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HunterZ

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Everything posted by HunterZ

  1. Version 1.1.0

    72 downloads

    Features: Saves corpses, dropped item bags, and Bradley / Patrol Helicopter debris from spawning under places where they shouldn't. Prevents players from dropping held item and/or backpack when they die where they shouldn't. Why: I started developing this in response to player reports of being unable to retrieve their loot after being fatally thrown from horses into cliffs, under terrain onto junkpiles, etc. Since then, I've seen many reports from other server owners of corpses / loot bags falling out of the world when they shouldn't, so I decided to clean it up and release it to help the community. Details: Handles players falling out of the bottom of the world, but also corpses, body bags, and loot bags spawning under cliffs onto terrain or other cliffs, under terrain onto junkpiles, etc. Simulates bouncing an entity off of the nearest ceiling/sky and dropping it back down; if the result is higher than its starting location, it gets elevated ("bounced"). Handles obscure cases like respecting terrain ignore triggers, ignoring sticky ceiling prefabs, etc. Permissions: playersafetynet.report permission is required to use psn.report command from player F1 console. Commands: psn.report in player F1 console (with permission) or server console/RCON produces a table of statistics summarizing the plugin's activity: [Player Safety Net] PlayerSafetyNet statistics: HookAndPrefab |Ignored|Unmoved|Bounced ---------------------------------------+-------+-------+------- DroppedItemContainer:item_drop | 0| 1| 0 DroppedItemContainer:item_drop_backpack| 0| 3| 11 NPCPlayerCorpse:murderer_corpse | 0| 2| 0 NPCPlayerCorpse:scientist_corpse | 0| 5| 0 Configuration: Functionality and logging are both configurable: { "Bounce players on death": true, "Bounce held item/backpack drops on player death": true, "Bounce BaseCorpse entities on spawn": true, "Bounce DroppedItemContainer entities on spawn": true, "Bounce HelicopterDebris entities on spawn": true, "Bounce HorseCorpse entities on spawn": false, "Bounce LootableCorpse entities on spawn": true, "Bounce NPCPlayerCorpse entities on spawn": true, "Bounce PlayerCorpse entities on spawn": true, "Log bounces": true, "Suppress bounce for entity prefabs": [ "item_drop_buoyant" ], "Suppress logging for entity prefabs": [] } Entities: Description of the various entity types that can be bounced: BaseCorpse: Non-lootable corpses DroppedItemContainer: Body bags and blue loot bags HackableLockedCrate: Cargo/Chinook/Oilrig hackable crates HelicopterDebris: Bradley and Patrol Helicopter debris HorseCorpse: Horse corpses LockedByEntCrate: Bradley and Patrol Helicopter crates LootableCorpse: Lootable corpses from something other than horses, NPCs, or players NPCPlayerCorpse: NPC corpses PlayerCorpse: Player corpses TimedUnlootableCrate: Satellite crates
    Free
  2. HunterZ

    Armored Train: 2.0.2

    Changed Status from Work in Progress to Fixed
  3. HunterZ

    Armored Train: 2.0.2

    Thanks! You tested this on your server? What is the reason for calling the end logic for `OnArmoredTrainStartMoving`? I don't know much about how the Armored Train plugin works - is it only a PvP event while the train is stopped?
  4. HunterZ

    Armored Train: 2.0.2

    Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  5. HunterZ

    Armored Train: 2.0.2

    You can DM it to my discord, which is linked in my profile
  6. HunterZ

    Armored Train: 2.0.2

    @Adem needs to add more info to Armored Train's API documentation. It only lists methods but not parameters or return values. I don't have enough info to know how to determine when a player is in an Armored Train PVP zone.
  7. HunterZ

    protect people

    Changed Status from Closed to Fixed
  8. HunterZ

    protect people

    Raid insurance lol
  9. Version 1.0.0

    44 downloads

    Adds a Magic Panel display containing a Power Plant grid power status icon. Features: Harmony-based for performance (server calls plugin on power grid level changes). Only requests a Magic Panel HUD update on relevant state changes changes for performance. Caches Magic Panel parameters to avoid memory churn. Config file supports full image panel settings per power grid phase, allowing for per-phase icons, colors, etc. { "Panel Settings": { "Dock": "center", "Width": 0.02, "Order": 9, "BackgroundColor": "#FFFFFF08" }, "Panel Layout By Power Grid Phase": [ { "Image": { "Url": "https://i.postimg.cc/pd1PBZ1w/powerplant0.png", "Enabled": true, "Color": "#FFFFFF0F", "Order": 0, "Width": 1.0, "Padding": { "Left": 0.05, "Right": 0.05, "Top": 0.05, "Bottom": 0.05 } } }, { "Image": { "Url": "https://i.postimg.cc/xdF9PR4V/powerplant1.png", "Enabled": true, "Color": "#FFFFFF7F", "Order": 0, "Width": 1.0, "Padding": { "Left": 0.05, "Right": 0.05, "Top": 0.05, "Bottom": 0.05 } } }, { "Image": { "Url": "https://i.postimg.cc/mr6TSw5G/powerplant2.png", "Enabled": true, "Color": "#FFFFFF7F", "Order": 0, "Width": 1.0, "Padding": { "Left": 0.05, "Right": 0.05, "Top": 0.05, "Bottom": 0.05 } } }, { "Image": { "Url": "https://i.postimg.cc/QMnjqbyD/powerplant3.png", "Enabled": true, "Color": "#FFFFFF7F", "Order": 0, "Width": 1.0, "Padding": { "Left": 0.05, "Right": 0.05, "Top": 0.05, "Bottom": 0.05 } } }, { "Image": { "Url": "https://i.postimg.cc/W3FTYkQf/powerplant4.png", "Enabled": true, "Color": "#FFFFFF7F", "Order": 0, "Width": 1.0, "Padding": { "Left": 0.05, "Right": 0.05, "Top": 0.05, "Bottom": 0.05 } } } ] }
    Free
  10. HunterZ

    Test

    This is a test
  11. Changed Status from Pending to Not a Bug
  12. New version requires August force update
  13. Seems that this author has gone AWOL and abandoned all their stuff. Someone who just bought this map posted on discord that it's broken.
  14. HunterZ

    Update Checker

    Probably a backend problem, but this isn't showing an Offline Raid Protection 1.5.2 update that was released 8 hours ago on Codefling.
  15. You've done the right thing by opening a support request on its CF page. You might also try joining the creator's discord from the bottom of the description page. Worse comes to worst, you can request a refund from CF, but I think they usually want you to give the creator a week to respond.
  16. Plaster this announcement all over the website instead of just on Discord where nobody who needs to see it is seeing it: https://discord.com/channels/653208449542389760/686125315872784394/1529432512517115995
  17. HunterZ

    errors after wipe

    Changed Status from Work in Progress to Fixed Changed Fixed In to 1.4.0
  18. Discord link in description is invalid: discord.gg/reecepage
  19. HunterZ

    errors after wipe

    Okay, 1.4.0 is released. Let me know if it helps.
  20. HunterZ

    errors after wipe

    I'm also working on adding offline protection features for apartments and rentable shops, so maybe it will also avoid whatever that case is, by going down the new code paths instead.

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