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Everything posted by Flammable
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- 22 comments
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- #event
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- 22 comments
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Version 1.0.41
955 downloads
IMPORTANT: Due to Facepunch ToS changes you're NOT allowed to give any Paid DLC items to players if they don't own the said items on Steam! It's highly advised to not use this configuration or if you do, be careful who you grant permissions to access these items from the craft menu and make sure they own the dlc items first. (I know it doesn't make sense to give this to players who can already craft the items from the vanilla craft menu but yeah) I won't remove the file, just use it responsibly or your server can be blacklisted. I wanted to allow all my players being able to use seasonal / dlc items (without owning them on steam) but flooding server loot crates with them sucks. That's why Craft Menu is the best solution for this problem. If you bought the plugin for exact same reason feel free to use my config and save a lot of valuable time instead of wasting it for adding fireworks, snowman, cauldron, foggers, lanterns, chairs and etc. Currently (till December 18th) data file includes - 99% of all DLC pack (Instruments, Sun Burn and Voice Props) - 99% of all Halloween/Xmas decorations and some other General decorative steam items too - 99% of all Seasonal/Special attire items (redirected skins like Nomad/Space suit are not added, you can add them if you want) - Includes all 9 Frankenstein parts under res category (only items you can't craft normally from the vanilla crafting menu and DOES NOT include weapons and stuff intended to be not craftable like grenade launcher, lr-300, m249, etc) (no promise to update config in the future but will try to maintain it form time to time) - All craft costs are 99% accurate from the vanilla recipes. NOTES: *Cardtable is in-game item (give cardtable) and do not require plugin for it. *Personal Water Well and Personal Slot Machines require bmg's plugins. (you can decide either to download them or just delete the crafting recipes) Important: crafting tabs are divided into 6 groups: holidays, specials, dlc, fireworks, clothing, res you have to add the same categories into config file or edit them as you wish in the recipes datafile... That's all I guess... ENJOY! Also go check @STIVI and @ArtiIOMI configuration because they also made a good one. Mine was planned for personal use and probably not perfect/polished... Just pick the one which best suits for you!Free-
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- #craft menu
- #holiday items
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Thanks David for making this great plugin! Finally I can open AlphaLoot and clear all holiday/dlc shit from my containers and actually have Loot+ instead of Loot-... Now you can craft unlimited amount of everything that's hard locked and can't be unlocked/added to the main crafting menu without ruining the vanilla feel with other UI's or thinking from where all this items can drop x1... This menu is intuitive and fits perfectly when you open the Workbench. 10/10
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As I said in my WelcomePanel review this chain of plugins is #1! Addons are must have "DLC' after you buy the main plugin in order to break from boring tabs with text only and add a whole new level to the menu vision. There are a lot of addons and if you do not want something for example just can be enabled/disabled fast with 1 toggle. Customization is again huge. I am sure new cool addons will come next updates. Something like Leaderboard with Accuracy/HS/K/D/Etc would be great. 10/10
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This plugin is amazing! You can do everything you want freely and there's nice build in-game UI editor to modify the stuff easy and fast. Feature a lot of addons to make menu feels responsive and stylish. Oh, an forgot to mention that if you do not have time to setup more complex stuff or just like the default plugins configs you can select from 6 pre-built designs. 10/10
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- 22 comments
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- #event
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- 22 comments
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- 22 comments
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- 22 comments
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- 22 comments
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I love how plugin actually works but this stops me from buying it because want to use giftbox or other more interesting visually than barrel and use plugin as hidden loot boxes around the map. I was asking if can just edit the .CS myself and replace the barrel with something else. Also if you have plans to include option for prefab/entity in the config would be great.
- 22 comments
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- 22 comments
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"RefillRate": 40.0, - what does the value mean there's nothing on the description tab? Config is big like crazy but I am spending time to polish it for my server and want to make it perfect... I do not want people to loot this every minute or 5 minutes and abuse the loot... 40.0 is equal to how much irl minutes (seconds) Also what's this? "SpawnChanceTimes": 4, "SpawnChanceScale": 5 Idk to what this values are equal.
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This cool item takes one of the 7 valuable clothing slots. Almost nobody will use it most of the time while can add boots/gloves instead. It it possible to be made very simple plugin to toggle glowing eyes (/glowingeyes or /glow) on command for yourself WITHOUT actually having the item. I am sure someone else will like the idea too and if command is permission based also can be setup for VIP's only or whatever else you decide.
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Still want to know if player can Unlock (learn the items from store) or that's not possible? Not sure if this plugin can do exactly what I am trying to but want to allow everyone to craft all expensive community market custom items and dlc stuff on my server. So if player with all this items make bp book and give it to new player without this items owner want to make him get them.
- 34 comments
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- #bps
- #blueprints
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Possible to make seperate HP config option for CornHead and PumpkinHead? Because I use Frankenstein parts + other clothes my CornHeads have more protection than PumpkinHead so HP set to 100 makes cornhead die in 4+ HS while PumpkinHead dies in 2-3hs... So I want to balance this by setting different HP for each Head and make them equal to be killed at the end.
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Do you know the feeling when you have a lot of great plugins on your server but some of them are special for you and love them so much? Yeah this plugin is exactly on my special list! Design and effects are awesome, easy and in depth configuration if you have imagination (of course). What about the general idea? Simply perfect and unique. You do not have annoying zombies around the map but instead they are implemented in a cool minigame. Suitable even after Halloween! 10/10!
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Yeah this npc is new and it's normal to be not modified instantly. Just lets end my questions here for now. You only released small plugin to change Sickle to random Weapon. Simple and cool. But wonder if Frankenstein uses the real weapon damage for that random weapon. For example PumpkinHead with cleaver on naked deals 50+ damage when tested... Not sure if noticed right but Frankenstein do not do the 50+ damage when I suppose have to deal even more when used longsword which is like 75 dmg.
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Ahh then nope... I have other Hit Marker one but thanks for reply... Btw plugin is now amazing with when CornHead bots added... Also I use your plugin for Frankenstein and it's more usefull. Not sure if have to type it here or under the Frankenstein plugin category but can Frankenstein have hostility to murderers somehow? Like Scientist do target dwellers for example. Currently in vanilla only if you select CombatMode (you attack or get attacked) pet will actually do something. I try to make it auto attack spawned murderers around the map even if you do not (attack or get attacked). Only PumpkinHead spawns this murderers on my map and people will use Franky as helper.