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HunterZ

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Everything posted by HunterZ

  1. There are a few major problems, which was highlighted by someone already attempting to implement this: It's highly exploitable, especially since there's no true way to track ownership of a base - or especially a tugboat PBPZ's code architecture wasn't designed with player toggling in mind, so it ends up being a heavy operation on the server, and has a lot of nasty corner cases where things could get confused PBPZ creates PVE exclusion bubbles around bases. TruePVE will not apply its PVE rules to interactions that occur between a player/object and another player/object if they're both in a PVE exclusion state.
  2. HunterZ

    Player Ranks

    It's running on my server and I'll keep an eye on it.
  3. HunterZ

    Player Ranks

    I wrote my own Discord integration plugin. It prioritizes title holder because sometimes there are ties. Ah, my players and I were assuming it included wolf skulls. My server is hybrid PVP/PVE, so there isn't a lot of player skull crushing going on. Would be nice to get an option to count wolf skulls - or maybe even a separate counter for everything under the "swappable" mechanic (crushing/gutting).
  4. HunterZ

    Player Ranks

    It seems that the plugin doesn't update the title holder for Time Played very often... I've got someone with 2.5 hours more play time than the current title holder. I verified the screenshot below by checking Oxide groups in Carbon that Apex-Predator has the timeplayed group, even though hacksforreall actually has more time played this wipe. Also Skulls Crushed is still broken. I've been meaning to look into this myself but haven't yet.
  5. HunterZ

    Wild Valley 2500

    Questions: Will blueprint fragments spawn on this map? Is the RustEdit DLL required? Thanks!
  6. This plugin contains separate Carbon and Oxide flavors inside, and I think only the Carbon one was fixed. Here's an untested attempt to port the Carbon fixes to Oxide: https://gist.github.com/HunterZ/c8c848d159fadad6e020bf139b6bac08 An official update from Edwin is now available, please use that instead!
  7. I would probably need a lot more detail on how it should work, and it would probably make the plugin a lot more heavy. It may make more sense to just enable the plugin at end of wipe, or use something like Abandoned Bases.
  8. HunterZ

    HuntsMan

    FYI: Worked with 3 server owners to diagnose "entity out of order" player disconnects on today's update, and this plugin was the one they all have in common.
  9. HunterZ

    Update Checker

    Edit: Nevermind, this turned out to be a CF issue and was fixed by Death.
  10. Agree with Death's thoughts. For me the concern is that people are using AI as a substitute for actually understanding the details and function of what they're creating - which means they would probably struggle to maintain it (address issues, add features, etc.). Opening the floodgates could very much result in CF being buried in a mountain of rotting garbage, especially if people come to look at AI generated paid plugin creation as a way to score a few bucks from a one-off activity.
  11. FYI, I am running the free Lian Yu 3500 map from here this week on my server, and Tesla Coil(s) near grid R14 (presumably included with the map) seem to be causing ORP to spend a lot of time on OnEntityDamage hook processing. The hook seems to be firing about 5 times per second. Edit: For now I added short-circuit logic to OfflineRaidProtection and TruePVE to immediately exit if an entity tries to damage itself, and that seems to have helped a lot.
  12. HunterZ

    Raidable Bases

    RB is definitely a little confused about the new cliffs. This is raidexpert10 from the Tier 3 pack spawning near -284, 0, -711 / G13 on procedural map seed 86843248 with size 2500. Note the base clipping into the cliffs at the bottom front and right: Edit - here's what it looks like with cliff rendering turned off - you can see it's fully above the main topology:
  13. Version 2.0.2

