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Everything posted by Flammable
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Better than the beep default sound but still its player scream is not what I want to do... If you find proper or working audio alarm like cargo/oil let me know... for now will try this : )... Thanks for reply and help. Also what do you mean stay in the player FX range? I can't use other sounds than /fx/player/? Btw does everyone around hear the sound or its for the player started the robbery?
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Also one more issue... Am I dumb or custom audio sound do not works... Use stuff from this link -> https://github.com/OrangeWulf/Rust-Docs/tree/master/Extended tried assets, prefabs, effects like Audio alarm, oilrig alarm/ cargoship alarm but cant make it to work. If anyone knows the right loud oilrig locked crate hack alarm or cargo ship radiation one please let me know. I add exactly this assets/content/vehicles/boats/cargoship/sound/radiation_alarm.asset but nope.
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Great update again, only have 3 questions/suggestions... 1. Can shooting (spraying the NPC with bullets like crazy) cause lag when enable shoot to rob? Or this chat spam is only visual stuff and do not clog the server in background, only make chat poop and dirty for the player shooting like crazy. 2. Read early today in chat that one player said to another come hide, NPC's are shooting the shop keeper in the gas station, so is it possible to make npc's ignore the Clerk this way might improve their overall agro status vs the player because right now they are either stupid as hell or try to target the clerk. 3. Can NPC's despawn ex. 2-5 mins (configurable) after robbery had ended and either player died or whatever? I do not like npc's to stay 24/7 if they manage to survive alive after robbery until someone eventually kill them.
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Great update, only wonder why NPC's are stupid sometimes or their brain is like thinking/crashed and that's seen in their movement, not moving at all. I hope you know what I mean. Also one more question... Do you how can change Alarm sound prefab fx? Probably from the plugin? Just wanna use oilrig siren alarm sound instad of the blip blip sound.
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Yeah I know this is also an option to edit in .cs but will wait for the update instead. Also any suggestions how to tell players they can rob the npc? For now have to rename Store Clerk to "PRESS E KEY" uuuh... Possible way to make robbery triggered also form shooting in next updates? Then pro players will choose if they wanna either press E for stealth robbery or shoot the NPC in the head/body to trigger it. But players without rust experience how plugins/game works and what can NPC's do/respond to at least will have a chance to start it by luck when trying to kill/punch the bot. Today 2 players used to hit npc's with axe, shoot it with EOKA while I set DB and Revos for whitelisted too and one of them had Revolver but they though its decorative bot and skipped it : D
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Yes but oilrig have npc's when you hack the crate alongside with the regular PvP... So is it possible for you to add NPCs or is there any plugin that can add them but NOT botspawn doing them 24/7, only triggered when robbery has ended... Just for low pop/dead server PvP is not common thing. I added NPC's when heli is down (pilot eject) and etc, so people can do shoot something at this events at all.
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Great plugin idea and I like it despite the fact that do not run Roleplay server, I can get plugin for my x2 server. It's great event/minigame just what's the point? Players can break barrels and loot boxes for free items instead of waiting 10s to get items from store guy... so do you plan to add something like guards? I will definitely buy this plugin if see feature added so NPC's spawn with (configurable weapons) after you start robbery guards will come inside the supermarket/gas station and players have to kill them too. You have to fight something instead of loot and run. For low pop server would be cool.
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Not sure if that's possible... Before years there were like this in the main game but facepunch removed the fog of war and unlocked the map completely... Probably with plugin and diferrent tricks can be achieved again...
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I do not see in the images or plugin info anything about scrap. Is it possible to integrate next updates scrap as option? You will have at least one more customer for sure, hehe. I am not a big fan of $ or RP unless you make modded server like x3++ or x5 or x10, x1000 etc and do not care how things happen in the game... You get money from nowhere then use this money/RP to buy stuff on the go and get stuff without playing the game/farming for them etc. I do not like this and do not use in my x2 and if add the RP points only for this plugins players won't have the point to play other than FUN because can't use the earnings for anything later. Plugins looks really good, please support scrap if possible.
