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Everything posted by Wrecks
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Version 1.1.3
149 downloads
Create some new items for players to get while farming, Create Drug Farms, Ammo Farms, Weapon Farms, Whatever you set in Configuration for your players to harvest. MONEY SEED IN IMAGE IS AN EXAMPLE OF A CUSTOMERS CUSTOM CONFIG ADMIN PERMISSION - customcrops.admin CANCLONE PERMISSION - customcrops.canclone HERE IS A SEED PACK TEMPLATE I USED TO CREATE THE PACKS ON DEFAULT CONFIG CC Template.zip Developer API IsCustomCropSeedPack - Will return true if the item is a custom crop seed pack - Takes an Item as an argument IsCustomCrop - Will return true if the growable is a custom crop - Takes a GrowableEntity as an argument IsCustomCropSeed - Will return true if the item is a custom crop seed - Takes a Ulong as an argument The config comes Preset with a seed pack, and seeds to harvest weapons and ammo. Create as many Seed Packs, and seeds as you like. Seed packs must be an openable like a loot bag, Seeds must be seeds. Config comes with a setting to only harvest at ripe, or turn off and set lesser rewards for players that want to harvest early. Cloning is disabled but can be enabled per seed. Eating is disabled and will block upon attempt. Admin Commands /giveseeds – gives seeds to players inv. /giveseedpacks - gives seed packs to players inv. /c.spawnpacks - spawns all packs into a container in front of you, useful if you have alot of custom packs /c.spawnseeds- spawns all seeds into a container in front of you, useful if you have alot of custom seeds /c.spawnproduct - spawns all seed final product into a container in front of you VIDEO DEMO - CONFIG AND LANG BELOW Config { "Settings": { "Only Allow Gather At Ripe State?": true, "Allow Planting in Specified Zones?": false, "Zones": [ "ENTERIDHERE", "ENTERANOTHERHERE" ] }, "Seed Packs": [ { "Seed Pack Shortname": "halloween.lootbag.small", "Seed Pack Name": "Weapons Seed Pack", "Seed Pack SkinID": 3336282159, "Minimum Amount of Seeds": 1, "Maximum Amount of Seeds": 5, "Seed Pack Loot Table": [ { "Shortname": "seed.hemp", "SkinID": 3336288267, "Probability (0-1)": 0.2, "Custom Name": "Rifle Seeds", "Minimum Amount": 1, "Maximum Amount": 5 }, { "Shortname": "seed.hemp", "SkinID": 3336288376, "Probability (0-1)": 0.5, "Custom Name": "Pistol Seeds", "Minimum Amount": 1, "Maximum Amount": 3 }, { "Shortname": "seed.hemp", "SkinID": 3336288463, "Probability (0-1)": 0.3, "Custom Name": "Shotgun Seeds", "Minimum Amount": 1, "Maximum Amount": 3 }, { "Shortname": "seed.yellow.berry", "SkinID": 3336288567, "Probability (0-1)": 0.3, "Custom Name": "Rifle Ammo Seeds", "Minimum Amount": 1, "Maximum Amount": 3 }, { "Shortname": "seed.red.berry", "SkinID": 3336288676, "Probability (0-1)": 0.3, "Custom Name": "Shotgun Ammo Seeds", "Minimum Amount": 1, "Maximum Amount": 3 }, { "Shortname": "seed.blue.berry", "SkinID": 3336288759, "Probability (0-1)": 0.3, "Custom Name": "Pistol Ammo Seeds", "Minimum Amount": 1, "Maximum Amount": 3 } ] } ], "Seeds": [ { "Seed Shortname (Must Be a Seed)": "seed.hemp", "Seed Name": "Rifle Seeds", "Seed SkinID": 3336288267, "Enable Yield Bonus?": false, "Allow Cloning?": false, "Clone Minimum": 1, "Clone Maximum": 2, "Yield Bonus Item Amount Per Yield Gene": 1, "Seed Harvest States": { "Sapling": { "Minimum Amount": 0, "Maximum Amount": 1 }, "Crossbreed": { "Minimum Amount": 2, "Maximum Amount": 4 }, "Mature": { "Minimum Amount": 3, "Maximum Amount": 6 }, "Fruiting": { "Minimum Amount": 5, "Maximum Amount": 8 }, "Ripe": { "Minimum Amount": 7, "Maximum