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HunterZ

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Everything posted by HunterZ

  1. Here is a small tweak to 4.3.2 to sort the plugin list by plugin name when saving the config file. This makes it easier to compare configs from two different servers. Changes: added IComparable<PluginInfo> interface requirement to PluginInfo class added CompareTo(PluginInfo) interface implementation to PluginInfo class added _config.ListOfPlugins.Sort() call to SaveConfig() UpdateChecker.cs
  2. HunterZ

    Invalid Syntax

    Changed Status from Pending to Not a Bug
  3. Changed Status from Pending to Fixed Changed Fixed In to 1.3.2
  4. HunterZ

    Invalid Syntax

    This is an Oxide command parsing issue. Try surrounding the name in double quotes, e.g. "Some Name". Alternatively, try checking by SteamID instead of name.
  5. I think I see in the code why this is happening...I'll see if I can figure out a fix. Edit: Yes, in the special case that team/clan checking is disabled, ORP was failing to check the TC auth list. This has been fixed in version 1.3.2.
  6. Please file a separate support request for this so that it can be tracked separately.
  7. Zone Manager appears to be hard-coded to nearly instantly kill players on disconnect in `killsleepers` zones, and does not provide a configurable delay. Of course implementing such a thing is possible, but would be best done by Zone Manager itself. Unfortunately the developer isn't maintaining it very actively these days.
  8. It's a hypothetical question unless you use some means besides this plugin to do it, but Zone Manager supports a `killsleepers` flag that will kill anyone who logs off in a zone with that flag: https://umod.org/plugins/zone-manager Seems kind of harsh though - what if they disconnect due to a bad connection?
  9. If your plugin is just setting flags on Zone Manager zones, there is a `killsleepers` flag...
  10. Friends don't let friends use ZMAZ Dynamic PVP is so much better engineered that I took over maintenance of it lol Among many other things, it also lets you set arbitrary Zone Manager flags on the zones it manages...
  11. Try setting "Enable team offline protection sharing" to true.
  12. Can you attach your config file?
  13. ORP tracks offline times for every player, but it can only track when people log off while it's running, so you have to use the command to manually populate initial times for people who are already offline when you install the plugin. ORP tries to find anyone associated with a base, per your config settings - authed to TC, authed to code locks, in a team or plugin clan with authed people, etc. - and then uses the most recent offline time of all of those. Note that it also requires that people have the protection Oxide permission. I recommend enabling it for the `default` Oxide group, unless you're trying to make it a VIP or admin only feature. Edit: I don't know that it checks owner at all, since it's unreliable - the person who placed the TC may no longer be associated with the base if they gave it up willingly or unwillingly.
    I tell everyone on all the Discords to use this. There's no excuse for outdated plugins when this exists lol. I use it to monitor my own server of course. The webhook feature is very handy for keeping an eye on things via a private Discord channel.
  14. Nice, glad you got it sorted. At some point I want to overhaul the /orp command to use the same logic as the actual damage mitigation check, at which point it will hopefully be able to catch the case of the offline base users lacking the protect permission.
  15. It seems that with "Block Anchor in Safe Zone": true, only the GUI button refuses to operate in the Deep Sea safe zone, while it's still possible to lower the anchor by manually interacting with an actual anchor.
  16. It's also possible to manage carbon/oxide permissions via console commands, but personally I hate it. Check carbon/oxide documentation for details. Probably you want to assign ORP's protection permission to the default group, which carbon/oxide automatically assigns to all players.
  17. You definitely need to give people the protection permission one way or another. You need to be familiar with how to assign plugin permissions via Carbon/Oxide - Carbon has a built-in GUI, and there's a Permissions Manager GUI plugin on here for Oxide (or Carbon if you don't like Carbon's GUI I guess). The fill online times feature only needs to be used once immediately after plugin install, to tell the plugin to use the current time as a starting point for players that logged off before it was installed. The plugin will track connects and disconnects while it is running.
  18. Not sure how the plugin performs in hardcore mode, but I can't think of why it should be a problem. Regarding permissions: I've never used that command; on my server I gave the default player group the protect permission instead. I'm not sure what the permission does - maybe gives ever individual player the permission, which seems messy? What kind of damage are you doing, and how do you know it's damaging the base? Also, what specifically are you damaging? Do the server logs show any hook conflict warnings?
  19. I already did, back in version 1.2.0 on Feb 13. You just need to ensure you're on the latest version, and enable boat protection in the config file.
  20. HunterZ

    Question

    Changed Status from Pending to No Response
  21. I know it's a bit out of the plugin's stated mission, but horns for motorcycles and snowmobiles would also be nice, since cars and bicycles have them.
    Easy-to-use and efficient plugin. Super handy for things like setting custom weather chances, which doesn't seem to work via other common methods.
  22. Love the update, thanks!
  23. Version 1.0.0

    36 downloads

    Adds a Magic Panel display containing a Giant Excavator event status icon. Features: Config file supports standard Magic Panel event plugin settings, including custom active/inactive colors Tolerates multiple giant excavator engines Active/inactive state aligns with Facepunch global notifications (i.e. whether an excavator is actively mining) Only requests a Magic Panel HUD update on relevant state changes changes for efficiency Caches Magic Panel parameters to avoid memory churn { "Active Color": "#FFFFFF7F", "Inactive Color": "#FFFFFF0F", "Panel Settings": { "Dock": "center", "Width": 0.02, "Order": 1, "BackgroundColor": "#FFFFFF08" }, "Panel Layout": { "Image": { "Url": "https://i.postimg.cc/DZBNY3Tb/excavator.png", "Enabled": true, "Order": 0, "Width": 1.0, "Padding": { "Left": 0.05, "Right": 0.05, "Top": 0.05, "Bottom": 0.05 } } } }
    Free

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