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Everything posted by Zand3rs
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Failed to call internal hook 'Unload' on plugin 'NpcSpawn v2.8.0' [4006810030] (Collection was modified; enumeration operation may not execute.) at bool System.Collections.Generic.Dictionary<ulong, Oxide.Plugins.NpcSpawn+CustomScientistNpc>+ValueCollection+Enumerator.MoveNext() at void Oxide.Plugins.NpcSpawn.Unload() in /home/container/carbon/plugins/NpcSpawn.cs:line 2204 at object Oxide.Plugins.NpcSpawn.InternalCallHook(uint hook, object[] args) in NpcSpawn.cs/Internal:line 369 Carbon.
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- 25 comments
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- #gathering
- #gather rates
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Is this going to be fixed??
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In typical fashion, Mevent delivers a plugin in style with the Ultimate Leaderboard. This plugin does exactly what it’s supposed to do—and then some. Since its release, Mevent has worked diligently to address any bugs and even added new functions on demand. His support has been outstanding, truly going above and beyond. I’ve tested Ultimate Leaderboard with MySQL, MariaDB, and SQLite (Currently using a Ptero egg with MariaDB 10.3), and it works flawlessly across all our servers. The built-in editor is intuitive and makes customization a breeze. We are in the process of building a complete leaderboard using database information for our website and it has been straightforward, and the overall structure of the database is robust and user-friendly. In short, Ultimate Leaderboard is reliable, feature-rich, and backed by excellent support. I would highly recommend it to anyone in need of a top-notch leaderboard solution. /See you in game! Sincerly Zand3rs - Rustplayers.com!
- 12 comments
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- 1
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- #ultimateleaderboard
- #leaderboard
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omg cant wait looks so much better
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It’s simple. If you want to fix all ai plugins that people have bought codefling+ for because dev don’t know what they are doing keep accepting them. if not just deny them. I use ai a lot but then again I don’t sell them because I have a brain. And know my limits.
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RankEval has genuinely changed the game for our Rust community. We've been using it for about a year now, and honestly, it's one of those rare services that just works right out of the box. It's been incredibly reliable, running flawlessly with almost no issues. The few times we've had questions, support was super quick—usually within minutes—and always friendly and helpful. I particularly appreciate the customizable settings for each server. These features allowed us to create exactly the kind of leaderboard we wanted. The Discord integration is also nice..The API is top-notch. We've used it to build some unique leaderboard functionalities, and anytime we've needed help, the RankEval team has always been available. It can get a bit pricey if you're running a larger organization, but I'd recommend reaching out to deathburn directly—they're really approachable and willing to work something out. In short, RankEval does exactly what it says. Zero regrets, highly recommended! — Zand3rs, rustplayer.com Owner
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- #statistics
- #rankings
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(and 6 more)
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Hello. Sometimes when i boot the server certain plugins does not work.. I have to manually run a o.reload in console for them to start working even if they are loaded by the egg. You have any tips?
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Having same issue. Think you need to include a check if there already is a container there before spawning a new one.
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Just chipping in, i have this error in console 5h after boot.
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- 14 comments
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- 2
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- #brightnights
- #bright nights
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(and 28 more)
Tagged with:
- #brightnights
- #bright nights
- #bright night
- #bright
- #night
- #nights
- #brighter
- #brightness
- #vision
- #nightvision
- #night vision
- #reshade
- #clear
- #light
- #time
- #tod
- #moon
- #nighttime
- #night time
- #settings
- #rust plugin
- #rust plugins
- #performance
- #qol
- #time of day
- #quality of life
- #inverted
- #skip
- #skip night
- #whipsers88
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Seems to work fine in Carbon..
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Hey Ryuk_ Just clean installed latest version and i cant build at all. just say i am to far away. and it spawns trhe claim bubble in the first place even tho i moved away from it to a new location. R key wont delete at all. I have no clue whats going on.
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- 424 comments
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- #statistics
- #leaderboard
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- 106 comments
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- 1
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- #creative rust
- #building
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(and 1 more)
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Failed to call hook 'team_invite' on plugin 'Creative v2.0.84' (IndexOutOfRangeException: Index was outside the bounds of the array.) at Oxide.Plugins.Creative.team_invite (BasePlayer player, System.String command, System.String[] args) [0x00017] in <9d21a2010177494fbe1c528a1f3550cb>:0 at Oxide.Plugins.Creative.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x05894] in <9d21a2010177494fbe1c528a1f3550cb>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d82f1fa409f84967ab685a3dbdd116ae>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0
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Found the problem in Another plugin, for some reason they use code that does caus a problem. Reason i didnt see it is because plugin has nothing to do with nodes (so i thought) but got it sorted. You can close this now. Error is not with your plugin.
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Hello. THank you for your awesome plugin. However i have a problem. When i log on sometimes to check it does not give bonus on nodes. Trees work, i then reload the plugin and all is well. No error popping up so i do not know why it stops working. Any ideas?
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U can delete everything without hammer in hand. So when your rotating walls you delete stuff, not so good
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Seems like R key deletes without hammer in hand since latest update. Also get error when clicking middle mouse button. (not everytime tho) Failed to call hook 'OnPlayerInput' on plugin 'Creative v2.0.81' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Creative.uiVehicleManagerPanel (BasePlayer player) [0x00057] in <6e9f0a50f28a4d6b984094fc13518c3a>:0 at Oxide.Plugins.Creative.uiMenuMain (BasePlayer player, System.String curr_menu) [0x003fc] in <6e9f0a50f28a4d6b984094fc13518c3a>:0 at Oxide.Plugins.Creative.OnPlayerInput (BasePlayer player, InputState input) [0x0007f] in <6e9f0a50f28a4d6b984094fc13518c3a>:0 at Oxide.Plugins.Creative.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01dd7] in <6e9f0a50f28a4d6b984094fc13518c3a>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d82f1fa409f84967ab685a3dbdd116ae>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0
- 106 comments
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- 1
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- #creative rust
- #building
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(and 1 more)
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Thank you for the update!
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Hello. Any idea why this happens? and how i can fix it ? Using latest Creative and Symmetry on oxide! Exception while calling NextTick callback (InvalidCastException: Null object cannot be converted to a value type.) at System.Convert.ChangeType (System.Object value, System.Type conversionType, System.IFormatProvider provider) [0x00019] in <f98723dd4586469db5213ec59da723ca>:0 at System.Convert.ChangeType (System.Object value, System.Type conversionType) [0x00007] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Core.Plugins.Plugin.Call[T] (System.String hook, System.Object[] args) [0x00008] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0 at Oxide.Plugins.Symmetry.SpawnAdditionalStructures (BasePlayer player, BaseEntity entity, UnityEngine.Vector3 buildPosition, UnityEngine.Vector3 center, UnityEngine.Quaternion buildRotation, System.Int32 count) [0x00085] in <27466ec41f6848ca974e46218ca1b8dc>:0 at Oxide.Plugins.Symmetry+<>c__DisplayClass52_0.<OnEntityBuilt>b__0 () [0x001cb] in <27466ec41f6848ca974e46218ca1b8dc>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0