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Everything posted by laodu
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10/09 08:50:45 | Failed to call hook 'OnPlayerRespawned' on plugin 'BuildingSkins v2.0.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BuildingSkins.OnPlayerRespawned (BasePlayer player) [0x0003f] in <9fd3c5be95a84279b0803bd1d8633c2e>:0 at Oxide.Plugins.BuildingSkins.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0038b] in <9fd3c5be95a84279b0803bd1d8633c2e>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 10/09 08:50:45 | Ken with steamid 76561198377580097 joined from ip 118.212.237.121:65103
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When the scarecrow detects a player and attacks them, this junk message will constantly appear on the console.
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10/09 08:10:19 | System.NullReferenceException: Object reference not set to an instance of an object at BaseProjectile.ServerUse (System.Single damageModifier, UnityEngine.Transform originOverride, System.Boolean useBulletThickness) [0x000d2] in <3aec307eee464538bf0b5313d5ab1ad7>:0 at BaseProjectile.ServerUse () [0x00000] in <3aec307eee464538bf0b5313d5ab1ad7>:0 at ScarecrowNPC.Attack (BaseCombatEntity target) [0x0004b] in <3aec307eee464538bf0b5313d5ab1ad7>:0 at ScarecrowNPC.StartAttacking (BaseEntity target) [0x00012] in <3aec307eee464538bf0b5313d5ab1ad7>:0 at Oxide.Plugins.DungeonEvent+AttackState.StartAttacking (BaseEntity entity) [0x00000] in <b204c85a052e4d22842f1df8388f6038>:0 at Oxide.Plugins.DungeonEvent+AttackState.StateThink (System.Single delta, BaseAIBrain brain, BaseEntity entity) [0x0011c] in <b204c85a052e4d22842f1df8388f6038>:0 at BaseAIBrain.Think (System.Single delta) [0x00071] in <3aec307eee464538bf0b5313d5ab1ad7>:0 at BaseAIBrain.DoThink () [0x0000d] in <3aec307eee464538bf0b5313d5ab1ad7>:0 at ScarecrowNPC.ServerThink (System.Single delta) [0x0001a] in <3aec307eee464538bf0b5313d5ab1ad7>:0 at NPCPlayer.ServerThink_Internal () [0x0000d] in <3aec307eee464538bf0b5313d5ab1ad7>:0 at ScarecrowNPC.TryThink () [0x00000] in <3aec307eee464538bf0b5313d5ab1ad7>:0 at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <3aec307eee464538bf0b5313d5ab1ad7>:0
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Failed to call hook 'OnEntityKill' on plugin 'NpcSpawn v2.7.8' (InvalidCastException: Specified cast is not valid.)
laodu replied to World_Gamerz's Support Request in Support
When players shoot NPCs, this junk message will continuously appear. -
Failed to call hook 'OnEntityKill' on plugin 'NpcSpawn v2.7.8' (InvalidCastException: Specified cast is not valid.)
laodu replied to World_Gamerz's Support Request in Support
10/08 15:02:46 | Failed to call hook 'OnCorpsePopulate' on plugin 'NpcSpawn v2.7.8' (InvalidCastException: Specified cast is not valid.) at Oxide.Plugins.NpcSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00906] in <4a914d7f8b784a7d93a150bee1376fcb>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, Line too long, truncated. Click to show the full text. -
Failed to call hook 'OnEntityKill' on plugin 'NpcSpawn v2.7.8' (InvalidCastException: Specified cast is not valid.)
