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Everything posted by laodu
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- 122 comments
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- #craft
- #craft menu
- (and 17 more)
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- 122 comments
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- #craft
- #craft menu
- (and 17 more)
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{ "Resource name [required]": "M249•『LV10ã€", "Use this resource in ingredients?": true, "Resource shortname [required]": "lmg.m249", "Resource skinId": 0, "Required quantity for crafting": 1, "Return an item with the default name (true) or the above name (false)?": true }, After setting this, any M249 can be used to make items, but the effect I want can only be made with M249 • 'LV10'. Can this effect be achieved? It would be great if it could support the "Text" tag like the kits plugin. "BeltItems": [ { "Shortname": "rifle.ak", "DisplayName": "AK47•『LV200ã€", "Skin": 2431046681, "Amount": 1, "Condition": 113.25, "MaxCondition": 150.0, "Ammo": 0, "Ammotype": "ammo.rifle", "Position": 1, "Frequency": -1, "BlueprintShortname": null, "Text": "{\r\n \"exp\": 94,\r\n \"lv\": 200,\r\n \"buff\": {\r\n \"attack\": 0.0,\r\n \"crit\": 0.0,\r\n \"critAttack\": 0.0,\r\n \"vampire\": 0.0,\r\n \"fire\": 0.0,\r\n \"bane\": 0.0,\r\n \"baneAmount\": 0.0,\r\n \"magazine\": 0.0\r\n }\r\n}", "Contents": [] }, This is the feature that players in my server need the most. If it can be supported, I would be extremely grateful to you.
- 122 comments
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- #craft
- #craft menu
- (and 17 more)
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- 122 comments
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- #craft
- #craft menu
- (and 17 more)
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"Cooldown minutes after raid chance happenes": 1440, "Cooldown minutes before chance can happen again": 1440, After I set it up like this, all players will still be attacked by NPCs again in about 60 minutes.
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When the Nightmare configuration appears, the server FPS drops by several tens directly, and player participation in events also lags and returns.
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I switched the version to 1.1.2, and after 10 days of testing, everything was normal. There were no more instances of the caravan getting stuck at the monument and not moving.
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The problem has been resolved and can be closed here. thank you!
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I have been waiting for your reply!
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The name of NPC has returned to default. The NPC name suddenly reverted back to default. After reloading the plugin, it returned to normal. I executed the command '/botespawn add' today
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09/17 11:12:30 | [CargoPlaneCrash] Event ended 09/17 11:12:40 | [CargoPlaneCrash] Event ended 09/17 11:12:50 | [CargoPlaneCrash] Event ended 09/17 11:13:00 | [CargoPlaneCrash] Event ended 09/17 11:13:10 | [CargoPlaneCrash] Event ended 09/17 11:13:20 | [CargoPlaneCrash] Event ended 09/17 11:13:30 | [CargoPlaneCrash] Event ended 09/17 11:13:40 | [CargoPlaneCrash] Event ended 09/17 11:13:50 | [CargoPlaneCrash] Event ended 09/17 11:14:00 | [CargoPlaneCrash] Event ended 09/17 11:14:10 | [CargoPlaneCrash] Event ended 09/17 11:14:20 | [CargoPlaneCrash] Event ended 09/17 11:14:30 | [CargoPlaneCrash] Event ended 09/17 11:14:40 | [CargoPlaneCrash] Event ended 09/17 11:14:50 | [CargoPlaneCrash] Event ended 09/17 11:15:00 | [CargoPlaneCrash] Event ended 09/17 11:15:10 | [CargoPlaneCrash] Event ended 09/17 11:15:20 | [CargoPlaneCrash] Event ended 09/17 11:15:30 | [CargoPlaneCrash] Event ended After updating to the latest version, the console keeps showing this when the event ends.
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I am using DeathMessage, and the Sputnik plugin can display the modified name here.
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For example, the Sputnik plugin can display the modified NPC names normally.
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It still freezes occasionally, and I haven't found any suspicious areas yet, which is strange. I'll test more this month.
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I eventually switched to version 1.1.2. After two days of testing, everything is normal.
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After this Rust update, it is no longer possible to change the name of an NPC. It always displays the default scientist
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After multiple tests, the caravan will still be stuck at the monument and will not move again. Please confirm again that my version is the latest 1.1.3
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My Caravan plugin version is 1.1.3. It seems like this is the first time I've encountered this situation after updating this version.
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I have also submitted the issue to the Caravan plugin. The caravan is stuck at the outpost and not leaving. Not long after, the NpcSpawn plugin encountered a control error.
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Suddenly, it appeared and kept reporting errors for about half an hour. I will observe for a few more days and get back to you once I have results.
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I will test again, thank you for your reply.
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19:50 [Error] Failed to call hook 'OnCorpsePopulate' on plugin 'NpcSpawn v2.7.6' (InvalidCastException: Specified cast is not valid.) at Oxide.Plugins.NpcSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00906] in <6d80027d2bdf47548627c7918acefb75>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0