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Everything posted by Flammable
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- 22 comments
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- #event
- #autoevent
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I love how plugin actually works but this stops me from buying it because want to use giftbox or other more interesting visually than barrel and use plugin as hidden loot boxes around the map. I was asking if can just edit the .CS myself and replace the barrel with something else. Also if you have plans to include option for prefab/entity in the config would be great.
- 22 comments
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- #event
- #autoevent
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- 22 comments
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- #event
- #autoevent
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"RefillRate": 40.0, - what does the value mean there's nothing on the description tab? Config is big like crazy but I am spending time to polish it for my server and want to make it perfect... I do not want people to loot this every minute or 5 minutes and abuse the loot... 40.0 is equal to how much irl minutes (seconds) Also what's this? "SpawnChanceTimes": 4, "SpawnChanceScale": 5 Idk to what this values are equal.
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This cool item takes one of the 7 valuable clothing slots. Almost nobody will use it most of the time while can add boots/gloves instead. It it possible to be made very simple plugin to toggle glowing eyes (/glowingeyes or /glow) on command for yourself WITHOUT actually having the item. I am sure someone else will like the idea too and if command is permission based also can be setup for VIP's only or whatever else you decide.
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Still want to know if player can Unlock (learn the items from store) or that's not possible? Not sure if this plugin can do exactly what I am trying to but want to allow everyone to craft all expensive community market custom items and dlc stuff on my server. So if player with all this items make bp book and give it to new player without this items owner want to make him get them.
- 34 comments
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- #bps
- #blueprints
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(and 12 more)
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Possible to make seperate HP config option for CornHead and PumpkinHead? Because I use Frankenstein parts + other clothes my CornHeads have more protection than PumpkinHead so HP set to 100 makes cornhead die in 4+ HS while PumpkinHead dies in 2-3hs... So I want to balance this by setting different HP for each Head and make them equal to be killed at the end.
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Do you know the feeling when you have a lot of great plugins on your server but some of them are special for you and love them so much? Yeah this plugin is exactly on my special list! Design and effects are awesome, easy and in depth configuration if you have imagination (of course). What about the general idea? Simply perfect and unique. You do not have annoying zombies around the map but instead they are implemented in a cool minigame. Suitable even after Halloween! 10/10!
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Yeah this npc is new and it's normal to be not modified instantly. Just lets end my questions here for now. You only released small plugin to change Sickle to random Weapon. Simple and cool. But wonder if Frankenstein uses the real weapon damage for that random weapon. For example PumpkinHead with cleaver on naked deals 50+ damage when tested... Not sure if noticed right but Frankenstein do not do the 50+ damage when I suppose have to deal even more when used longsword which is like 75 dmg.
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Ahh then nope... I have other Hit Marker one but thanks for reply... Btw plugin is now amazing with when CornHead bots added... Also I use your plugin for Frankenstein and it's more usefull. Not sure if have to type it here or under the Frankenstein plugin category but can Frankenstein have hostility to murderers somehow? Like Scientist do target dwellers for example. Currently in vanilla only if you select CombatMode (you attack or get attacked) pet will actually do something. I try to make it auto attack spawned murderers around the map even if you do not (attack or get attacked). Only PumpkinHead spawns this murderers on my map and people will use Franky as helper.
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Yeah do not worry about this with the invisible NPC's its somehow fine for now, added something other... Thanks for fixing the kits and I will edit this commend when remember what suggestion/issue I was about to ask today but forgot... Damn : ( EDIT: Not sure if was that what I was going to ask but how to display the HP bar on top of my screen with the NPC Hit points. I guess it's another plugin just randomly got caught on the screenshots you made for the preview?
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Is it possible to make robbery timer for each weapon configurable and will overwrite the global one? One player suggested this on my server and sounds like great idea. If you rob with revolver you wait 10minutes to end the robbery but if you rob with AK you pull the gun in front the shopkeeper and rob him for 30sec fast and easy... This will make use of the plugin more challenging and yeah (at least for me) so you won't just go with empty revos or shit guns and start robbery. If just remove them from the cfg new people won't be able to do robbery then at all. : )
- 110 comments
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Also Am I stupid or plugin is broken somewhere? Just added the new 1.1.0 version and added kit for CornHead. Spawns with default kit and this error happens. EDIT: I guess this massive error is not related to plugin but just at first saw it under the message when killed one CornHead. Anyways still defaultcornhead kit comes... Same for PumokinHead (checked right now)... Have 7 kits but spawns with default one.
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Sounds weird probably but can the NPC model somehow become invisible either if you can add toggle option if possible or via other plugins? I use for now invisible pants and boots but because I do not know invisible full gloves it's like not so cool... Here's what I try to do for one or another crazy reason...
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Idk if you gonna like this suggestion. I know plugin was made to spawn PumpkinHead only when gather pumpkin, that's the original feel/vibe but while I test the plugin now and walk around the river only gathering pumpkins thought about the Corn... Why we ignore it? People won't ignore it cuz corn = free HP/food source it but it's default pickup while pumpkins trigger this cool mini event : ( So is there any chance to make spawning other NPC on corn pickup (ex named CornGhost) and have separate kits for the clothings like Ghost Costume or whatever else... I do not care for the loot, can share same backpack loot configuration with PumpkinHead, I use already AlphaLoot for this part. Also for people that do not gonna like this can be toggle option or just set spawn chance to 0?
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Is it possible by any chance to see preview how the game is played from the players POV and what's the indication for Red/Green light? Maybe test server or something? Also does this arena have ground made from prefabs? What do I mean? I do not have budget to run 10000 servers so I only host 1 and apart from my main map x2 survival I plan to put this arena in the sky or in the ocean and do not know if people can fall and if prefab requires the solid terrain below.
- 22 comments
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- 1
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- #autoturret
- #event
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SkinBox can be found on ChaosCode, it's not from here.. use google and you will find it.