Amount": 10 }, "Dying": { "Minimum Amount": 0, "Maximum Amount": 1 } }, "Seed Loot Table": [ { "Shortname": "rifle.ak", "SkinID": 3335692326, "Probability (0-1)": 0.5, "Custom Name": "", "Minimum Amount": 1, "Maximum Amount": 1 }, { "Shortname": "rifle.lr300", "SkinID": 3312482754, "Probability (0-1)": 0.5, "Custom Name": "", "Minimum Amount": 1, "Maximum Amount": 1 } ] }, { "Seed Shortname (Must Be a Seed)": "seed.hemp", "Seed Name": "Pistol Seeds", "Seed SkinID": 3336288376, "Enable Yield Bonus?": false, "Allow Cloning?": false, "Clone Minimum": 1, "Clone Maximum": 2, "Yield Bonus Item Amount Per Yield Gene": 1, "Seed Harvest States": { "Sapling": { "Minimum Amount": 0, "Maximum Amount": 1 }, "Crossbreed": { "Minimum Amount": 1, "Maximum Amount": 2 }, "Mature": { "Minimum Amount": 3, "Maximum Amount": 5 }, "Fruiting": { "Minimum Amount": 4, "Maximum Amount": 7 }, "Ripe": { "Minimum Amount": 5, "Maximum Amount": 9 }, "Dying": { "Minimum Amount": 0, "Maximum Amount": 1 } }, "Seed Loot Table": [ { "Shortname": "pistol.m92", "SkinID": 0, "Probability (0-1)": 0.4, "Custom Name": "", "Minimum Amount": 1, "Maximum Amount": 1 }, { "Shortname": "pistol.prototype17", "SkinID": 0, "Probability (0-1)": 0.2, "Custom Name": "", "Minimum Amount": 1, "Maximum Amount": 1 }, { "Shortname": "pistol.revolver", "SkinID": 0, "Probability (0-1)": 0.6, "Custom Name": "", "Minimum Amount": 1, "Maximum Amount": 1 }, { "Shortname": "pistol.water", "SkinID": 0, "Probability (0-1)": 0.6, "Custom Name": "", "Minimum Amount": 1, "Maximum Amount": 1 } ] }, { "Seed Shortname (Must Be a Seed)": "seed.hemp", "Seed Name": "Shotgun Seeds", "Seed SkinID": 3336288463, "Enable Yield Bonus?": false, "Allow Cloning?": false, "Clone Minimum": 1, "Clone Maximum": 2, "Yield Bonus Item Amount Per Yield Gene": 1, "Seed Harvest States": { "Sapling": { "Minimum Amount": 0, "Maximum Amount": 1 }, "Crossbreed": { "Minimum Amount": 1, "Maximum Amount": 3 }, "Mature": { "Minimum Amount": 4, "Maximum Amount": 6 }, "Fruiting": { "Minimum Amount": 5, "Maximum Amount": 7 }, "Ripe": { "Minimum Amount": 6, "Maximum Amount": 10 }, "Dying": { "Minimum Amount": 1, "Maximum Amount": 2 } }, "Seed Loot Table": [ { "Shortname": "shotgun.double", "SkinID": 1426115707, "Probability (0-1)": 0.3, "Custom Name": "", "Minimum Amount": 10, "Maximum Amount": 20 }, { "Shortname": "shotgun.m4", "SkinID": 0, "Probability (0-1)": 0.2, "Custom Name": "", "Minimum Amount": 1, "Maximum Amount": 1 }, { "Shortname": "shotgun.pump", "SkinID": 0, "Probability (0-1)": 0.2, "Custom Name": "", "Minimum Amount": 1, "Maximum Amount": 1 } ] }, { "Seed Shortname (Must Be a Seed)": "seed.yellow.berry", "Seed Name": "Rifle Ammo Seeds", "Seed SkinID": 3336288567, "Enable Yield Bonus?": false, "Allow Cloning?": false, "Clone Minimum": 1, "Clone Maximum": 2, "Yield Bonus Item Amount Per Yield Gene": 1, "Seed Harvest States": { "Sapling": { "Minimum Amount": 0, "Maximum Amount": 1 }, "Crossbreed": { "Minimum Amount": 1, "Maximum Amount": 3 }, "Mature": { "Minimum Amount": 4, "Maximum Amount": 6 }, "Fruiting": { "Minimum Amount": 5, "Maximum Amount": 7 }, "Ripe": { "Minimum Amount": 6, "Maximum Amount": 10 }, "Dying": { "Minimum Amount": 1, "Maximum Amount": 2 } }, "Seed Loot Table": [ { "Shortname": "ammo.rifle", "SkinID": 0, "Probability (0-1)": 0.3, "Custom Name": "", "Minimum Amount": 64, "Maximum Amount": 128 }, { "Shortname": "ammo.rifle.hv", "SkinID": 0, "Probability (0-1)": 0.2, "Custom Name": "", "Minimum Amount": 64, "Maximum Amount": 128 }, { "Shortname": "ammo.rifle.incendiary", "SkinID": 0, "Probability (0-1)": 0.2, "Custom Name": "", "Minimum Amount": 