount": 1, "Item Skin ID": 3128727224, "Probability out of 100 to pull this item from this Cache?": 20 }, { "Item ShortName": "pistol.python", "Item Custom Name": "Pirate Python", "Minimum Item Amount": 1, "Maximum Item Amount": 1, "Item Skin ID": 3044058473, "Probability out of 100 to pull this item from this Cache?": 20 }, { "Item ShortName": "smg.thompson", "Item Custom Name": "Thompsonana", "Minimum Item Amount": 1, "Maximum Item Amount": 1, "Item Skin ID": 2988410818, "Probability out of 100 to pull this item from this Cache?": 20 }, { "Item ShortName": "ammo.pistol", "Item Custom Name": "", "Minimum Item Amount": 32, "Maximum Item Amount": 64, "Item Skin ID": 0, "Probability out of 100 to pull this item from this Cache?": 20 }, { "Item ShortName": "ammo.pistol.fire", "Item Custom Name": "", "Minimum Item Amount": 32, "Maximum Item Amount": 64, "Item Skin ID": 0, "Probability out of 100 to pull this item from this Cache?": 20 } ], "Minimum amount of items to be extracted from a Cache?": 2, "Maximum amount of items to be extracted from a Cache?": 3, "Minimum Amount of Caches To Spawn into its set Container?": 1, "Maximum Amount of Caches To Spawn into its set Container?": 2, "Cache Spawn Chance out of 100 Percent To Spawn into a Container?": 50, "Container to Spawn Cache Into?": "crate_normal", "Require a Key To Unlock?": true, "Key SkinID": 3162342587, "Key Name": "Mercenary Cache Key", "Container to Spawn Key Into?": "crate_normal", "Key Spawn Chance out of 100 Percent To Spawn into a Container?": 50, "Minimum Amount of Keys To Spawn into its set Container?": 1, "Maximum Amount of Keys To Spawn into its set Container?": 2 }, { "Cache Name": "Tactical Cache", "Skin ID": 3144649146, "LootTable": [ { "Item ShortName": "rifle.ak", "Item Custom Name": "Fern47", "Minimum Item Amount": 1, "Maximum Item Amount": 1, "Item Skin ID": 3134902944, "Probability out of 100 to pull this item from this Cache?": 20 }, { "Item ShortName": "rifle.semiauto", "Item Custom Name": "Armageddon SAR", "Minimum Item Amount": 1, "Maximum Item Amount": 1, "Item Skin ID": 3066498341, "Probability out of 100 to pull this item from this Cache?": 20 }, { "Item ShortName": "rifle.lr300", "Item Custom Name": "Modern Military LR-300", "Minimum Item Amount": 1, "Maximum Item Amount": 1, "Item Skin ID": 3074330534, "Probability out of 100 to pull this item from this Cache?": 20 }, { "Item ShortName": "ammo.rifle", "Item Custom Name": "", "Minimum Item Amount": 32, "Maximum Item Amount": 64, "Item Skin ID": 0, "Probability out of 100 to pull this item from this Cache?": 20 }, { "Item ShortName": "ammo.rifle.explosive", "Item Custom Name": "", "Minimum Item Amount": 32, "Maximum Item Amount": 64, "Item Skin ID": 0, "Probability out of 100 to pull this item from this Cache?": 20 } ], "Minimum amount of items to be extracted from a Cache?": 2, "Maximum amount of items to be extracted from a Cache?": 3, "Minimum Amount of Caches To Spawn into its set Container?": 1, "Maximum Amount of Caches To Spawn into its set Container?": 2, "Cache Spawn Chance out of 100 Percent To Spawn into a Container?": 40, "Container to Spawn Cache Into?": "crate_elite", "Require a Key To Unlock?": true, "Key SkinID": 3162342772, "Key Name": "Tactical Cache Key", "Container to Spawn Key Into?": "crate_elite", "Key Spawn Chance out of 100 Percent To Spawn into a Container?": 40, "Minimum Amount of Keys To Spawn into its set Container?": 1, "Maximum Amount of Keys To Spawn into its set Container?": 2 }, { "Cache Name": "Exotic Armament Cache", "Skin ID": 3144632346, "LootTable": [ { "Item ShortName": "rifle.l96", "Item Custom Name": "Black Gold L96", "Minimum Item Amount": 1, "Maximum Item Amount": 1, "Item Skin ID": 3122572406, "Probability out of 100 to pull this item from this Cache?": 10 }, { "Item ShortName": "lmg.m249", "Item Custom Name": "Redemption M249", "Minimum Item Amount": 1, "Maximum Item Amount": 1, "Item Skin ID": 2979503014, "Probability out of 100 to pull this item from this Cache?": 10 }, { "Item ShortName": "rocket.launcher", "Item Custom Name": "Ancient Curse Launcher", "Minimum Item Amount": 1, "Maximum Item Amount": 1, "Item Skin ID": 2876350194, "Probability out of 100 to pull this item from this Cache?": 20 }, { "Item ShortName": "ammo.rocket.hv", "Item Custom Name": "", "Minimum Item Amount": 5, "Maximum Item Amount": 8, "Item Skin ID": 0, "Probability out of 100 to pull this item from this Cache?": 10 }, { "Item ShortName": "ammo.rocket.basic", "Item Custom Name": "", "Minimum Item Amount": 5, "Maximum Item Amount": 8, "Item Skin ID": 0, "Probability out of 100 to pull this item from this Cache?": 10 }, { "Item ShortName": "ammo.rifle.hv", "Item Custom Name": "", "Minimum Item Amount": 32, "Maximum Item Amount": 64, "Item Skin ID": 0, "Probability out of 100 to pull this item from this Cache?": 20 }, { "Item ShortName": "ammo.rifle", "Item Custom Name": "", "Minimum Item Amount": 32, "Maximum Item Amount": 64, "Item Skin ID": 0, "Probability out of 100 to pull this item from this Cache?": 20 } ], "Minimum amount of items to be extracted from a Cache?": 2, "Maximum amount of items to be extracted from a Cache?": 3, "Minimum Amount of Caches To Spawn into its set Container?": 1, "Maximum Amount of Caches To Spawn into its set Container?": 1, "Cache Spawn Chance out of 100 Percent To Spawn into a Container?": 30, "Container to Spawn Cache Into?": "bradley_crate", "Require a Key To Unlock?": true, "Key SkinID": 3162342879, "Key Name": "Exotic Armament Cache Key", "Container to Spawn Key Into?": "bradley_crate", "Key Spawn Chance out of 100 Percent To Spawn into a Container?": 30, "Minimum Amount of Keys To Spawn into its set Container?": 1, "Maximum Amount of Keys To Spawn into its set Container?": 2 } ] }
    $14.00
  20. Wrecks

