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Pepuni.

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Everything posted by Pepuni.

  1. Version 1.0.1

    9 downloads

    This map includes several custom modifications designed to enhance gameplay, improve quality of life, and maintain excellent performance even on high-population servers. Custom Features Upgraded Oil Rigs Both Oil Rigs include: Gambling Wheel Recycler These additions make the rigs even more exciting hotspots without breaking monument balance. Enhanced Fishing Villages Every Fishing Village now includes: Recycler Market Helicopter Purchase Perfect for fast mobility, recycling, and shopping without long travel. Mini Launch Site A smaller, optimized version of the Launch Site: Saves map space Reduces prefab load Keeps PvP and loot routes intact Improves FPS and player flow Combined Outpost & Bandit Camp A unified, efficient design that: Reduces unnecessary prefabs Maintains full functionality Improves navigation and performance Included Vanilla Monuments 2x Harbor 1x Satellite Dish 1x Dome Water Treatment Radiation Town Abandoned Military Base Sewer Branch Ferry Terminal Airfield Arctic Research Base 1x Oxum’s Gas Station 1x Supermarket Missile Silo 2x Lighthouse 3x Fishing Villages (enhanced as listed above) Optimized for Maximum Performance As always, this map was built with performance in mind: Optimized prefabs No unnecessary clutter Careful collider management Smooth FPS even with many active players Perfect for x1, x2, x3 or modded servers.
    $5.00
  2. Pepuni.

    Console Error

    I've tested it, and it worked on approximately 168 cabinets. I think the problem might be that when the TCS files are removed (they're raided), it doesn't delete them from the cache. I thought it could be something like that. But I tried deleting all the data and it didn't solve the problem.
  3. Pepuni.

    Console Error

    @Death
  4. Pepuni.

    Console Error

    @Death
  5. Pepuni.

    Raid Time Manager

    "Does the plugin support allowing damage to wood structures during SafeTime while still fully protecting stone, metal, and HQM from any kind of damage?"
  6. Pepuni.

    Console Error

    Hi, I'm having a critical issue with RaidProtection v3.4.17: I deleted the entire data folder (oxide/data/RaidProtection/), restarted with clean data, reinstalled the plugin, and even tested without potentially conflicting plugins, but the errors still appear (GUIDToPath: guid is empty, [RaidProtection] Failed to save protected cupboards, long OnServerSave freezes, and repeated AnimationEvent warnings); however, if I remove only your plugin, the errors completely disappear, and they reappear even with an empty data directory, so this indicates the issue is not corrupted data but a regression in v3.4.17 that generates invalid cupboard entries (empty GUIDs) or saves too early—v3.4.13 was stable, so please review the cupboard saving logic in this version.
  7. Pepuni.

    Console Error

    I've investigated the issue further, and as soon as I leave the plugin, it starts kicking my players due to packet flooding. I had to remove it. Could you please fix it?
  8. Pepuni.

    Console Error

    GUIDToPath: guid is empty GUIDToPath: guid is empty GUIDToPath: guid is empty GUIDToPath: guid is empty GUIDToPath: guid is empty GUIDToPath: guid is empty [RaidProtection] Failed to save protected cupboards Calling 'OnServerSave' on 'RaidProtection v3.4.17' took 304ms
  9. Pepuni.

    Console Error

    The download link must be broken. I don't know if my problem is fixed in the new version 1.14. When I click download, it downloads version 1.13. Could you please look into it?
  10. Pepuni.

    MultiTool

    got permision?
  11. Pepuni.

    Console Error

    Hello some support?
  12. Pepuni.

    Need update...

    Could you take a closer look at all of this? I bought it on Codefling because you said it would save us work because it would be up-to-date. However, in the end, I always have to update it myself. Many of the skins do not appear, leaving a blank space.
  13. Pepuni.

