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Everything posted by SugarHunny
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We have them all set at 1.0. xp debt is at false and the experience isn't at the beginning of the level It is taking away the experience for that level, but not for levels beyond that. Our goal is to have them go from level 57 to 0 when they die, but it's going from level 57 with 649 experience to level 57 with 1 experience after death. We have it set to PercentageOfTotalXp as well.
- 1,407 comments
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- #leveling
- #progression
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"XP settings": { "XP Loss settings": { "Allow players to lose xp when they die?": true, "Allow players to go into xp debt if they lose more xp than their level would allow?": false, "Xp loss type [PercentageOfCurrentLevel, PercentageOfTotalXp, XpValue]": "PercentageOfTotalXp", "Death penalty grace period - players won't lose xp if they die again within the specified time [seconds]": 0.0, "XP loss values [if percentage, 1.0 = 100%. If XpValue, 100.0 = 100xp]": { "Scientist": 1.0, I am trying to make it so that all experience is lost when players die. But it's not working correctly. Any insight or help would be amazing:)
- 1,407 comments
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- #leveling
- #progression
- (and 19 more)
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- 1,407 comments
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- #leveling
- #progression
- (and 19 more)
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I need to be more careful lol, wrong plugin. Thank you for your fast response though!
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We too are experiencing this, last month on Monthly wipe, we noticed when we upgrade from the cupboard, some foundations glitch. But if we place a thatch foundation next to it, then remove it, it fixes it. I have the latest downloaded update for Raid Protection plugin. Image shows the foundations all we do is open the cupboard and click upgrade and this happens.
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So last month on Monthly wipe, we noticed when we upgrade from the cupboard, some foundations glitch. But if we place a thatch foundation next to it, then remove it, it fixes it. I have the latest downloaded update for Raid Protection plugin. Image shows the foundations
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- 65 comments
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- #recycler
- #industrial
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(and 2 more)
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Ignored unexpected plugin compilation failure: SkillTree
SugarHunny replied to SugarHunny's Support Request in Support
It def worked, thank you so much for the clarification! -
Ignored unexpected plugin compilation failure: SkillTree
SugarHunny replied to SugarHunny's Support Request in Support
I am still getting an error I have not had this plugin on my server since September 7th 09/08 17:55:07 | Assembly referenced by SkillTree plugin does not exist: 0Harmony.dll 09/08 17:55:07 | Ignored unexpected plugin compilation failure: SkillTree 09/08 17:55:07 | Added '// Reference: 0Harmony' in plugin 'SkillTree' I installed Harmony a while ago, but later deleted it and went back to Oxide. How can I get the plugin to work, I do not want harmony on my server. my host said i needed to add the 0Harmony.dll. I'm very confused, any guidance would be helpful Thank you! -
Ignored unexpected plugin compilation failure: SkillTree
SugarHunny replied to SugarHunny's Support Request in Support
oxide -
Ignored unexpected plugin compilation failure: SkillTree
SugarHunny replied to SugarHunny's Support Request in Support
I added Harmony months ago, but deleted it, im not sure why its doing that, any insight on it? thank you so much -
Ignored unexpected plugin compilation failure: SkillTree
SugarHunny posted A Support Request in Support
here is the console error when i use oxide.load SkillTree 09/08 17:55:06 | >>> oxide.load SkillTree 09/08 17:55:07 | Assembly referenced by SkillTree plugin does not exist: 0Harmony.dll 09/08 17:55:07 | Ignored unexpected plugin compilation failure: SkillTree 09/08 17:55:07 | Added '// Reference: 0Harmony' in plugin 'SkillTree' Any idea? also thank you so much! -
can you add "NPCs": true to the protected from section "Protected from": { "Authorized Players": false, "Unauthorized Players": true, "Attack Heli": true, "NPCs": false
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thank you so much! I love this plugin:)
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so i was talking to the developer of BotReSpawn and he advised me to contact other developers. My issue is i want to have NPC's attack bradley and bradley attack NPC's the option is in Botrespawn, but i didnt see it in bradley tiers this is what he said i needed, allow/prevent APCs targeting NPCs then you'd need to set that to allow. If it doesn't have such an option, the author would either need to add that option or, at least, identify and ignore BotReSpawn npcs in their CanBradleyApcTarget code. is this possible? i hate all the spamming in the console. thank you for taking the time to read my message:)
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I have it set to 75 which is what i had it set for the free version, the config only has protected from "Authorized Players": false, "Unauthorized Players": true, "Attack Heli": true Is there an option to put NPC? they seem to do more damage withe this version then the free version, even though both were configured to 75
- 278 comments
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- #protection
- #base
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