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Everything posted by Zand3rs
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Found the problem in Another plugin, for some reason they use code that does caus a problem. Reason i didnt see it is because plugin has nothing to do with nodes (so i thought) but got it sorted. You can close this now. Error is not with your plugin.
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Hello. THank you for your awesome plugin. However i have a problem. When i log on sometimes to check it does not give bonus on nodes. Trees work, i then reload the plugin and all is well. No error popping up so i do not know why it stops working. Any ideas?
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U can delete everything without hammer in hand. So when your rotating walls you delete stuff, not so good
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Seems like R key deletes without hammer in hand since latest update. Also get error when clicking middle mouse button. (not everytime tho) Failed to call hook 'OnPlayerInput' on plugin 'Creative v2.0.81' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Creative.uiVehicleManagerPanel (BasePlayer player) [0x00057] in <6e9f0a50f28a4d6b984094fc13518c3a>:0 at Oxide.Plugins.Creative.uiMenuMain (BasePlayer player, System.String curr_menu) [0x003fc] in <6e9f0a50f28a4d6b984094fc13518c3a>:0 at Oxide.Plugins.Creative.OnPlayerInput (BasePlayer player, InputState input) [0x0007f] in <6e9f0a50f28a4d6b984094fc13518c3a>:0 at Oxide.Plugins.Creative.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01dd7] in <6e9f0a50f28a4d6b984094fc13518c3a>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d82f1fa409f84967ab685a3dbdd116ae>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0
- 106 comments
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- 1
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- #creative rust
- #building
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(and 1 more)
Tagged with:
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Thank you for the update!
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Hello. Any idea why this happens? and how i can fix it ? Using latest Creative and Symmetry on oxide! Exception while calling NextTick callback (InvalidCastException: Null object cannot be converted to a value type.) at System.Convert.ChangeType (System.Object value, System.Type conversionType, System.IFormatProvider provider) [0x00019] in <f98723dd4586469db5213ec59da723ca>:0 at System.Convert.ChangeType (System.Object value, System.Type conversionType) [0x00007] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Core.Plugins.Plugin.Call[T] (System.String hook, System.Object[] args) [0x00008] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0 at Oxide.Plugins.Symmetry.SpawnAdditionalStructures (BasePlayer player, BaseEntity entity, UnityEngine.Vector3 buildPosition, UnityEngine.Vector3 center, UnityEngine.Quaternion buildRotation, System.Int32 count) [0x00085] in <27466ec41f6848ca974e46218ca1b8dc>:0 at Oxide.Plugins.Symmetry+<>c__DisplayClass52_0.<OnEntityBuilt>b__0 () [0x001cb] in <27466ec41f6848ca974e46218ca1b8dc>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0
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Hello. Question if i change something with skincraft all my items i put in my inventory changes to that skin, all good, but if i craft something and i want it different it gets the skincraft skin so i thought i would remove that item from skincraft, i tested selecting the default skin but then if i craft something with a skin it becomes default. So how do you reset skincraft? Thank you! /Zand3rs
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Thank you for this update!
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- 59 comments
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- #serverpanel
- #info
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(and 32 more)
Tagged with:
- #serverpanel
- #info
- #panel
- #ui
- #server
- #serverinfo
- #welcome
- #welcomeui
- #infopanel
- #server gui
- #welcome controller
- #welcome video
- #infopanel mevent
- #welcome panel
- #welcome mevent panel
- #welcome info
- #multi-function info panel
- #server panel
- #menu by mevent
- #menu with info
- #menu gui
- #menu rust
- #rust menu
- #info hud
- #infomenu
- #information
- #best welcome plugin
- #rust welcome
- #welcomer
- #welcome menu
- #welcome ui
- #welcome gui
- #welcome plugin
- #welcome hud
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Thank you.
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They will have a custom skin on them that would ruin the whole idea of this plugin for us if players start wearing them. Hope you understand.
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Maybe just add a config true/false for kit to be lootable or not on passengers. Just like guard is. Passenger. Guard
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I never said they should not be lootable. I just dont want the kit to be lootable
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Ok. There are 2 types of NPC in your plugin. 1. Guard type, spawns and shoot at player. They are lootable and its ok. Their kit does not spawn inside inventory when looting them after you killed them. All good! 2. passenger dead on ground. they are lootable and its ok. But. When you put a kit on them it is also lootable wich i dont want. I put a special skin on them thru kits and i dont want players to loot that skinned outfit. I dont mind if they are both lootable. they should be. I have a problem with the passengers when you give them kit. The kit itself should not be lootable.
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I dont think you understand what i am saying.. I dont mind them dropping loot. I just dont want the kit i set inside config to be lootable. Its working for the lliving npc´s so why wouldnt it work for the dead ones? The autfit (wearables) are lootable on dead npc but not living. But it is your plugin and if you dont want to make it possible its your choice. Thank you!
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if i give a kit to passengers i can loot thjeir bodies and the kit is there. but if i kill the npc with kits their kit does not spawn as lootables on corpse. I do not want passenger kits to be lootable. How can i fix that ?
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Hello. Thank you for your awesome work with this plugin. I have an issue. When i give kits to passengers they become lootable. Using mevents kits. The other npcs dont drop the kit items. How do i fix this? Thank you! /Zand3rs
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I’ve been using the Server Panel plugin by Mevent, and I must say, I’m thoroughly impressed. Mevent has truly put his heart into developing this plugin, and the quality reflects that dedication. From the well-thought-out features to the seamless performance, everything feels polished and professional. What stands out most is his commitment to the community. Whenever a bug is reported, he addresses it promptly, ensuring that the plugin remains stable and reliable. He’s also incredibly open to new ideas and suggestions from users, which shows how much he cares about delivering the best possible experience. Overall, I couldn’t be happier with this plugin. It’s rare to find a developer like Mevent who not only creates great tools but also listens to and supports his user base. Highly recommended!
- 59 comments
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- 1
-
-
- #serverpanel
- #info
-
(and 32 more)
Tagged with:
- #serverpanel
- #info
- #panel
- #ui
- #server
- #serverinfo
- #welcome
- #welcomeui
- #infopanel
- #server gui
- #welcome controller
- #welcome video
- #infopanel mevent
- #welcome panel
- #welcome mevent panel
- #welcome info
- #multi-function info panel
- #server panel
- #menu by mevent
- #menu with info
- #menu gui
- #menu rust
- #rust menu
- #info hud
- #infomenu
- #information
- #best welcome plugin
- #rust welcome
- #welcomer
- #welcome menu
- #welcome ui
- #welcome gui
- #welcome plugin
- #welcome hud
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Still having same issue when building with foundations building into each other. Fresh install all files removed! Maybe this is a setting but i dont know what to change. wierdbuild.mp4
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- 55 comments
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- #admin tools
- #admintool
- (and 9 more)
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Great. ty