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Everything posted by HunterZ
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Changed Status from Pending to Not a Bug Changed Fixed In to 1.1.0
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CodeFling is pay2win? Smh
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- 61 comments
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It might work to change the config setting "Server Default PVx (PVP or PVE)" to "PVP" and then reload SuperPVxInfo. This should cause it to assume PvP status when not in safe zones or areas explicitly marked PvE by other plugins. Let me know if it works, as I haven't tested this extensively.
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I think I misread your post a bit. I'm trying to understand what configuration changes you make to your server to implement "purge days"?
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How do you control whether the actual events themselves are PVP versus PVE?
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I don't care what industry is doing, I care what gets me the best personal workflow to support my hobby. Repo per-plugin would break my workflow, not to mention clutter up my github account with a bunch of repos. Do what you want, and I'll do what I want, and we'll all make cool things.
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It looks like Adem has started adding enter/exit hooks as we discussed in Discord DMs several weeks ago, so I've released SuperPVxInfo 1.6.0 with Caravan and Convoy Reforged support. I've also asked Adem for an update, plus clarification on Armored Train as I think the hook notes may have typos.
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Umod tried to implement this, but it's useless for me because they assumed that you'd have only one plugin per repo, and I want to manage all of my plugins together in one repo for now.
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Would like to second markdown support. I can't make just one word be monospace/preformatted. Would also make it much easier to synchronize documentation between CF and GitHub etc.
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Optimize the search feature for regular people instead of nerds. If someone types in the name of a plugin, the plugin should be the search first result. Regular people don't care about wrangling a search engine by sprinkling double quotes around it or whatever, they just don't.
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There are convars for this. Type `find decay` in your server console/RCON. Default indoor decay from full health to broken takes 2880 minutes (2 full days), and default outdoor decay is 480 minutes (8 hours).
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I have written a custom C++ application that reads from the MySQL database every 5 minutes and uses webhooks to maintain embeds on Discord. Currently it has to guess who the leader is in the case of a tie, because there's no way to get that from the database.
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Exactly: I'm saying it would be nice to have a single row that always contains the latest leaders, because the current feature only supporting addition of a new row on every snapshot isn't helpful. For me (and I'm obviously not everyone) the best solution would be for the table to only ever have two rows: One for current stats and one for last wipe's end-of-wipe stats.
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Right, I mentioned in my post that I figured that out l but that it doesn't suit either of the use cases that I had in mind for it: - determine current title holders (as of time of last primary stats table update) - determine title holders at time of wipe Support for one or both of these use cases would be super helpful.
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After poking at the code, it seems the problem is that the leaderboard data within Player Ranks itself never gets populated unless I manually take a snapshot using admin commands/GUI? I was hoping it would just save the latest leaders to SQL whenever it saves the main stats, so that I can figure out who Player Ranks has given a title when there's a tie. Might also be nice for it to save a "last wipe's leaders" row/table when a wipe happens.
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FYI, "Structures Upgraded" doesn't work on Carbon because the Carbon's support for the `OnStructureUpgrade()` hook is currently broken. I filed a bug here: https://discord.com/channels/1013291619765723196/1291239356597669938 In the meantime, adding a `d` to the end works: void OnStructureUpgraded(BaseCombatEntity entity, BasePlayer player, BuildingGrade.Enum grade) => Plus(player, "StructuresUpgraded", 1); Edit: This is no longer an issue.
- 424 comments
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- #statistics
- #leaderboard
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I have this set in my playerranks.json config file: "MySQL": { "useMySQL": true, "autoWipe": true, "sql_port": 3306, "sql_host": "REDACTED", "sql_db": "playerranks_hzcr", "sql_user": "REDACTED", "sql_pass": "REDACTED", "tablename": "playerranksdb", "LBtableName": "playerranksleaderdb" } `playerranksdb` gets populated with current detailed stats as expected. BUG: `playerranksleaderdb` gets created with proper columns but no rows.
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FYI, I have released Player Base PvP Zones as my own spin on this idea, which covers all base types, provides moving and dynamic sizing, creation/deletion delays, PvP exit delays, etc.
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Also started tearing my hear out not being able to figure out why it won't connect, and came here to see that it's probably a MySQL 8 incompatibility. Bummer. Edit: Read somewhere that trying the `mysql_native_password` authentication plugin might help - will try and report back. Edit 2: Yeah, I just can't get it working with 8.x. I added logging of the exception message (not sure why the plugin doesn't do that) and got this: "Authentication method 'caching_sha2_password' not supported by any of the available plugins." Tried reinstalling the 8.x database with 5.x authentication and it didn't help at all. Tried going back to 8.x and recreating the account with caching_sha2_password and that didn't work either. I guess this plugin really does only work with 5.x databases, so I'll have to try that next. Edit 3: Yeah, was a pain to get MySQL 5.7 installed, but it works!
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- 270 comments
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- #updates checker
- #plugin
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Came here to report the vending machine thing, but I see it's already been discussed. Interesting thing is it only seems to happen in my hand-created easy bases, and not in the ones from your Tier 3 pack. Edit: Oh, I see - it's because those are the only ones I defined raid costs for to show in the map tooltips.