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Everything posted by HunterZ
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I would hope that moderators aren't prompting people other than to give them general direction to include some details about what specifically they (dis)like about something. As a prospective customer, "wow this is great A+++++" eBay-style feedback doesn't help me... I want to hear things like "this really helps make up for running small maps" or "I'm disappointed that this doesn't support tugboats" because it's going to help me judge how good a fit it might be for use cases that the author didn't think about. Consequently, I also try to think of these kinds of details when writing my reviews.
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If the vendor tries to drive into the end of the new Radtown monument that is opposite the recycler, it just stops. Moving it with Telekinesis doesn't help either - it just stays wherever I put it, including in mid-air lol.
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Funny that people still try to submit substance-less reviews when there's already a feature for that: reactions.
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- 424 comments
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- #statistics
- #leaderboard
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- 424 comments
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- #statistics
- #leaderboard
- (and 12 more)
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P.S. I should note that "tooktitle" is probably fine, but I haven't verified: {"tooktitle", "{0} has taken the title {1}." },
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My players submitted the attached screenshots to me today: I had read other reports of this issue, which were responded with a suggestion to delete the language files. First, I have only ever run version 2.3.1. Second, I did in fact delete the language files - and it didn't help. Third, I am a fellow plugin developer, and it's obvious from looking at the default language string and the code that this is bugged: SendReply(player, lang.GetMessage(player.userID == loser ? "losttitle" : "tooktitle", this), taker.displayName, conf.CategorySettings[category].Title); {"losttitle", "You have lost the title {0} to {1}." }, It's obvious that player name is going into parameter 0, and title is going into parameter 1, which will make the message say "You have lost the title SomePlayer to SomeTitle" - i.e. backwards.
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Changed Status from Pending to Not a Bug Changed Fixed In to 1.1.0
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CodeFling is pay2win? Smh
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- 61 comments
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It might work to change the config setting "Server Default PVx (PVP or PVE)" to "PVP" and then reload SuperPVxInfo. This should cause it to assume PvP status when not in safe zones or areas explicitly marked PvE by other plugins. Let me know if it works, as I haven't tested this extensively.
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I think I misread your post a bit. I'm trying to understand what configuration changes you make to your server to implement "purge days"?
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🤔 How do you control whether the actual events themselves are PVP versus PVE?
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I don't care what industry is doing, I care what gets me the best personal workflow to support my hobby. Repo per-plugin would break my workflow, not to mention clutter up my github account with a bunch of repos. Do what you want, and I'll do what I want, and we'll all make cool things.
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It looks like Adem has started adding enter/exit hooks as we discussed in Discord DMs several weeks ago, so I've released SuperPVxInfo 1.6.0 with Caravan and Convoy Reforged support. I've also asked Adem for an update, plus clarification on Armored Train as I think the hook notes may have typos.
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Umod tried to implement this, but it's useless for me because they assumed that you'd have only one plugin per repo, and I want to manage all of my plugins together in one repo for now.
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Would like to second markdown support. I can't make just one word be monospace/preformatted. Would also make it much easier to synchronize documentation between CF and GitHub etc.
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Optimize the search feature for regular people instead of nerds. If someone types in the name of a plugin, the plugin should be the search first result. Regular people don't care about wrangling a search engine by sprinkling double quotes around it or whatever, they just don't.
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There are convars for this. Type `find decay` in your server console/RCON. Default indoor decay from full health to broken takes 2880 minutes (2 full days), and default outdoor decay is 480 minutes (8 hours).
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I have written a custom C++ application that reads from the MySQL database every 5 minutes and uses webhooks to maintain embeds on Discord. Currently it has to guess who the leader is in the case of a tie, because there's no way to get that from the database.
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Exactly: I'm saying it would be nice to have a single row that always contains the latest leaders, because the current feature only supporting addition of a new row on every snapshot isn't helpful. For me (and I'm obviously not everyone) the best solution would be for the table to only ever have two rows: One for current stats and one for last wipe's end-of-wipe stats.
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Right, I mentioned in my post that I figured that out l but that it doesn't suit either of the use cases that I had in mind for it: - determine current title holders (as of time of last primary stats table update) - determine title holders at time of wipe Support for one or both of these use cases would be super helpful.