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Everything posted by Wrecks
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and you didnt change config?
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Changed Status from Pending to Work in Progress
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Getting on test to make sure , was yours skinned at all? the skin is what handles it
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I’ll check it out, it should just swap to a gift boomer on built and do its thing
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Version 1.0.8
11 downloads
Luck is a Fallout-inspired system that adds a dynamic luck mechanic to influence gameplay. This system tracks and adjusts a player's luck based on in-game actions, such as using the "Luck Item” you choose to customize or loss of luck on death..With this mechanic, players' chances of finding valuable loot, triggering varying rarity of drops depending on your configuration. Overview Luck Tracking: The plugin tracks each player's luck, which can increase with the luck item use or decrease based on death if config is set to do so. Luck Items: Special items called "4 Leaf Clover" (Configurable) can be added to loot containers and collectables. These items affect the player's luck positively when used. Loot Integration: Luck items can be configured to appear in various loot containers and collectable resources with specific probabilities. Minimum Luck Needed to even trigger a luck event can be set. Items loot table for loot containers or collectibles, can set a required min luck needed to even consider that item. You can set whatever prefab path you need, to provide items to get very specific with your loot table. See config below for an example. OPTIONAL UI DEMO / IMAGE LIBRARY REQUIRED MedalTVRust20240811223105-1723434014.mp4 COMMANDS Command: /checkluck Description: Allows a player to check their current luck level. Command: /checkplayerluck Description: Allows players with luck.admin perm to check a certain players luck Command: /resetplayerluck Description: Allows players with luck.admin perm to reset a certain players luck Command: /giveluckitems Description: Allows an admin player to give themselves luck items. Command: /resetallluck Description: Allows an admin player to reset all player luck data via chat. Command: resetallluck Description: Allows an admin to reset all player luck data via Rcon. CONFIG Ex. { "UI Config": { "Enable UI": true, "Image URL": "https://www.dropbox.com/scl/fi/764qkv3764vn7tdcfh6zt/Clover.png?rlkey=1bdv2vqpn3jz5uydzsmq1xstq&st=28693fdf&dl=1" }, "Clear Luck On Wipe?": false, "Luck Item Settings": { "Luck Item Name": "4 Leaf Clover", "Luck Item SkinID": 3304398064, "Add Item To Containers?": true, "Chance to add to Containers? (0-1)": 0.12, "Add Item To Collectables?": true, "Chance to add to Collectables? (0-1)": 0.14, "Min Amount to Add?": 1, "Max to Add?": 2, "Eligible Loot Containers": [ "assets/bundled/prefabs/radtown/crate_basic.prefab", "assets/bundled/prefabs/radtown/crate_mine.prefab", "assets/bundled/prefabs/radtown/crate_normal.prefab", "assets/bundled/prefabs/radtown/crate_normal_2.prefab", "assets/bundled/prefabs/radtown/crate_normal_2_food.prefab", "assets/bundled/prefabs/radtown/crate_normal_2_medical.prefab", "assets/bundled/prefabs/radtown/crate_tools.prefab", "assets/bundled/prefabs/radtown/crate_underwater_advanced.prefab", "assets/bundled/prefabs/radtown/crate_underwater_basic.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_ammunition.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_food_2.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_fuel.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_medical.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_normal.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_normal_2.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_tools.