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Everything posted by 十七
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- 129 comments
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Failed to call hook 'OnPlayerConnected' on plugin 'IQPermissions v1.8.32' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.IQPermissions.SetupAutoPrivilages (BasePlayer player) [0x00011] in <9c02718b2e834ac9995b932613412e9a>:0 at Oxide.Plugins.IQPermissions.OnPlayerConnected (BasePlayer player) [0x00020] in <9c02718b2e834ac9995b932613412e9a>:0 at Oxide.Plugins.IQPermissions.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01e9b] in <9c02718b2e834ac9995b932613412e9a>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 Recently updated server, ran into this problem. Is it just me?
- 42 comments
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- #timedpermissions
- #grant
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- 129 comments
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- 21 comments
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- #status
- #simplestatus
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- 21 comments
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- #status
- #simplestatus
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(and 1 more)
Tagged with:
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- 21 comments
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- #status
- #simplestatus
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(and 1 more)
Tagged with:
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- 21 comments
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- #status
- #simplestatus
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NullReferenceException: Object reference not set to an instance of an object. LootPanelRecycler.Switch (System.Boolean onOff) (at <00000000000000000000000000000000>:0) UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) (at <00000000000000000000000000000000>:0) UnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.StandaloneInputModule.Process () (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.EventSystem.Update () (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.EventSystem:Update() Opening a disenchanted item on a ship will drop the line and die
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- 184 comments
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- #stacks
- #rust stacks
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- 185 comments
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- #boat
- #facepunch
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- 185 comments
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- #boat
- #facepunch
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- 185 comments
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- #boat
- #facepunch
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