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IIIaKa

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Everything posted by IIIaKa

  1. IIIaKa

    Bug with Jetpack from David

    Hello, in update 0.1.1, I've added the ability to specify colors for any fuel level percentages, as well as text that will display when at 0%. I've also added ignoring the Jetpack.
  2. IIIaKa

    Bug with Jetpack from David

    Changed Status from Work in Progress to Closed Changed Fixed In to 0.1.1
  3. IIIaKa

    Idea

    Hello, in update 0.1.1, I've added the ability to specify colors for any fuel level percentages, as well as text that will display when at 0%.
  4. It's also worth considering 'griefing.' For example, two friends, one with PvP and one with PvE: the PvP friend sits on the roof and kills everyone, while the PvE friend runs around and loots them. Similarly, with raids, a PvE player can body block rockets or doorways. It's also necessary to think about prohibiting PvP and PvE players from living together.
  5. The idea is interesting, but for PvP players, it will be a bit stressful since they won't be able to distinguish a PvE player from a PvP player. They will shoot at PvE players, thereby revealing their location to other PvP players.
  6. IIIaKa

    Activity Rewards

    Probably in the next update, I will separate each reward category into individual files and assign them their own versions. This way, it will be more convenient to configure them, and they will not depend on the plugin version.
  7. IIIaKa

    Activity Rewards

    I'm sorry it turned out this way. Usually, configuration files are reset during an update, so I recommend always making a backup. This is done because updates can include changes to the configuration file structure, and if a forced update is not performed, there could be issues. Because FloatReward can contain non-integer numbers, while IntReward can only contain integers. Initially, there was only FloatReward, and it had many non-integer values, so I made 1 unit of IntReward equal to 0.1 of FloatReward. These are the default values, you are free to choose whichever values you prefer. Just make sure to create a backup before updating to a new version.
  8. IIIaKa

    Bug with Jetpack from David

    You are welcome.
  9. IIIaKa

    Bug with Jetpack from David

    I will send the file in the PM
  10. IIIaKa

    Bug with Jetpack from David

    Try this: using System; namespace Oxide.Plugins { [Info("Test", "Test", "0.1.0")] class Test : RustPlugin { void OnEntityMounted(BaseMountable mount, BasePlayer player) { Puts($"START"); var parent = mount.GetParentEntity(); if (parent != null) Puts($"{parent.GetType()}\n{parent.GetType().Name}\n{parent.skinID}"); var vehicle = player.GetMountedVehicle(); if (vehicle != null) Puts($"{vehicle.GetType()}"); Puts($"END"); } } }
  11. Strange, for some reason I still don't receive notifications when there are replies in the support section. //////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////
  12. IIIaKa

    Zone Status

    Welcome to the ZoneStatus Plugin Discussion Section! Hello! This section is exclusively for discussing ZoneStatus plugin. Encountered Issues? If you're facing any difficulties with the plugin's functionality, feel free to create a topic in the Support section for assistance! Ideas and Suggestions? Have ideas to share or new features to suggest? Feel free to start a discussion by creating a topic in the Support section. Feel free to share your thoughts and experiences - together we can make our plugin even better!
  13. Yes, it turns out I only have email set there. Thank you. However, I only received email notifications when the issue was created, but I did not receive any notifications for responses. Can we enable both options by default? Because, as I understand it, it's configured that way for everyone.
  14. Also, when a topic is created in the support section, I receive a notification only by email, it is not on the forum.
  15. Yes, I am subscribed, but I am not receiving notifications either by email or on the forum.
  16. IIIaKa

    Bug with Jetpack from David

    For this, I need to somehow identify him. You need to create a file named Test.cs and insert the code below. Then put on the Jetpack and provide the console output. using System; namespace Oxide.Plugins { [Info("Test", "Test", "0.1.0")] class Test : RustPlugin { void OnEntityMounted(BaseMountable mount, BasePlayer player) { Puts($"{mount.GetParentEntity().GetType()}\n{mount.GetParentEntity().GetType().Name}\n{player.GetMountedVehicle().GetType()}"); } } }
  17. IIIaKa

    Carbon issue??

    Please try updating to version 0.1.4.
  18. It would also be great to add an automatic subscription to the support thread. As a developer, I receive notifications about the creation of a thread, but neither I nor the buyer receive notifications about replies.
  19. IIIaKa

    UI Scrolling

    And is there any point in writing here at all? Because I've never seen anyone respond in this section. Three of my messages from January remains unanswered: https://codefling.com/files/support/11779-iserver-does-not-contain-a-definition-for-saveinfo/ https://codefling.com/files/support/11781-onplayerdisconnected/ https://codefling.com/files/support/11780-vanish-module/
  20. IIIaKa

    UI Scrolling

    When creating scrollable content, it is necessary to manually set all scrolls to null in order to prevent scroll bars from appearing. Is there any way to avoid this?
  21. IIIaKa

    Raid ID

    Hi, are there any updates regarding this?
  22. IIIaKa

    Reputation Master

    The idea is good, but it might be wise to limit the area with a safe zone (to exclude 'WH'). Also, if there are, for example, more than 20 players nearby, they all won't fit. You are not the first to suggest using a different image host, perhaps it is worth looking for other image hosts.
  23. IIIaKa

    Carbon issue??

    Changed Status from Pending to Work in Progress
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