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Everything posted by HunterZ
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Version 1.1.0
72 downloads
Features: Saves corpses, dropped item bags, and Bradley / Patrol Helicopter debris from spawning under places where they shouldn't. Prevents players from dropping held item and/or backpack when they die where they shouldn't. Why: I started developing this in response to player reports of being unable to retrieve their loot after being fatally thrown from horses into cliffs, under terrain onto junkpiles, etc. Since then, I've seen many reports from other server owners of corpses / loot bags falling out of the world when they shouldn't, so I decided to clean it up and release it to help the community. Details: Handles players falling out of the bottom of the world, but also corpses, body bags, and loot bags spawning under cliffs onto terrain or other cliffs, under terrain onto junkpiles, etc. Simulates bouncing an entity off of the nearest ceiling/sky and dropping it back down; if the result is higher than its starting location, it gets elevated ("bounced"). Handles obscure cases like respecting terrain ignore triggers, ignoring sticky ceiling prefabs, etc. Permissions: playersafetynet.report permission is required to use psn.report command from player F1 console. Commands: psn.report in player F1 console (with permission) or server console/RCON produces a table of statistics summarizing the plugin's activity: [Player Safety Net] PlayerSafetyNet statistics: HookAndPrefab |Ignored|Unmoved|Bounced ---------------------------------------+-------+-------+------- DroppedItemContainer:item_drop | 0| 1| 0 DroppedItemContainer:item_drop_backpack| 0| 3| 11 NPCPlayerCorpse:murderer_corpse | 0| 2| 0 NPCPlayerCorpse:scientist_corpse | 0| 5| 0 Configuration: Functionality and logging are both configurable: { "Bounce players on death": true, "Bounce held item/backpack drops on player death": true, "Bounce BaseCorpse entities on spawn": true, "Bounce DroppedItemContainer entities on spawn": true, "Bounce HelicopterDebris entities on spawn": true, "Bounce HorseCorpse entities on spawn": false, "Bounce LootableCorpse entities on spawn": true, "Bounce NPCPlayerCorpse entities on spawn": true, "Bounce PlayerCorpse entities on spawn": true, "Log bounces": true, "Suppress bounce for entity prefabs": [ "item_drop_buoyant" ], "Suppress logging for entity prefabs": [] } Entities: Description of the various entity types that can be bounced: BaseCorpse: Non-lootable corpses DroppedItemContainer: Body bags and blue loot bags HackableLockedCrate: Cargo/Chinook/Oilrig hackable crates HelicopterDebris: Bradley and Patrol Helicopter debris HorseCorpse: Horse corpses LockedByEntCrate: Bradley and Patrol Helicopter crates LootableCorpse: Lootable corpses from something other than horses, NPCs, or players NPCPlayerCorpse: NPC corpses PlayerCorpse: Player corpses TimedUnlootableCrate: Satellite cratesFree -
Changed Status from Work in Progress to Fixed
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Thanks! You tested this on your server? What is the reason for calling the end logic for `OnArmoredTrainStartMoving`? I don't know much about how the Armored Train plugin works - is it only a PvP event while the train is stopped?
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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You can DM it to my discord, which is linked in my profile
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@Adem needs to add more info to Armored Train's API documentation. It only lists methods but not parameters or return values. I don't have enough info to know how to determine when a player is in an Armored Train PVP zone.
