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Everything posted by HunterZ
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Changed Status from Pending to No Response
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Version 1.0.0
41 downloads
Adds a Magic Panel display containing a Giant Excavator event status icon. Features: Config file supports standard Magic Panel event plugin settings, including custom active/inactive colors Tolerates multiple giant excavator engines Active/inactive state aligns with Facepunch global notifications (i.e. whether an excavator is actively mining) Only requests a Magic Panel HUD update on relevant state changes changes for efficiency Caches Magic Panel parameters to avoid memory churn { "Active Color": "#FFFFFF7F", "Inactive Color": "#FFFFFF0F", "Panel Settings": { "Dock": "center", "Width": 0.02, "Order": 1, "BackgroundColor": "#FFFFFF08" }, "Panel Layout": { "Image": { "Url": "https://i.postimg.cc/DZBNY3Tb/excavator.png", "Enabled": true, "Order": 0, "Width": 1.0, "Padding": { "Left": 0.05, "Right": 0.05, "Top": 0.05, "Bottom": 0.05 } } } }Free -
Version 1.0.0
33 downloads
Adds a Magic Panel display containing a Traveling Vendor event status icon. Features: Config file supports standard Magic Panel event plugin settings, including custom active/inactive colors Tolerates multiple traveling vendors Only requests a Magic Panel HUD update on relevant state changes changes for efficiency Caches Magic Panel parameters to avoid memory churn Configuration: { "Active Color": "#FFFFFF7F", "Inactive Color": "#FFFFFF0F", "Panel Settings": { "Dock": "center", "Width": 0.02, "Order": 8, "BackgroundColor": "#FFFFFF08" }, "Panel Layout": { "Image": { "Url": "https://i.postimg.cc/4NN4WVD7/vendor.png", "Enabled": true, "Order": 0, "Width": 1.0, "Padding": { "Left": 0.05, "Right": 0.05, "Top": 0.05, "Bottom": 0.05 } } } }Free -
Version 1.0.0
72 downloads
Adds a Magic Panel display containing Deep Sea status as an icon and/or text. Features: Config file supports individually toggling icon and/or text Config file supports customization of fixed, open, closed, and irradiated colors Config file supports selective application of colors to icon and/or text Config file supports customization of text formats for 1+ hour(s) remaining, 1+ minute(s) remaining, 1+ second(s) remaining, and busy states Config file supports most other standard Magic Panel settings Checks states once per second to react to admin/plugin changes to Deep Sea state, and to provide up to 1 second accuracy on time display updates Only requests a Magic Panel HUD update on actual color and/or text changes for efficiency Caches Magic Panel parameters to avoid memory churn Configuration: { "Active Color": "#FFFFFFBF", "Inactive Color": "#BFBFBF7F", "Irradiated Color": "#FFFFFFBF", "Apply Color To Image": true, "Apply Color To Text": true, "Text Format When Hour(s) Remaining": "{0}h {1}m", "Text Format When Minute(s) Remaining": "{1}m", "Text Format When Second(s) Remaining": "{2}s", "Text When Deep Sea Busy": "BUSY", "Panel Settings": { "Dock": "centerupper", "Width": 0.06, "Order": 10, "BackgroundColor": "#FFF2DF08" }, "Panel Layout": { "Image": { "Url": "https://i.postimg.cc/MZhXzvW2/anchor-512.png", "Enabled": true, "Order": 0, "Width": 0.4, "Padding": { "Left": 0.05, "Right": 0.05, "Top": 0.05, "Bottom": 0.05 }, "Color": "#FFFFFFFF" }, "Text": { "FontSize": 14, "TextAnchor": "MiddleCenter", "Enabled": true, "Order": 1, "Width": 0.6, "Padding": { "Left": 0.05, "Right": 0.05, "Top": 0.05, "Bottom": 0.05 }, "Color": "#FFFFFFFF" } } }Free -
Here is an unofficial fix for the toasts. You will need to apply it in a different place depending on whether you're using Carbon or Oxide, because for some reason Edwin maintains two entirely separate copies of the code in the .cs file static System.Action ShowGameTipAction(BasePlayer player, string msg) { return () => { // if (player is not null) // player.SendConsoleCommand(COMMAND_SHOWGAMETIP, msg); if (player) player.SendConsoleCommand( "gametip.showtoast", 1, msg, string.Empty, false); }; } If you don't like the toast banner being red, change the 1 to a 0 (normal blue toast) or a 3 (short blue toast).
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There are a few major problems, which was highlighted by someone already attempting to implement this: It's highly exploitable, especially since there's no true way to track ownership of a base - or especially a tugboat PBPZ's code architecture wasn't designed with player toggling in mind, so it ends up being a heavy operation on the server, and has a lot of nasty corner cases where things could get confused PBPZ creates PVE exclusion bubbles around bases. TruePVE will not apply its PVE rules to interactions that occur between a player/object and another player/object if they're both in a PVE exclusion state.
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- 452 comments
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- #statistics
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I wrote my own Discord integration plugin. It prioritizes title holder because sometimes there are ties. Ah, my players and I were assuming it included wolf skulls. My server is hybrid PVP/PVE, so there isn't a lot of player skull crushing going on. Would be nice to get an option to count wolf skulls - or maybe even a separate counter for everything under the "swappable" mechanic (crushing/gutting).
- 452 comments
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- #statistics
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It seems that the plugin doesn't update the title holder for Time Played very often... I've got someone with 2.5 hours more play time than the current title holder. I verified the screenshot below by checking Oxide groups in Carbon that Apex-Predator has the timeplayed group, even though hacksforreall actually has more time played this wipe. Also Skulls Crushed is still broken. I've been meaning to look into this myself but haven't yet.
- 452 comments
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- #statistics
- #leaderboard
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This plugin contains separate Carbon and Oxide flavors inside, and I think only the Carbon one was fixed. Here's an untested attempt to port the Carbon fixes to Oxide: https://gist.github.com/HunterZ/c8c848d159fadad6e020bf139b6bac08 An official update from Edwin is now available, please use that instead!
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- 285 comments
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- #updates checker
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Agree with Death's thoughts. For me the concern is that people are using AI as a substitute for actually understanding the details and function of what they're creating - which means they would probably struggle to maintain it (address issues, add features, etc.). Opening the floodgates could very much result in CF being buried in a mountain of rotting garbage, especially if people come to look at AI generated paid plugin creation as a way to score a few bucks from a one-off activity.
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FYI, I am running the free Lian Yu 3500 map from here this week on my server, and Tesla Coil(s) near grid R14 (presumably included with the map) seem to be causing ORP to spend a lot of time on OnEntityDamage hook processing. The hook seems to be firing about 5 times per second. Edit: For now I added short-circuit logic to OfflineRaidProtection and TruePVE to immediately exit if an entity tries to damage itself, and that seems to have helped a lot.
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RB is definitely a little confused about the new cliffs. This is raidexpert10 from the Tier 3 pack spawning near -284, 0, -711 / G13 on procedural map seed 86843248 with size 2500. Note the base clipping into the cliffs at the bottom front and right: Edit - here's what it looks like with cliff rendering turned off - you can see it's fully above the main topology: