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Everything posted by HunterZ
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Right, would have to be super careful about exploitation. There are also sticky things like what if someone leaves their TC unlocked and someone auths. Note also that people would potentially be able to raid non-PVP bases placing a TC as close as possible and then enabling PVP. I also end up with analysis paralysis when I start thinking about teams and such. There are also a lot of extra things that would need to be implemented, like saving opt-ins to a data file so that they get remembered across server/plugin restarts.
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Never mind, it seems to be working better than I thought. I swear sometimes when people post links to CF pages on discord it just shows a generic site banner+summary, but when I went to look for an example I could only find things working more like I'd expect.
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Idea for sucking less: Improve discord embeds served by the site, so that it actually provides link-specific data instead of a generic CodeFling site description + image.
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I've been using this on my hybrid PVP server for about 10 months, along side Raidable Bases to provide a more pleasant raiding experience overall. It has been actively maintained over this time, and the developer has been responsive and willing to look into issues. On the admin side this plugin is highly configurable, catering to a wide variety of use cases. You can fine-tune who, what, when, why, and how bases are protected - including things like whether to protect twig construction, vehicles, specific prefabs, etc., how to handle teaming, how to notify players that a base is protected, etc. On the player side, it seems intuitive/straightforward enough that my players adjusted to it immediately.
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I would hope that moderators aren't prompting people other than to give them general direction to include some details about what specifically they (dis)like about something. As a prospective customer, "wow this is great A+++++" eBay-style feedback doesn't help me... I want to hear things like "this really helps make up for running small maps" or "I'm disappointed that this doesn't support tugboats" because it's going to help me judge how good a fit it might be for use cases that the author didn't think about. Consequently, I also try to think of these kinds of details when writing my reviews.
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Funny that people still try to submit substance-less reviews when there's already a feature for that: reactions.
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- 447 comments
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- #statistics
- #leaderboard
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- 447 comments
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- #statistics
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CodeFling is pay2win? Smh
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- 61 comments
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I don't care what industry is doing, I care what gets me the best personal workflow to support my hobby. Repo per-plugin would break my workflow, not to mention clutter up my github account with a bunch of repos. Do what you want, and I'll do what I want, and we'll all make cool things.
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Umod tried to implement this, but it's useless for me because they assumed that you'd have only one plugin per repo, and I want to manage all of my plugins together in one repo for now.
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Would like to second markdown support. I can't make just one word be monospace/preformatted. Would also make it much easier to synchronize documentation between CF and GitHub etc.
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Optimize the search feature for regular people instead of nerds. If someone types in the name of a plugin, the plugin should be the search first result. Regular people don't care about wrangling a search engine by sprinkling double quotes around it or whatever, they just don't.
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There are convars for this. Type `find decay` in your server console/RCON. Default indoor decay from full health to broken takes 2880 minutes (2 full days), and default outdoor decay is 480 minutes (8 hours).
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FYI, "Structures Upgraded" doesn't work on Carbon because the Carbon's support for the `OnStructureUpgrade()` hook is currently broken. I filed a bug here: https://discord.com/channels/1013291619765723196/1291239356597669938 In the meantime, adding a `d` to the end works: void OnStructureUpgraded(BaseCombatEntity entity, BasePlayer player, BuildingGrade.Enum grade) => Plus(player, "StructuresUpgraded", 1); Edit: This is no longer an issue.
- 447 comments
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- #statistics
- #leaderboard
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FYI, I have released Player Base PvP Zones as my own spin on this idea, which covers all base types, provides moving and dynamic sizing, creation/deletion delays, PvP exit delays, etc.
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- 285 comments
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- #updates checker
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Came here to report the vending machine thing, but I see it's already been discussed. Interesting thing is it only seems to happen in my hand-created easy bases, and not in the ones from your Tier 3 pack. Edit: Oh, I see - it's because those are the only ones I defined raid costs for to show in the map tooltips.
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- 285 comments
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- #updates checker
- #plugin
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