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Everything posted by Madstayen
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Sorry for replying now only. No errors in console. I suspect it's a TruePVE/DynamicPVP issue, so don't stress, I'll look into it tonight to see if I can pinpoint the issue.
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But this is still an issue: "Lock Drop to Owner": false, But don't worry for now, I'll keep it on "false" for now. The plugin is working great, thanks for your quick response and assistance.
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Okay, so it's not FancyDrop. The culprit plugin was Legacy AirDrops. I never removed it when I installed FancyDrop. So now only one crate is dropped with the seeds inside
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Not much, mainly the mass drop features, so I'll uninstall it for now.
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And it's definitely FD interfering with DrugDeals. The DrugDeals crate drops faster than FD. How do I eliminate FD from spawning crates when buying seeds?
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This is the only way I can access the crate: "Lock Drop to Owner": false,
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Yes, I do use FancyDrop. Any idea how to remedy the issue?
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When I buy seeds, two crates drop with normal loot. Then, another crate appears a couple of meters away from me. When I try to loot it I get a message: This does not belong to you.
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I cannot recommend this plugin as it's dependent on another plugin, which is dependent on yet another plugin, and so forth. And, if you install these plugins incorrectly nothing will work. But, if you don't mind clustering up your server with a bunch of extra plugins, and you enjoy diagnosing which one of the many plugins are giving you issues, then this plugin is definitely something that you'd like. I'd change my rating if all the clutter is removed, making installing easy (currently you have to manually copy a bunch of items into your data folder, where other plugins do this for you) and support for AlphaLoot is added.
- 86 comments
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- #gas station
- #crates
- (and 20 more)
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Failed compiling 'PortableRecycler.cs': 1. 'Effect' does not contain a definition for 'reusableInstace' [CS0117] (PortableRecycler 32 line 448)
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But I recon it should work after Rust update later today
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Luckily I saved the previous version, so I loaded it so that Skilltree is working untill there's a fix for the patch
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Took about a minute, but it's working now. Thanks
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same
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Okay, I reloaded the plugin again. Working now.
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Still not working for me: Failed executing chat command 's' in 'Skinner v3.0.5 by Whispers88' [callback] (Object reference not set to an instance of an object) at Dictionary<int, List<ulong>> Oxide.Plugins.Skinner.GetPlayerSkins(BasePlayer player, bool update) in /home/container/carbon/plugins/Skinner.cs:line 2330 at void Oxide.Plugins.Skinner+BoxController.StartAwake() in /home/container/carbon/plugins/Skinner.cs:line 2998 at void Oxide.Plugins.Skinner.SkinCMD(IPlayer iplayer, string command, string[] args) in /home/container/carbon/plugins/Skinner.cs:line 1182 at object System.Reflection.RuntimeMethodInfo.Invoke(object obj, BindingFlags invokeAttr, Binder binder, object[] parameters, CultureInfo culture)
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Same. Please can the dev please fix. Failed compiling 'SkillTree.cs': 1. 'BaseDiggableEntity' does not contain a definition for 'SpawnLootListItem' and no accessible extension method 'SpawnLootListItem' accepting a first argument of type 'BaseDiggableEntity' could be found (are you missing a using directive or an assembly reference?) [CS1061] (SkillTree 44 line 18757)
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Same. Please can the dev please fix.
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I updated my server, then downloaded and installed the latest Skinner.cs, installed it, and then was met with the following error: Failed compiling 'Skinner.cs': 1. Argument 1: cannot convert from 'System.Collections.Generic.HashSet<ProtoBuf.PlayerNameID>' to 'System.Collections.Generic.IEqualityComparer<ulong>' [CS1503] (Skinner 52 line 2591) 2. Cannot implicitly convert type 'System.Collections.Generic.HashSet<ulong>' to 'System.Collections.Generic.HashSet<ProtoBuf.PlayerNameID>' [CS0029] (Skinner 56 line 2656)
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