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HunterZ

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Everything posted by HunterZ

  1. It's also possible to manage carbon/oxide permissions via console commands, but personally I hate it. Check carbon/oxide documentation for details. Probably you want to assign ORP's protection permission to the default group, which carbon/oxide automatically assigns to all players.
  2. You definitely need to give people the protection permission one way or another. You need to be familiar with how to assign plugin permissions via Carbon/Oxide - Carbon has a built-in GUI, and there's a Permissions Manager GUI plugin on here for Oxide (or Carbon if you don't like Carbon's GUI I guess). The fill online times feature only needs to be used once immediately after plugin install, to tell the plugin to use the current time as a starting point for players that logged off before it was installed. The plugin will track connects and disconnects while it is running.
  3. Not sure how the plugin performs in hardcore mode, but I can't think of why it should be a problem. Regarding permissions: I've never used that command; on my server I gave the default player group the protect permission instead. I'm not sure what the permission does - maybe gives ever individual player the permission, which seems messy? What kind of damage are you doing, and how do you know it's damaging the base? Also, what specifically are you damaging? Do the server logs show any hook conflict warnings?
  4. I already did, back in version 1.2.0 on Feb 13. You just need to ensure you're on the latest version, and enable boat protection in the config file.
  5. HunterZ

    Question

    Changed Status from Pending to No Response
  6. I know it's a bit out of the plugin's stated mission, but horns for motorcycles and snowmobiles would also be nice, since cars and bicycles have them.
    Easy-to-use and efficient plugin. Super handy for things like setting custom weather chances, which doesn't seem to work via other common methods.
  7. Love the update, thanks!
  8. Version 1.0.0

    26 downloads

    Adds a Magic Panel display containing a Giant Excavator event status icon. Features: Config file supports standard Magic Panel event plugin settings, including custom active/inactive colors Tolerates multiple giant excavator engines Active/inactive state aligns with Facepunch global notifications (i.e. whether an excavator is actively mining) Only requests a Magic Panel HUD update on relevant state changes changes for efficiency Caches Magic Panel parameters to avoid memory churn { "Active Color": "#FFFFFF7F", "Inactive Color": "#FFFFFF0F", "Panel Settings": { "Dock": "center", "Width": 0.02, "Order": 1, "BackgroundColor": "#FFFFFF08" }, "Panel Layout": { "Image": { "Url": "https://i.postimg.cc/DZBNY3Tb/excavator.png", "Enabled": true, "Order": 0, "Width": 1.0, "Padding": { "Left": 0.05, "Right": 0.05, "Top": 0.05, "Bottom": 0.05 } } } }
    Free
  9. Version 1.0.0

    22 downloads

    Adds a Magic Panel display containing a Traveling Vendor event status icon. Features: Config file supports standard Magic Panel event plugin settings, including custom active/inactive colors Tolerates multiple traveling vendors Only requests a Magic Panel HUD update on relevant state changes changes for efficiency Caches Magic Panel parameters to avoid memory churn Configuration: { "Active Color": "#FFFFFF7F", "Inactive Color": "#FFFFFF0F", "Panel Settings": { "Dock": "center", "Width": 0.02, "Order": 8, "BackgroundColor": "#FFFFFF08" }, "Panel Layout": { "Image": { "Url": "https://i.postimg.cc/4NN4WVD7/vendor.png", "Enabled": true, "Order": 0, "Width": 1.0, "Padding": { "Left": 0.05, "Right": 0.05, "Top": 0.05, "Bottom": 0.05 } } } }
    Free
  10. Version 1.0.0