laodu replied to World_Gamerz's Support Request in Support
https://codefling.com/clients/purchases/97750-ferry-terminal-event/ My server also has this situation. -
10/08 14:49:26 | System.NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.NpcSpawn+CustomScientistNpc.CanTargetPlayer (BasePlayer target) [0x0000a] in <20a79ba2881b459c92c08f1027ed63ae>:0 at Oxide.Plugins.NpcSpawn+CustomScientistNpc.CanTargetEntity (BaseEntity target) [0x0005a] in <20a79ba2881b459c92c08f1027ed63ae>:0 at Oxide.Plugins.NpcSpawn+CustomScientistNpc.GetBestTarget () [0x00049] in <20a79ba2881b459c92c08f1027ed63ae>:0 at Oxide.Plugins.NpcSpawn+CustomScientistBrain.Think (System.Single delta) [0x00087] in <20a79ba2881b459c92c08f1027ed63ae>:0 at BaseAIBrain.DoThink () [0x0000d] in <fb45d148c721409f96718464d8864b9a>:0 at HumanNPC.ServerThink (System.Single delta) [0x0001a] in <fb45d148c721409f96718464d8864b9a>:0 at NPCPlayer.ServerThink_Internal () [0x0000d] in <fb45d148c721409f96718464d8864b9a>:0 at HumanNPC.TryThink () [0x00000] in <fb45d148c721409f96718464d8864b9a>:0 at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <fb45d148c721409f96718464d8864b9a>:0
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10/08 12:00:08 | Failed to call hook 'OnEntityTakeDamage' on plugin 'BossMonster v2.1.3' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.BossMonster.OnEntityTakeDamage (ScientistNPC entity, HitInfo info) [0x00020] in <20a79ba2881b459c92c08f1027ed63ae>:0 at Oxide.Plugins.BossMonster.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00998] in <20a79ba2881b459c92c08f1027ed63ae>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 10/08 12:00:08 | NullReferenceException: Object reference not set to an instance of an object
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After the October update, NPC names have returned to default.
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- 29 comments
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- #supplydrop
- #defenders
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Entering the hpestart command through the console to start an event may result in server freezing. At present, I have temporarily changed it as follows: "Time to event start(in seconds)": 3600, "Random time to event start": true, After running for a day, there was no server freeze, I will continue to observe and reply to you.
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- 29 comments
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- #supplydrop
- #defenders
- (and 7 more)
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- 29 comments
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- #supplydrop
- #defenders
- (and 7 more)
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- 29 comments
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- #supplydrop
- #defenders
- (and 7 more)
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10/06 12:52:46 | Failed to call hook 'OnExplosiveThrown' on plugin 'Convoy v2.6.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Convoy.OnExplosiveThrown (BasePlayer player, BaseEntity entity, ThrownWeapon item) [0x00019] in <d4b42eef322945cc95f556bc2402c2ad>:0 at Oxide.Plugins.Convoy.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00d63] in <d4b42eef322945cc95f556bc2402c2ad>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
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It has been damaged after this update
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You can close this topic for now. I've been a bit busy lately and haven't found time to conduct more tests yet.
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I updated to 1.9.1 and couldn't find any settings in the configuration that support economy.
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The convoy will disappear, and the NPC will remain stuck in place.
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- 141 comments
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- #craft
- #craft menu
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{ "Shortname": "lmg.m249", "DisplayName": "M249【LV10】", "Skin": 0, "Amount": 1, "Condition": 500.0, "MaxCondition": 500.0, "Ammo": 0, "Ammotype": "ammo.rifle", "Position": 0, "Frequency": -1, "BlueprintShortname": null, "Text": "{\r\n \"exp\": 0,\r\n \"lv\": 10,\r\n \"buff\": {\r\n \"attack\": 0.0,\r\n \"crit\": 0.0,\r\n \"critAttack\": 0.0,\r\n \"vampire\": 0.0,\r\n \"fire\": 0.0,\r\n \"bane\": 0.0,\r\n \"baneAmount\": 0.0,\r\n \"magazine\": 0.0\r\n }\r\n}", "Contents": [] } This is in the kits plugin, it can recognize Text. Can you see if it can help you, "Text": "{\r\n \"exp\": 0,\r\n \"lv\": 10,\r\n \"buff\": {\r\n \"attack\": 0.0,\r\n \"crit\": 0.0,\r\n \"critAttack\": 0.0,\r\n \"vampire\": 0.0,\r\n \"fire\": 0.0,\r\n \"bane\": 0.0,\r\n \"baneAmount\": 0.0,\r\n \"magazine\": 0.0\r\n }\r\n}",
- 141 comments
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- #craft
- #craft menu
- (and 17 more)
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- 141 comments
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- #craft
- #craft menu
- (and 17 more)
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{ "Resource name [required]": "M249【LV10】", "Use this resource in ingredients?": true, "Resource shortname [required]": "lmg.m249", "Resource skinId": 0, "Resource Text":null, "Required quantity for crafting": 1, "Return an item with the default name (true) or the above name (false)?": true }, "Resource Text":null, If we could add a "Text" as the first criterion to search for items in the player's inventory, that would be the most perfect.
- 141 comments
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- #craft
- #craft menu
- (and 17 more)