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Changed Status from Closed to Fixed
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Raid insurance lol
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Version 1.0.0
44 downloads
Adds a Magic Panel display containing a Power Plant grid power status icon. Features: Harmony-based for performance (server calls plugin on power grid level changes). Only requests a Magic Panel HUD update on relevant state changes changes for performance. Caches Magic Panel parameters to avoid memory churn. Config file supports full image panel settings per power grid phase, allowing for per-phase icons, colors, etc. { "Panel Settings": { "Dock": "center", "Width": 0.02, "Order": 9, "BackgroundColor": "#FFFFFF08" }, "Panel Layout By Power Grid Phase": [ { "Image": { "Url": "https://i.postimg.cc/pd1PBZ1w/powerplant0.png", "Enabled": true, "Color": "#FFFFFF0F", "Order": 0, "Width": 1.0, "Padding": { "Left": 0.05, "Right": 0.05, "Top": 0.05, "Bottom": 0.05 } } }, { "Image": { "Url": "https://i.postimg.cc/xdF9PR4V/powerplant1.png", "Enabled": true, "Color": "#FFFFFF7F", "Order": 0, "Width": 1.0, "Padding": { "Left": 0.05, "Right": 0.05, "Top": 0.05, "Bottom": 0.05 } } }, { "Image": { "Url": "https://i.postimg.cc/mr6TSw5G/powerplant2.png", "Enabled": true, "Color": "#FFFFFF7F", "Order": 0, "Width": 1.0, "Padding": { "Left": 0.05, "Right": 0.05, "Top": 0.05, "Bottom": 0.05 } } }, { "Image": { "Url": "https://i.postimg.cc/QMnjqbyD/powerplant3.png", "Enabled": true, "Color": "#FFFFFF7F", "Order": 0, "Width": 1.0, "Padding": { "Left": 0.05, "Right": 0.05, "Top": 0.05, "Bottom": 0.05 } } }, { "Image": { "Url": "https://i.postimg.cc/W3FTYkQf/powerplant4.png", "Enabled": true, "Color": "#FFFFFF7F", "Order": 0, "Width": 1.0, "Padding": { "Left": 0.05, "Right": 0.05, "Top": 0.05, "Bottom": 0.05 } } } ] }Free -
rror while compiling OfflineRaidProtection
HunterZ replied to Smokeymell's Support Report in Support
Changed Status from Pending to Not a Bug -
rror while compiling OfflineRaidProtection
HunterZ replied to Smokeymell's Support Report in Support
New version requires August force update -
- 31 comments
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- #uk
- #united kingdom
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(and 6 more)
Tagged with:
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- 304 comments
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- #updates checker
- #plugin
- (and 5 more)
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You've done the right thing by opening a support request on its CF page. You might also try joining the creator's discord from the bottom of the description page. Worse comes to worst, you can request a refund from CF, but I think they usually want you to give the creator a week to respond.
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Plaster this announcement all over the website instead of just on Discord where nobody who needs to see it is seeing it: https://discord.com/channels/653208449542389760/686125315872784394/1529432512517115995
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Changed Status from Work in Progress to Fixed Changed Fixed In to 1.4.0
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- 3 comments
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- #ticket bot
- #ticket
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(and 5 more)
Tagged with:
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- 162 comments
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- #carbon
- #raid
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(and 39 more)
Tagged with:
- #carbon
- #raid
- #raiding
- #raid protect
- #raidcontroller
- #protection
- #offline
- #raidlimit
- #raid plugin
- #plugin
- #plugin rust
- #rust
- #plugin protection
- #modular
- #boat
- #tugboat
- #modular boat
- #apartment
- #apartment complex
- #apartment complex ready
- #toolcupboard
- #antiraid
- #anti raid
- #antioffline
- #anti offline
- #griefing
- #raid time
- #raid time manager
- #raid schedule
- #raid scheduler
- #raid hours
- #wipe protect
- #wipe-protection
- #schedules
- #hud
- #hudui
- #hud panel
- #status
- #status ui
- #map marker
- #map markers
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- 162 comments
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- #carbon
- #raid
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(and 39 more)
Tagged with:
- #carbon
- #raid
- #raiding
- #raid protect
- #raidcontroller
- #protection
- #offline
- #raidlimit
- #raid plugin
- #plugin
- #plugin rust
- #rust
- #plugin protection
- #modular
- #boat
- #tugboat
- #modular boat
- #apartment
- #apartment complex
- #apartment complex ready
- #toolcupboard
- #antiraid
- #anti raid
- #antioffline
- #anti offline
- #griefing
- #raid time
- #raid time manager
- #raid schedule
- #raid scheduler
- #raid hours
- #wipe protect
- #wipe-protection
- #schedules
- #hud
- #hudui
- #hud panel
- #status
- #status ui
- #map marker
- #map markers
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Okay, 1.4.0 is released. Let me know if it helps.
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I'm also working on adding offline protection features for apartments and rentable shops, so maybe it will also avoid whatever that case is, by going down the new code paths instead.