    44 downloads

    Adds a Magic Panel display containing Deep Sea status as an icon and/or text. Features: Config file supports individually toggling icon and/or text Config file supports customization of fixed, open, closed, and irradiated colors Config file supports selective application of colors to icon and/or text Config file supports customization of text formats for 1+ hour(s) remaining, 1+ minute(s) remaining, 1+ second(s) remaining, and busy states Config file supports most other standard Magic Panel settings Checks states once per second to react to admin/plugin changes to Deep Sea state, and to provide up to 1 second accuracy on time display updates Only requests a Magic Panel HUD update on actual color and/or text changes for efficiency Caches Magic Panel parameters to avoid memory churn Configuration: { "Active Color": "#FFFFFFBF", "Inactive Color": "#BFBFBF7F", "Irradiated Color": "#FFFFFFBF", "Apply Color To Image": true, "Apply Color To Text": true, "Text Format When Hour(s) Remaining": "{0}h {1}m", "Text Format When Minute(s) Remaining": "{1}m", "Text Format When Second(s) Remaining": "{2}s", "Text When Deep Sea Busy": "BUSY", "Panel Settings": { "Dock": "centerupper", "Width": 0.06, "Order": 10, "BackgroundColor": "#FFF2DF08" }, "Panel Layout": { "Image": { "Url": "https://i.postimg.cc/MZhXzvW2/anchor-512.png", "Enabled": true, "Order": 0, "Width": 0.4, "Padding": { "Left": 0.05, "Right": 0.05, "Top": 0.05, "Bottom": 0.05 }, "Color": "#FFFFFFFF" }, "Text": { "FontSize": 14, "TextAnchor": "MiddleCenter", "Enabled": true, "Order": 1, "Width": 0.6, "Padding": { "Left": 0.05, "Right": 0.05, "Top": 0.05, "Bottom": 0.05 }, "Color": "#FFFFFFFF" } } }
    Free
  11. Got in touch with Edwin and he says he doesn't have time to maintain this, so he gave me co-maintainer. I've released 1.2.0 to try to address some issues. Please open or add to support tickets if you encounter any issues with this version.
  12. Yes, someone on my server spent all their boom trying to raid an offline neighbor the other day and didn't get anywhere lol
  13. Here is an unofficial fix for the toasts. You will need to apply it in a different place depending on whether you're using Carbon or Oxide, because for some reason Edwin maintains two entirely separate copies of the code in the .cs file static System.Action ShowGameTipAction(BasePlayer player, string msg) { return () => { // if (player is not null) // player.SendConsoleCommand(COMMAND_SHOWGAMETIP, msg); if (player) player.SendConsoleCommand( "gametip.showtoast", 1, msg, string.Empty, false); }; } If you don't like the toast banner being red, change the 1 to a 0 (normal blue toast) or a 3 (short blue toast).
  14. This is marked as not compatible with Carbon. Is this an oversight, or should I avoid this as a Carbon user? Edit: I see your notes above but am confused. Kits runs fine on my server - what is the other dependency that doesn't work on Carbon?
  15. Yeah I noticed that toasts don't work, so I enabled the codelock sound for now. I've been meaning to take a look at the code but haven't gotten around to it yet.
  16. There are a few major problems, which was highlighted by someone already attempting to implement this: It's highly exploitable, especially since there's no true way to track ownership of a base - or especially a tugboat PBPZ's code architecture wasn't designed with player toggling in mind, so it ends up being a heavy operation on the server, and has a lot of nasty corner cases where things could get confused PBPZ creates PVE exclusion bubbles around bases. TruePVE will not apply its PVE rules to interactions that occur between a player/object and another player/object if they're both in a PVE exclusion state.
  17. HunterZ

    Player Ranks

    It's running on my server and I'll keep an eye on it.
  18. HunterZ

    Player Ranks

    I wrote my own Discord integration plugin. It prioritizes title holder because sometimes there are ties. Ah, my players and I were assuming it included wolf skulls. My server is hybrid PVP/PVE, so there isn't a lot of player skull crushing going on. Would be nice to get an option to count wolf skulls - or maybe even a separate counter for everything under the "swappable" mechanic (crushing/gutting).
  19. HunterZ

    Player Ranks

    It seems that the plugin doesn't update the title holder for Time Played very often... I've got someone with 2.5 hours more play time than the current title holder. I verified the screenshot below by checking Oxide groups in Carbon that Apex-Predator has the timeplayed group, even though hacksforreall actually has more time played this wipe. Also Skulls Crushed is still broken. I've been meaning to look into this myself but haven't yet.
  20. HunterZ

    Wild Valley 2500

    Questions: Will blueprint fragments spawn on this map? Is the RustEdit DLL required? Thanks!
  21. This plugin contains separate Carbon and Oxide flavors inside, and I think only the Carbon one was fixed. Here's an untested attempt to port the Carbon fixes to Oxide: https://gist.github.com/HunterZ/c8c848d159fadad6e020bf139b6bac08 An official update from Edwin is now available, please use that instead!
  22. I would probably need a lot more detail on how it should work, and it would probably make the plugin a lot more heavy. It may make more sense to just enable the plugin at end of wipe, or use something like Abandoned Bases.
  23. HunterZ

    HuntsMan

    FYI: Worked with 3 server owners to diagnose "entity out of order" player disconnects on today's update, and this plugin was the one they all have in common.
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