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HunterZ

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Everything posted by HunterZ

  1. HunterZ

    Harbor Event

    Regarding https://codefling.com/files/support/18638-dynamic-pvp/ : To solve the server owner's problem quickly, I added support for specifying SkinIDs in the config file. However, Dynamic PVP already provides hooks to ask other plugins whether it's allowed to create an event zone. It would have been better for Harbor Event to catch this hook and use it to tell Dynamic PVP to not allow a cargo ship to receive PVP zones.
  2. I haven't seen that one. I started on it after receiving reports from my players that their corpses were inaccessible because they got thrown from a horse through a cliff prefab or the terrain. I then decided to clean it up and release it after seeing many server owners report player corpses falling through the ground.
  3. Version 1.2.0

    182 downloads

    Features: Saves corpses, dropped item bags, and Bradley / Patrol Helicopter debris from spawning under places where they shouldn't. Prevents players from dropping held item and/or backpack when they die where they shouldn't. Why: I started developing this in response to player reports of being unable to retrieve their loot after being fatally thrown from horses into cliffs, under terrain onto junkpiles, etc. Since then, I've seen many reports from other server owners of corpses / loot bags falling out of the world when they shouldn't, so I decided to clean it up and release it to help the community. Details: Handles players falling out of the bottom of the world, but also corpses, body bags, and loot bags spawning under cliffs onto terrain or other cliffs, under terrain onto junkpiles, etc. Simulates bouncing an entity off of the nearest ceiling/sky and dropping it back down; if the result is higher than its starting location, it gets elevated ("bounced"). Handles obscure cases like respecting terrain ignore triggers, ignoring sticky ceiling prefabs, etc. Permissions: playersafetynet.report permission is required to use psn.report command from player F1 console. Commands: psn.report in player F1 console (with permission) or server console/RCON produces a table of statistics summarizing the plugin's activity: [Player Safety Net] PlayerSafetyNet statistics: HookAndPrefab |Ignored|Unmoved|Bounced ---------------------------------------+-------+-------+------- DroppedItemContainer:item_drop | 0| 1| 0 DroppedItemContainer:item_drop_backpack| 0| 3| 11 NPCPlayerCorpse:murderer_corpse | 0| 2| 0 NPCPlayerCorpse:scientist_corpse | 0| 5| 0 Configuration: Functionality and logging are both configurable: { "Prevent held item/backpack drops on player bounce": true, "Bounce players on terrain violations": true, "Cancel terrain violations on bounce": true, "Bounce BaseCorpse entities on spawn": true, "Bounce DroppedItem entities on spawn": false, "Bounce DroppedItemContainer entities on spawn": true, "Bounce HackableLockedCrate entities on spawn": false, "Bounce HelicopterDebris entities on spawn": true, "Bounce HorseCorpse entities on spawn": false, "Bounce LockedByEntCrate entities on spawn": true, "Bounce LootableCorpse entities on spawn": true, "Bounce NPCPlayerCorpse entities on spawn": true, "Bounce PlayerCorpse entities on spawn": true, "Log bounces": true, "Suppress bounce for entity prefabs": [ "item_drop_buoyant" ], "Suppress logging for entity prefabs": [] } Entities: Description of the various entity types that can be bounced: BaseCorpse: Non-lootable corpses DroppedItemContainer: Body bags and blue loot bags HackableLockedCrate: Cargo/Chinook/Oilrig hackable crates HelicopterDebris: Bradley and Patrol Helicopter debris HorseCorpse: Horse corpses LockedByEntCrate: Bradley, Patrol Helicopter, and Satellite crates LootableCorpse: Lootable corpses from something other than horses, NPCs, or players NPCPlayerCorpse: NPC corpses PlayerCorpse: Player corpses TimedUnlootableCrate: Satellite crates (removed by Facepunch in Sep 2026 force update)
    Free
  4. HunterZ