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_elite.prefab", "assets/bundled/prefabs/radtown/crate_elite.prefab", "assets/prefabs/deployable/chinooklockedcrate/chinooklockedcrate.prefab", "assets/prefabs/deployable/chinooklockedcrate/chinooklockedcratecodelocked.prefab", "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate_oilrig.prefab", "assets/prefabs/misc/supply drop/supply_drop.prefab", "assets/prefabs/npc/m2bradley/bradley_crate.prefab", "assets/prefabs/npc/patrol helicopter/heli_crate.prefab" ], "Eligible Collectables": [ "assets/bundled/prefabs/autospawn/collectable/stone/sulfur-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/stone/metal-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/stone/stone-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-black/berry-black-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-blue/berry-blue-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-green/berry-green-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-red/berry-red-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-white/berry-white-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-yellow/berry-yellow-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/hemp/hemp-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/mushrooms/mushroom-cluster-5.prefab", "assets/bundled/prefabs/autospawn/collectable/mushrooms/mushroom-cluster-6.prefab", "assets/bundled/prefabs/autospawn/collectable/corn/corn-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/potato/potato-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/pumpkin/pumpkin-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/wood/wood-collectable.prefab" ] }, "Notification Settings": { "Enable Notification on Luck Triggered?": true, "Found Effect Path": "assets/prefabs/misc/easter/painted eggs/effects/eggpickup.prefab", "Enable Notification on Luck Added?": true, "Luck Added Effect Path": "assets/bundled/prefabs/fx/item_unlock.prefab", "Enable Notification on Luck Lost?": true, "Luck Lost Effect Path": "assets/prefabs/weapons/toolgun/effects/repairerror.prefab" }, "Luck Settings": { "Max Luck": 100, "Lose Luck On Death?": true, "Amount of Luck Lost On Death?": 15, "Amount of Luck Gained On Item Use?": 1, "Award SkillTree XP on Successful Luck Trigger?": true, "Amount of XP awarded on Successful Luck Trigger": 50 }, "Luck Buff Settings": { "Min Amount of Luck needed to find extra items?": 30, "Min Amount of Extra Items Found in Containers?": 1, "Max Amount of Extra Items Found in Containers?": 5, "Min Amount of Extra Items Found on Ground during Collectable Pickup?": 1, "Max Amount of Extra Items Found on Ground during Collectable Pickup?": 3 }, "Container Loot Tables": [ { "Items": [ { "Shortname": "supply.signal", "SkinID": 3298169317, "Eligible Loot Containers": [ "assets/bundled/prefabs/radtown/crate_elite.prefab", "assets/prefabs/npc/patrol helicopter/heli_crate.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_elite.prefab", "assets/prefabs/deployable/chinooklockedcrate/chinooklockedcrate.prefab", "assets/prefabs/deployable/chinooklockedcrate/chinooklockedcratecodelocked.prefab", "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate_oilrig.prefab", "assets/prefabs/npc/m2bradley/bradley_crate.prefab" ], "Eligible Collectables": null, "Min Luck Needed for this Item": 60, "Probability (0-1)": 0.2, "Custom Name": "Medical Drop", "Minimum Amount": 1, "Maximum Amount": 1 }, { "Shortname": "supply.signal", "SkinID": 3298169069, "Eligible Loot Containers": [ "assets/bundled/prefabs/radtown/crate_elite.prefab", "assets/prefabs/npc/patrol helicopter/heli_crate.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_elite.prefab", "assets/prefabs/deployable/chinooklockedcrate/chinooklockedcrate.prefab", "assets/prefabs/deployable/chinooklockedcrate/chinooklockedcratecodelocked.prefab", "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate_oilrig.prefab", "assets/prefabs/npc/m2bradley/bradley_crate.prefab" ], "Eligible Collectables": null, "Min Luck Needed for this Item": 100, "Probability (0-1)": 0.1, "Custom Name": "Cash Drop", "Minimum Amount": 1, "Maximum Amount": 1 }, { "Shortname": "supply.signal", "SkinID": 3298168943, "Eligible Loot Containers": [ "assets/bundled/prefabs/radtown/crate_elite.prefab", "assets/prefabs/npc/patrol helicopter/heli_crate.