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Everything posted by Commo
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- 132 comments
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- #sorting
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- 132 comments
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- #sorting
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(and 67 more)
Tagged with:
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- #container management
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- #qol
- #base management
- #efficiency
- #time saver
- #convenience
- #sorting chains
- #drop box
- #overflow routing
- #defense automation
- #turret filling
- #ammo management
- #ui
- #visual ui
- #oxide
- #carbon
- #no dependencies
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- #customizable
- #styled
- #easy to use
- #sorted
- #20k
- #base automation
- #optimization
- #umod
- #smartsorter
- #smart sorter
- #auto sort
- #inventory sorter
- #inventory management
- #storage sorter
- #container routing
- #ui editor
- #help ui
- #shotgun trap
- #flame turret
- #autoturret
- #sam site
- #weapon sorting
- #ammo sorting
- #resource sorting
- #tool cupboard
- ##vending machine
- ##vending routing
- #recycler
- ##refinery
- #furnace
- #large furnace
- #workbench
- #defenses
- ##fill defenses
- #construction sorting
- #radius sorting
- #performance
- #chillguy
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I am also having the same issue on a fresh install.
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Idk, everything was set correctly per your instructions. Sometime you just need to do a server restart. I restarted and it started spawning pvp with 0% set on chance of spawning.
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I reversed it like you said and reloaded and was still spawning PVE 100% of the time.
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Figured it out, set it to 100 on chance to spawn
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No matter what PVE to PVP convert I do they still spawn as pve. I need pvp only bases. Any help your be appreciated. RaidableBases.json
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If I change Stone and Metal to true, will it randomly choose one of the options?
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How do you configure changing the when spawning bases?
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How would I add an event with a hook? Hooks: void CargoPlaneCrashStarted() // called when the event starts void CargoPlaneCrashCrashed() // called when a cargo plane crashes void CargoPlaneCrashEnded() // called when the event ends
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