    Armored Train: 2.0.2

    Changed Status from Work in Progress to Fixed
  5. HunterZ

    Armored Train: 2.0.2

    Thanks! You tested this on your server? What is the reason for calling the end logic for `OnArmoredTrainStartMoving`? I don't know much about how the Armored Train plugin works - is it only a PvP event while the train is stopped?
  6. HunterZ

    Armored Train: 2.0.2

    Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  7. HunterZ

    Armored Train: 2.0.2

    You can DM it to my discord, which is linked in my profile
  8. HunterZ

    Armored Train: 2.0.2

    @Adem needs to add more info to Armored Train's API documentation. It only lists methods but not parameters or return values. I don't have enough info to know how to determine when a player is in an Armored Train PVP zone.
  9. HunterZ

    protect people

    Changed Status from Closed to Fixed
  10. HunterZ

    protect people

    Raid insurance lol
  11. Version 1.0.1

    72 downloads

    Adds a Magic Panel display containing a Power Plant grid power status icon. Features: Harmony-based for performance (server calls plugin on power grid level changes). Only requests a Magic Panel HUD update on relevant state changes changes for performance. Caches Magic Panel parameters to avoid memory churn. Config file supports full image panel settings per power grid phase, allowing for per-phase icons, colors, etc. { "Panel Settings": { "Dock": "center", "Width": 0.02, "Order": 9, "BackgroundColor": "#FFFFFF08" }, "Panel Layout By Power Grid Phase": [ { "Image": { "Url": "https://i.postimg.cc/pd1PBZ1w/powerplant0.png", "Enabled": true, "Color": "#FFFFFF0F", "Order": 0, "Width": 1.0, "Padding": { "Left": 0.05, "Right": 0.05, "Top": 0.05, "Bottom": 0.05 } } }, { "Image": { "Url": "https://i.postimg.cc/xdF9PR4V/powerplant1.png", "Enabled": true, "Color": "#FFFFFF7F", "Order": 0, "Width": 1.0, "Padding": { "Left": 0.05, "Right": 0.05, "Top": 0.05, "Bottom": 0.05 } } }, { "Image": { "Url": "https://i.postimg.cc/mr6TSw5G/powerplant2.png", "Enabled": true, "Color": "#FFFFFF7F", "Order": 0, "Width": 1.0, "Padding": { "Left": 0.05, "Right": 0.05, "Top": 0.05, "Bottom": 0.05 } } }, { "Image": { "Url": "https://i.postimg.cc/QMnjqbyD/powerplant3.png", "Enabled": true, "Color": "#FFFFFF7F", "Order": 0, "Width": 1.0, "Padding": { "Left": 0.05, "Right": 0.05, "Top": 0.05, "Bottom": 0.05 } } }, { "Image": { "Url": "https://i.postimg.cc/W3FTYkQf/powerplant4.png", "Enabled": true, "Color": "#FFFFFF7F", "Order": 0, "Width": 1.0, "Padding": { "Left": 0.05, "Right": 0.05, "Top": 0.05, "Bottom": 0.05 } } } ] }
    Free
  12. HunterZ

    Test

    This is a test
  13. Changed Status from Pending to Not a Bug
  14. New version requires August force update
  15. Seems that this author has gone AWOL and abandoned all their stuff. Someone who just bought this map posted on discord that it's broken.
  16. HunterZ

    Update Checker

    Probably a backend problem, but this isn't showing an Offline Raid Protection 1.5.2 update that was released 8 hours ago on Codefling.
  17. You've done the right thing by opening a support request on its CF page. You might also try joining the creator's discord from the bottom of the description page. Worse comes to worst, you can request a refund from CF, but I think they usually want you to give the creator a week to respond.
  18. Plaster this announcement all over the website instead of just on Discord where nobody who needs to see it is seeing it: https://discord.com/channels/653208449542389760/686125315872784394/1529432512517115995
  19. HunterZ

    errors after wipe

    Changed Status from Work in Progress to Fixed Changed Fixed In to 1.4.0
  20. Discord link in description is invalid: discord.gg/reecepage

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