64, "Maximum Amount": 128 } ] }, { "Seed Shortname (Must Be a Seed)": "seed.red.berry", "Seed Name": "Shotgun Ammo Seeds", "Seed SkinID": 3336288676, "Enable Yield Bonus?": false, "Allow Cloning?": false, "Clone Minimum": 1, "Clone Maximum": 2, "Yield Bonus Item Amount Per Yield Gene": 1, "Seed Harvest States": { "Sapling": { "Minimum Amount": 0, "Maximum Amount": 1 }, "Crossbreed": { "Minimum Amount": 1, "Maximum Amount": 3 }, "Mature": { "Minimum Amount": 4, "Maximum Amount": 6 }, "Fruiting": { "Minimum Amount": 5, "Maximum Amount": 7 }, "Ripe": { "Minimum Amount": 6, "Maximum Amount": 10 }, "Dying": { "Minimum Amount": 1, "Maximum Amount": 2 } }, "Seed Loot Table": [ { "Shortname": "ammo.shotgun", "SkinID": 0, "Probability (0-1)": 0.3, "Custom Name": "", "Minimum Amount": 64, "Maximum Amount": 128 }, { "Shortname": "ammo.shotgun.fire", "SkinID": 0, "Probability (0-1)": 0.2, "Custom Name": "", "Minimum Amount": 64, "Maximum Amount": 128 }, { "Shortname": "ammo.shotgun.slug", "SkinID": 0, "Probability (0-1)": 0.2, "Custom Name": "", "Minimum Amount": 64, "Maximum Amount": 128 } ] }, { "Seed Shortname (Must Be a Seed)": "seed.blue.berry", "Seed Name": "Pistol Ammo Seeds", "Seed SkinID": 3336288759, "Enable Yield Bonus?": false, "Allow Cloning?": false, "Clone Minimum": 1, "Clone Maximum": 2, "Yield Bonus Item Amount Per Yield Gene": 1, "Seed Harvest States": { "Sapling": { "Minimum Amount": 0, "Maximum Amount": 1 }, "Crossbreed": { "Minimum Amount": 1, "Maximum Amount": 3 }, "Mature": { "Minimum Amount": 4, "Maximum Amount": 6 }, "Fruiting": { "Minimum Amount": 5, "Maximum Amount": 7 }, "Ripe": { "Minimum Amount": 6, "Maximum Amount": 10 }, "Dying": { "Minimum Amount": 1, "Maximum Amount": 2 } }, "Seed Loot Table": [ { "Shortname": "ammo.pistol.hv", "SkinID": 0, "Probability (0-1)": 0.3, "Custom Name": "", "Minimum Amount": 64, "Maximum Amount": 128 }, { "Shortname": "ammo.pistol.fire", "SkinID": 0, "Probability (0-1)": 0.2, "Custom Name": "", "Minimum Amount": 64, "Maximum Amount": 128 }, { "Shortname": "ammo.pistol", "SkinID": 0, "Probability (0-1)": 0.2, "Custom Name": "", "Minimum Amount": 64, "Maximum Amount": 128 } ] } ] } Lang { "CropCannotBeCloned": "[<color=green>Crops</color>] This <color=green>{0}</color> crop cannot be cloned.", "CropItemsGiven": "[<color=green>Crops</color>] You have received <color=yellow>{0}</color> items from your <color=green>{1}</color> crop at the <color=green>{2}</color> state.", "CropNotRipe": "[<color=green>Crops</color>] This <color=green>{0}</color> crop is Not Ripe." } VIDEO ATTRIBUTION https://www.vecteezy.com/free-videos/plant Plant Stock Videos by Vecteezy$20.00- 11 comments
- 2 reviews
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Is a horde possible instead of just one Zombie?
Wrecks replied to Castiel the Shield's Support Request in Support
Changed Status from Pending to Not a Bug -
Is a horde possible instead of just one Zombie?
Wrecks replied to Castiel the Shield's Support Request in Support
Probably possible but not on the list right now as I got alot of private stuff going on at the moment and a few other improvements going on with stuff here. I can test the idea when I get away from that if its within reason -
Changed Status from Pending to Closed Changed Fixed In to 1.0.3
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Ill see if i can send a patch to better loot for api
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yeah way better sorry about that!
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Works now, it will add i guess the default version of the DM only is 6 slots. I expanded it fully.