    F1 Tiers

    Version 1.0.3

    36 downloads

    Create new levels to the old F1 Grenade with F1 Tiers! With F1 Tiers, you can customize just about every aspect and make grenades to your liking. Customize Spawn Container for each Tier, amount to go into that container, Name, SkinID and much more! Permissions F1Tiers.use - Allow you to use the altered grenades, without this perm, the item cannot be equipped into hotbar. F1Tiers.admin - Allow you to view debug info if toggled in config, and spawn in all your tiers for Testing if needed. Commands /givetiers - Will send all Tiered Grenades to your inventory. - Req. Admin Permission /f1info - Will Print info on all Tiered Grenades to Chat - Req. Use Permission Config { "Debug Tiers in console for admin?": true, "Enable Crate Spawns?": true, "Amount of grenades to spawn on command?": 5, "F1Tiers": [ { "Tier Name": "Tier 1 Grenade", "Skin ID": 3005050493, "Explode On Impact?": true, "Make Grenade Sticky?": false, "Splash Damage": 2, "Explosion Radius": 3, "Explosion Damage": 100, "Minimum Amount To Spawn into Container": 1, "Maximum Amount To Spawn into Container": 3, "Chance out of 100 Percent To Spawn into Container": 50, "Container to Spawn Into": "crate_normal" }, { "Tier Name": "Tier 2 Grenade", "Skin ID": 917828833, "Explode On Impact?": false, "Make Grenade Sticky?": true, "Splash Damage": 4, "Explosion Radius": 6, "Explosion Damage": 200, "Minimum Amount To Spawn into Container": 1, "Maximum Amount To Spawn into Container": 2, "Chance out of 100 Percent To Spawn into Container": 50, "Container to Spawn Into": "crate_elite" }, { "Tier Name": "Tier 3 Grenade", "Skin ID": 896773854, "Explode On Impact?": false, "Make Grenade Sticky?": false, "Splash Damage": 5, "Explosion Radius": 7, "Explosion Damage": 300, "Minimum Amount To Spawn into Container": 1, "Maximum Amount To Spawn into Container": 1, "Chance out of 100 Percent To Spawn into Container": 50, "Container to Spawn Into": "bradley_crate" }, { "Tier Name": "ADD ANOTHER TIER HERE", "Skin ID": ANOTHER SKIN HERE, "Explode On Impact?": false, "Make Grenade Sticky?": false, "Splash Damage": 5, "Explosion Radius": 7, "Explosion Damage": 300, "Minimum Amount To Spawn into Container": 1, "Maximum Amount To Spawn into Container": 1, "Chance out of 100 Percent To Spawn into Container": 50, "Container to Spawn Into": "bradley_crate" } ] }
    $9.99
  21. Wrecks

    Bot Purge Event

    Should be, I don’t see why not
  22. Wrecks

    Factoid

    Version 0.0.3

    115 downloads

    Spice up your chat with Factoid. Factoid is a light plugin I made to drop little bitesize pieces of info here and there. API KEY NEEDED You can grab a free API key from this site https://api-ninjas.com/api/facts using my API Requests at the default interval allows me to print messages all wipe long, But you can adjust as needed. Config { "API KEY": "INSERT_API_HERE", "Announcement Interval": 631, "Chat Icon": 0 } Thanks for viewing! - Wrecks
    Free
  23. Wrecks

    Mercenary Ranks

    Thank you! Enjoy 😄
  24. Wrecks

    Mercenary Ranks

    Its already in there , completely forgot 😄
  25. Wrecks

    Mercenary Ranks

    Let me try to take a look into this, thanks for reminding me
1.7m

Downloads

Total number of downloads.

8k

Customers

Total customers served.

121.3k

Files Sold

Total number of files sold.

2.5m

Payments Processed

Total payments processed.

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