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Great... I know there are player challenges and other type of plugins like this, just do not need to much extra stuff at least for my server but I guess if its added in one of this plugins will disable the other functionalities except the fishing. Have friends/players that like to fish and in the way you compete for the moment (event), (5min or 10minutes), and have to catch more good fish for pointst to end first
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Rust is a hard PvP game where you fight/raid/build most of the time especially on a 200+ pop servers and you do not have time or reason to use this "Roleplaying sh*t that Facepunch adds over time". But for small server this "sh*t" can be great addition to the main game to waste some time with other players. We recently got fishing in the game and I think would be brilliant idea to have plugin like Russian Fishing 4 or Fishing Planet games - "competition events". Ex. 1. Simple vanilla leaderboard like Halloween candy or Easter eggs hunting ones. 2. Global notification somewhere for starting the competition so you can prepare. 3. You have time configured for event duration and while event active if you catch fish you earn points (specified in the config for every fish type. 4. After competition ends you get rewards (scrap or other items) for the top 3 players in the leaderboard like Easter rewards. 5. Event this can be triggered from admin or auto start stop event at specific time intervals. Also players get teleported somewhere with specific kit for the competition or they bring their own equipment and have to find water source form where they will participate? I am throwing only the base idea that I have in my head for side activity that can be used in normal survival server ( not complex minigame gamemode) so being simple and vanilla style looking is a bonus. I hope more owners will like this idea : > )
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I see on the image preview in the book you have blueprints like fireworks, pumpkin lanterns, fogger and all other stuff that's not researchable in-game but craftable at the same time if you buy them it on steam first sadly. Do not need the plugin for the purpose described to make players share their bp's but might and ask someone to join my server with all items bought and create me book with his default blueprints+all steam items he have then will probably try to add it as /kit or somehow copy it more times, etc. Can I use the book like this or won't unlock the items they buy them?
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Do you have idea why when I disable/enable a lot of sh*t like discofloor, halloween skull spikes, sled, xmas sled, inner tube above in the config at the end of the file have again some of them added... and they are enabled by default... I used just to disable them but now have more of them added for some reason. Confirmed this by checking my old config (one of the backups while used to think what to enable/disable from Workbench 3 items) and saved a copy -> have 5151 lines in total, now my current one have 5230 lines so for sure more stuff is added form nowhere... And I notice this items being double/triple at the end of the config and the problem is they auto add themselves - rarity 0, ENABLED 😞 "Scientist Suit 1": { "shortname": "hazmatsuit_scientist_peacekeeper", "rarity": 0, "skin": 0, "enabled": false, "maxQuantity": 1 }, "Skull Spikes 2": { "shortname": "skullspikes.pumpkin", "rarity": 0, "skin": 0, "enabled": false, "maxQuantity": 1 }, "Skull Spikes 3": { "shortname": "skullspikes", "rarity": 0, "skin": 0, "enabled": false, "maxQuantity": 1 }, "Skull Trophy 3": { "shortname": "skull.trophy.jar2", "rarity": 0, "skin": 0, "enabled": false, "maxQuantity": 1 }, "Skull Trophy 4": { "shortname": "skull.trophy.table", "rarity": 0, "skin": 0, "enabled": false, "maxQuantity": 1 }, "Skull Trophy 5": { "shortname": "skull.trophy", "rarity": 0, "skin": 0, "enabled": false, "maxQuantity": 