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Everything posted by Pepuni.
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Version 1.0.0
6 downloads
Big maps shouldn’t mean bad performance. Most 3750-sized maps on the market look great but are overloaded with unnecessary prefabs. The result? Server lag, massive FPS drops in heavy areas, and frustrated players. This map changes the rules. Hand-crafted with a strict Low-Prefab Philosophy, it delivers the massive, immersive world your players crave, but with the buttery-smooth performance your server machine demands. Expect faster loading times, incredibly stable server FPS, and a flawless wipe cycle even at high populations. The Crown Jewels (Custom Features) This isn't just a vanilla map with fewer trees. We've added high-value custom modifications designed to drive player interaction and PvP: Eden Complex: An exclusive, custom-built abandoned facility that adds a fresh sense of exploration and unique combat scenarios. It’s the perfect mysterious centerpiece for your wipe. Enhanced Oil Rigs (Small & Large): We all know players hate leaving the rig to recycle. Both Oil Rigs feature built-in Recyclers and Gambling Wheels. These are guaranteed to become massive PvP hotspots. Combined Outpost & Bandit Camp: We merged them! This drastically reduces server entity counts (boosting performance) while centralizing the server's economy and social hub into one highly active zone. Why Choose This Map? Maximized Hardware Efficiency: Designed specifically to lower RAM usage and keep server tick rates high. Player-Friendly FPS: Your players with mid-tier PCs will thank you. Cleaner generation means higher frames during gunfights. Balanced Flow: Monuments, safe zones, and transport nodes are strategically placed to encourage natural roaming and balanced progression. Full Monument Roster Custom & Highlighted 1x Eden Complex (Custom) 1x Outpost / Bandit Camp (Combined) 1x Large Oil Rig (Custom: +Recycler & Wheel) 1x Small Oil Rig (Custom: +Recycler & Wheel) Tier 2 & Tier 3 1x Abandoned Military Base 1x Arctic Research Base 1x Giant Excavator Pit 1x Launch Site 1x Military Tunnel 1x Missile Silo 1x Train Yard 1x Water Treatment Plant 1x The Dome 1x Satellite Dish 1x Sewer Branch Civilian, Roads & Ocean 1x Radtown 1x Ferry Terminal 1x Junkyard 1x Underwater Labs 1x Abandoned Cabins 2x Abandoned Supermarket 1x Oxum's Gas Station 2x Lighthouse 2x Harbor 3x Large Fishing Village Resources & Safe Zones 1x Ranch 1x Large Barn 2x Mining Outpost 1x HQM Quarry 1x Stone Quarry 1x Sulfur Quarry Perfect For High-Pop / Monthly Wipe Servers: Built to handle entity growth over time. Performance-Driven Communities: If your players complain about lag on other big maps, run this one. PvP-Focused Servers: The custom rigs and combined Outpost force players to interact, trade, and fight.$5.00 -
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After much searching, I've found an indirect bug with onplayersave or respawn; I'll send it to you. Failed to call internal hook 'OnPlayerConnected' on plugin 'AdminHammer v1.14.1' [2848347654] (Object reference not set to an instance of an object.) at void Oxide.Plugins.AdminHammer.OnPlayerConnected(BasePlayer player) in /home/container/carbon/plugins/AdminHammer.cs:line 157 at object Oxide.Plugins.AdminHammer.InternalCallHook(uint hook, object[] args) in AdminHammer.cs/Internal:line 116 Failed to call internal hook 'OnPlayerConnected' on plugin 'AdminLogger v2.4.1' [2848347654] (Object reference not set to an instance of an object) at void Oxide.Plugins.AdminLogger.OnPlayerConnected(BasePlayer player) in /home/container/carbon/plugins/AdminLogger.cs:line 620 at object Oxide.Plugins.AdminLogger.InternalCallHook(uint hook, object[] args) in AdminLogger.cs/Internal:line 230 Failed to call internal hook 'OnPlayerConnected' on plugin 'AdminMap v2.2.4' [2848347654] (Object reference not set to an instance of an object.) at void Oxide.Plugins.AdminMap.UpdatePermissionCache(BasePlayer player) in /home/container/carbon/plugins/AdminMap.cs:line 241 at void Oxide.Plugins.AdminMap.OnPlayerConnected(BasePlayer player) in /home/container/carbon/plugins/AdminMap.cs:line 115 at object Oxide.Plugins.AdminMap.InternalCallHook(uint hook, object[] args) in AdminMap.cs/Internal:line 228 Failed to call internal hook 'OnPlayerConnected' on plugin 'AdvancedStatus v0.1.25' [2848347654] (Object reference not set to an instance of an object.) at void Oxide.Plugins.AdvancedStatus.OnPlayerConnected(BasePlayer player) in /home/container/carbon/plugins/AdvancedStatus.cs:line 986 at object Oxide.Plugins.AdvancedStatus.InternalCallHook(uint hook, object[] args) in AdvancedStatus.cs/Internal:line 506 Failed to call internal hook 'OnPlayerConnected' on plugin 'KaruzaVehiclePush v1.0.5' [2848347654] (Object reference not set to an instance of an object) at void Oxide.Plugins.KaruzaVehiclePush.OnPlayerConnected(BasePlayer player) in /home/container/carbon/plugins/KaruzaVehiclePush.cs:line 33 at object Oxide.Plugins.KaruzaVehiclePush.InternalCallHook(uint hook, object[] args) in KaruzaVehiclePush.cs/Internal:line 25 Failed to call internal hook 'OnPlayerConnected' on plugin 'RealPVE v0.1.24' [2848347654] (Object reference not set to an instance of an object.) at void Oxide.Plugins.RealPVE.OnPlayerConnected(BasePlayer player) in /home/container/carbon/plugins/RealPVE.cs:line 7244 at object Oxide.Plugins.RealPVE.InternalCallHook(uint hook, object[] args) in