    Console Error

    clearplayerdata 76561199654097571 Failed to call hook 'ClearPlayerDataCMD' on plugin 'TeamTracker v1.1.3' (InvalidOperationException: Collection was modified; enumeration operation may not execute.) at System.Collections.Generic.List`1+Enumerator[T].MoveNextRare () [0x00013] in <f98723dd4586469db5213ec59da723ca>:0 at System.Collections.Generic.List`1+Enumerator[T].MoveNext () [0x0004a] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.TeamTracker.ClearPlayerDataCMD (Oxide.Core.Libraries.Covalence.IPlayer iplayer, System.String command, System.String[] args) [0x0016d] in <112214936af543efa0d13791aa8c6c84>:0 at Oxide.Plugins.TeamTracker.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00681] in <112214936af543efa0d13791aa8c6c84>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0
  14. Pepuni.

    Possible Plugin Improvement

    I'm trying exactly as you're telling me, blocking objects from passing through walls, but notice, when I activate it, the objects don't pass through even if I'm standing right next to them. If I activate this, should the loot pass through if there are open doors, even if they're on another floor? Or does it have to have a straight line visible like the marks in the video?
  15. Pepuni.

    Possible Plugin Improvement

    Yes, the problem with using walls is that it makes it very difficult to use. For example, leaving the drop box on the roof so everything is organized on lower floors. I can think of things like... that I can only have one drop box, that the drop box to change state has some kind of cooldown, or simply that the drop box can't be so close to a bag. Don't you think that would solve it?
  16. Pepuni.

    Possible Plugin Improvement

    Sorry for the delay, I've had a lot of work, here is the video, I had to use Vanish but I could do it without it anyway.
  17. Pepuni.

    Smart Sorter

    For now, I have it in production on my server, and everything's perfect. I'm waiting for you to come up with something to improve what I mentioned in support. On the other hand, all players can see other players' filter lists when they hit load (my players don't like this). Could this be removed so that when a player opens a box with a filter assigned to it, the filter panel doesn't automatically open unless they hit the "filter" button? One more thing: in my case, it seems the chains don't work with each other when filling boxes. (I didn't check this myself; it's a ticket from a single player.)
  18. Pepuni.

    Possible Plugin Improvement

    Pepuni#7417
  19. Pepuni.

    Possible Plugin Improvement

    Got it in spanish but please check my report
  20. Pepuni.

    Electric

    Hello! Since we have the ability to increase the speed of furnaces and many other things, would it be feasible to add improvements to wind turbines? That is, to always generate a certain amount of energy.
  21. Pepuni.

    Possible Plugin Improvement

    Yes, sleeping bag. If you make a structure surrounded by high-quality metal walls, a box, and a sleeping bag. Filters have been placed on that box to hold missiles, gunpowder, and everything important. When you're going to disconnect, you... Once you connect, you commit suicide. You appear in the sleeping bag surrounded by high-quality walls with the box full of everything important. You change the role of the box; in this case, you use it as a drop box. And outside these walls, you place filters with the important things to remove them from the walls without access. I don't know if I can explain myself like this, otherwise I'd be happy to make a video or show you on Discord.
  22. Pepuni.

    Possible Plugin Improvement

    Creo que es mejor hablar aquí para tener todo más organizado. Soy vendedor en Codefling y siempre prefiero comunicarme a través del soporte. ¿Tienes alguna idea para solucionar el siguiente problema? Al mostrar el complemento a los jugadores, dicen que les encanta, pero han notado lo que consideran un "defecto". Si un jugador bloquea una caja y un saco de dormir llenos de botín, puede exportarlo posteriormente a una caja externa, lo cual no sería legítimo. He visto que las transferencias de pared se pueden bloquear, pero claro, el complemento es fantástico para mover objetos de un piso a otro de forma legítima; es maravilloso. Aun así, los jugadores podrían aprovechar esta posible vulnerabilidad para almacenar objetos de forma injusta. Una idea que me viene a la mente es que los buzones asignados podrían tener algo único, o tal vez una vez que se les asignen filtros, ya no se puedan usar como buzones... Estoy seguro de que se le podría ocurrir una solución mucho mejor. Muchas gracias por tu complemento. Creo que es absolutamente increíble.
2.1m

Downloads

Total number of downloads.

9.9k

Customers

Total customers served.

144.5k

Files Sold

Total number of files sold.

3.1m

Payments Processed

Total payments processed.

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