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Everything posted by Pepuni.
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- 35 comments
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- #wipeblock
- #auto wipe
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(and 7 more)
Tagged with:
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So let's wait to see if the creator can help us, because it seems like it's a common error and not a conflict with another plugin. The function certainly worked perfectly for me until 2 weeks ago.
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Hopefully, this is a more common issue and I can look into it. I have a plugin called TeamTracker. Do you happen to use that plugin as well? I'd like to give you more clues.
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I have the same problem
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Hi, I would like to know before buying it if when a player leaves the team the roster is completely cleared and he is not authorized for codelocks and turrets. Because I use another plugin called TeamTracker by Whisper88 that could create a conflict with this, could you help me with this before buying it?
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Hi, is the plugin working after the last update in March? Until today I'm using the free version on my server, I want to keep using this plugin and the free version seems to have stopped working. An important question is if it can be combined with the tcupgrades plugin (I say this because of the interface)
- 276 comments
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- #protection
- #base
- (and 5 more)
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When i stopped the event. NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException Nu
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Okay, perfect, sorry for the delay in answering, so if I change that 90 minute time to, for example, 10 minutes, when 10 minutes have passed after the last broken thing, the offline raid block will be applied, right?
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Yes, it is being attacked 90 minutes before, is that the problem? Do I have to decrease that time? But if I decrease it, do I have to finish the raid in less than 90 minutes? In other words, would the player only have 90m?
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The only time counter I see is above life the simplestatus 1/1
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Hi, I'm trying the plugin but it's not blocking after a raid when they are offline. I'll send you the config. { "Raid Proximity Threshold (in meters)": 140.0, "Offline Raid Session Limit (per day)": 1, "Base Session Cooldown (in minutes)": 90.0, "Discord Webhook URL for Raid Alerts": null, "Debug Discord Webhook URL": "", "Enable Debug Logging to Discord": false, "Enable Debug Logging to Console": false, "Discord Queue Delay (in seconds)": 1.0, "Is Server Vanilla?": false, "Block Damage on Raid Limit Reached": true, "Show Offline Raid Count (on modded servers)": true, "Enable API Integration": false, "API Authentication Token": null, "API Base URL": null, "Should decaying bases be flagged as abandoned only if they have no upkeep materials left?": false, "The health threshold at which a base is considered decayed (e.g. 1.0 = fully intact, 0.8 = 80% health, etc.).": 0.8, "Reset Time (24-hour format, e.g., '00:00' or '03:00')": "00:00:00", "Exclude bases genrated by raidable bases": true, "Version": { "Major": 1, "Minor": 5, "Patch": 22 }, "Additional Blocked Entities": [ "door.hinged.wood", "door.hinged.metal", "door.hinged.toptier", "door.double.hinged.wood", "door.double.hinged.metal", "door.double.hinged.toptier", "floor.ladder.hatch", "window.bars.wood", "window.bars.metal", "window.bars.toptier", "window.wood", "window.reinforced", "window.glass.reinforced", "shutter.wood.a", "shutter.wood.b", "shutter.metal.embrasure.a", "shutter.metal.embrasure.b", "wall.external.high.wood", "wall.external.high.stone", "barricade.wood", "barricade.woodwire", "barricade.metal", "barricade.stone", "trap.bear", "trap.landmine", "spikes.floor", "trap.sam_site", "guntrap", "autoturret_deployed", "flameturret.deployed", "sam_site_turret_deployed", "ladder.wooden.wall", "cupboard.tool", "wall.frame.garagedoor", "wall.frame.shopfront", "wall.frame.fence", "wall.frame.netting", "wall.frame.cell_gate", "wall.frame.cell", "switch", "electric.fusebox.deployed", "battery.small", "battery.medium", "battery.large", "generator.wind.scrap", "generator.solar", "box.wooden.large", "woodbox_deployed", "small_stash_deployed", "fridge.deployed", "sign.wooden", "sign.hanging", "sign.pole.banner.large", "sign.pictureframe.landscape", "sign.pictureframe.portrait", "door.hinged.wood", "door.hinged.metal", "door.hinged.toptier", "door.double.hinged.wood", "door.double.hinged.metal", "door.double.hinged.toptier", "floor.ladder.hatch", "window.bars.wood", "window.bars.metal", "window.bars.toptier", "window.wood", "window.reinforced", "window.glass.reinforced", "shutter.wood.a", "shutter.wood.b", "shutter.metal.embrasure.a", "shutter.metal.embrasure.b", "wall.external.high.wood", "wall.external.high.stone", "barricade.wood", "barricade.woodwire", "barricade.metal", "barricade.stone", "trap.bear", "trap.landmine", "spikes.floor", "trap.sam_site", "guntrap", "autoturret_deployed", "flameturret.deployed", "sam_site_turret_deployed", "ladder.wooden.wall", "cupboard.tool", "wall.frame.garagedoor", "wall.frame.shopfront", "wall.frame.fence", "wall.frame.netting", "wall.frame.cell_gate", "wall.frame.cell", "switch", "electric.fusebox.deployed", "battery.small", "battery.medium", "battery.large", "generator.wind.scrap", "generator.solar", "box.wooden.large", "woodbox_deployed", "small_stash_deployed", "fridge.deployed", "sign.wooden", "sign.hanging", "sign.pole.banner.large", "sign.pictureframe.landscape", "sign.pictureframe.portrait", "door.hinged.wood", "door.hinged.metal", "door.hinged.toptier", "door.double.hinged.wood", "door.double.hinged.metal", "door.double.hinged.toptier", "floor.ladder.hatch", "window.bars.wood", "window.bars.metal", "window.bars.toptier", "window.wood", "window.reinforced", "window.glass.reinforced", "shutter.wood.a", "shutter.wood.b", "shutter.metal.embrasure.a", "shutter.metal.embrasure.b", "wall.external.high.wood", "wall.external.high.stone", "barricade.wood", "barricade.woodwire", "barricade.metal", "barricade.stone", "trap.bear", "trap.landmine", "spikes.floor", "trap.sam_site", "guntrap", "autoturret_deployed", "flameturret.deployed", "sam_site_turret_deployed", "ladder.wooden.wall", "cupboard.tool", "wall.frame.garagedoor", "wall.frame.shopfront", "wall.frame.fence", "wall.frame.netting", "wall.frame.cell_gate", "wall.frame.cell", "switch", "electric.fusebox.deployed", "battery.small", "battery.medium", "battery.large", "generator.wind.scrap", "generator.solar", "box.wooden.large", "woodbox_deployed", "small_stash_deployed", "fridge.deployed", "sign.wooden", "sign.hanging", "sign.pole.banner.large", "sign.pictureframe.landscape", "sign.pictureframe.portrait", "door.hinged.wood", "door.hinged.metal", "door.hinged.toptier", "door.double.hinged.wood", "door.double.hinged.metal", "door.double.hinged.toptier", "floor.ladder.hatch", "window.bars.wood", "window.bars.metal", "window.bars.toptier", "window.wood", "window.reinforced", "window.glass.reinforced", "shutter.wood.a", "shutter.wood.b", "shutter.metal.embrasure.a", "shutter.metal.embrasure.b", "wall.external.high.wood", "wall.external.high.stone", "barricade.wood", "barricade.woodwire", "barricade.metal", "barricade.stone", "trap.bear", "trap.landmine", "spikes.floor", "trap.sam_site", "guntrap", "autoturret_deployed", "flameturret.deployed", "sam_site_turret_deployed", "ladder.wooden.wall", "cupboard.tool", "wall.frame.garagedoor", "wall.frame.shopfront", "wall.frame.fence", "wall.frame.netting", "wall.frame.cell_gate", "wall.frame.cell", "switch", "electric.fusebox.deployed", "battery.small", "battery.medium", "battery.large", "generator.wind.scrap", "generator.solar", "box.wooden.large", "woodbox_deployed", "small_stash_deployed", "fridge.deployed", "sign.wooden", "sign.hanging", "sign.pole.banner.