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I got it, i will init full slots in the update
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ill keep testing it to see though
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and the issue with only seeing x amount of items, some of those are probably not stackable
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{ "Generic": { "blueprintProbability": 0.11, "listUpdatesOnLoaded": true, "removeStackedContainers": true, "WatchedPrefabs": [ "assets/bundled/prefabs/autospawn/resource/loot/loot-barrel-1.prefab", "assets/bundled/prefabs/autospawn/resource/loot/loot-barrel-2.prefab", "assets/bundled/prefabs/autospawn/resource/loot/trash-pile-1.prefab", "assets/bundled/prefabs/radtown/crate_basic.prefab", "assets/bundled/prefabs/radtown/crate_elite.prefab", "assets/bundled/prefabs/radtown/crate_mine.prefab", "assets/bundled/prefabs/radtown/crate_normal.prefab", "assets/bundled/prefabs/radtown/crate_normal_2.prefab", "assets/bundled/prefabs/radtown/crate_normal_2_food.prefab", "assets/bundled/prefabs/radtown/crate_normal_2_medical.prefab", "assets/bundled/prefabs/radtown/crate_tools.prefab", "assets/bundled/prefabs/radtown/crate_underwater_advanced.prefab", "assets/bundled/prefabs/radtown/crate_underwater_basic.prefab", "assets/bundled/prefabs/radtown/dmloot/dm ammo.prefab", "assets/bundled/prefabs/radtown/dmloot/dm c4.prefab", "assets/bundled/prefabs/radtown/dmloot/dm construction resources.prefab", "assets/bundled/prefabs/radtown/dmloot/dm construction tools.prefab", "assets/bundled/prefabs/radtown/dmloot/dm food.prefab", "assets/bundled/prefabs/radtown/dmloot/dm medical.prefab", "assets/bundled/prefabs/radtown/dmloot/dm res.prefab", "assets/bundled/prefabs/radtown/dmloot/dm tier1 lootbox.prefab", "assets/bundled/prefabs/radtown/dmloot/dm tier2 lootbox.prefab", "assets/bundled/prefabs/radtown/dmloot/dm tier3 lootbox.prefab", "assets/bundled/prefabs/radtown/foodbox.prefab", "assets/bundled/prefabs/radtown/loot_barrel_1.prefab", "assets/bundled/prefabs/radtown/loot_barrel_2.prefab", "assets/bundled/prefabs/radtown/loot_trash.prefab", "assets/bundled/prefabs/radtown/minecart.prefab", "assets/bundled/prefabs/radtown/oil_barrel.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_ammunition.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_elite.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_food_2.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_fuel.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_medical.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_normal.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_normal_2.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_tools.prefab", "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_1.prefab", "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_2.prefab", "assets/bundled/prefabs/radtown/underwater_labs/vehicle_parts.prefab", "assets/bundled/prefabs/radtown/vehicle_parts.prefab", "assets/content/props/roadsigns/roadsign1.prefab", "assets/content/props/roadsigns/roadsign2.prefab", "assets/content/props/roadsigns/roadsign3.prefab", "assets/content/props/roadsigns/roadsign4.prefab", "assets/content/props/roadsigns/roadsign5.prefab", "assets/content/props/roadsigns/roadsign6.prefab", "assets/content/props/roadsigns/roadsign7.prefab", "assets/content/props/roadsigns/roadsign8.prefab", "assets/content/props/roadsigns/roadsign9.prefab", "assets/prefabs/deployable/chinooklockedcrate/chinooklockedcrate.prefab", "assets/prefabs/deployable/chinooklockedcrate/chinooklockedcratecodelocked.prefab", "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate_oilrig.prefab", "assets/prefabs/misc/supply drop/supply_drop.prefab", "assets/prefabs/npc/m2bradley/bradley_crate.prefab", "assets/prefabs/npc/patrol helicopter/heli_crate.prefab" ] }, "Loot": { "enableHammerLootCycle": false, "hammerLootCycleTime": 3.0, "lootMultiplier": 1, "scrapMultiplier": 1 }, "Rarity": { "Override": { "autoturret": 4, "lmg.m249": 4, "targeting.computer": 3 } } }
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//category.name.Contains("prefabs/radtown") || i dont think you need to remove this whole line though
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yeah i would remove it from watched prefabs in config or data i dont remember where it is.
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its granting 14, it rolls the loot table again, so multiple of the same items can be rolled if probabilty hits
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"assets/bundled/prefabs/radtown/dmloot/dm tier3 lootbox.prefab" this is the prefab if you want to remove it from better loots listener, its either in data or config i cant remember. I dont think better loot has api to do it another way
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That may be it, unload it and see
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any other loot altering plugins, alphaloot etc?
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send your config ill load it up
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Sent a DM
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Not a prob! Once I test it and stuff , I’ll hit you up
