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imthenewguy

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Everything posted by imthenewguy

  1. "Erase ExtraPockets storage on wipe" set that to false if you dont want it wiped. "Refund skill points on server wipe" Set that to false, so the nodes maintain. "Erase all data on wipe - wipes everything" keep that false.
  2. Don't think so; the plugin doesn't have hooks that I can monitor when it attempts to populate loot associated with events.
  3. Yeah ive had a reports of it since last night. Was taking the night off though; have been doing a lot of plugin shit as of late lol. Ill take a peak after the weekend and see what's going on.
  4. imthenewguy

    Wipe 4 August

    stresetalldata command also might work.
  5. imthenewguy

    Error Message

    Changed Status from Pending to Closed Changed Fixed In to 1.1.10
  6. Changed Status from Pending to Closed Changed Fixed In to 1.0.1
  7. Just updated. Should work fine now!
  8. They work fine. Make sure you have set the following permissions for basic use: skilltree.chat skilltree.tree skilltree.xp
  9. I am actually not sure. Hmu on my discord if you wanted to do some testing to see what we can get working. Make sure the players don't have the "buyabletugboats.free" permission
  10. It shouldn't need an update. You probably need to update ImageLibrary.
  11. Version 1.0.7

    3,307 downloads

    This plugin adds an option to purchase Tugboats from Fishing Village. The cost can be configured to include any vanilla item, as well as skinned items. Permission buyabletugboats.admin - Required to use commands. buyabletugboats.free - Bypasses requirement for materials. buyabletugboats.use - Required to see the menu from the boat seller. Commands btshowspawnpoints - Visually shows the spawn locations of tugboats around the fishing village. btaddspawnpoint - Adds a spawn point for the fishing village type, using the local position of the player to the village. Configuration { "How long should the tugboat be unmountable by other players for? [This will also repossess the tugboat if the player has not claimed it]": 30.0, "Should the boat be removed if the player does not claim it within the safe time?": true, "How much fuel should the tugboar spawn with?": 100, "Draw on the players hud after puchasing the boat, to show its spawn location?": true, "Items required to purchase the tugboat": [ { "shortname": "scrap", "skin": 0, "amount": 1000 }, { "shortname": "wood", "skin": 0, "amount": 10000 }, { "shortname": "metal.fragments", "skin": 0, "amount": 1000 }, { "shortname": "metal.refined", "skin": 0, "amount": 100 } ], "Local spawn positions": { "LargeFishingVillage": [ { "x": 17.8, "y": 1.9, "z": 33.4 }, { "x": -6.1, "y": 1.9, "z": 38.8 }, { "x": -44.6, "y": 1.9, "z": 20.5 }, { "x": 34.42638, "y": 1.51616859, "z": 31.5051727 }, { "x": 50.7044449, "y": 1.560014, "z": 11.11216 }, { "x": 52.35355, "y": 0.770243049, "z": -6.283246 }, { "x": -28.84793, "y": 0.919689536, "z": 40.055378 }, { "x": -50.8738022, "y": 0.6562301, "z": 3.206874 } ], "SmallFishingVillage": [ { "x": -12.6, "y": 1.9, "z": 40.9 }, { "x": 6.9, "y": 1.9, "z": 51.2 }, { "x": 26.8, "y": 1.9, "z": 25.3 }, { "x": -37.8010559, "y": 1.0653609, "z": -6.68541336 }, { "x": -39.1526642, "y": 0.354010642, "z": 25.42265 }, { "x": 35.0974236, "y": 0.229006067, "z": -1.37241554 } ] } }
    Free
  12. imthenewguy

    Wipe 4 August

    I know, I put the request in for the hook update
  13. imthenewguy

    Epic Scrap Splitting

    Changed Status from Pending to Closed
  14. Hey mate, I only offer support on the platforms of purchase. I don't think you bought it from CF (or at least you don't have the tag that says you did). Hit me up on Lone if you bought it there and I can give you a hand
  15. Changed Status from Pending to Closed Changed Fixed In to Next Version
  16. Much more informative thank you I found the issue and it will be fixed on the next release
  17. What do you mean?
  18. imthenewguy

    issue with joining

    Make sure Paintball is loaded AFTER EventHelper
  19. imthenewguy

    EpicLoot

    You will need to wait until update. Forced wipe breaks the plugin, so I am waiting for a few chances to oxide so I can update it.
  20. imthenewguy

    EpicLoot

    Yeah its because EpicLoot handles boat speeds and resets them due to one of the buffs. I have changed the logic for the next release to make it play nicely with other plugins. You will either need to remove the IncreasedBoatSpeed from the Transporters set, or have the dev will need to return the hook call for any of my plugins that attempt to modify the boat speed. object ELOnModifyBoatSpeed(BasePlayer player, MotorRowboat boat); // Return non-null to prevent EpicLoot from modifying the boat speed. object STOnModifyBoatSpeed(BasePlayer player, MotorRowboat boat); // Return non-null to prevent SkillTree from modifying the boat speed.
  21. imthenewguy

    EpicLoot

    I dont understand what you mean
  22. Unfortunately not.
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