large", "sign.pictureframe.landscape", "sign.pictureframe.portrait", "door.hinged.wood", "door.hinged.metal", "door.hinged.toptier", "door.double.hinged.wood", "door.double.hinged.metal", "door.double.hinged.toptier", "floor.ladder.hatch", "window.bars.wood", "window.bars.metal", "window.bars.toptier", "window.wood", "window.reinforced", "window.glass.reinforced", "shutter.wood.a", "shutter.wood.b", "shutter.metal.embrasure.a", "shutter.metal.embrasure.b", "wall.external.high.wood", "wall.external.high.stone", "barricade.wood", "barricade.woodwire", "barricade.metal", "barricade.stone", "trap.bear", "trap.landmine", "spikes.floor", "trap.sam_site", "guntrap", "autoturret_deployed", "flameturret.deployed", "sam_site_turret_deployed", "ladder.wooden.wall", "cupboard.tool", "wall.frame.garagedoor", "wall.frame.shopfront", "wall.frame.fence", "wall.frame.netting", "wall.frame.cell_gate", "wall.frame.cell", "switch", "electric.fusebox.deployed", "battery.small", "battery.medium", "battery.large", "generator.wind.scrap", "generator.solar", "box.wooden.large", "woodbox_deployed", "small_stash_deployed", "fridge.deployed", "sign.wooden", "sign.hanging", "sign.pole.banner.large", "sign.pictureframe.landscape", "sign.pictureframe.portrait", "door.hinged.wood", "door.hinged.metal", "door.hinged.toptier", "door.double.hinged.wood", "door.double.hinged.metal", "door.double.hinged.toptier", "floor.ladder.hatch", "window.bars.wood", "window.bars.metal", "window.bars.toptier", "window.wood", "window.reinforced", "window.glass.reinforced", "shutter.wood.a", "shutter.wood.b", "shutter.metal.embrasure.a", "shutter.metal.embrasure.b", "wall.external.high.wood", "wall.external.high.stone", "barricade.wood", "barricade.woodwire", "barricade.metal", "barricade.stone", "trap.bear", "trap.landmine", "spikes.floor", "trap.sam_site", "guntrap", "autoturret_deployed", "flameturret.deployed", "sam_site_turret_deployed", "ladder.wooden.wall", "cupboard.tool", "wall.frame.garagedoor", "wall.frame.shopfront", "wall.frame.fence", "wall.frame.netting", "wall.frame.cell_gate", "wall.frame.cell", "switch", "electric.fusebox.deployed", "battery.small", "battery.medium", "battery.large", "generator.wind.scrap", "generator.solar", "box.wooden.large", "woodbox_deployed", "small_stash_deployed", "fridge.deployed", "sign.wooden", "sign.hanging", "sign.pole.banner.large", "sign.pictureframe.landscape", "sign.pictureframe.portrait" ] }
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- 43 comments
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- #raid
- #protection
- (and 12 more)
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- 43 comments
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- 1
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- #raid
- #protection
- (and 12 more)
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- 43 comments
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- #raid
- #protection
- (and 12 more)
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I understand your message, but for example, by limiting players' raids to other offline players, if for example, a team that has already done an offline raid is going to do an online raid and these players disconnect because they know that the group that is doing the raid has already done another raid previously, at what point would the offline raid block be triggered?
- 43 comments
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- #raid
- #protection
- (and 12 more)
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- 43 comments
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- #raid
- #protection
- (and 12 more)
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- 43 comments
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- #raid
- #protection
- (and 12 more)
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- 43 comments
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- #raid
- #protection
- (and 12 more)
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Hi, could you tell me where to find the option to set a maximum number of bases purchased by players? Sorry to ask so much