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Everything posted by 十七
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Sorry, after carefully investigating, I found that it’s not an issue with the jetpack. It is caused by the Raid Base. When players fly into the air and see the base, they disconnect. I initially thought it was caused by the jetpack.
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Exception (cs:145166): NullReferenceException: Object reference not set to an instance of an object. CollectableEasterEgg.Hide () (at <00000000000000000000000000000000>:0) NotifyLOD.%0cea199f3d5346e432f08eb39ee09f28069e429d () (at <00000000000000000000000000000000>:0) AnimatorLOD.%a6eba83f257724c1fd9089b68bff65d4e2f87b9f (System.Int32 %762b2a74d8592cd4d695ab45f8eb1842bf768a19) (at <00000000000000000000000000000000>:0) LODComponent.ChangeLOD () (at <00000000000000000000000000000000>:0) LODGrid.%8f71125170869f23e687f76d5a4f6950b70bc8d5 (%6b71e5c7ad4f7933df970f7620b09ddb7aa6653f %2e28d44e093ea2f063c42ee825590203a3200c6c, UnityEngine.Transform %24b9e6db463f5963ac46dc55976630125d05d12a, %ed7ee259bf1ba1ae936b24ef9ab50250d4237291& %dd62dab6487f870c76b9e3849bf8bdeda060d7ee) (at <00000000000000000000000000000000>:0) LODComponent.OnEnable () (at <00000000000000000000000000000000>:0) Client.%d48e5b24831e66dd445d3645e8e177a635588fe6 (%7f5f315e6f65065209220cb69089e1063ee4b4bc %8a4e6d5757756caaf83e8b2b61c8e4c51f70edbb, System.Int64 %963b50fb1ab5f6322b9e1942a3127de0583f58f9) (at <00000000000000000000000000000000>:0) Client.%cc032e0ae769a5da8902d5a4d310fb3d3106bd0e (%68367e22ee8981943e11d515b786c48d2c136915 %d07b0c4d3c6bba92f2ec2b17f3626727795013e4) (at <00000000000000000000000000000000>:0) Client.%3585dd49ef45f1334f55f52f864610f589d47350 (%68367e22ee8981943e11d515b786c48d2c136915 %d07b0c4d3c6bba92f2ec2b17f3626727795013e4) (at <00000000000000000000000000000000>:0) %30a43eea29b94547997412b776ab616259a101b5.%2116a69ba741868e6745837e6e97dd3b54f648b9 (%6ce91c6a813347535de5ecde5f9309afbfab2b72 %9cecb77e3ace92427486e3eea9aa3d640789ee1f) (at <00000000000000000000000000000000>:0) %7ad30e983eb437264742141e4e9f977e7f9932f3.%2301d10f57813f2a7589b112bf23b3c4676127ec () (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0) Client:%d48e5b24831e66dd445d3645e8e177a635588fe6(%7f5f315e6f65065209220cb69089e1063ee4b4bc, Int64) Client:%cc032e0ae769a5da8902d5a4d310fb3d3106bd0e(%68367e22ee8981943e11d515b786c48d2c136915) Client:%3585dd49ef45f1334f55f52f864610f589d47350(%68367e22ee8981943e11d515b786c48d2c136915) %30a43eea29b94547997412b776ab616259a101b5:%2116a69ba741868e6745837e6e97dd3b54f648b9(%6ce91c6a813347535de5ecde5f9309afbfab2b72) %7ad30e983eb437264742141e4e9f977e7f9932f3:%2301d10f57813f2a7589b112bf23b3c4676127ec() Client:Update()
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- 70 comments
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- #recycler
- #industrial
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(and 2 more)
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- 77 comments
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- #sky bases
- #oxide
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- 138 comments
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Failed to call hook 'OnPlayerConnected' on plugin 'IQPermissions v1.8.32' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.IQPermissions.SetupAutoPrivilages (BasePlayer player) [0x00011] in <9c02718b2e834ac9995b932613412e9a>:0 at Oxide.Plugins.IQPermissions.OnPlayerConnected (BasePlayer player) [0x00020] in <9c02718b2e834ac9995b932613412e9a>:0 at Oxide.Plugins.IQPermissions.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01e9b] in <9c02718b2e834ac9995b932613412e9a>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 Recently updated server, ran into this problem. Is it just me?
- 44 comments
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- #timedpermissions
- #grant
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