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Everything posted by Wrecks
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- 7 comments
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- #copypaste
- #community
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- 7 comments
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- #copypaste
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Changed Fixed In from 1.1.1 to 1.1.2
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It should be counting down this way, I installed a clean version on test. default config gets sent to inventory. now im testing headshot sfx disabled again And that works too. Any issues im glad to try to help you resolve. And adding features thats cool too, but i wouldn't say that those are missing it can be a work in progress.
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Event duration definitely works it counts down the minutes until end in chat, I’ll double check again though. Event rewards hand out you’ll have to send me your config and I’ll take a look. there is a config option to disable SFX in last build. I never advertised a leaderboard panel. But that is in the plans. and it isn’t set to announce what the winner won, just who won and how many kills they got to win.
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Changed Status from Pending to Not a Bug Changed Fixed In to 1.1.1
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I can add a config option
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- 567 comments
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- #hud
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Changed Status from Pending to No Response Changed Fixed In to 1.0.0
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Did you ever get it working? @original4d
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Version 1.2.8
243 downloads
Supports Economics & Server Rewards You can use either or, both at the same time if needed, or both set to false. The Event Challenge your players and have them compete for the most amount of NPC/Bot kills for the duration of the event. The highest scoring player will earn the loot and bragging rights. Features Headshot "Crunch" Lets your players know its time to take out some bots. Leaderboard tracker, counts kills of your top players, and also counts down the time. (Kill counter sits on right side of compass.) Tie breaker implemented to randomly decide a winner, on delay for Dramatics At the end the winner will receive whatever loot you specified in the table. (Skinning and Custom names in config) And now you can reward them Economics balance or Server Rewards Points. Commands /Purge - Manually Starts the event /PurgeEnd - Manually End /BotKills - Track kills if needed, counter is also on UI when participating. Start and end can be executed from Rcon HUD USERS HUD CONFIG ADDITION Your color and Icon taste may differ. Feel free to Change it. , { "Hook OnEventStart": "OnBotPurgeEventStart", "Hook OnEventStop": "OnBotPurgeEventEnd", "Name": "BotPurgeEvent", "Active color": "#f02020", "Icon": "https://cdn.discordapp.com/attachments/1131387423838961747/1149341840391278642/BOTPURGEEVENTICON.png", "Color": "#A020F0", "Enable": true } HUD .cs File Custom Events ADDITION private void OnBotPurgeEventStart() => OnEventTouch(System.Reflection.MethodBase.GetCurrentMethod().Name); private void OnBotPurgeEventEnd() => OnEventTouch(System.Reflection.MethodBase.GetCurrentMethod().Name); RUNNING COMMANDS Use {id} to target your player who won. Config ex. { "BotPurgeEndCommand": "purgeend", "BotPurgeStartCommand": "purge", "ChatCountdownEnabled": true, "ChatCountdownInterval(Minutes)": 1, "EconomicRewards": 1000, "EnableEconomicRewards": true, "EnableLootTable": true, "EnableScheduledEvents": true, "EnableServerRewards": true, "EnableStartSFX": true, "EnableWinnerCommands": true, "EventDuration(Seconds)": 600, "LeaderboardUIAnchorMax": "0.5 1", "LeaderboardUIAnchorMin": "0.5 1", "LeaderboardUIOffsetMax": "450 0", "LeaderboardUIOffsetMin": "250 -150", "MaximumTimeBetweenEvents(Seconds)": 7200, "Minimum Players To Start": 2, "MinimumTimeBetweenEvents(Seconds)": 3600, "RandomItemsMax": 3, "RandomItemsMin": 1, "ServerRewards": 1000, "WinnerCommands": [ { "Command": "inventory.giveto {id} stones 100" }, { "Command": "inventory.giveto {id} wood 100" } ], "WinnerRewards": [ { "maxQuantity": 5, "minQuantity": 1, "name": "Blood Money", "shortname": "paper", "skinid": null }, { "maxQuantity": 15, "minQuantity": 5, "name": "", "shortname": "scrap", "skinid": null } ] } Lang ex. { "EventStarted": "[<color=#880808>BOT PURGE EVENT</color>] The Bot Purge Event has started! <color=#884808>Kill</color> as many bots as you can!", "EventAlreadyRunning": "[<color=#880808>BOT PURGE EVENT</color>] The Event is already running.", "EventNotRunning": "[<color=#880808>BOT PURGE EVENT</color>] The Event is not currently running.", "NoPermissionStart": "[<color=#880808>BOT PURGE EVENT</color>] You don't have permission to start the Bot Purge