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BetterDeadThanZed

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Everything posted by BetterDeadThanZed

  1. It's not an image library issue. I have other plugins using image library and it works fine.
  2. No, that's just a bug with the Hud plugin. The first time it loads after a server wipe, it doesn't load those icons properly.
  3. The icons aren't showing when I open the seller.
  4. Will this affect Bradley's spawned in events like Harbor Event or Convoy?
  5. @ZoreenoMade an excellent post showing the results of testing. If you get the large furnace to vanilla level without being upgraded, the small furnace will function about 2.4x faster than vanilla when not upgraded:
  6. I ended up removing it from my server until/if an update comes out.
  7. Is this working for anyone? I just loaded it and no config, no UI...
  8. How many seeds does it take to make a brick of weed and coke?
  9. Oops, responded to an old post..
  10. I brought up a similar issue with David. I found with the plugin unloaded, small and large furnaces smelt faster than they do with the plugin loaded and without the furnaces upgraded at all. I'm waiting to see if there will be an update.
  11. I tested and it works fine. He didn't realize that Output is a chance of extra output, not a flat amount. I saw a difference between an upgraded output vs an non upgraded furnace.
  12. Did the Rust update break this again? I have the Weed and the Paper. I'm at a mixing table, I click on the Weed Joint button to make the joint and nothing happens. No errors in the console either.
  13. This is very vague, beacuse well... Rust players be Rust players, but I had a player tell me this: Anyone having issues since the latest Rust update?
  14. Is there supposed to be a vending profile or something? This prefab has the default items, not vehicle items.
  15. I was about to buy this. Glad that I read the discussion first. I'll wait for a fix.
  16. The dev hasn't been seen in a week and a half and there's three pending support tickets... wonder if something happened to him. Is anyone else getting this error in the console? Failed to call hook 'ChatSpawn' on plugin 'Vehicles v0.0.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Vehicles.FetchVehicle (BasePlayer player, BaseEntity entity, UnityEngine.Vector3 position, Oxide.Plugins.Vehicles+VehicleSettings vehicleSettings) [0x002a7] in <d0518aa529fb44d9a5373e5848c725f8>:0 at Oxide.Plugins.Vehicles.ChatSpawn (BasePlayer player, System.String command) [0x001ce] in <d0518aa529fb44d9a5373e5848c725f8>:0 at Oxide.Plugins.Vehicles.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0031e] in <d0518aa529fb44d9a5373e5848c725f8>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0
  17. @Nod JsWill there be an update to this soon? I see lots of comments about things not working.
  18. I have a feeling this issue may just be Rust being Rust, but a player reported to me the following: If you have a spawnable horse and you stand on it, then fetch it, it spawns slightly higher than it was before. You can repeat this over and over and end up high in the air. Not a big deal for a PVE server like mine but I guess it could be used by players on PVP servers to get into bases. He tried it with a mini and the mini just fell to the ground. So, not sure that this is a Rust issue or if this can be fixed in the plugin.
  19. So has this been fixed yet? Does weed spawn with hemp again?
  20. If you could make it so the XP from Skill Tree isn't gained while in admin mode and that no Rust Rewards are given while in admin mode, that would be awesome. Making it so economics coins aren't added while in admin mode would be good, but for anyone that gives out other rewards with Rust Rewards, like scrap or rewards points, it wouldn't solve their issue and would likely require you to do more work. The developer for Skill Tree (imthenewguy) is very willing to help and is very responsive so he may provide you with a way to stop the XP from being gained. Steenamaroo is the dev for Rust Rewards and he's another good one that is very responsive, so he should be able to help you with a way to block Rust Rewards from being given in admin mode too.
  21. In March, someone had asked about this, but it doesn't appear to have been resolved or really answered. It also wasn't really explained to you clearly. On my server, I have the Skill Tree plugin. I also use economics and Rust Rewards. The Skill Tree gives XP for certain things, like killing NPC's. Is it possible to add a feature that either stops you from gaining XP while in admin mode, or keeps that XP separate? The same would go for Rust Rewards, which in the case of my server, gives Economics coins. Is it possible to add a feature to block the admin from getting Rust Rewards/economics coins while in Admin mode? These sort of things would be essential to have before I were to buy the plugin. I hope this is something that can be done. Also, more of a wishlist item rather than a feature request, but if admin mode and player mode could allow for different player names, that would be cool too. For example, my name in admin mode is BetterDeadThanZed, if I switch to player mode, it renames me to Bob. Thanks for your time!
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