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Everything posted by laodu
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Yes, I have also encountered this situation. I hope the author can fix it as soon as possible.
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The console has only appeared once, and the door cannot be opened is a common occurrence.
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I used the default configuration and did not design the building myself.
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I'm sorry, I didn't understand what you meant. After the start of this incident, the rooms with red cards can be opened with cards, while the rooms with blue cards and green cards cannot be opened with cards. Additionally, some rooms cannot be powered on, and I have checked all the room switches and found that some rooms cannot be powered on.
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Everyone should have this problem.
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I restored the configuration of the plugin to default and it has been running without any problems until now.
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12/03 22:14:25 | Failed to call hook 'OnServerInitialized' on plugin 'DungeonBases v1.0.3' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at Oxide.Plugins.DungeonBases.InitDoorList (BaseEntity item) [0x0001d] in <65d87a1ddb92424ba4a0b9b195090981>:0 at Oxide.Plugins.DungeonBases.InitEntities () [0x00015] in <65d87a1ddb92424ba4a0b9b195090981>:0 at Oxide.Plugins.DungeonBases.OnServerInitialized () [0x00135] in <65d87a1ddb92424ba4a0b9b195090981>:0 at Oxide.Plugins.DungeonBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00218] in <65d87a1ddb92424ba4a0b9b195090981>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 12/03 22:14:25 | Loaded plugin Dungeon Bases v1.0.3 by Fruster Green cards and blue cards cannot be opened.
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- 64 comments
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- 1
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- 29 comments
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- #event
- #mining outpost
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(and 3 more)
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"Crate presets": [ { "Preset Name": "chinooklockedcrate_spacecard", "Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "Do you need to use a space card to open the box? [true/false]": true, "Time to unlock the crates (LockedCrate) [sec.]": 60.0, "Own loot table": { "Allow the AlphaLoot plugin to spawn items in this crate": false, "The name of the loot preset for AlphaLoot": "", "Allow the CustomLoot plugin to spawn items in this crate": false, "Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false, "Clear the standard content of the crate": false, "Setting up loot from the loot table": { "Enable spawn loot from prefabs": false, "List of prefabs (one is randomly selected)": [ { "Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab", "Minimum Loot multiplier": 1, "Maximum Loot multiplier": 1 } ] }, "Enable spawn of items from the list": true, "Minimum numbers of items": 1, "Maximum numbers of items": 1, "List of items": [ { "ShortName": "xmas.present.large", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.1, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 3042488911, "Name (empty - default)": "1000金å¸", "List of genomes": [] }, { "ShortName": "box.repair.bench", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.2, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 1594245394, "Name (empty - default)": "专属分解机", "List of genomes": [] }, { "ShortName": "electric.generator.small", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.3, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "专属å‘电机", "List of genomes": [] }, { "ShortName": "xmas.present.large", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.4, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 3060907784, "Name (empty - default)": "100金å¸", "List of genomes": [] }, { "ShortName": "xmas.present.large", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.5, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 3036996058, "Name (empty - default)": "ç»éªŒæ€ªå¬å”¤å·", "List of genomes": [] }, { "ShortName": "xmas.present.large", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.6, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 3036995933, "Name (empty - default)": "ç»éªŒæ€ªå¬å”¤å·", "List of genomes": [] }, { "ShortName": "xmas.present.large", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.7, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 3036995778, "Name (empty - default)": "ç»éªŒæ€ªå¬å”¤å·", "List of genomes": [] }, { "ShortName": "xmas.present.large", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.8, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 3036995642, "Name (empty - default)": "ç»éªŒæ€ªå¬å”¤å·", "List of genomes": [] }, { "ShortName": "xmas.present.large", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.9, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 3036995445, "Name (empty - default)": "ç»éªŒæ€ªå¬å”¤å·", "List of genomes": [] }, { "ShortName": "xmas.present.large", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 1.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 3037476210, "Name (empty - default)": "100积分", "List of genomes": [] }, { "ShortName": "xmas.present.large", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 1.1, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 3037476210, "Name (empty - default)": "100积分", "List of genomes": [] }, { "ShortName": "xmas.present.large", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 1.2, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 3037476400, "Name (empty - default)": "500积分", "List of genomes": [] }, { "ShortName": "xmas.present.large", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 2.2, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 3037476210, "Name (empty - default)": "100积分", "List of genomes": [] }, { "ShortName": "xmas.present.large", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 12.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 3037476210, "Name (empty - default)": "100积分", "List of genomes": [] }, { "ShortName": "ducttape", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 13.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 3331952735, "Name (empty - default)": "挑战令牌", "List of genomes": [] }, { "ShortName": "xmas.present.large", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 14.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 3060907784, "Name (empty - default)": "100金å¸", "List of genomes": [] }, { "ShortName": "xmas.present.large", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 3042493435, "Name (empty - default)": "500金å¸", "List of genomes": [] } ] } },
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According to the configured custom items, I set the quantity to 1, and it should randomly generate a maximum quantity of 1 custom item based on their respective probabilities. This is the right way. This is my understanding.
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This picture clearly expresses it. There are 6 custom items with skins. However, I set the maximum value in the configuration to 1, so this quantity is incorrect. It should be 1
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"Clear the standard content of the crate": true, I will only keep my custom items according to this setting. I set the maximum loot to 1, but the number of loot produced is still greater than 1
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Based on your response, I understand that you haven't finished reading the configuration. The standard loot content has been added, but the additional items I added are all customized items with skins. The current issue is that the number of additional items with skins added is incorrect. I set it to item 1, but the added items are all greater than 1.
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The loot item I set for this configuration is 1, but the loot items it produces are all greater than 1 Sputnik.json
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The prerequisite for entering the box is that you must swipe your card. The key issue is that the card cannot be swiped and is blocked by rocks.
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"Enable spawn of items from the list": true, "Minimum numbers of items": 1, "Maximum numbers of items": 1, I set the maximum value to 1 according to this configuration, but the actual loot output is more than 1, sometimes 2 or more loot outputs.
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My suggestion is that you can redo it according to the situation I described. Test if this situation exists. As for whether others have experienced this situation before, I am not sure. The only thing that can be confirmed is that my server has been experiencing this situation for almost 60 days.