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_elite.prefab", "assets/prefabs/deployable/chinooklockedcrate/chinooklockedcrate.prefab", "assets/prefabs/deployable/chinooklockedcrate/chinooklockedcratecodelocked.prefab", "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate_oilrig.prefab", "assets/prefabs/npc/m2bradley/bradley_crate.prefab" ], "Eligible Collectables": null, "Min Luck Needed for this Item": 90, "Probability (0-1)": 0.1, "Custom Name": "Ammo Drop", "Minimum Amount": 1, "Maximum Amount": 1 }, { "Shortname": "paper", "SkinID": 3048132587, "Eligible Loot Containers": [ "assets/bundled/prefabs/radtown/crate_basic.prefab", "assets/bundled/prefabs/radtown/crate_mine.prefab", "assets/bundled/prefabs/radtown/crate_normal.prefab", "assets/bundled/prefabs/radtown/crate_normal_2.prefab", "assets/bundled/prefabs/radtown/crate_normal_2_food.prefab", "assets/bundled/prefabs/radtown/crate_normal_2_medical.prefab", "assets/bundled/prefabs/radtown/crate_tools.prefab", "assets/bundled/prefabs/radtown/crate_underwater_advanced.prefab", "assets/bundled/prefabs/radtown/crate_underwater_basic.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_ammunition.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_food_2.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_fuel.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_medical.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_normal.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_normal_2.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_tools.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_elite.prefab", "assets/bundled/prefabs/radtown/crate_elite.prefab", "assets/prefabs/deployable/chinooklockedcrate/chinooklockedcrate.prefab", "assets/prefabs/deployable/chinooklockedcrate/chinooklockedcratecodelocked.prefab", "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate_oilrig.prefab", "assets/prefabs/misc/supply drop/supply_drop.prefab", "assets/prefabs/npc/m2bradley/bradley_crate.prefab", "assets/prefabs/npc/patrol helicopter/heli_crate.prefab" ], "Eligible Collectables": null, "Min Luck Needed for this Item": 80, "Probability (0-1)": 0.1, "Custom Name": "Cash", "Minimum Amount": 1, "Maximum Amount": 2 }, { "Shortname": "glue", "SkinID": 3047580022, "Eligible Loot Containers": [ "assets/bundled/prefabs/radtown/crate_basic.prefab", "assets/bundled/prefabs/radtown/crate_mine.prefab", "assets/bundled/prefabs/radtown/crate_normal.prefab", "assets/bundled/prefabs/radtown/crate_normal_2.prefab", "assets/bundled/prefabs/radtown/crate_normal_2_food.prefab", "assets/bundled/prefabs/radtown/crate_normal_2_medical.prefab", "assets/bundled/prefabs/radtown/crate_tools.prefab", "assets/bundled/prefabs/radtown/crate_underwater_advanced.prefab", "assets/bundled/prefabs/radtown/crate_underwater_basic.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_ammunition.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_food_2.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_fuel.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_medical.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_normal.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_normal_2.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_tools.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_elite.prefab", "assets/bundled/prefabs/radtown/crate_elite.prefab", "assets/prefabs/deployable/chinooklockedcrate/chinooklockedcrate.prefab", "assets/prefabs/deployable/chinooklockedcrate/chinooklockedcratecodelocked.prefab", "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate_oilrig.prefab", "assets/prefabs/misc/supply drop/supply_drop.prefab", "assets/prefabs/npc/m2bradley/bradley_crate.prefab", "assets/prefabs/npc/patrol helicopter/heli_crate.prefab" ], "Eligible Collectables": [ null ], "Min Luck Needed for this Item": 30, "Probability (0-1)": 0.14, "Custom Name": "Coins", "Minimum Amount": 1, "Maximum Amount": 6 }, { "Shortname": "blood", "SkinID": 3047576938, "Eligible Loot Containers": [ "assets/bundled/prefabs/radtown/crate_basic.prefab", "assets/bundled/prefabs/radtown/crate_mine.prefab", "assets/bundled/prefabs/radtown/crate_normal.prefab", "assets/bundled/prefabs/radtown/crate_normal_2.prefab", "assets/bundled/prefabs/radtown/crate_normal_2_food.prefab", "assets/bundled/prefabs/radtown/crate_normal_2_medical.prefab", "assets/bundled/prefabs/radtown/crate_tools.prefab", "assets/bundled/prefabs/radtown/crate_underwater_advanced.prefab", "assets/bundled/prefabs/radtown/crate_underwater_basic.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_ammunition.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_food_2.