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Everything posted by BLPVE
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- 246 comments
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- 1
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- #industrial storage adaptor
- #expand storage adaptor
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(and 37 more)
Tagged with:
- #industrial storage adaptor
- #expand storage adaptor
- #farming automation
- #dung composer
- #horse dung collector
- #splitter
- #composter split
- #auto split
- #chicken coop
- #hitch & trough
- #beehive
- #furnace
- #drop box
- #planter box
- #small generator
- #composter
- #mixing table
- #cooking workbench
- #recycler
- #auto turret
- #sam site
- #flame turret
- #shotgun trap
- #snow machine
- #chicken coop auto pet
- #chicken coop sunlight
- #beehive customization
- #beehive growth rate
- #beehive production speed
- #beehive production multiplier
- #beehive xp increase
- #eggs production speed
- #industrial conveyor customization
- #industrial customization
- #planter box automatic seeding
- #planter box automatic harvest
- #special seeds
- #seeds
- #eggs auto hatching
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Having some issues loading the map its showing Preparing Occlusion Grid (1, 100, 1) NullReferenceException: Object reference not set to an instance of an object at GamePhysics.HandleIgnoreTerrain (Unity.Collections.NativeArray`1+ReadOnly[T] positions, Unity.Collections.NativeArray`1[T] hitIgnoreVolumes) [0x00042] in <e3272aee7fa3453bb36af5d5ae0757cd>:0 at GamePhysics.HandleIgnoreCollision (Unity.Collections.NativeArray`1+ReadOnly[T] positions, Unity.Collections.NativeArray`1[T] layerMasks, GamePhysics+MasksToValidate validate) [0x00023] in <e3272aee7fa3453bb36af5d5ae0757cd>:0 at GamePhysics.CheckBounds (Unity.Collections.NativeArray`1+ReadOnly[T] centers, Unity.Collections.NativeArray`1+ReadOnly[T] halfExtents, Unity.Collections.NativeArray`1+ReadOnly[T] layerMasks, Unity.Collections.NativeArray`1[T] results, UnityEngine.QueryTriggerInteraction triggerInteraction, GamePhysics+MasksToValidate validate) [0x00026] in <e3272aee7fa3453bb36af5d5ae0757cd>:0 at ServerOcclusion.GenerateOcclusionBroadPhase (Unity.Collections.NativeList`1[T] cellsToCheck, System.Int32 chunkTotalCount) [0x00094] in <e3272aee7fa3453bb36af5d5ae0757cd>:0 at ServerOcclusion.GenerateOcclusionGrid () [0x0006a] in <e3272aee7fa3453bb36af5d5ae0757cd>:0 at ServerOcclusion.SetupGrid () [0x00113] in <e3272aee7fa3453bb36af5d5ae0757cd>:0 at Bootstrap+<StartServer>d__22.MoveNext () [0x0056f] in <e3272aee7fa3453bb36af5d5ae0757cd>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <470ec865e9cd405cbc45cdbc22bb3c0c>:0 Have rust edit dll installed and everything set-up correctly, honestly a bit lost
- 93 comments
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- 50 comments
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- #drone
- #dronepatrol
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- 421 comments
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- #helicopter
- #helicopters
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- 66 comments
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- #cargo
- #cargo ship
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- 295 comments
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- #bradley
- #bradleyapc
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- 66 comments
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- #cargo
- #cargo ship
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