Event.", "NoPermissionEnd": "[<color=#880808>BOT PURGE EVENT</color>] You don't have permission to end the Bot Purge Event.", "ManuallyEnded": "[<color=#880808>BOT PURGE EVENT</color>] The Event was manually Ended.", "NoParticipants": "[<color=#880808>BOT PURGE EVENT</color>] The Event has ended! Unfortunately, no one participated.", "CountdownText": "[<color=#880808>BOT PURGE EVENT</color>] The Bot Purge Event will end in <color=#880808>{0}</color> minute(s).", "TieMessage": "The Bot Purge Event has ended! There was a tie among <color=#880808>{0}</color> players with <color=#880808>{1}</color> kills.", "TieWinnerMessage": "The winner was randomly selected: <color=#880808>{0}</color> with <color=#880808>{1}</color> kills!", "WinnerAnnounce": "[<color=#880808>BOT PURGE EVENT</color>] {0}", "HasEnded": "The Bot Purge Event Has Ended!", "EndMessage": "\n\nThe Bot Purge Event has ended!\n\nThe winner is <color=#880888>{0}</color> with <color=#884808>{1}</color> kill(s)!", "RewardMessage": "\n<color=#880848>{0}</color> <color=#888808>x</color> <color=#088848>{1}</color>", "EconomicRewardMessage": "\n<color=#880888>{0}</color> received <color=#bb9b65>$</color><color=#85bb65>{1}</color>!", "ServerRewardsMessage": "\n<color=#880888>{0}</color> also received <color=#85bb65>{1}</color><color=#bb9b65> RP</color>!", "PlayerEarnedMessage": "\n<color=#880888>{0}</color> earned:\n{1}" } Thank you! Any questions or suggestions feel free to reach out, thank you for viewing - Wrecks$10.00 -
Version 1.2.7
209 downloads
Supports Economics & Server Rewards You can use either or, both at the same time if needed, or both set to false. The Event I couldn't just let the animals roam free after Bot Purge. Get out the scopes for any animal you see! Challenge your players and have them compete for the most amount of Wildlife kills for the duration of the event. The highest scoring player will earn the loot and bragging rights. Features A wolf howl lets your players know its time to go hunting. Leaderboard tracker, counts kills of your top players, and also counts down the time. (Kill counter sits on the left side of compass.) Tie breaker implemented to randomly decide a winner, on delay for Dramatics At the end the winner will receive whatever loot you specified in the table. (Skinning and Custom names in config) Commands /Erad - Manually Starts the event /EradEnd - Manually End /AnimalKills - Track kills if needed, counter is also on ui when participating. Start and end can be executed from Rcon HUD USERS HUD CONFIG ADDITION Your color and Icon taste may differ. Feel free to Change it. , { "Hook OnEventStart": "OnEradEventStart", "Hook OnEventStop": "OnEradEventEnd", "Name": "EradEvent", "Active color": "#32CD32", "Icon": "https://media.discordapp.net/attachments/1131387423838961747/1150272933370019870/ERADICATIONEVENTICON.png", "Color": "#A020F0", "Enable": true } HUD .cs File Custom Events ADDITION private void OnEradEventStart() => OnEventTouch(System.Reflection.MethodBase.GetCurrentMethod().Name); private void OnEradEventEnd() => OnEventTouch(System.Reflection.MethodBase.GetCurrentMethod().Name); RUNNING COMMANDS Use {id} to target your player who won. Config ex. { "ChatCountdownEnabled": false, "ChatCountdownInterval(Minutes)": 2, "EconomicRewards": 1000, "EnableEconomicRewards": true, "EnableLootTable": false, "EnableScheduledEvents": true, "EnableServerRewards": false, "EnableStartSFX": true, "EnableWinnerCommands": true, "EradEndCommand": "eradstop", "EradStartCommand": "eradstart", "EventDuration(Seconds)": 360, "LeaderboardUIAnchorMax": "0.5 1", "LeaderboardUIAnchorMin": "0.5 1", "LeaderboardUIOffsetMax": "450 0", "LeaderboardUIOffsetMin": "250 -150", "MaximumTimeBetweenEvents(Seconds)": 7200, "MinimumPlayersToStart": 2, "MinimumTimeBetweenEvents(Seconds)": 3600, "RandomItemsMax": 3, "RandomItemsMin": 1, "ServerRewards": 1000, "WinnerCommands": [ { "Command": "inventory.giveto {id} stones 100" }, { "Command": "inventory.giveto {id} wood 100" } ], "Winner Rewards": [ { "maxQuantity": 5, "minQuantity": 1, "name": "", "shortname": "paper", "skinid": null }, { "maxQuantity": 15, "minQuantity": 5, "name": "", "shortname": "scrap", "skinid": null }, { "maxQuantity": 5, "minQuantity": 1, "name": "", "shortname": "glue", "skinid": null }, { "maxQuantity": 15, "minQuantity": 5, "name": "", "shortname": "sticks", "skinid": null }, { "maxQuantity": 1, "minQuantity": 1, "name": "", "shortname": "rifle.ak", "skinid": null }, { "maxQuantity": 15, "minQuantity": 5, "name": "", "shortname": "blood", "skinid": null }, { "maxQuantity": 5, "minQuantity": 1, "name": "", "shortname": "ducttape", "skinid": null }, { "maxQuantity": 15, "minQuantity": 5, "name": "", "shortname": "sulfur", "skinid": null }, { "maxQuantity": 5, "minQuantity": 1, "name": "", "shortname": "gunpowder", "skinid": null }, { "maxQuantity": 15, "minQuantity": 5, "name": "", "shortname": "wood", "skinid": null } ] } Thank you! Any questions or suggestions feel free to reach out, thank you for viewing - Wrecks$10.00 -
is it collapsing on paste? may be a stability issue