    547 downloads

    NOTE: Version 2.0.0 is not backwards compatible with 1.x - please backup your config file! About Kill Heli Vote This plugin allows your players to kill all Patrol Helicopters that have spawned, by simply voting in chat! Snaplatack Note: I originally made this plugin for my servers, but haven't seen anything similar that was already published. So I figured I would release it here HunterZ Note: Version 2.x is my own rewrite of another rewrite started by Snaplatack, which adds new features and addresses some issues I encountered in my own use. Optional Dependencies Heli Signals Loot Defender Features Kill all eligible Patrol Helicopters via a vote system Kill all eligible Patrol Helicopters via an Admin command Ignore Patrol Helicopters called by Heli Signals and/or while protected by Loot Defender Ban players from voting or resetting votes Reset votes on damage to Patrol Helicopters from a non-banned player Customize commands, permissions, and messages Permissions killhelivote.use - controls whether voting command can be used by a player/group killhelivote.admin - controls whether kill command can be used by a player/group killhelivote.banned - controls whether voting command and damage reset features should be locked out for a player/group Notes: The names of these can be overridden via the config file The plugin will react to permission changes without a reload Commands /voteheli - record vote towards killing all eligible active helis /killhelis - kills all eligible helis on the map, bypassing any votes Notes: These are the default command names, which can be overridden via the config file Configuration Plugin Settings Frequency of vote announcements [in seconds] - how often voting message/toast should be shown Percentage of votes required [0 - 100] - percentage of votes by eligible voters required to kill helis Ignore helis spawned by Heli Signals - whether helis called by Heli Signals should be ignored by this plugin Ignore helis locked by Loot Defender - whether helis should be ignored by this plugin while protected by Loot Defender Reset vote when a heli takes damage - whether to reset votes when any kill-eligible heli is attacked by a player who is not banned from voting Commands & Permissions This section allows you to customize command and permission names used by the plugin. Messages Steam ID to use for the image for messages [0 = default] - set this to the SteamID of an account whose profile picture you want to use for chat messages produced by this plugin Use chat messages - whether to show a given message via in-game chat Use native toast messages - whether to show a given message via toasts (popup banners) Toast type - style of toast to use (0 => Blue Normal, 1 => Red Normal, 2 => Blue Long, 3 => Blue Short, 4 => Server Event, 5 => Error) Notes: Chat and toast messages can be enabled at the same time if desired Credits snaplatack - original author nivex - (2.x) Loot Defender coordination zeeuss - (1.x) finding objects more efficiently on reload mr01sam - (1.x) helping with some Init procedures ViolationHandler - (1.x) code cleanup and improved code efficiency
    Free
  14. Just ran this up on my test server in advance of possibly running it on my live server next month. Very cool! Some things I noticed: Extraction Rig's map name has a typo There's a pair of towers offshore with a scientist on each - these don't show up on the map at all (it's okay if this is intentional, it's just something I noticed while surveying for possible DynamicPVP zones) Players are going to love the canyon customizations! Road Bradley doesn't seem to like this map because the roads other than the ring road are split up into little sections (would be good to have a few 120+ point roads if possible)
  15. HunterZ

    BotReSpawn

    Can't post in the support thread, so I'll post here in case it helps: https://discord.com/channels/500413814244638747/758543626069737503/1304942822004097146
  16. HunterZ

    Player Ranks

    Odd, BetterChat is working fine for me. I looked at its uMod forum, and one report looks like someone is loading a bad JSON config, and the other was solved by forcing a plugin reload. Edit: In retrospect, it's possible that I hand-patched it months ago. Feel free to DM "hunterz_" on Discord and I can send you my version in case it helps.
  17. Right, would have to be super careful about exploitation. There are also sticky things like what if someone leaves their TC unlocked and someone auths. Note also that people would potentially be able to raid non-PVP bases placing a TC as close as possible and then enabling PVP. I also end up with analysis paralysis when I start thinking about teams and such. There are also a lot of extra things that would need to be implemented, like saving opt-ins to a data file so that they get remembered across server/plugin restarts.
  18. Hmm, yeah that wasn't one of the use cases I planned for during development. Can you describe in more detail how you would expect this to work?
  19. Never mind, it seems to be working better than I thought. I swear sometimes when people post links to CF pages on discord it just shows a generic site banner+summary, but when I went to look for an example I could only find things working more like I'd expect.
  20. Idea for sucking less: Improve discord embeds served by the site, so that it actually provides link-specific data instead of a generic CodeFling site description + image.
    I've been using this on my hybrid PVP server for about 10 months, along side Raidable Bases to provide a more pleasant raiding experience overall. It has been actively maintained over this time, and the developer has been responsive and willing to look into issues. On the admin side this plugin is highly configurable, catering to a wide variety of use cases. You can fine-tune who, what, when, why, and how bases are protected - including things like whether to protect twig construction, vehicles, specific prefabs, etc., how to handle teaming, how to notify players that a base is protected, etc. On the player side, it seems intuitive/straightforward enough that my players adjusted to it immediately.
  21. Does this support rectangular zones that are defined via x/y/z sizes (and optionally a rotation) instead of a radius?
  22. I would hope that moderators aren't prompting people other than to give them general direction to include some details about what specifically they (dis)like about something. As a prospective customer, "wow this is great A+++++" eBay-style feedback doesn't help me... I want to hear things like "this really helps make up for running small maps" or "I'm disappointed that this doesn't support tugboats" because it's going to help me judge how good a fit it might be for use cases that the author didn't think about. Consequently, I also try to think of these kinds of details when writing my reviews.
  23. Funny that people still try to submit substance-less reviews when there's already a feature for that: reactions.
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