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Everything posted by Madstayen
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Took about a minute, but it's working now. Thanks
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same
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Okay, I reloaded the plugin again. Working now.
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Still not working for me: Failed executing chat command 's' in 'Skinner v3.0.5 by Whispers88' [callback] (Object reference not set to an instance of an object) at Dictionary<int, List<ulong>> Oxide.Plugins.Skinner.GetPlayerSkins(BasePlayer player, bool update) in /home/container/carbon/plugins/Skinner.cs:line 2330 at void Oxide.Plugins.Skinner+BoxController.StartAwake() in /home/container/carbon/plugins/Skinner.cs:line 2998 at void Oxide.Plugins.Skinner.SkinCMD(IPlayer iplayer, string command, string[] args) in /home/container/carbon/plugins/Skinner.cs:line 1182 at object System.Reflection.RuntimeMethodInfo.Invoke(object obj, BindingFlags invokeAttr, Binder binder, object[] parameters, CultureInfo culture)
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Same. Please can the dev please fix. Failed compiling 'SkillTree.cs': 1. 'BaseDiggableEntity' does not contain a definition for 'SpawnLootListItem' and no accessible extension method 'SpawnLootListItem' accepting a first argument of type 'BaseDiggableEntity' could be found (are you missing a using directive or an assembly reference?) [CS1061] (SkillTree 44 line 18757)
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Same. Please can the dev please fix.
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I updated my server, then downloaded and installed the latest Skinner.cs, installed it, and then was met with the following error: Failed compiling 'Skinner.cs': 1. Argument 1: cannot convert from 'System.Collections.Generic.HashSet<ProtoBuf.PlayerNameID>' to 'System.Collections.Generic.IEqualityComparer<ulong>' [CS1503] (Skinner 52 line 2591) 2. Cannot implicitly convert type 'System.Collections.Generic.HashSet<ulong>' to 'System.Collections.Generic.HashSet<ProtoBuf.PlayerNameID>' [CS0029] (Skinner 56 line 2656)
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- 20 comments
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- 20 comments
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- 20 comments
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- 186 comments
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- 1
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- #carbon
- #oxide
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(and 56 more)
Tagged with:
- #carbon
- #oxide
- #security
- #automation
- #locking
- #vehicles
- #deployables
- #furnaces
- #mining
- #quarries
- #construction
- #doors
- #protection
- #weapons
- #turrets
- #storage
- #customization
- #admin
- #utilities
- #access
- #teams
- #door closer
- #auto closing
- #auto lock
- #code lock
- #key lock
- #lock everything
- #windows
- #windows lock
- #wood shutters lock
- #medieval
- #medieval entities
- #mounted ballista
- #battering ram
- #catapult
- #siege tower
- #ballista
- #medieval large wood box
- #farm
- #farming
- #farm lock
- #farming lock
- #triangle planter box
- #triangle rail road planter
- #single plant pot
- #beehive
- #chicken coop
- #cooking workbench
- #engineering workbench
- #hopper
- #abyss horizontal storage tank
- #abyss vertical storage tank
- #black box
- #flight control codelock
- #wall cabinet
- #clothing mannequin
- #krieg storage crates
- #krieg storage barrel
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- 186 comments
-
- #carbon
- #oxide
-
(and 56 more)
Tagged with:
- #carbon
- #oxide
- #security
- #automation
- #locking
- #vehicles
- #deployables
- #furnaces
- #mining
- #quarries
- #construction
- #doors
- #protection
- #weapons
- #turrets
- #storage
- #customization
- #admin
- #utilities
- #access
- #teams
- #door closer
- #auto closing
- #auto lock
- #code lock
- #key lock
- #lock everything
- #windows
- #windows lock
- #wood shutters lock
- #medieval
- #medieval entities
- #mounted ballista
- #battering ram
- #catapult
- #siege tower
- #ballista
- #medieval large wood box
- #farm
- #farming
- #farm lock
- #farming lock
- #triangle planter box
- #triangle rail road planter
- #single plant pot
- #beehive
- #chicken coop
- #cooking workbench
- #engineering workbench
- #hopper
- #abyss horizontal storage tank
- #abyss vertical storage tank
- #black box
- #flight control codelock
- #wall cabinet
- #clothing mannequin
- #krieg storage crates
- #krieg storage barrel
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Yes I use BSkin for that and will uninstall it if necessary. I'm more worried about the official attire skins.
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So facepunch just updated their TOS so that no official skins will be allowed in plugins like skinner and skinbox etc. Only unofficial skins will be allowed. Will you make provision for this, to automatically remove all official skins and only allow for non official workshop skins?
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- 186 comments
-
- #carbon
- #oxide
-
(and 56 more)
Tagged with:
- #carbon
- #oxide
- #security
- #automation
- #locking
- #vehicles
- #deployables
- #furnaces
- #mining
- #quarries
- #construction
- #doors
- #protection
- #weapons
- #turrets
- #storage
- #customization
- #admin
- #utilities
- #access
- #teams
- #door closer
- #auto closing
- #auto lock
- #code lock
- #key lock
- #lock everything
- #windows
- #windows lock
- #wood shutters lock
- #medieval
- #medieval entities
- #mounted ballista
- #battering ram
- #catapult
- #siege tower
- #ballista
- #medieval large wood box
- #farm
- #farming
- #farm lock
- #farming lock
- #triangle planter box
- #triangle rail road planter
- #single plant pot
- #beehive
- #chicken coop
- #cooking workbench
- #engineering workbench
- #hopper
- #abyss horizontal storage tank
- #abyss vertical storage tank
- #black box
- #flight control codelock
- #wall cabinet
- #clothing mannequin
- #krieg storage crates
- #krieg storage barrel
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I get this err when trying to use some skin id's and collection id's. If I use my old Skin plugin it loads fine, but with Skinner there's a lot of skins that it just can't find the items for the id's. Backpacks are a prime example. Can we fix this?? Thanks
