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Everything posted by laodu
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- 36 comments
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- #event
- #mining outpost
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(and 3 more)
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Can we replace this elevator with a staircase?
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In this base, players take the elevator from the bottom to the ground and get stuck and fall when approaching the ground.
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Can the problem with this elevator be fixed?
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- 36 comments
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- #event
- #mining outpost
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(and 3 more)
Tagged with:
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- 36 comments
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- #event
- #mining outpost
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(and 3 more)
Tagged with:
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- 73 comments
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- 36 comments
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- #event
- #mining outpost
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(and 3 more)
Tagged with:
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It is irregular. The probability of occurrence is very high!
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Yes, I have also encountered this situation. I hope the author can fix it as soon as possible.
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The console has only appeared once, and the door cannot be opened is a common occurrence.
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I used the default configuration and did not design the building myself.
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I'm sorry, I didn't understand what you meant. After the start of this incident, the rooms with red cards can be opened with cards, while the rooms with blue cards and green cards cannot be opened with cards. Additionally, some rooms cannot be powered on, and I have checked all the room switches and found that some rooms cannot be powered on.
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Everyone should have this problem.
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I restored the configuration of the plugin to default and it has been running without any problems until now.
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12/03 22:14:25 | Failed to call hook 'OnServerInitialized' on plugin 'DungeonBases v1.0.3' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at Oxide.Plugins.DungeonBases.InitDoorList (BaseEntity item) [0x0001d] in <65d87a1ddb92424ba4a0b9b195090981>:0 at Oxide.Plugins.DungeonBases.InitEntities () [0x00015] in <65d87a1ddb92424ba4a0b9b195090981>:0 at Oxide.Plugins.DungeonBases.OnServerInitialized () [0x00135] in <65d87a1ddb92424ba4a0b9b195090981>:0 at Oxide.Plugins.DungeonBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00218] in <65d87a1ddb92424ba4a0b9b195090981>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 12/03 22:14:25 | Loaded plugin Dungeon Bases v1.0.3 by Fruster Green cards and blue cards cannot be opened.
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- 73 comments
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- 1
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- 36 comments
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- #event
- #mining outpost
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(and 3 more)
Tagged with:
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According to the configured custom items, I set the quantity to 1, and it should randomly generate a maximum quantity of 1 custom item based on their respective probabilities. This is the right way. This is my understanding.
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This picture clearly expresses it. There are 6 custom items with skins. However, I set the maximum value in the configuration to 1, so this quantity is incorrect. It should be 1