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Everything posted by HunterZ
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Odd, BetterChat is working fine for me. I looked at its uMod forum, and one report looks like someone is loading a bad JSON config, and the other was solved by forcing a plugin reload. Edit: In retrospect, it's possible that I hand-patched it months ago. Feel free to DM "hunterz_" on Discord and I can send you my version in case it helps.
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- #statistics
- #leaderboard
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Right, would have to be super careful about exploitation. There are also sticky things like what if someone leaves their TC unlocked and someone auths. Note also that people would potentially be able to raid non-PVP bases placing a TC as close as possible and then enabling PVP. I also end up with analysis paralysis when I start thinking about teams and such. There are also a lot of extra things that would need to be implemented, like saving opt-ins to a data file so that they get remembered across server/plugin restarts.
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Never mind, it seems to be working better than I thought. I swear sometimes when people post links to CF pages on discord it just shows a generic site banner+summary, but when I went to look for an example I could only find things working more like I'd expect.
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Idea for sucking less: Improve discord embeds served by the site, so that it actually provides link-specific data instead of a generic CodeFling site description + image.
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Changed Status from Work in Progress to Closed Changed Fixed In from 1.3.0 to 1.6.0
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I'm going to go ahead and close this. Feel free to open a new support request for any issues that need another look.
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I've been using this on my hybrid PVP server for about 10 months, along side Raidable Bases to provide a more pleasant raiding experience overall. It has been actively maintained over this time, and the developer has been responsive and willing to look into issues. On the admin side this plugin is highly configurable, catering to a wide variety of use cases. You can fine-tune who, what, when, why, and how bases are protected - including things like whether to protect twig construction, vehicles, specific prefabs, etc., how to handle teaming, how to notify players that a base is protected, etc. On the player side, it seems intuitive/straightforward enough that my players adjusted to it immediately.
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I would hope that moderators aren't prompting people other than to give them general direction to include some details about what specifically they (dis)like about something. As a prospective customer, "wow this is great A+++++" eBay-style feedback doesn't help me... I want to hear things like "this really helps make up for running small maps" or "I'm disappointed that this doesn't support tugboats" because it's going to help me judge how good a fit it might be for use cases that the author didn't think about. Consequently, I also try to think of these kinds of details when writing my reviews.
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If the vendor tries to drive into the end of the new Radtown monument that is opposite the recycler, it just stops. Moving it with Telekinesis doesn't help either - it just stays wherever I put it, including in mid-air lol.
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Funny that people still try to submit substance-less reviews when there's already a feature for that: reactions.
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- 426 comments
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- #statistics
- #leaderboard
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- 426 comments
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- #statistics
- #leaderboard
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P.S. I should note that "tooktitle" is probably fine, but I haven't verified: {"tooktitle", "{0} has taken the title {1}." },
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My players submitted the attached screenshots to me today: I had read other reports of this issue, which were responded with a suggestion to delete the language files. First, I have only ever run version 2.3.1. Second, I did in fact delete the language files - and it didn't help. Third, I am a fellow plugin developer, and it's obvious from looking at the default language string and the code that this is bugged: SendReply(player, lang.GetMessage(player.userID == loser ? "losttitle" : "tooktitle", this), taker.displayName, conf.CategorySettings[category].Title); {"losttitle", "You have lost the title {0} to {1}." }, It's obvious that player name is going into parameter 0, and title is going into parameter 1, which will make the message say "You have lost the title SomePlayer to SomeTitle" - i.e. backwards.
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Changed Status from Pending to Not a Bug Changed Fixed In to 1.1.0
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CodeFling is pay2win? Smh
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It might work to change the config setting "Server Default PVx (PVP or PVE)" to "PVP" and then reload SuperPVxInfo. This should cause it to assume PvP status when not in safe zones or areas explicitly marked PvE by other plugins. Let me know if it works, as I haven't tested this extensively.
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I think I misread your post a bit. I'm trying to understand what configuration changes you make to your server to implement "purge days"?