1 }, "Inner Tube 2": { "shortname": "innertube.horse", "rarity": 0, "skin": 0, "enabled": false, "maxQuantity": 1 }, "Inner Tube 3": { "shortname": "innertube.unicorn", "rarity": 0, "skin": 0, "enabled": false, "maxQuantity": 1 }, "Sunglasses 6": { "shortname": "sunglasses02camo", "rarity": 0, "skin": 0, "enabled": false, "maxQuantity": 1 }, "Sunglasses 7": { "shortname": "sunglasses02red", "rarity": 0, "skin": 0, "enabled": false, "maxQuantity": 1 }, "Sunglasses 8": { "shortname": "sunglasses03black", "rarity": 0, "skin": 0, "enabled": false, "maxQuantity": 1 }, "Sunglasses 9": { "shortname": "sunglasses03chrome", "rarity": 0, "skin": 0, "enabled": false, "maxQuantity": 1 }, "Sled 1": { "shortname": "sled", "rarity": 0, "skin": 0, "enabled": false, "maxQuantity": 1 }, "Disco Floor 1": { "shortname": "discofloor.largetiles", "rarity": 0, "skin": 0, "enabled": false, "maxQuantity": 1 }, "Solo Submarine 0": { "shortname": "submarinesolo", "rarity": 0, "skin": 0, "enabled": false, "maxQuantity": 1 }, "Scientist Suit 2": { "shortname": "hazmatsuit_scientist_peacekeeper", "rarity": 0, "skin": 0, "enabled": false, "maxQuantity": 1 }, "Skull Spikes 4": { "shortname": "skullspikes.pumpkin", "rarity": 0, "skin": 0, "enabled": false, "maxQuantity": 1 }, "Skull Spikes 5": { "shortname": "skullspikes", "rarity": 0, "skin": 0, "enabled": false, "maxQuantity": 1 }, "Skull Trophy 6": { "shortname": "skull.trophy.jar2", "rarity": 0, "skin": 0, "enabled": false, "maxQuantity": 1 }, "Skull Trophy 7": { "shortname": "skull.trophy.table", "rarity": 0, "skin": 0, "enabled": false, "maxQuantity": 1 }, "Skull Trophy 8": { "shortname": "skull.trophy", "rarity": 0, "skin": 0, "enabled": false, "maxQuantity": 1 }, "Inner Tube 4": { "shortname": "innertube.horse", "rarity": 0, "skin": 0, "enabled": false, "maxQuantity": 1 }, "Inner Tube 5": { "shortname": "innertube.unicorn", "rarity": 0, "skin": 0, "enabled": false, "maxQuantity": 1 }, "Sled 2": { "shortname": "sled", "rarity": 0, "skin": 0, "enabled": false, "maxQuantity": 1 }, "Disco Floor 2": { "shortname": "discofloor.largetiles", "rarity": 0, "skin": 0, "enabled": false, "maxQuantity": 1 } }
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Nevermind, I found the hotspot settings in my config, it wasn't added to the example config on the plugin page that's why asked at first... Btw can you add for testing purposes as admin or for vip group/default group ( grant under permission) to see hotpots like "?" symbol/text on the map (mystery location) or if not possible add simple colored circle (please no vending markers)
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loooool coooooool this is like portable base... you have recycler inside, research table, repair bench, test gen, turret, buletproof window infront hehe 🙂 nice...
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I do not know if there's something like this but "How you gonna use the tools after you put them inside the TC?" For now I know only something that's probably almost similar but not the same idea. There's plugin that gives Building Plan and Hammer on hotbar 7 and 8 key on your keyboard so you do not see this 2 extra buttons but can always click them and use hammer/planner if you have permission...
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I guess they use custom plugin made for them where attach all kind of shit to Boats/Helis/Cars etc and also change their stats bla bla... on uMod there's already plugin as I know that attaches AutoTurret to ModularCars, so if you modify it a little bit I guess can add turret to boats... (not 100% sure)
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Yeah, thanks for reply and info... Plugin is great... I used to spend some time but configured every single item and disabled submarine, habrepair, npc suits and other misc items players are not supposed to have, set rarity to items like 0 - wb1, 1- wb2, 2- wb3 and its cool because you can get everything x1 for research or whatever : ) I love lucky/lottery type of plugins : )