RealPVE.cs/Internal:line 2513 Failed to call internal hook 'OnPlayerConnected' on plugin 'SkillTree v1.7.8' [2848347654] (Object reference not set to an instance of an object.) at void Oxide.Plugins.SkillTree.HandleNewConnection(BasePlayer player) in /home/container/carbon/plugins/SkillTree.cs:line 9045 at void Oxide.Plugins.SkillTree.OnPlayerConnected(BasePlayer player) in /home/container/carbon/plugins/SkillTree.cs:line 9896 at object Oxide.Plugins.SkillTree.InternalCallHook(uint hook, object[] args) in SkillTree.cs/Internal:line 3458 Failed to call internal hook 'OnPlayerConnected' on plugin 'Skinner v3.1.3' [2848347654] (Object reference not set to an instance of an object) at void Oxide.Plugins.Skinner.OnPlayerConnected(BasePlayer player) in /home/container/carbon/plugins/Skinner.cs:line 2250 at object Oxide.Plugins.Skinner.InternalCallHook(uint hook, object[] args) in Skinner.cs/Internal:line 300 Failed to call internal hook 'OnPlayerConnected' on plugin 'XDStatistics v3.3.5' [2848347654] (Object reference not set to an instance of an object.) at void Oxide.Plugins.XDStatistics.OnPlayerConnected(BasePlayer player) in /home/container/carbon/plugins/XDStatistics.cs:line 1959 at object Oxide.Plugins.XDStatistics.InternalCallHook(uint hook, object[] args) in XDStatistics.cs/Internal:line 474 Failed to call internal hook 'OnPlayerConnected' on plugin 'XPanelPlus v1.0.9' [2848347654] (Object reference not set to an instance of an object) at void Oxide.Plugins.XPanelPlus.OnPlayerConnected(BasePlayer player) in /home/container/carbon/plugins/XPanelPlus.cs:line 481 at object Oxide.Plugins.XPanelPlus.InternalCallHook(uint hook, object[] args) in XPanelPlus.cs/Internal:line 140 Failed to call internal hook 'OnPlayerConnected' on plugin 'BuildingWorkbench v1.4.2' [2848347654] (Object reference not set to an instance of an object) at void Oxide.Plugins.BuildingWorkbench.OnPlayerConnected(BasePlayer player) in /home/container/carbon/plugins/BuildingWorkbench.cs:line 104 at object Oxide.Plugins.BuildingWorkbench.InternalCallHook(uint hook, object[] args) in BuildingWorkbench.cs/Internal:line 156 213.94.44.0:13732/76561198891415765/Kalvin^! joined [windows/76561198891415765] This happens every time a player connects or every time a box respawns. I'm 100% sure it's real PvE because after removing it and restarting, the problem hasn't reappeared.
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No! I'm not using any of that. For loot changes, I only use your plugin. Tell me which files you need me to send you.
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helloo Failed to call hook 'OnLootSpawn' on plugin 'Loottable v2.2.10' (Object reference not set to an instance of an object) at object Oxide.Plugins.Loottable.OnLootSpawn(LootFill lootFill) in /home/container/carbon/plugins/Loottable.cs:line 542 at object System.Reflection.RuntimeMethodInfo.Invoke(object obj, BindingFlags invokeAttr, Binder binder, object[] parameters, CultureInfo culture)
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It's also not possible to damage structures in raidable bases; it's not compatible. Please, I need a solution, otherwise I'll have to look for another compatible plugin.
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Could you please tell me when you'll be able to fix these bugs? I have a lot of players complaining about them.
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Patrol helicopter takes no damage from players
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Fixed. If you have any other problems, please don't hesitate to let me know, and I'll fix them as soon as possible. Thank you.
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Changed Status from Pending to Fixed Changed Fixed In to 1.0.1
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Working in it ill got it in 30m
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Hello i check tonight and fix It sorry
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Yes! It's true I had to figure it out because there was no message saying it wasn't appearing because the map was too small, just in case you want to keep that in mind for future updates! Otherwise, everything is fine! Great plugin!
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I think the problem was the 250 points near monuments. Because the maps are small, they run out of spawns.
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Can you check /orerush start and orerush.start dont work rn
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In raideable bases i cant deal damage to npcs
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Changed Status from Fixed to Closed
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Changed Status from Not a Bug to Closed
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Hi! Do you know when the update will be ready? I really need it, especially the Bradley update. All my players are complaining, and I'm thinking of turning off the plugin. @IIIaKa
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We have discovered that Bradley on Launchsite does not take damage with the plugin activated.
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I'm having problems with the newbie kit, it's not working properly on the slot, could you please check it?
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Hi! Some players are complaining that the plugin sometimes doesn't work with the coffins. Could you look into it?