-
Posts
352 -
Joined
-
Last visited
-
Days Won
3
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Services
Downloads Plus Support
DOWNLOADS EXTRA
Everything posted by HunterZ
-
Version 1.0.0
19 downloads
Adds a Magic Panel display containing a Power Plant grid power status icon. Features: Harmony-based for performance (server calls plugin on power grid level changes). Only requests a Magic Panel HUD update on relevant state changes changes for performance. Caches Magic Panel parameters to avoid memory churn. Config file supports full image panel settings per power grid phase, allowing for per-phase icons, colors, etc. { "Panel Settings": { "Dock": "center", "Width": 0.02, "Order": 9, "BackgroundColor": "#FFFFFF08" }, "Panel Layout By Power Grid Phase": [ { "Image": { "Url": "https://i.postimg.cc/pd1PBZ1w/powerplant0.png", "Enabled": true, "Color": "#FFFFFF0F", "Order": 0, "Width": 1.0, "Padding": { "Left": 0.05, "Right": 0.05, "Top": 0.05, "Bottom": 0.05 } } }, { "Image": { "Url": "https://i.postimg.cc/xdF9PR4V/powerplant1.png", "Enabled": true, "Color": "#FFFFFF7F", "Order": 0, "Width": 1.0, "Padding": { "Left": 0.05, "Right": 0.05, "Top": 0.05, "Bottom": 0.05 } } }, { "Image": { "Url": "https://i.postimg.cc/mr6TSw5G/powerplant2.png", "Enabled": true, "Color": "#FFFFFF7F", "Order": 0, "Width": 1.0, "Padding": { "Left": 0.05, "Right": 0.05, "Top": 0.05, "Bottom": 0.05 } } }, { "Image": { "Url": "https://i.postimg.cc/QMnjqbyD/powerplant3.png", "Enabled": true, "Color": "#FFFFFF7F", "Order": 0, "Width": 1.0, "Padding": { "Left": 0.05, "Right": 0.05, "Top": 0.05, "Bottom": 0.05 } } }, { "Image": { "Url": "https://i.postimg.cc/W3FTYkQf/powerplant4.png", "Enabled": true, "Color": "#FFFFFF7F", "Order": 0, "Width": 1.0, "Padding": { "Left": 0.05, "Right": 0.05, "Top": 0.05, "Bottom": 0.05 } } } ] }Free -
rror while compiling OfflineRaidProtection
HunterZ replied to Smokeymell's Support Report in Support
Changed Status from Pending to Not a Bug -
rror while compiling OfflineRaidProtection
HunterZ replied to Smokeymell's Support Report in Support
New version requires August force update -
- 31 comments
-
- #uk
- #united kingdom
-
(and 6 more)
Tagged with:
-
- 303 comments
-
- #updates checker
- #plugin
- (and 5 more)
-
You've done the right thing by opening a support request on its CF page. You might also try joining the creator's discord from the bottom of the description page. Worse comes to worst, you can request a refund from CF, but I think they usually want you to give the creator a week to respond.
-
Plaster this announcement all over the website instead of just on Discord where nobody who needs to see it is seeing it: https://discord.com/channels/653208449542389760/686125315872784394/1529432512517115995
-
Changed Status from Work in Progress to Fixed Changed Fixed In to 1.4.0
-
- 3 comments
-
- #ticket bot
- #ticket
-
(and 5 more)
Tagged with:
-
- 160 comments
-
- #carbon
- #raid
-
(and 39 more)
Tagged with:
- #carbon
- #raid
- #raiding
- #raid protect
- #raidcontroller
- #protection
- #offline
- #raidlimit
- #raid plugin
- #plugin
- #plugin rust
- #rust
- #plugin protection
- #modular
- #boat
- #tugboat
- #modular boat
- #apartment
- #apartment complex
- #apartment complex ready
- #toolcupboard
- #antiraid
- #anti raid
- #antioffline
- #anti offline
- #griefing
- #raid time
- #raid time manager
- #raid schedule
- #raid scheduler
- #raid hours
- #wipe protect
- #wipe-protection
- #schedules
- #hud
- #hudui
- #hud panel
- #status
- #status ui
- #map marker
- #map markers
-
- 160 comments
-
- #carbon
- #raid
-
(and 39 more)
Tagged with:
- #carbon
- #raid
- #raiding
- #raid protect
- #raidcontroller
- #protection
- #offline
- #raidlimit
- #raid plugin
- #plugin
- #plugin rust
- #rust
- #plugin protection
- #modular
- #boat
- #tugboat
- #modular boat
- #apartment
- #apartment complex
- #apartment complex ready
- #toolcupboard
- #antiraid
- #anti raid
- #antioffline
- #anti offline
- #griefing
- #raid time
- #raid time manager
- #raid schedule
- #raid scheduler
- #raid hours
- #wipe protect
- #wipe-protection
- #schedules
- #hud
- #hudui
- #hud panel
- #status
- #status ui
- #map marker
- #map markers
-
Okay, 1.4.0 is released. Let me know if it helps.
-
I'm also working on adding offline protection features for apartments and rentable shops, so maybe it will also avoid whatever that case is, by going down the new code paths instead.
-
Can't find any obvious NREs in OnStructureAttack(), but I'm bolstering a couple spots in the hope that I've missed something.
-
Changed Status from Pending to Work in Progress
-
@fullwipedcan you test this?
-
Make sure you're stopping your server by typing `quit` into the console and not by hitting Ctrl+C or closing the terminal window.
-
This shows only a few NREs: Vehicle Deployed Locks: Update to 1.14.1 to fix this Building Sites: Report this to the developer in a support ticket: 11:46 [Error] Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.BuildingSites+BuildingSite.GetSiteByBuildingPrivilege (BuildingPrivlidge buildingPrivileged) [0x00058] in <bfd8f968920d4b4a8735db057ad76f3a>:0 at Oxide.Plugins.BuildingSites+<>c__DisplayClass15_0.<OnEntitySpawned>b__0 () [0x0000f] in <bfd8f968920d4b4a8735db057ad76f3a>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <15f61ddda771464d8246ebdce8ff4811>:0
-
Players don't see logs...what is the in-game symptom that they're seeing that is making them furious?
-
Not seeing this in my logs. I'll take a look but it's unfortunately going to be difficult because unlike Carbon, Oxide doesn't output line numbers to help narrow things down.
-
Some of the challenges off the top of my head: Players shooting/hitting a base to check if it's protected could inadvertently trigger an extended cooldown. Possible mitigation: Not sure, as this is extremely subjective...maybe only allow damage-based protection delay to take effect based on certain types of attack, a certain amount of damage, building block breakage, etc.... Whatever it is would need to be intuitive for players. Raiders could delay offline protection perpetually by hitting the base a it with a spear, potentially giving them hours to farm and cook boom Possible mitigation: Same as above...and/or only refresh the damage-based protection delay while the base is online, effectively allowing for a longer but still limited delay once the base goes offline.