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_fuel.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_medical.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_normal.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_normal_2.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_tools.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_elite.prefab", "assets/bundled/prefabs/radtown/crate_elite.prefab", "assets/prefabs/deployable/chinooklockedcrate/chinooklockedcrate.prefab", "assets/prefabs/deployable/chinooklockedcrate/chinooklockedcratecodelocked.prefab", "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate_oilrig.prefab", "assets/prefabs/misc/supply drop/supply_drop.prefab", "assets/prefabs/npc/m2bradley/bradley_crate.prefab", "assets/prefabs/npc/patrol helicopter/heli_crate.prefab" ], "Eligible Collectables": [ null ], "Min Luck Needed for this Item": 30, "Probability (0-1)": 0.2, "Custom Name": "Pelt", "Minimum Amount": 2, "Maximum Amount": 5 }, { "Shortname": "bleach", "SkinID": 3027539724, "Eligible Loot Containers": [ "assets/bundled/prefabs/radtown/crate_basic.prefab", "assets/bundled/prefabs/radtown/crate_mine.prefab", "assets/bundled/prefabs/radtown/crate_normal.prefab", "assets/bundled/prefabs/radtown/crate_normal_2.prefab", "assets/bundled/prefabs/radtown/crate_normal_2_food.prefab", "assets/bundled/prefabs/radtown/crate_normal_2_medical.prefab", "assets/bundled/prefabs/radtown/crate_tools.prefab", "assets/bundled/prefabs/radtown/crate_underwater_advanced.prefab", "assets/bundled/prefabs/radtown/crate_underwater_basic.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_ammunition.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_food_2.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_fuel.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_medical.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_normal.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_normal_2.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_tools.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_elite.prefab", "assets/bundled/prefabs/radtown/crate_elite.prefab", "assets/prefabs/deployable/chinooklockedcrate/chinooklockedcrate.prefab", "assets/prefabs/deployable/chinooklockedcrate/chinooklockedcratecodelocked.prefab", "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate_oilrig.prefab", "assets/prefabs/misc/supply drop/supply_drop.prefab", "assets/prefabs/npc/m2bradley/bradley_crate.prefab", "assets/prefabs/npc/patrol helicopter/heli_crate.prefab" ], "Eligible Collectables": [ null ], "Min Luck Needed for this Item": 60, "Probability (0-1)": 0.2, "Custom Name": "Irradiated Scrap", "Minimum Amount": 1, "Maximum Amount": 3 } ] } ], "Collectable Loot Tables": [ { "Items": [ { "Shortname": "glue", "SkinID": 3047580022, "Eligible Loot Containers": null, "Eligible Collectables": [ "assets/bundled/prefabs/autospawn/collectable/stone/sulfur-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/stone/metal-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/stone/stone-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-black/berry-black-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-blue/berry-blue-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-green/berry-green-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-red/berry-red-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-white/berry-white-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-yellow/berry-yellow-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/hemp/hemp-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/mushrooms/mushroom-cluster-5.prefab", "assets/bundled/prefabs/autospawn/collectable/mushrooms/mushroom-cluster-6.prefab", "assets/bundled/prefabs/autospawn/collectable/corn/corn-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/potato/potato-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/pumpkin/pumpkin-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/wood/wood-collectable.prefab" ], "Min Luck Needed for this Item": 50, "Probability (0-1)": 0.04, "Custom Name": "Coins", "Minimum Amount": 1, "Maximum Amount": 4 }, { "Shortname": "blood", "SkinID": 3047576938, "Eligible Loot Containers": null, "Eligible Collectables": [ "assets/bundled/prefabs/autospawn/collectable/stone/sulfur-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/stone/metal-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/stone/stone-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-black/berry-black-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-blue/berry-blue-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-green/berry-green-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-red/berry-red-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-white/berry-white-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-yellow/berry-yellow-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/hemp/hemp-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/mushrooms/mushroom-cluster-5.prefab", "assets/bundled/prefabs/autospawn/collectable/mushrooms/mushroom-cluster-6.prefab", "assets/bundled/prefabs/autospawn/collectable/corn/corn-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/potato/potato-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/pumpkin/pumpkin-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/wood/wood-collectable.prefab" ], "Min Luck Needed for this Item": 30, "Probability (0-1)": 0.015, "Custom Name": "Pelt", "Minimum Amount": 1, "Maximum Amount": 3 }, { "Shortname": "bleach", "SkinID": 3027539724, "Eligible Loot Containers": null, "Eligible Collectables": [ "assets/bundled/prefabs/autospawn/collectable/stone/sulfur-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/stone/metal-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/stone/stone-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-black/berry-black-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-blue/berry-blue-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-green/berry-green-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-red/berry-red-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-white/berry-white-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-yellow/berry-yellow-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/hemp/hemp-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/mushrooms/mushroom-cluster-5.prefab", "assets/bundled/prefabs/autospawn/collectable/mushrooms/mushroom-cluster-6.prefab", "assets/bundled/prefabs/autospawn/collectable/corn/corn-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/potato/potato-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/pumpkin/pumpkin-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/wood/wood-collectable.prefab" ], "Min Luck Needed for this Item": 30, "Probability (0-1)": 0.03, "Custom Name": "Irradiated Scrap", "Minimum Amount": 1, "Maximum Amount": 3 } ] } ] } LANG { "MAXLUCK": "[<color=yellow>Luck</color>] You are at the maximum <color=yellow>Luck</color> cap of {0}.", "LUCKGAINED": "[<color=yellow>Luck</color>] You have gained <color=yellow>{0}</color> <color=yellow>Luck</color> for a total of <color=yellow>{1}</color> <color=yellow>Luck</color>.", "LUCKLOST": "[<color=yellow>Luck</color>] You have lost <color=yellow>{0}</color> <color=yellow>Luck</color> on death.", "CHECKLUCK": "[<color=yellow>Luck</color>] Your total <color=yellow>Luck</color> is <color=yellow>{0}</color>." }$13.99 -
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- 34 comments
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- #community goal
- #commands
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(and 1 more)
Tagged with:
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Changed Status from Pending to Not a Bug
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As of right now no I dont have an easy way to do this
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This map is INSANE! The reactions from players when they log in for the first time are pretty funny. It’s amazing how different map concepts throw off some Rust players, but this map and its secrets really seem capture their interest as there is so many building spots and easter eggs. I was no-clipping around, but I had to stop exploring some areas because I want to experience them from the normal player perspective. You can really see the creativity and passion that went into this map, badgyver definitely thought outside the box and took a risk, and in my opinion, it paid off.
- 41 comments
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- #rats
