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Everything posted by Steenamaroo
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Glad it turned out to be something simple. Thanks for letting me know. ðŸ‘
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I see the issue. Looks like you've changed "type" for a bunch of profiles. From overview - "Type" is an internal use variable - Users should not change this option. Regular monuments should be 0, biomes should be 2, and events should be 3. There's never a need for users to change this value.
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There are profiles with no Respawn_Timer, but these are profiles where the npcs do not respawn. Any 'Event' profile will be like this - Airdrop, CH47_Kill, PatrolHeli_Kill, APC_Kill, LockedCrate_Spawn etc - NPCs from these profiles don't respawn when killed.
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Sorry, I don't understand. Can you pick an npc that's respawning quickly after death, then approach him and type /botrespawn info, then tell me what profile he is from?
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Would you be able to check a specific npc who is respawning quickly, and confirm his profile using /botrespawn info chat command? Looks like all the "Substation 0" though "Substation 9" (excluding 4) are all enabled with 1 minute respawn timer.
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Hi, Can you tell me the name of a profile that's affected, and share your two data files with me, please? Also, might be relevant, there's a /botrespawn info command that you can use when looking at an npc, to confirm he's from the profile you think he's from. Alternatively you can use the 'reload profile' button for any given profile as confirmation, as that will make that profile's npcs immediately despawn, then respawn shortly afterwards.
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Oops. I see the mistake. Thank you for reporting this - It'll be fixed in the next update.
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No problem. It's possible the respawn was coincidence, if there's multiple npcs in the profile, or multiple similarly dressed profiles near each other, and also possible that day/night changes would have forced some respawns if your day amount and night amount are different, but certainly AutoSpawn would need to be true to enable the profile, and respawn_timer is in minutes. Hopefully that solves your issue but don't hesitate to let me know if it doesn't, or if anything else comes up. ðŸ‘
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I see. The timer is in minutes, not seconds, so you'd want to change that to 30, and AutoSpawn would need to be set to true otherwise the npcs shouldn't spawn at all. If it's false, the profile is effectively disabled and can only really be used to manual `toplayer` calls, or calls from other plugins. If you set AutoSpawn true and Respawn_Timer 30, you should see npcs spawning more or less immediately when you reload the profile or plugin, then respawning after 30 minutes when they've been killed by someone.
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I meant maximum, as in, it never checks more frequently than once per minute, but to be honest I probably meant neither...It checks exactly once per minute. 🤣
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The timer is in minutes. Have you got any plugins that do anything crazy with time of day, rapidly changing it or anything? If so, best to ensure that the day spawn amounts are the same as the night spawn amounts for your profiles. If your server has normal time progression then that's not it - Please let me know if that's the case.
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Sort of, yes. It enables the server AI dormant setting to work, so if you want dormancy you'd have to set that ^ to true, and the server setting to true also. I added that extra layer because just 'fixing' AI dormant would have resulted in mass support requests, since a lot of people probably have the server setting set to true and don't realise.
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Hi, You've got "ActivityReward_Seconds": 10, but the plugin only checks and issues once per minute, maximum, so that 6X you're seeing makes sense. Looks like it's all working as it should. 🙂
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Sorry, this got overlooked @Tanki This happens from time to time, when there are two plugins of the same name from Codefling and some other site. Unfortunately all you can really do is ignore those messages, or add those plugin names to the Ignore list. For example. Ignore: { "Clans", "Friends" },
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This should now be fixed in V1.1.0 Thanks for reporting!
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Hi, Thanks for this - Looking into it now. I'll let you know what I find.