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Everything posted by HunterZ
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Please file a separate support request for this so that it can be tracked separately.
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Zone Manager appears to be hard-coded to nearly instantly kill players on disconnect in `killsleepers` zones, and does not provide a configurable delay. Of course implementing such a thing is possible, but would be best done by Zone Manager itself. Unfortunately the developer isn't maintaining it very actively these days.
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- #plugin
- #zonemanager
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It's a hypothetical question unless you use some means besides this plugin to do it, but Zone Manager supports a `killsleepers` flag that will kill anyone who logs off in a zone with that flag: https://umod.org/plugins/zone-manager Seems kind of harsh though - what if they disconnect due to a bad connection?
- 10 comments
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- #plugin
- #zonemanager
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- 10 comments
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- #plugin
- #zonemanager
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- #plugin
- #zonemanager
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Try setting "Enable team offline protection sharing" to true.
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Can you attach your config file?
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ORP tracks offline times for every player, but it can only track when people log off while it's running, so you have to use the command to manually populate initial times for people who are already offline when you install the plugin. ORP tries to find anyone associated with a base, per your config settings - authed to TC, authed to code locks, in a team or plugin clan with authed people, etc. - and then uses the most recent offline time of all of those. Note that it also requires that people have the protection Oxide permission. I recommend enabling it for the `default` Oxide group, unless you're trying to make it a VIP or admin only feature. Edit: I don't know that it checks owner at all, since it's unreliable - the person who placed the TC may no longer be associated with the base if they gave it up willingly or unwillingly.
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- 294 comments
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- #updates checker
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It seems that with "Block Anchor in Safe Zone": true, only the GUI button refuses to operate in the Deep Sea safe zone, while it's still possible to lower the anchor by manually interacting with an actual anchor.
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You definitely need to give people the protection permission one way or another. You need to be familiar with how to assign plugin permissions via Carbon/Oxide - Carbon has a built-in GUI, and there's a Permissions Manager GUI plugin on here for Oxide (or Carbon if you don't like Carbon's GUI I guess). The fill online times feature only needs to be used once immediately after plugin install, to tell the plugin to use the current time as a starting point for players that logged off before it was installed. The plugin will track connects and disconnects while it is running.
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Not sure how the plugin performs in hardcore mode, but I can't think of why it should be a problem. Regarding permissions: I've never used that command; on my server I gave the default player group the protect permission instead. I'm not sure what the permission does - maybe gives ever individual player the permission, which seems messy? What kind of damage are you doing, and how do you know it's damaging the base? Also, what specifically are you damaging? Do the server logs show any hook conflict warnings?
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Changed Status from Pending to No Response
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Version 1.0.0
69 downloads
Adds a Magic Panel display containing a Giant Excavator event status icon. Features: Config file supports standard Magic Panel event plugin settings, including custom active/inactive colors Tolerates multiple giant excavator engines Active/inactive state aligns with Facepunch global notifications (i.e. whether an excavator is actively mining) Only requests a Magic Panel HUD update on relevant state changes changes for efficiency Caches Magic Panel parameters to avoid memory churn { "Active Color": "#FFFFFF7F", "Inactive Color": "#FFFFFF0F", "Panel Settings": { "Dock": "center", "Width": 0.02, "Order": 1, "BackgroundColor": "#FFFFFF08" }, "Panel Layout": { "Image": { "Url": "https://i.postimg.cc/DZBNY3Tb/excavator.png", "Enabled": true, "Order": 0, "Width": 1.0, "Padding": { "Left": 0.05, "Right": 0.05, "Top": 0.05, "Bottom": 0.05 } } } }Free -
Version 1.0.0
69 downloads
Adds a Magic Panel display containing a Traveling Vendor event status icon. Features: Config file supports standard Magic Panel event plugin settings, including custom active/inactive colors Tolerates multiple traveling vendors Only requests a Magic Panel HUD update on relevant state changes changes for efficiency Caches Magic Panel parameters to avoid memory churn Configuration: { "Active Color": "#FFFFFF7F", "Inactive Color": "#FFFFFF0F", "Panel Settings": { "Dock": "center", "Width": 0.02, "Order": 8, "BackgroundColor": "#FFFFFF08" }, "Panel Layout": { "Image": { "Url": "https://i.postimg.cc/4NN4WVD7/vendor.png", "Enabled": true, "Order": 0, "Width": 1.0, "Padding": { "Left": 0.05, "Right": 0.05, "Top": 0.05, "Bottom": 0.05 } } } }Free -
Version 1.0.0
115 downloads
Adds a Magic Panel display containing Deep Sea status as an icon and/or text. Features: Config file supports individually toggling icon and/or text Config file supports customization of fixed, open, closed, and irradiated colors Config file supports selective application of colors to icon and/or text Config file supports customization of text formats for 1+ hour(s) remaining, 1+ minute(s) remaining, 1+ second(s) remaining, and busy states Config file supports most other standard Magic Panel settings Checks states once per second to react to admin/plugin changes to Deep Sea state, and to provide up to 1 second accuracy on time display updates Only requests a Magic Panel HUD update on actual color and/or text changes for efficiency Caches Magic Panel parameters to avoid memory churn Configuration: { "Active Color": "#FFFFFFBF", "Inactive Color": "#BFBFBF7F", "Irradiated Color": "#FFFFFFBF", "Apply Color To Image": true, "Apply Color To Text": true, "Text Format When Hour(s) Remaining": "{0}h {1}m", "Text Format When Minute(s) Remaining": "{1}m", "Text Format When Second(s) Remaining": "{2}s", "Text When Deep Sea Busy": "BUSY", "Panel Settings": { "Dock": "centerupper", "Width": 0.06, "Order": 10, "BackgroundColor": "#FFF2DF08" }, "Panel Layout": { "Image": { "Url": "https://i.postimg.cc/MZhXzvW2/anchor-512.png", "Enabled": true, "Order": 0, "Width": 0.4, "Padding": { "Left": 0.05, "Right": 0.05, "Top": 0.05, "Bottom": 0.05 }, "Color": "#FFFFFFFF" }, "Text": { "FontSize": 14, "TextAnchor": "MiddleCenter", "Enabled": true, "Order": 1, "Width": 0.6, "Padding": { "Left": 0.05, "Right": 0.05, "Top": 0.05, "Bottom": 0.05 }, "Color": "#FFFFFFFF" } } }Free -
"Offline Raid Protection: You cannot damage this base while the owner is offline." - this message is not normally produced by this plugin. Are you perhaps running a second raid protection plugin or something?
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I was just able to damage a player's base that has 32% protection... Questions: Are you using the latest version? Can you post your entire config file? Can you post a screenshot of /orp command output when looking at the base? protection
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Complicated but doable probably: There's probably game logic for determining an entity's repair cost. Could create a temporary dictionary of counts by item ID, then loop over deployables and sum each one's costs into the dictionary.