- #miniature
- (and 23 more)
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Version 1.0.3
18 downloads
Reward your Players in a new way, Set the Gift Boomer Item in your loot table, or monetize via your Server Store. When Players deploy, Gifts fall from the Sky, 3 gift drops will be chosen, your Min Max amount of selected via config and gifts will drop from the Sky. Within the Config you can create as many "Gifts", and within each loot table, set as many items with rarity settings and more within. Items are fully customizable. When issuing the item via another plugin in game, I used a small wooden box item id as placeholder. The placeholder entity will be killed upon placement. GIFT BOOMER SKINID - 3256605222 COMMANDS Executable Via Rcon giveallgb AMOUNT GIVES ALL PLAYERS ONLINE X AMOUNT OF GIFT BOOMERS givegb playername AMOUNT IF PLAYER IS ONLINE, WILL GIVE PLAYER X AMOUNT OF GIFT BOOMERS givegb playerid AMOUNT IF PLAYER IS ONLINE, WILL GIVE PLAYER X AMOUNT OF GIFT BOOMERS DEMO CONFIG { "Gift Boomer SkinID": 3256605222, "Notify Effect": "assets/bundled/prefabs/fx/notice/stack.world.fx.prefab", "Placement Effect": "assets/prefabs/misc/easter/painted eggs/effects/gold_open.prefab", "Open Effect": "assets/prefabs/misc/pinata/effects/pinata-destroy.prefab", "Enable Cooldown?": true, "Gift Configurations": [ { "Gift Custom Name": "Basic Gift", "Minimum Gift Amount": 1, "Maximum Gift Amount": 3, "Gift Skin ID": 3256605391, "Probability out of 100 to drop this Gift?": 60, "Minimum Items Per Gift": 1, "Maximum Items Per Gift": 3, "Loot Table": [ { "Item ShortName": "scrap", "Item Custom Name": "", "Minimum Item Amount": 1, "Maximum Item Amount": 3, "Item Skin ID": 0, "Probability out of 100 to unwrap this item from this Gift?": 30 }, { "Item ShortName": "paper", "Item Custom Name": "", "Minimum Item Amount": 1, "Maximum Item Amount": 3, "Item Skin ID": 0, "Probability out of 100 to unwrap this item from this Gift?": 30 }, { "Item ShortName": "wood", "Item Custom Name": "", "Minimum Item Amount": 15, "Maximum Item Amount": 35, "Item Skin ID": 0, "Probability out of 100 to unwrap this item from this Gift?": 30 } ] }, { "Gift Custom Name": "Uncommon Gift", "Minimum Gift Amount": 1, "Maximum Gift Amount": 2, "Gift Skin ID": 3256605469, "Probability out of 100 to drop this Gift?": 40, "Minimum Items Per Gift": 1, "Maximum Items Per Gift": 3, "Loot Table": [ { "Item ShortName": "scrap", "Item Custom Name": "", "Minimum Item Amount": 1, "Maximum Item Amount": 3, "Item Skin ID": 0, "Probability out of 100 to unwrap this item from this Gift?": 30 }, { "Item ShortName": "metal.refined", "Item Custom Name": "", "Minimum Item Amount": 5, "Maximum Item Amount": 10, "Item Skin ID": 0, "Probability out of 100 to unwrap this item from this Gift?": 30 }, { "Item ShortName": "maxhealthtea.advanced", "Item Custom Name": "", "Minimum Item Amount": 1, "Maximum Item Amount": 2, "Item Skin ID": 0, "Probability out of 100 to unwrap this item from this Gift?": 5 } ] }, { "Gift Custom Name": "Rare Gift", "Minimum Gift Amount": 1, "Maximum Gift Amount": 3, "Gift Skin ID": 3256605695, "Probability out of 100 to drop this Gift?": 20, "Minimum Items Per Gift": 1, "Maximum Items Per Gift": 3, "Loot Table": [ { "Item ShortName": "scrap", "Item Custom Name": "", "Minimum Item Amount": 100, "Maximum Item Amount": 300, "Item Skin ID": 0, "Probability out of 100 to unwrap this item from this Gift?": 30 }, { "Item ShortName": "metal.refined", "Item Custom Name": "", "Minimum Item Amount": 200, "Maximum Item Amount": 300, "Item Skin ID": 0, "Probability out of 100 to unwrap this item from this Gift?": 10 }, { "Item ShortName": "supertea", "Item Custom Name": "", "Minimum Item Amount": 1, "Maximum Item Amount": 1, "Item Skin ID": 0, "Probability out of 100 to unwrap this item from this Gift?": 5 } ] } ] } LANG { "GiftComing": "[<color=#ff8000>Gift Boomer</color>] <color=#00ff80>Gifts Incoming</color>!", "Cooldown": "[<color=#ff8000>Gift Boomer</color>] <color=#00ff80>Admin says you need to enjoy this show first</color>! \n\n:laugh: ", "GiftNotif": "[<color=#ff8000>Gift Boomer</color>] Heads up, you have received <color=#00ff80>{0} {1}(s)</color> from the <color=#00ff80>Boomer</color>!" }$10.00-
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