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Everything posted by imthenewguy
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Changed Status from Pending to Closed
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_commands was put in as an after thought. You can use either of them if you are only running 1 command. Use _commands if running more than 1. You would use the "o.usergroup remove {id} vip2" to remove the player from previous groups.
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You would probably do something like this. "_commands": [ { "command": "o.usergroup remove {id} vip1", "message": "", "public_message": "", "hook": true }, { "command": "o.usergroup remove {id} vip2", "message": "", "public_message": "", "hook": true } ],
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Ill add a null check to the boat check. It would assume its when a boat is destroyed and dismounts players or something. The boat is null somehow.
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- 1,296 comments
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- #leveling
- #progression
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- 1,296 comments
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- #leveling
- #progression
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Changed Status from Pending to Closed
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- 201 comments
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My advice: reload 5 plugins at a time, then reload Cooking. When the farmers disappear, you will have narrowed it down to the last 5 plugins that you loaded.
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Id have to add items to the vending machines and create listings, but there would be no mechanical point to it as the vending machines are simply access points.
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I can't comment on your math as I am not sure what your base chance is. If you are running on the default chance, a 4500% increase would be a guaranteed casket as it would exceed the 100% mark. It is calculated by increasing the base change by a percentage. Base value: 3 Increase: 100% New value = Base value x Increase, which would be 6 Base value: 3 Increase: 1000% New value = Base value x Increase, which in this case would be 30
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It's because no items are physically in the machines.
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Nope no restrictions from my end. Try the following and let me know what happens. Unload all plugins. Load Cooking only. Do the NPCs disappear?
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Version 1.0.9
163 downloads
Fishing Hot-spots is a plugin that creates hot-spots in random parts of the ocean. These hot-spots have a number of different modifiers to make fishing fast, easier and more enjoyable. When the hot-spot spawns, it has 5 attributes it will roll: Fishing yield = Increases how many fish the player catches. Catch time - Decreases the time it takes to hook a fish onto the lure. Rod tension - Increases the strength of the line, lowing the chance for your rod snapping. XP gain modifier - Increases the amount of XP you gain while fishing in the hot-spot [Requires SkillTree]. Casket modifier - Increases the chance of obtaining a fishing casket [Requires FishingTreasure]. These hot-spots have the option to create a platform in their center for players to fish off of. The default platform comes standard with 2 vending machines (the same ones that Fishing Village has), and 2 bbq's that do not require wood. The plugin is full configurable, allowing the higher and lower values for each attribute to be set or disabled. It also supports the application of a safe zone at the location, provided you have ZoneManager on your server. Command (console): spawnhotspot Description: Spawns a hot-spot randomly around the map. fishinghotspots.admin fishinghotspots.use$14.99 -
- 1,296 comments
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- 1
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- #leveling
- #progression
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Those are interesting. It makes sense that SkillTree would have longer hook times since it listens to a very large amount of hooks, as does RaidableBases. You can in version 1.4.0 (next release). That;s interesting. Do you know of other tools that you would run this with to get a better scope of performance?
- 1,296 comments
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- #leveling
- #progression
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This plugin is not being recognized at all on my server
imthenewguy replied to DrummerJacob's Support Request in Support
Why are you putting the plugin inside of oxide/config? You should only need to add professions into oxide/plugins. It also requires ImageLibrary to be on your server, or it unloads Professions. -
What happens when you reload the plugin?
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Set the enabled value under the skill to false.
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- 249 comments
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- #enhanced
- #custom loot
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(and 7 more)
Tagged with:
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- 201 comments
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- 201 comments
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Changed Status from Pending to No Response